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- //
- // trilib.c: library for loading triangles from an Alias triangle file
- //
-
- #include <stdio.h>
- #include "cmdlib.h"
- #include "mathlib.h"
- #include "trilib.h"
-
- // on disk representation of a face
-
-
- #define FLOAT_START 99999.0
- #define FLOAT_END -FLOAT_START
- #define MAGIC 123322
-
- //#define NOISY 1
-
- typedef struct {
- float v[3];
- } vector;
-
- typedef struct
- {
- vector n; /* normal */
- vector p; /* point */
- vector c; /* color */
- float u; /* u */
- float v; /* v */
- } aliaspoint_t;
-
- typedef struct {
- aliaspoint_t pt[3];
- } tf_triangle;
-
-
- void ByteSwapTri (tf_triangle *tri)
- {
- int i;
-
- for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
- {
- ((int *)tri)[i] = BigLong (((int *)tri)[i]);
- }
- }
-
- void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
- {
- FILE *input;
- float start;
- char name[256], tex[256];
- int i, count, magic;
- tf_triangle tri;
- triangle_t *ptri;
- int iLevel;
- int exitpattern;
- float t;
-
-
- t = -FLOAT_START;
- *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
- *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
- *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
- *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
-
- if ((input = fopen(filename, "rb")) == 0) {
- fprintf(stderr,"reader: could not open file '%s'\n", filename);
- exit(0);
- }
-
- iLevel = 0;
-
- fread(&magic, sizeof(int), 1, input);
- if (BigLong(magic) != MAGIC) {
- fprintf(stderr,"File is not a Alias object separated triangle file, magic number is wrong.\n");
- exit(0);
- }
-
- ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
-
- *pptri = ptri;
-
- while (feof(input) == 0) {
- fread(&start, sizeof(float), 1, input);
- *(int *)&start = BigLong(*(int *)&start);
- if (*(int *)&start != exitpattern)
- {
- if (start == FLOAT_START) {
- /* Start of an object or group of objects. */
- i = -1;
- do {
- /* There are probably better ways to read a string from */
- /* a file, but this does allow you to do error checking */
- /* (which I'm not doing) on a per character basis. */
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- // indent();
- // fprintf(stdout,"OBJECT START: %s\n",name);
- fread( &count, sizeof(int), 1, input);
- count = BigLong(count);
- ++iLevel;
- if (count != 0) {
- // indent();
-
- // fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
-
- i = -1;
- do {
- ++i;
- fread( &(tex[i]), sizeof( char ), 1, input);
- } while( tex[i] != '\0' );
-
- // indent();
- // fprintf(stdout," Object texture name: '%s'\n",tex);
- }
-
- /* Else (count == 0) this is the start of a group, and */
- /* no texture name is present. */
- }
- else if (start == FLOAT_END) {
- /* End of an object or group. Yes, the name should be */
- /* obvious from context, but it is in here just to be */
- /* safe and to provide a little extra information for */
- /* those who do not wish to write a recursive reader. */
- /* Mia culpa. */
- --iLevel;
- i = -1;
- do {
- ++i;
- fread( &(name[i]), sizeof( char ), 1, input);
- } while( name[i] != '\0' );
-
- // indent();
- // fprintf(stdout,"OBJECT END: %s\n",name);
- continue;
- }
- }
-
- //
- // read the triangles
- //
- for (i = 0; i < count; ++i) {
- int j;
-
- fread( &tri, sizeof(tf_triangle), 1, input );
- ByteSwapTri (&tri);
- for (j=0 ; j<3 ; j++)
- {
- int k;
-
- for (k=0 ; k<3 ; k++)
- {
- ptri->verts[j][k] = tri.pt[j].p.v[k];
- }
- }
-
- ptri++;
-
- if ((ptri - *pptri) >= MAXTRIANGLES)
- Error ("Error: too many triangles; increase MAXTRIANGLES\n");
- }
- }
-
- *numtriangles = ptri - *pptri;
-
- fclose (input);
- }
-
-