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Text File  |  2002-02-21  |  129KB  |  2,409 lines

  1.  
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  5.  
  6. //[OBJETS_GRAPHIQUES]
  7. //liste_des_objets_graphiques.
  8.  
  9. //amazones
  10. #define        GFX_BONUS_GLUE_SPL                            0    //    Bonus\BonusGlueSpl
  11. #define        GFX_BONUS_GLUE_MOR                            1    //    Bonus\BonusGlueMor
  12. #define        GFX_BONUS_TRESOR_MOR                        2    //    Bonus\BonusTresorMor
  13. #define        GFX_BONUS_TRESOR_SPL                        3    //    Bonus\BonusTresorSpl
  14.  
  15. //interface
  16. #define        FONTE1                                        4    //    _Interface\FonteTuck
  17. #define        FONTE22                                        5    //    _Interface\GrandeFonte
  18. #define        LOGO                                        6    //    _interface\logo
  19. #define        GFX_PUIT_GHOULE                                7    //    _Sprite1001\_Fixe\PuitGhoule
  20. #define        ROND__32                                    8    //    _interface\selection\rond32
  21. #define        CADRE32                                        9    //    _Interface\Cadre24
  22. #define        MODE_DE_JEU                                    10  //    _Interface\Bouton
  23. #define        sRESERVE                                    11    //    _interface\reserve
  24. #define        sRESERVE__FOND                                12    //    _interface\fond
  25. #define        sRESERVE__BANDE                                13    //    _interface\bande
  26. #define        EDBAT___FOND                                14    //    _interface\edbat
  27. #define        GFX_M                                        15    //    1001InterfaceBataille\m
  28. #define        GFX_K                                        16    //    1001InterfaceBataille\k
  29. #define        GFX_L                                        17    //    1001InterfaceBataille\l
  30. #define        SABLIER                                        18    //    _interface\sablier
  31. #define        INFORMATION_FOND                            19    //    _Interface\Information\Fond
  32. #define        INFORMATION_BOUTON                            20    //    _Interface\Information\Bouton
  33. #define        DEMANDER_FOND                                21    //    _Interface\Demander\Fond
  34. #define        DEMANDER_BOUTON_OUI                            22    //    _Interface\Demander\BoutonOui
  35. #define        MENU_BOUTON                                    23  //  _Interface\Menu\Bouton
  36. #define        LOADSAVE_FOND                                24    //    _Interface\LoadSave\Fond
  37. #define        LOADSAVE_BOUTON                                25  //    _Interface\LoadSave\Bouton
  38. #define        LOADSAVE_SELECT                                26    //    _Interface\LoadSave\Select
  39. #define        OPTIONS_FOND                                27    //    _Interface\Options\Fond
  40. #define        GFX_DRAPEAU_GHOULE1                            28    //    Drapeaux\GfxDrapeauGhoule1
  41. #define        VOLUME_SELECTION                            29    //    _Interface\Options\volsel
  42. #define        FONDMINIMAP                                    30    //    _Interface\minimap\fond
  43. #define        TEST16                                        31    //    Projectiles\Baliste_pro
  44. #define        ETAT_SELECTION                                32    //    _Interface\EtatSelection
  45. #define        GFX_ORDRE_DPL_MINI                            33    //    _Interface\OdreDplMini
  46. #define        INTERFACE_UPGRADE                            34    //    _Interface\Upgrade
  47. #define        ARGENT                                        35    //    _Interface\Argent
  48. #define        FOND_ESCARMOUCHE                            36    //    _interface\escarmouche\fond
  49. #define        BOUTON_ESCARMOUCHE                            37    //    _interface\escarmouche\Bouton
  50. #define        BOUTON_CAMP_ESCARMOUCHE                        38    //    _interface\escarmouche\Bt_Camp
  51. #define        PA_ATTAQUE                                    39    //    _interface\Region\Attaque
  52. #define        PA_BASE                                        40  //    _interface\Region\Base
  53. #define        PA_PLAINE                                    41    //    _interface\Region\Plaine
  54. #define        PA_CHIFFRE_ON                                42  //    _interface\Region\Chiffreon
  55. #define        PA_CHIFFRE_OFF                                 43    //     _interface\Region\Chiffreoff
  56.  
  57. #define        LOADSAVE_HAUT                                44    //    _Interface\LoadSave\FlechHaut
  58.  
  59. #define        GFX_ORDRE_ATT_MINI                            45    //    _Interface\OrdreAttaqueMini
  60. #define        SMALL_ARGENT                                46    //    _Interface\GoldSmall
  61. #define        WHERE_IS_WIS                                47    //    _Interface\minimap\WiW
  62. #define        CARRE1616                                    48    //    _interface\Region\carre
  63. #define        STATISTIQUES                                49    //    _Interface\Stat
  64. #define        MORT_ICONE                                    50    //    _Interface\Mort
  65. #define        NEW_INTERFACE                                51    //    _Interface\Region\interf
  66.  
  67. //interface_de_la_caserne
  68. #define        CASERNE_CADRE                                52    //  _Interface\Caserne\Cadre
  69. #define        CASERNE_FOND                                53 //    _Interface\Caserne\Fond
  70. #define        CASERNE_BOUTON                                54 //    _Interface\Caserne\Bouton
  71. #define        CASERNE_SLIDER                                55 //    _Interface\Caserne\Slider
  72. #define        CASERNE_BOITE                                56    //    _Interface\Caserne\Boite
  73. #define        CASERNE_OK                                    57    //    _Interface\Caserne\Ok
  74. //potentiometre
  75. #define        VOLUME_BACKGROUND                            58 //    _Interface\Potentiometre\VolumeBkg
  76. #define        VOLUME_BAR                                    59 //    _Interface\Potentiometre\VolumeBar
  77. #define        VOLUME_GAUCHE                                60 //    _Interface\Potentiometre\VolumeGauche
  78. #define        VOLUME_DROITE                                61 //    _Interface\Potentiometre\VolumeDroite
  79. //interface_sΘlection
  80. #define        SELECTION24                                    62    //    Selection24
  81. #define        SELECTION48                                    63    //    Selection48
  82. #define        SELECTION72                                    64    //    Selection72
  83. #define        SELECTION96                                    65 //    Selection96
  84. //interface_combat
  85. #define        BONUS_DEGATS                                66    //    x
  86. #define        MORAL                                        67    //    Moral
  87.  
  88.  
  89. //nuages_terrain_divers
  90. #define        NUAGE_M                                        68    //    nuageM
  91. #define        SOL                                            69    //    sol
  92. #define        POISON                                        70    //    Poison
  93. #define        CREDITS                                        71    //    Credits
  94. #define        TERRAINS                                    72    //    ..\spredit\matiere1
  95. #define        MMXLOGO                                        73 //   mmx_logo
  96. #define        HOMME_FEU_DPL                                74    //    morfeu_dpl
  97. #define        HOMME_FEU_MOR                                75    //    morfeu_mor
  98.  
  99. //liste des sorts
  100. #define        SORT___BOULE__DE__FEU                        76    //    _Interface\_Icones\fireball
  101. #define        SORT___INVOCATION__ELEMENTAIRE                77    //    _Interface\_Icones\element
  102. #define        SORT___ERRADICATION                            78    //    _Interface\_Icones\erradic
  103. #define        SORT___PLUIE__DE__FEU                        79    //    _Interface\_Icones\pluiefeu
  104. #define        SORT___POLYMORPHE                            80    //    _Interface\_Icones\polymorp
  105. #define        SORT___LA__MAIN__DE__L__EMPEREUR            81    //    _Interface\_Icones\earthquak
  106. #define        SORT___LUMIERE__CELESTE                        82    //    _Interface\_Icones\lumiere
  107. #define        SORT___JUGEMENT__DERNIER                    83    //    _Interface\_Icones\jugement
  108. #define        SORT___SOINS                                84    //    _Interface\_Icones\soin
  109. #define        SORT___BENEDICTION__DIVINE                    85    //    _Interface\_Icones\benedict
  110. #define        SORT___RESURRECTION                            86    //    _Interface\_Icones\resurrect
  111. #define        SORT___EXORCISME                            87    //    _Interface\_Icones\exorc
  112. #define        SORT___RETOUR__VERS__DIEU                    88 //    _Interface\_Icones\togod
  113. #define        SORT___ANIMATION__DES__MORTS                89    //    _Interface\_Icones\animmort
  114. #define        SORT___PRENDRE__LA__VIE                        90    //    _Interface\_Icones\takelife
  115. #define        SORT___INVOCATION__DEMONIAQUE                91    //    _Interface\_Icones\evil
  116. #define        SORT___PARALYSATION                            92    //    _Interface\_Icones\paralysie
  117. #define        SORT___TELEPORTATION                        93    //  _Interface\_Icones\teleport
  118.  
  119. //projectiles_particules
  120. #define        FLECHE_FLAME_VOL                            94 //    Projectiles\Fleche_Flame_Vol
  121. #define        FLECHE_VOL                                    95 //    Projectiles\FlecheVol
  122. #define        FLECHE_OMBRE                                96 //    Projectiles\FlecheOmbre
  123. #define        PROJECTILE_BOULEFEU_DPL                        97    //    Projectiles\BouleFeu_dpl
  124. #define        PROJECTILE_BOULEFEU_MOR                        98 //    Projectiles\BouleFeu_mor
  125. #define        PROJECTILE_SOINS_DPL                        99    //    Projectiles\Soins_Dpl
  126. #define        PROJECTILE_SOINS_MOR                        100 //    Projectiles\Soins_Mor
  127. #define        PARTICULE_SOINS                                101 //  Particules\SoinsAnime
  128. #define        PARTICULE_ANIMATION_MORT                    102 //  Particules\AnimeMort
  129. #define        PARTICULE_FUMEE                                103 //  Particules\Fumee
  130. #define        BENEDICTION_BOUCLE                            104    //    Projectiles\Benediction
  131. #define        BENEDICTION_FIN                                105    //    Projectiles\BenedictionFin
  132. #define        PARTICULE_FUMEE2                            106 //  Particules\Fumee2
  133. #define        PARTICULE_FUMEE3                            107 //  Particules\Fumee3
  134. #define        PARTICULE_MAXI_DUST                            108 //  Particules\MaxiDust
  135. #define        PARTICULE_MINI_DUST                            109 //  Particules\MiniDust
  136. #define        BLOOD1                                        110    //    Particules\Blood1
  137. #define        BLOOD2                                        111    //    Particules\Blood2
  138. #define        BLOOD3                                        112    //    Particules\Blood3
  139. #define        BLOOD4                                        113    //    Particules\Blood4
  140. #define        BLOOD5                                        114    //    Particules\Blood5
  141. #define        PARTICULES_FEU                                115    //    Particules\Feu
  142. #define        PARTICULES_FEU2                                116    //    Particules\Fire
  143. #define        PARTICULES_SMALL_FUMEE                        117    //    Particules\smallfumee
  144. #define        FUMEE_MAISON                                118 //    Particules\fumeemaison
  145. #define        PARTICULE_BOULE_DE_FEU                        119    //  Particules\Particule_Boule_De_Feu2
  146. #define        ECLAIR_UN                                    120    //    Particules\Eclair
  147. #define        FLAMME                                        121    //    Particules\flamme
  148. #define        PARTICULE_DUST                                122    //  Particules\Dust
  149. #define        PARTICULE_FUMEE4                            123    //  Particules\fumee4
  150. #define        PARTICULE_POUSSIERE                            124    //  Particules\poussiere
  151. #define        PARTICULES_PLUIEDEFEU                        125    //    Particules\PluieFeu
  152. #define        APPARITION                                    126    //    Particules\Apparition
  153. #define        PROJECTILE_ERRADICATION_BOOM                127    //    Particules\boom
  154. #define        ELECTRICITE                                    128    //    Particules\electric
  155. #define        PROJECTILE_POLYMORPHE                        129    //    Projectiles\Polymorphe
  156. #define        PARTICULE_ACCUMULATION                        130    //    Particules\accumulation
  157. #define        PARTICULE_FURIE                                131    //    Particules\fury
  158. #define        PARTICULE_BOOM2                                132    //    Particules\Boom2
  159. #define        NEIGE1                                        133    //    Particules\neige1
  160. #define        NEIGE2                                        134    //    Particules\neige2
  161.  
  162.  
  163.  
  164.  
  165. //rΘgion
  166. #define        NUMEROS_REGION_T                            135    //    Region\numerosT
  167. #define        CARTE_REGION1                                136 // Region\carte1
  168. #define        POINT_TRACE_REGION                            137 // Region\point
  169. #define        INTERFACE_REGION                            138 // Region\FinDeTour
  170. #define        ICONE_CARTE_REGION                            139  // Region\icone
  171. #define        FLECHES_REGION                                140    //    Region\fleches
  172. #define        CADRES_REGION                                141    //    Region\cadres
  173. #define        NUMEROS_REGION                                142    //    Region\numeros
  174. #define        SECTION_REGION                                143    //    Region\section
  175. #define        CARTE_REGION2                                144 //  Region\carte2
  176. #define        CARTE_MONDE                                    145 //  CarteMonde1
  177. #define        CADRE_PDV_REGION                            146 //    Region\cadre_pdv
  178. #define        SYMBOLES_REGION                                147    //    Region\symboles
  179. #define        GFX_DRAPEAU_GHOULE2                            148 //    Drapeaux\GfxDrapeauGhoule2
  180. #define        GFX_DRAPEAU_BEDHOUIN1                        149    //    Drapeaux\GfxDrapeauBedhouin1
  181. #define        REGION_CONTOUR                                150    //    Region\contour
  182. #define        REGION_PAS                                    151    //    Region\pas
  183. #define        CHECK                                        152    //    Region\check
  184. #define        LOCK                                        153    //    Region\lock
  185. #define        REGIMENT1_DPL                                154    //    region\drapeau_demon
  186.  
  187.  
  188. #define        REGION_LU_VILLAGE                            155    //    Region\LieuUniqueLN\village
  189. #define        REGION_LU_GHORGOR                            156    //    Region\LieuUniqueLN\ghorgor
  190. #define        REGION_LU_FERME                                157    //    Region\LieuUniqueLN\ferme
  191. #define        REGION_LU_CHATEAU_NIVEAU1                    158    //    Region\LieuUniqueLN\chateau_n1
  192. #define        REGION_LU_CHATEAU_NIVEAU2                    159    //    Region\LieuUniqueLN\chateau_n2
  193. #define        REGION_LU_CHATEAU_NIVEAU3                    160    //    Region\LieuUniqueLN\chateau_n3
  194. #define        REGION_LU_CIMETIERE                            161    //    Region\LieuUniqueLN\cimetiere
  195. #define        REGION_LU_VILLE_FORTIFIEE                    162    //    Region\LieuUniqueLN\villefortifiee
  196. #define        REGION_ANTRE_DRAGON                            163    //    Region\LieuUniqueLN\ANTRE_DRAGON
  197. #define        REGION_ARBRE_ELFE                            164    //    Region\LieuUniqueLN\ARBRE_ELFE
  198. #define        REGION_FAILLE                                165    //    Region\LieuUniqueLN\FAILLE
  199. #define        REGION_FORGE_NAINE                            166    //    Region\LieuUniqueLN\FORGE_NAINE
  200. #define        REGION_GARUNDEL                                167    //    Region\LieuUniqueLN\GARUNDEL
  201. #define        REGION_LIEU_DE_CULTE                        168    //    Region\LieuUniqueLN\LIEU_DE_CULTE
  202. #define        REGION_MANA                                    169    //    Region\LieuUniqueLN\MANA
  203. #define        REGION_MINE_NAINE                            170    //    Region\LieuUniqueLN\MINE_NAINE
  204. #define        REGION_MINE_OR                                171    //    Region\LieuUniqueLN\MINE_OR
  205. #define        REGION_NECROPOLE                            172    //    Region\LieuUniqueLN\NECROPOLE
  206. #define        REGION_ORACLE                                173    //    Region\LieuUniqueLN\ORACLE
  207. #define        REGION_PIC_DES_VENTS                        174    //    Region\LieuUniqueLN\PIC_DES_VENTS
  208. #define        REGION_PONT                                    175    //    Region\LieuUniqueLN\PONT
  209. #define        REGION_PORTAIL                                176    //    Region\LieuUniqueLN\PORTAIL
  210. #define        REGION_PRINCE_DRAGON                        177    //    Region\LieuUniqueLN\PRINCE_DRAGON
  211. #define        REGION_PAS2                                    178    //    Region\pas2
  212. #define        INFOBULLE                                    179    //    Region\infobulle
  213.  
  214. //parcours_dans_le_monde
  215. #define        GFX_DRAPEAU_AMAZONE1                        180    //    Drapeaux\GfxDrapeauAmazone1
  216. #define        GFX_DRAPEAU_AMAZONE2                        181    //    Drapeaux\GfxDrapeauAmazone2
  217. #define        GFX_DRAPEAU_MORT_VIVANT1                    182    //    Drapeaux\GfxDrapeauMortVivant1
  218. #define        GFX_DRAPEAU_MORT_VIVANT2                    183    //    Drapeaux\GfxDrapeauMortVivant2
  219.  
  220.  
  221. //dialogues
  222. #define        REQUESTER                                    184    //    _Dialogues\Requester
  223. #define        DIALOGUE_PDTR                                185 //    _Dialogues\Pdtr
  224. #define        DIALOGUE_PAFM                                186 //    _Dialogues\Pafm
  225. #define        DIALOGUE_PAGA                                187 //    _Dialogues\Paga
  226. #define        DIALOGUE_PAGB                                188 //    _Dialogues\Pagb
  227. #define        DIALOGUE_PAGC                                189 //    _Dialogues\Pagc
  228. #define        DIALOGUE_PAGD                                190 //    _Dialogues\Pagd
  229. #define        DIALOGUE_PAGE                                191 //    _Dialogues\Page
  230. #define        DIALOGUE_PAME                                192 //    _Dialogues\Pame
  231. #define        DIALOGUE_PAPR                                193 //    _Dialogues\Papr
  232. #define        DIALOGUE_PBFC                                194 //    _Dialogues\Pbfc
  233.  
  234.  
  235. //icones_des_unites
  236. #define        ICONES_AMAZONES                                195    //    _Icones\IconesAmazones
  237. #define        ICONES_BEDOUINS                                196    //    _Icones\IconesBedouins
  238. #define        ICONES_GHOULES                                197    //    _Icones\IconesGhoules
  239. #define        ICONES_NEUTRES                                198    //    _Icones\IconesNeutres
  240. #define        IU_FORTIFICATION                            199    //    _Icones\iu_Fortification
  241.  
  242.  
  243. //amazones
  244. #define        AFM_ARE                                    200    //    _Sprite1001\_Acteurs\Afm\AfmAre
  245. #define        AFM_DPL                                    201    //    _Sprite1001\_Acteurs\Afm\AfmDpl
  246. #define        AFM_SPL                                    202    //    _Sprite1001\_Acteurs\Afm\AfmSpl
  247. #define        AFM_MOR                                    203    //    _Sprite1001\_Acteurs\Afm\AfmMor
  248. #define        AFC_ARE                                    204    //    _Sprite1001\_Acteurs\Afc\AfcAre
  249. #define        AFC_DPL                                    205    //    _Sprite1001\_Acteurs\Afc\AfcDpl
  250. #define        AFC_SPL                                    206    //    _Sprite1001\_Acteurs\Afc\AfcSpl
  251. #define        AFC_MOR                                    207    //    _Sprite1001\_Acteurs\Afc\AfcMor
  252. #define        AFT_ARE                                    208    //    _Sprite1001\_Acteurs\Aft\AftAre
  253. #define        AFT_DPL                                    209    //    _Sprite1001\_Acteurs\Aft\AftDpl
  254. #define        AFT_SPL                                    210    //    _Sprite1001\_Acteurs\Aft\AftSpl
  255. #define        AFT_MOR                                    211    //    _Sprite1001\_Acteurs\Aft\AftMor
  256. #define        APR_ARE                                    212    //    _Sprite1001\_Acteurs\Apr\AprAre
  257. #define        APR_DPL                                    213    //    _Sprite1001\_Acteurs\Apr\AprDpl
  258. #define        APR_SPL                                    214    //    _Sprite1001\_Acteurs\Apr\AprSpl
  259. #define        APR_SIN                                    215    //    _Sprite1001\_Acteurs\Apr\AprSin
  260. #define        APR_MOR                                    216    //    _Sprite1001\_Acteurs\Apr\AprMor
  261. #define        ACC_ARE                                    217    //    _Sprite1001\_Acteurs\Acc\AccAre
  262. #define        ACC_DPL                                    218    //    _Sprite1001\_Acteurs\Acc\AccDpl
  263. #define        ACC_SPL                                    219    //    _Sprite1001\_Acteurs\Acc\AccSpl
  264. #define        ACC_MOR                                    220    //    _Sprite1001\_Acteurs\Acc\AccMor
  265. #define        ACT_ARE                                    221    //    _Sprite1001\_Acteurs\Act\ActAre
  266. #define        ACT_DPL                                    222    //    _Sprite1001\_Acteurs\Act\ActDpl
  267. #define        ACT_SPL                                    223    //    _Sprite1001\_Acteurs\Act\ActSpl
  268. #define        ACT_MOR                                    224    //    _Sprite1001\_Acteurs\Act\ActMor
  269. #define        AMG_ARE                                    225    //    _Sprite1001\_Acteurs\Amg\AmgAre
  270. #define        AMG_DPL                                    226    //    _Sprite1001\_Acteurs\Amg\AmgDpl
  271. #define        AMG_SPL                                    227    //    _Sprite1001\_Acteurs\Amg\AmgSpl
  272. #define        AMG_MOR                                    228    //    _Sprite1001\_Acteurs\Amg\AmgMor
  273. #define        AMC_ARE                                    229    //    _Sprite1001\_Acteurs\Amc\AmcAre
  274. #define        AMC_DPL                                    230    //    _Sprite1001\_Acteurs\Amc\AmcDpl
  275. #define        AMC_SPL                                    231    //    _Sprite1001\_Acteurs\Amc\AmcSpl
  276. #define        AMC_MOR                                    232    //    _Sprite1001\_Acteurs\Amc\AmcMor
  277. #define        AMK_ARE                                    233    //    _Sprite1001\_Acteurs\Amk\AmkAre
  278. #define        AMK_DPL                                    234    //    _Sprite1001\_Acteurs\Amk\AmkDpl
  279. #define        AMK_SPL                                    235    //    _Sprite1001\_Acteurs\Amk\AmkSpl
  280. #define        AMK_MOR                                    236    //    _Sprite1001\_Acteurs\Amk\AmkMor
  281. #define        AVL_ARE                                    237    //    _Sprite1001\_Acteurs\Avl\AvlAre
  282. #define        AVL_DPL                                    238    //    _Sprite1001\_Acteurs\Avl\AvlDpl
  283. #define        AVL_SPL                                    239    //    _Sprite1001\_Acteurs\Avl\AvlSpl
  284. #define        AVL_MOR                                    240    //    _Sprite1001\_Acteurs\Avl\AvlMor
  285. #define        AMN_ARE                                    241    //    _Sprite1001\_Acteurs\Amn\AmnAre
  286. #define        AMN_DPL                                    242    //    _Sprite1001\_Acteurs\Amn\AmnDpl
  287. #define        AMN_SPL                                    243    //    _Sprite1001\_Acteurs\Amn\AmnSpl
  288. #define        AMN_MOR                                    244    //    _Sprite1001\_Acteurs\Amn\AmnMor
  289. #define        AGE_ARE                                    245    //    _Sprite1001\_Acteurs\Age\AgeAre
  290. #define        AGE_DPL                                    246    //    _Sprite1001\_Acteurs\Age\AgeDpl
  291. #define        AGE_SPL                                    247    //    _Sprite1001\_Acteurs\Age\AgeSpl
  292. #define        AGE_MOR                                    248    //    _Sprite1001\_Acteurs\Age\AgeMor
  293. #define        AGA_ARE                                    249    //    _Sprite1001\_Acteurs\Aga\AgaAre
  294. #define        AGA_DPL                                    250    //    _Sprite1001\_Acteurs\Aga\AgaDpl
  295. #define        AGA_SPL                                    251    //    _Sprite1001\_Acteurs\Aga\AgaSpl
  296. #define        AGA_MOR                                    252    //    _Sprite1001\_Acteurs\Aga\AgaMor
  297. #define        AGC_ARE                                    253    //    _Sprite1001\_Acteurs\Agc\AgcAre
  298. #define        AGC_DPL                                    254    //    _Sprite1001\_Acteurs\Agc\AgcDpl
  299. #define        AGC_SPL                                    255    //    _Sprite1001\_Acteurs\Agc\AgcSpl
  300. #define        AGC_SPJ                                    256    //    _Sprite1001\_Acteurs\Agc\AgcSpj
  301. #define        AGC_MOR                                    257    //    _Sprite1001\_Acteurs\Agc\AgcMor
  302. #define        AGB_ARE                                    258    //    _Sprite1001\_Acteurs\Agb\AgbAre
  303. #define        AGB_DPL                                    259    //    _Sprite1001\_Acteurs\Agb\AgbDpl
  304. #define        AGB_SPL                                    260    //    _Sprite1001\_Acteurs\Agb\AgbSpl
  305. #define        AGB_SIN                                    261    //    _Sprite1001\_Acteurs\Agb\AgbSin
  306. #define        AGB_MOR                                    262    //    _Sprite1001\_Acteurs\Agb\AgbMor
  307. #define        AGD_ARE                                    263    //    _Sprite1001\_Acteurs\Agd\AgdAre
  308. #define        AGD_DPL                                    264    //    _Sprite1001\_Acteurs\Agd\AgdDpl
  309. #define        AGD_SPL                                    265    //    _Sprite1001\_Acteurs\Agd\AgdSpl
  310. #define        AGD_SIN                                    266    //    _Sprite1001\_Acteurs\Agd\AgdSin
  311. #define        AGD_MOR                                    267    //    _Sprite1001\_Acteurs\Agd\AgdMor
  312. #define        AVN_ARE                                    268    //    _Sprite1001\_Acteurs\Avn\AvnAre
  313. #define        AVN_DPL                                    269    //    _Sprite1001\_Acteurs\Avn\AvnDpl
  314. #define        AVN_SPL                                    270    //    _Sprite1001\_Acteurs\Avn\AvnSpl
  315. #define        AVN_MOR                                    271    //    _Sprite1001\_Acteurs\Avn\AvnMor
  316.  
  317. //bedouins
  318. #define        BML_ARE                                    272    //    _Sprite1001\_Acteurs\Bml\BmlAre
  319. #define        BML_DPL                                    273    //    _Sprite1001\_Acteurs\Bml\BmlDpl
  320. #define        BML_SPL                                    274    //    _Sprite1001\_Acteurs\Bml\BmlSpl
  321. #define        BML_MOR                                    275    //    _Sprite1001\_Acteurs\Bml\BmlMor
  322. #define        BFC_ARE                                    276    //    _Sprite1001\_Acteurs\Bfc\BfcAre
  323. #define        BFC_DPL                                    277    //    _Sprite1001\_Acteurs\Bfc\BfcDpl
  324. #define        BFC_SPL                                    278    //    _Sprite1001\_Acteurs\Bfc\BfcSpl
  325. #define        BFC_MOR                                    279    //    _Sprite1001\_Acteurs\Bfc\BfcMor
  326. #define        BFT_ARE                                    280    //    _Sprite1001\_Acteurs\Bft\BftAre
  327. #define        BFT_DPL                                    281    //    _Sprite1001\_Acteurs\Bft\BftDpl
  328. #define        BFT_SPL                                    282    //    _Sprite1001\_Acteurs\Bft\BftSpl
  329. #define        BFT_MOR                                    283    //    _Sprite1001\_Acteurs\Bft\BftMor
  330. #define        BPR_ARE                                    284    //    _Sprite1001\_Acteurs\Bpr\BprAre
  331. #define        BPR_DPL                                    285    //    _Sprite1001\_Acteurs\Bpr\BprDpl
  332. #define        BPR_SPL                                    286    //    _Sprite1001\_Acteurs\Bpr\BprSpl
  333. #define        BPR_SIN                                    287    //    _Sprite1001\_Acteurs\Bpr\BprSin
  334. #define        BPR_MOR                                    288    //    _Sprite1001\_Acteurs\Bpr\BprMor
  335. #define        BCC_ARE                                    289    //    _Sprite1001\_Acteurs\Bcc\BccAre
  336. #define        BCC_DPL                                    290    //    _Sprite1001\_Acteurs\Bcc\BccDpl
  337. #define        BCC_SPL                                    291    //    _Sprite1001\_Acteurs\Bcc\BccSpl
  338. #define        BCC_MOR                                    292    //    _Sprite1001\_Acteurs\Bcc\BccMor
  339. #define        BCT_ARE                                    293    //    _Sprite1001\_Acteurs\Bct\BctAre
  340. #define        BCT_DPL                                    294    //    _Sprite1001\_Acteurs\Bct\BctDpl
  341. #define        BCT_SPL                                    295    //    _Sprite1001\_Acteurs\Bct\BctSpl
  342. #define        BCT_MOR                                    296    //    _Sprite1001\_Acteurs\Bct\BctMor
  343. #define        BCE_ARE                                    297    //    _Sprite1001\_Acteurs\Bce\BceAre
  344. #define        BCE_DPL                                    298    //    _Sprite1001\_Acteurs\Bce\BceDpl
  345. #define        BCE_SPL                                    299    //    _Sprite1001\_Acteurs\Bce\BceSpl
  346. #define        BCE_MOR                                    300    //    _Sprite1001\_Acteurs\Bce\BceMor
  347. #define        BMI_ARE                                    301    //    _Sprite1001\_Acteurs\Bmi\BmiAre
  348. #define        BMI_DPL                                    302    //    _Sprite1001\_Acteurs\Bmi\BmiDpl
  349. #define        BMI_SPL                                    303    //    _Sprite1001\_Acteurs\Bmi\BmiSpl
  350. #define        BMI_MOR                                    304    //    _Sprite1001\_Acteurs\Bmi\BmiMor
  351. #define        BMC_ARE                                    305    //    _Sprite1001\_Acteurs\Bmc\BmcAre
  352. #define        BMC_DPL                                    306    //    _Sprite1001\_Acteurs\Bmc\BmcDpl
  353. #define        BMC_SPL                                    307    //    _Sprite1001\_Acteurs\Bmc\BmcSpl
  354. #define        BMC_MOR                                    308    //    _Sprite1001\_Acteurs\Bmc\BmcMor
  355. #define        BMN_ARE                                    309    //    _Sprite1001\_Acteurs\Bmn\BmnAre
  356. #define        BMN_DPL                                    310    //    _Sprite1001\_Acteurs\Bmn\BmnDpl
  357. #define        BMN_SPL                                    311    //    _Sprite1001\_Acteurs\Bmn\BmnSpl
  358. #define        BMN_MOR                                    312    //    _Sprite1001\_Acteurs\Bmn\BmnMor
  359. #define        BVL_ARE                                    313    //    _Sprite1001\_Acteurs\Bvl\BvlAre
  360. #define        BVL_DPL                                    314    //    _Sprite1001\_Acteurs\Bvl\BvlDpl
  361. #define        BVL_SPL                                    315    //    _Sprite1001\_Acteurs\Bvl\BvlSpl
  362. #define        BVL_MOR                                    316    //    _Sprite1001\_Acteurs\Bvl\BvlMor
  363. #define        BGD_ARE                                    317    //    _Sprite1001\_Acteurs\Bgd\BgdAre
  364. #define        BGD_DPL                                    318    //    _Sprite1001\_Acteurs\Bgd\BgdDpl
  365. #define        BGD_SPL                                    319    //    _Sprite1001\_Acteurs\Bgd\BgdSpl
  366. #define        BGD_MOR                                    320    //    _Sprite1001\_Acteurs\Bgd\BgdMor
  367. #define        BGA_ARE                                    321    //    _Sprite1001\_Acteurs\Bga\BgaAre
  368. #define        BGA_DPL                                    322    //    _Sprite1001\_Acteurs\Bga\BgaDpl
  369. #define        BGA_SPL                                    323    //    _Sprite1001\_Acteurs\Bga\BgaSpl
  370. #define        BGA_MOR                                    324    //    _Sprite1001\_Acteurs\Bga\BgaMor
  371. #define        BGE_ARE                                    325    //    _Sprite1001\_Acteurs\Bge\BgeAre
  372. #define        BGE_DPL                                    326    //    _Sprite1001\_Acteurs\Bge\BgeDpl
  373. #define        BGE_SPL                                    327    //    _Sprite1001\_Acteurs\Bge\BgeSpl
  374. #define        BGE_SIN                                    328    //    _Sprite1001\_Acteurs\Bge\BgeSin
  375. #define        BGE_MOR                                    329    //    _Sprite1001\_Acteurs\Bge\BgeMor
  376. #define        BGB_ARE                                    330    //    _Sprite1001\_Acteurs\Bgb\BgbAre
  377. #define        BGB_DPL                                    331    //    _Sprite1001\_Acteurs\Bgb\BgbDpl
  378. #define        BGB_SPL                                    332    //    _Sprite1001\_Acteurs\Bgb\BgbSpl
  379. #define        BGB_SIN                                    333    //    _Sprite1001\_Acteurs\Bgb\BgbSin
  380. #define        BGB_MOR                                    334    //    _Sprite1001\_Acteurs\Bgb\BgbMor
  381. #define        BGC_ARE                                    335    //    _Sprite1001\_Acteurs\Bgc\BgcAre
  382. #define        BGC_DPL                                    336    //    _Sprite1001\_Acteurs\Bgc\BgcDpl
  383. #define        BGC_SIN                                    337    //    _Sprite1001\_Acteurs\Bgc\BgcSin
  384. #define        BGC_SPL                                    338    //    _Sprite1001\_Acteurs\Bgc\BgcSpl
  385. #define        BGC_MOR                                    339    //    _Sprite1001\_Acteurs\Bgc\BgcMor
  386. #define        BMT_ARE                                    340    //    _Sprite1001\_Acteurs\Bmt\BmtAre
  387. #define        BMT_DPL                                    341    //    _Sprite1001\_Acteurs\Bmt\BmtDpl
  388. #define        BMT_SPL                                    342    //    _Sprite1001\_Acteurs\Bmt\BmtSpl
  389. #define        BMT_MOR                                    343    //    _Sprite1001\_Acteurs\Bmt\BmtMor
  390.  
  391. //ghoules
  392. #define        CML_ARE                                    344    //    _Sprite1001\_Acteurs\Cml\CmlAre
  393. #define        CML_DPL                                    345    //    _Sprite1001\_Acteurs\Cml\CmlDpl
  394. #define        CML_SPL                                    346    //    _Sprite1001\_Acteurs\Cml\CmlSpl
  395. #define        CML_MOR                                    347    //    _Sprite1001\_Acteurs\Cml\CmlMor
  396. #define        CFC_ARE                                    348    //    _Sprite1001\_Acteurs\Cfc\CfcAre
  397. #define        CFC_DPL                                    349    //    _Sprite1001\_Acteurs\Cfc\CfcDpl
  398. #define        CFC_SPL                                    350    //    _Sprite1001\_Acteurs\Cfc\CfcSpl
  399. #define        CFC_MOR                                    351    //    _Sprite1001\_Acteurs\Cfc\CfcMor
  400. #define        CFT_ARE                                    352    //    _Sprite1001\_Acteurs\Cft\CftAre
  401. #define        CFT_DPL                                    353    //    _Sprite1001\_Acteurs\Cft\CftDpl
  402. #define        CFT_SPL                                    354    //    _Sprite1001\_Acteurs\Cft\CftSpl
  403. #define        CFT_MOR                                    355    //    _Sprite1001\_Acteurs\Cft\CftMor
  404. #define        CFA_ARE                                    356    //    _Sprite1001\_Acteurs\Cfa\CfaAre
  405. #define        CFA_DPL                                    357    //    _Sprite1001\_Acteurs\Cfa\CfaDpl
  406. #define        CFA_SPL                                    358    //    _Sprite1001\_Acteurs\Cfa\CfaSpl
  407. #define        CFA_MOR                                    359    //    _Sprite1001\_Acteurs\Cfa\CfaMor
  408. #define        CPR_ARE                                    360    //    _Sprite1001\_Acteurs\Cpr\CprAre
  409. #define        CPR_DPL                                    361    //    _Sprite1001\_Acteurs\Cpr\CprDpl
  410. #define        CPR_SPL                                    362    //    _Sprite1001\_Acteurs\Cpr\CprSpl
  411. #define        CPR_SIN                                    363    //    _Sprite1001\_Acteurs\Cpr\CprSin
  412. #define        CPR_MOR                                    364    //    _Sprite1001\_Acteurs\Cpr\CprMor
  413. #define        CCC_ARE                                    365    //    _Sprite1001\_Acteurs\Ccc\CccAre
  414. #define        CCC_DPL                                    366    //    _Sprite1001\_Acteurs\Ccc\CccDpl
  415. #define        CCC_SPL                                    367    //    _Sprite1001\_Acteurs\Ccc\CccSpl
  416. #define        CCC_MOR                                    368    //    _Sprite1001\_Acteurs\Ccc\CccMor
  417. #define        CCT_ARE                                    369    //    _Sprite1001\_Acteurs\Cct\CctAre
  418. #define        CCT_DPL                                    370    //    _Sprite1001\_Acteurs\Cct\CctDpl
  419. #define        CCT_SPL                                    371    //    _Sprite1001\_Acteurs\Cct\CctSpl
  420. #define        CCT_MOR                                    372    //    _Sprite1001\_Acteurs\Cct\CctMor
  421. #define        CAM_ARE                                    373    //    _Sprite1001\_Acteurs\Cam\CamAre
  422. #define        CAM_DPL                                    374    //    _Sprite1001\_Acteurs\Cam\CamDpl
  423. #define        CAM_SPL                                    375    //    _Sprite1001\_Acteurs\Cam\CamSpl
  424. #define        CAM_MOR                                    376    //    _Sprite1001\_Acteurs\Cam\CamMor
  425. #define        CMC_ARE                                    377    //    _Sprite1001\_Acteurs\Cmc\CmcAre
  426. #define        CMC_DPL                                    378    //    _Sprite1001\_Acteurs\Cmc\CmcDpl
  427. #define        CMC_SPL                                    379    //    _Sprite1001\_Acteurs\Cmc\CmcSpl
  428. #define        CMC_MOR                                    380    //    _Sprite1001\_Acteurs\Cmc\CmcMor
  429. #define        CMN_ARE                                    381    //    _Sprite1001\_Acteurs\Cmn\CmnAre
  430. #define        CMN_DPL                                    382    //    _Sprite1001\_Acteurs\Cmn\CmnDpl
  431. #define        CMN_SPL                                    383    //    _Sprite1001\_Acteurs\Cmn\CmnSpl
  432. #define        CMN_MOR                                    384    //    _Sprite1001\_Acteurs\Cmn\CmnMor
  433. #define        CVL_ARE                                    385    //    _Sprite1001\_Acteurs\Cvl\CvlAre
  434. #define        CVL_DPL                                    386    //    _Sprite1001\_Acteurs\Cvl\CvlDpl
  435. #define        CVL_SPL                                    387    //    _Sprite1001\_Acteurs\Cvl\CvlSpl
  436. #define        CVL_MOR                                    388    //    _Sprite1001\_Acteurs\Cvl\CvlMor
  437. #define        CGD_ARE                                    389    //    _Sprite1001\_Acteurs\Cgd\CgdAre
  438. #define        CGD_DPL                                    390    //    _Sprite1001\_Acteurs\Cgd\CgdDpl
  439. #define        CGD_SPL                                    391    //    _Sprite1001\_Acteurs\Cgd\CgdSpl
  440. #define        CGD_MOR                                    392    //    _Sprite1001\_Acteurs\Cgd\CgdMor
  441. #define        CGA_ARE                                    393    //    _Sprite1001\_Acteurs\Cga\CgaAre
  442. #define        CGA_DPL                                    394    //    _Sprite1001\_Acteurs\Cga\CgaDpl
  443. #define        CGA_SPL                                    395    //    _Sprite1001\_Acteurs\Cga\CgaSpl
  444. #define        CGA_MOR                                    396    //    _Sprite1001\_Acteurs\Cga\CgaMor
  445. #define        CGC_ARE                                    397    //    _Sprite1001\_Acteurs\Cgc\CgcAre
  446. #define        CGC_DPL                                    398    //    _Sprite1001\_Acteurs\Cgc\CgcDpl
  447. #define        CGC_SPL                                    399    //    _Sprite1001\_Acteurs\Cgc\CgcSpl
  448. #define        CGC_SIN                                    400    //    _Sprite1001\_Acteurs\Cgc\CgcSin
  449. #define        CGC_MOR                                    401    //    _Sprite1001\_Acteurs\Cgc\CgcMor
  450. #define        CGB_ARE                                    402    //    _Sprite1001\_Acteurs\Cgb\CgbAre
  451. #define        CGB_DPL                                    403    //    _Sprite1001\_Acteurs\Cgb\CgbDpl
  452. #define        CGB_SPL                                    404    //    _Sprite1001\_Acteurs\Cgb\CgbSpl
  453. #define        CGB_SIN                                    405    //    _Sprite1001\_Acteurs\Cgb\CgbSin
  454. #define        CGB_MOR                                    406    //    _Sprite1001\_Acteurs\Cgb\CgbMor
  455. #define        CGE_ARE                                    407    //    _Sprite1001\_Acteurs\Cge\CgeAre
  456. #define        CGE_DPL                                    408    //    _Sprite1001\_Acteurs\Cge\CgeDpl
  457. #define        CGE_SPL                                    409    //    _Sprite1001\_Acteurs\Cge\CgeSpl
  458. #define        CGE_SIN                                    410    //    _Sprite1001\_Acteurs\Cge\CgeSin
  459. #define        CGE_MOR                                    411    //    _Sprite1001\_Acteurs\Cge\CgeMor
  460. #define        CMT_ARE                                    412    //    _Sprite1001\_Acteurs\Cmt\CmtAre
  461. #define        CMT_DPL                                    413    //    _Sprite1001\_Acteurs\Cmt\CmtDpl
  462. #define        CMT_SPL                                    414    //    _Sprite1001\_Acteurs\Cmt\CmtSpl
  463. #define        CMT_MOR                                    415    //    _Sprite1001\_Acteurs\Cmt\CmtMor
  464.  
  465. //neutres
  466. #define        AAM_ARE                                    416    //    _Sprite1001\_Acteurs\Aam\AamAre
  467. #define        AAM_DPL                                    417    //    _Sprite1001\_Acteurs\Aam\AamDpl
  468. #define        AAM_SPL                                    418    //    _Sprite1001\_Acteurs\Aam\AamSpl
  469. #define        AAM_MOR                                    419    //    _Sprite1001\_Acteurs\Aam\AamMor
  470. #define        AML_ARE                                    420    //    _Sprite1001\_Acteurs\Aml\AmlAre
  471. #define        AML_DPL                                    421    //    _Sprite1001\_Acteurs\Aml\AmlDpl
  472. #define        AML_SPL                                    422    //    _Sprite1001\_Acteurs\Aml\AmlSpl
  473. #define        AML_MOR                                    423    //    _Sprite1001\_Acteurs\Aml\AmlMor
  474. #define        BAM_ARE                                    424    //    _Sprite1001\_Acteurs\Bam\BamAre
  475. #define        BAM_DPL                                    425    //    _Sprite1001\_Acteurs\Bam\BamDpl
  476. #define        BAM_SPL                                    426    //    _Sprite1001\_Acteurs\Bam\BamSpl
  477. #define        BAM_MOR                                    427    //    _Sprite1001\_Acteurs\Bam\BamMor
  478. #define        BFE_ARE                                    428    //    _Sprite1001\_Acteurs\Bfe\BfeAre
  479. #define        BFE_DPL                                    429    //    _Sprite1001\_Acteurs\Bfe\BfeDpl
  480. #define        BFE_SPL                                    430    //    _Sprite1001\_Acteurs\Bfe\BfeSpl
  481. #define        BFE_MOR                                    431    //    _Sprite1001\_Acteurs\Bfe\BfeMor
  482. #define        BFM_ARE                                    432    //    _Sprite1001\_Acteurs\Bfm\BfmAre
  483. #define        BFM_DPL                                    433    //    _Sprite1001\_Acteurs\Bfm\BfmDpl
  484. #define        BFM_SPL                                    434    //    _Sprite1001\_Acteurs\Bfm\BfmSpl
  485. #define        BFM_MOR                                    435    //    _Sprite1001\_Acteurs\Bfm\BfmMor
  486. #define        CAB_ARE                                    436    //    _Sprite1001\_Acteurs\Cab\CabAre
  487. #define        CAB_DPL                                    437    //    _Sprite1001\_Acteurs\Cab\CabDpl
  488. #define        CAB_SPL                                    438    //    _Sprite1001\_Acteurs\Cab\CabSpl
  489. #define        CAB_MOR                                    439    //    _Sprite1001\_Acteurs\Cab\CabMor
  490. #define        CFE_ARE                                    440    //    _Sprite1001\_Acteurs\Cfe\CfeAre
  491. #define        CFE_DPL                                    441    //    _Sprite1001\_Acteurs\Cfe\CfeDpl
  492. #define        CFE_SPL                                    442    //    _Sprite1001\_Acteurs\Cfe\CfeSpl
  493. #define        CFE_MOR                                    443    //    _Sprite1001\_Acteurs\Cfe\CfeMor
  494. #define        CFM_ARE                                    444    //    _Sprite1001\_Acteurs\Cfm\CfmAre
  495. #define        CFM_DPL                                    445    //    _Sprite1001\_Acteurs\Cfm\CfmDpl
  496. #define        CFM_SPL                                    446    //    _Sprite1001\_Acteurs\Cfm\CfmSpl
  497. #define        CFM_MOR                                    447    //    _Sprite1001\_Acteurs\Cfm\CfmMor
  498. #define        DAF_ARE                                    448    //    _Sprite1001\_Acteurs\Daf\DafAre
  499. #define        DAF_DPL                                    449    //    _Sprite1001\_Acteurs\Daf\DafDpl
  500. #define        DAF_SPL                                    450    //    _Sprite1001\_Acteurs\Daf\DafDpl
  501. #define        DAF_MOR                                    451    //    _Sprite1001\_Acteurs\Daf\DafMor
  502. #define        DAN_ARE                                    452    //    _Sprite1001\_Acteurs\Dan\DanAre
  503. #define        DAN_DPL                                    453    //    _Sprite1001\_Acteurs\Dan\DanDpl
  504. #define        DAN_SPL                                    454    //    _Sprite1001\_Acteurs\Dan\DanSpl
  505. #define        DAN_MOR                                    455    //    _Sprite1001\_Acteurs\Dan\DanMor
  506. #define        DAU_ARE                                    456    //    _Sprite1001\_Acteurs\Dau\DauAre
  507. #define        DAU_DPL                                    457    //    _Sprite1001\_Acteurs\Dau\DauDpl
  508. #define        DAU_SPL                                    458    //    _Sprite1001\_Acteurs\Dau\DauSpl
  509. #define        DAU_MOR                                    459    //    _Sprite1001\_Acteurs\Dau\DauMor
  510. #define        DBO_ARE                                    460    //    _Sprite1001\_Acteurs\Dbo\DboAre
  511. #define        DBO_DPL                                    461    //    _Sprite1001\_Acteurs\Dbo\DboDpl
  512. #define        DBO_SPL                                    462    //    _Sprite1001\_Acteurs\Dbo\DboSpl
  513. #define        DBO_MOR                                    463    //    _Sprite1001\_Acteurs\Dbo\DboMor
  514. #define        DCC_ARE                                    464    //    _Sprite1001\_Acteurs\Dcc\DccAre
  515. #define        DCC_DPL                                    465    //    _Sprite1001\_Acteurs\Dcc\DccDpl
  516. #define        DCC_SPL                                    466    //    _Sprite1001\_Acteurs\Dcc\DccSpl
  517. #define        DCC_MOR                                    467    //    _Sprite1001\_Acteurs\Dcc\DccMor
  518. #define        DCH_ARE                                    468    //    _Sprite1001\_Acteurs\Dch\DchAre
  519. #define        DCH_DPL                                    469    //    _Sprite1001\_Acteurs\Dch\DchDpl
  520. #define        DCH_SPL                                    470    //    _Sprite1001\_Acteurs\Dch\DchSpl
  521. #define        DCH_MOR                                    471    //    _Sprite1001\_Acteurs\Dch\DchMor
  522. #define        DCT_ARE                                    472    //    _Sprite1001\_Acteurs\Dct\DctAre
  523. #define        DCT_DPL                                    473    //    _Sprite1001\_Acteurs\Dct\DctDpl
  524. #define        DCT_SPL                                    474    //    _Sprite1001\_Acteurs\Dct\DctSpl
  525. #define        DCT_MOR                                    475    //    _Sprite1001\_Acteurs\Dct\DctMor
  526. #define        DCV_ARE                                    476    //    _Sprite1001\_Acteurs\Aam\AamAre
  527. #define        DCV_DPL                                    477    //    _Sprite1001\_Acteurs\Dcv\DcvDpl
  528. #define        DCV_SPL                                    478    //    _Sprite1001\_Acteurs\Dcv\DcvSpl
  529. #define        DCV_MOR                                    479    //    _Sprite1001\_Acteurs\Dcv\DcvMor
  530. #define        DGT_ARE                                    480    //    _Sprite1001\_Acteurs\Dgt\DgtAre
  531. #define        DGT_DPL                                    481    //    _Sprite1001\_Acteurs\Dgt\DgtDpl
  532. #define        DGT_SPL                                    482    //    _Sprite1001\_Acteurs\Dgt\DgtSpl
  533. #define        DGT_MOR                                    483    //    _Sprite1001\_Acteurs\Dgt\DgtMor
  534. #define        DGA_ARE                                    484    //    _Sprite1001\_Acteurs\Dga\DgaAre
  535. #define        DGA_DPL                                    485    //    _Sprite1001\_Acteurs\Dga\DgaDpl
  536. #define        DGA_SPL                                    486    //    _Sprite1001\_Acteurs\Dga\DgaSpl
  537. #define        DGA_MOR                                    487    //    _Sprite1001\_Acteurs\Dga\DgaMor
  538. #define        DHN_ARE                                    488    //    _Sprite1001\_Acteurs\Dhn\DhnAre
  539. #define        DHN_DPL                                    489    //    _Sprite1001\_Acteurs\Dhn\DhnDpl
  540. #define        DHN_SPL                                    490    //    _Sprite1001\_Acteurs\Dhn\DhnSpl
  541. #define        DHN_MOR                                    491    //    _Sprite1001\_Acteurs\Dhn\DhnMor
  542. #define        DHR_ARE                                    492    //    _Sprite1001\_Acteurs\Dhr\DhrAre
  543. #define        DHR_DPL                                    493    //    _Sprite1001\_Acteurs\Dhr\DhrDpl
  544. #define        DHR_SPL                                    494    //    _Sprite1001\_Acteurs\Dhr\DhrSpl
  545. #define        DHR_MOR                                    495    //    _Sprite1001\_Acteurs\Dhr\DhrMor
  546. #define        DID_ARE                                    496    //    _Sprite1001\_Acteurs\Did\DidAre
  547. #define        DID_DPL                                    497    //    _Sprite1001\_Acteurs\Did\DidDpl
  548. #define        DID_SPL                                    498    //    _Sprite1001\_Acteurs\Did\DidSpl
  549. #define        DID_MOR                                    499    //    _Sprite1001\_Acteurs\Did\DidMor
  550. #define        DLI_ARE                                    500    //    _Sprite1001\_Acteurs\Dli\DliAre
  551. #define        DLI_DPL                                    501    //    _Sprite1001\_Acteurs\Dli\DliDpl
  552. #define        DLI_SPL                                    502    //    _Sprite1001\_Acteurs\Dli\DliSpl
  553. #define        DLI_MOR                                    503    //    _Sprite1001\_Acteurs\Dli\DliMor
  554. #define        DLM_ARE                                    504    //    _Sprite1001\_Acteurs\Dlm\DlmSpl
  555. #define        DLM_DPL                                    505    //    _Sprite1001\_Acteurs\Dlm\DlmSpl
  556. #define        DLM_SPL                                    506    //    _Sprite1001\_Acteurs\Dlm\DlmSpl
  557. #define        DLM_MOR                                    507    //    _Sprite1001\_Acteurs\Dlm\DlmMor
  558. #define        DKH_ARE                                    508    //    _Sprite1001\_Acteurs\Dkh\DkhAre
  559. #define        DKH_DPL                                    509    //    _Sprite1001\_Acteurs\Dkh\DkhDpl
  560. #define        DKH_SPL                                    510    //    _Sprite1001\_Acteurs\Dkh\DkhSpl
  561. #define        DKH_MOR                                    511    //    _Sprite1001\_Acteurs\Dkh\DkhMor
  562. #define        DMV_ARE                                    512    //    _Sprite1001\_Acteurs\Dmv\DmvAre
  563. #define        DMV_DPL                                    513    //    _Sprite1001\_Acteurs\Dmv\DmvDpl
  564. #define        DMV_SPL                                    514    //    _Sprite1001\_Acteurs\Dmv\DmvSpl
  565. #define        DMV_MOR                                    515    //    _Sprite1001\_Acteurs\Dmv\DmvMor
  566. #define        DRK_ARE                                    516    //    _Sprite1001\_Acteurs\Drk\DrkAre
  567. #define        DRK_DPL                                    517    //    _Sprite1001\_Acteurs\Drk\DrkDpl
  568. #define        DRK_SPL                                    518    //    _Sprite1001\_Acteurs\Drk\DrkSpl
  569. #define        DRK_MOR                                    519    //    _Sprite1001\_Acteurs\Drk\DrkMor
  570. #define        DSC_ARE                                    520    //    _Sprite1001\_Acteurs\Dsc\DscAre
  571. #define        DSC_DPL                                    521    //    _Sprite1001\_Acteurs\Dsc\DscDpl
  572. #define        DSC_SPL                                    522    //    _Sprite1001\_Acteurs\Dsc\DscSpl
  573. #define        DSC_MOR                                    523    //    _Sprite1001\_Acteurs\Dsc\DscMor
  574. #define        DSS_ARE                                    524    //    _Sprite1001\_Acteurs\Dss\DssAre
  575. #define        DSS_DPL                                    525    //    _Sprite1001\_Acteurs\Dss\DssDpl
  576. #define        DSS_SPL                                    526    //    _Sprite1001\_Acteurs\Dss\DssSpl
  577. #define        DSS_MOR                                    527    //    _Sprite1001\_Acteurs\Dss\DssMor
  578. #define        DST_ARE                                    528    //    _Sprite1001\_Acteurs\Dst\DstAre
  579. #define        DST_DPL                                    529    //    _Sprite1001\_Acteurs\Dst\DstDpl
  580. #define        DST_SPL                                    530    //    _Sprite1001\_Acteurs\Dst\DstSpl
  581. #define        DST_MOR                                    531    //    _Sprite1001\_Acteurs\Dst\DstMor
  582. #define        DTR_ARE                                    532    //    _Sprite1001\_Acteurs\Dtr\DtrAre
  583. #define        DTR_DPL                                    533    //    _Sprite1001\_Acteurs\Dtr\DtrDpl
  584. #define        DTR_SPL                                    534    //    _Sprite1001\_Acteurs\Dtr\DtrSpl
  585. #define        DTR_MOR                                    535    //    _Sprite1001\_Acteurs\Dtr\DtrMor
  586. #define        GROSMONSTRE_ARE                            536    //    _Sprite1001\_Acteurs\Grosmonstre\GmoAre
  587. #define        GROSMONSTRE_DPL                            537    //    _Sprite1001\_Acteurs\Grosmonstre\GmoDpl
  588. #define        GROSMONSTRE_SPL                            538    //    _Sprite1001\_Acteurs\Grosmonstre\GmoSpl
  589. #define        GROSMONSTRE_MOR                            539    //    _Sprite1001\_Acteurs\Grosmonstre\GmoMor
  590. #define        DHR_SIN                                    540    //    _Sprite1001\_Acteurs\Dhr\DhrSin
  591. #define        INTERFACE_CAMPS_FOND                    541    //    1001InterfaceCamps\FondCamp
  592. #define        INTERFACE_CAMPS_QUITTER                    542    //    1001InterfaceCamps\Quitter
  593. #define        INTERFACE_CAMPS_BATIMENT_ACAPT            543    //    1001InterfaceCamps\Amazone\Acapt
  594. #define        DGU_ARE                                    544    //    _Sprite1001\_Acteurs\Dgu\DguAre
  595. #define        DGU_DPL                                    545    //    _Sprite1001\_Acteurs\Dgu\DguDpl
  596. #define        DGU_SPL                                    546    //    _Sprite1001\_Acteurs\Dgu\DguSpl
  597. #define        DGU_MOR                                    547    //    _Sprite1001\_Acteurs\Dgu\DguMor
  598. #define        GFX_OBJETS_MAGIQUES                        548 //  _Sprite1001\GfxObjetsMagiques
  599. #define        GFX_AFANT                                549    //    _Sprite1001\_Fixe\Afant
  600. #define        GFX_AGENV                                550    //    _Sprite1001\_Fixe\Agenv
  601. #define        GFX_ACAPT                                551    //    _Sprite1001\_Fixe\Acapt
  602. #define        GFX_AGENT                                552    //    _Sprite1001\_Fixe\Agent
  603. #define        GFX_ACAVL                                553    //    _Sprite1001\_Fixe\Acavl
  604. #define        GFX_MRO10A                                554 //    _Sprite1001\_Fixe\MRO10A
  605. #define        GFX_AMMCH                                555    //    _Sprite1001\_Fixe\Ammch
  606. #define        GFX_MRO09A                                556 //    _Sprite1001\_Fixe\MRO09A
  607.  
  608. #define        INTERFACE_CAMPS_BATIMENT_ACAVL            557    //    1001InterfaceCamps\Amazone\Acavl
  609. #define        INTERFACE_CAMPS_BATIMENT_AFANT            558    //    1001InterfaceCamps\Amazone\Afant
  610. #define        INTERFACE_CAMPS_BATIMENT_AGENT            559    //    1001InterfaceCamps\Amazone\Agent
  611. #define        INTERFACE_CAMPS_BATIMENT_AGENV            560    //    1001InterfaceCamps\Amazone\Agenv
  612. #define        INTERFACE_CAMPS_BATIMENT_AGROS            561    //    1001InterfaceCamps\Amazone\Agros
  613. #define        INTERFACE_CAMPS_BATIMENT_AMMCH            562    //    1001InterfaceCamps\Amazone\Ammch
  614. #define        INTERFACE_CAMPS_BATIMENT_AVOLT            563    //    1001InterfaceCamps\Amazone\Avolt
  615.  
  616. #define        SQLARC_SPL                                564    //    _Sprite1001\_Acteurs\Dma\DmaSpl
  617. #define        SQLARC_DPL                                565    //    _Sprite1001\_Acteurs\Dma\DmaDpl
  618. #define        SQLARC_ARE                                566    //    _Sprite1001\_Acteurs\Dma\DmaAre
  619. #define        SQLARC_MOR                                567    //    _Sprite1001\_Acteurs\Dma\DmaMor
  620. #define        GFX_DACAC                                568    //    _Sprite1001\_Fixe\Dacac
  621. #define        GFX_DACQU                                569    //    _Sprite1001\_Fixe\Dacqu
  622. #define        GFX_DALIB                                570    //    _Sprite1001\_Fixe\Dalib
  623. #define        GFX_MRO08A                                571 //    _Sprite1001\_Fixe\MRO08A
  624. #define        GFX_DBASS                                572    //    _Sprite1001\_Fixe\Dbass
  625. #define        GFX_DDIDP                                573    //    _Sprite1001\_Fixe\Ddidp
  626. #define        GFX_DJARRC                                574    //    _Sprite1001\_Fixe\Djarrc
  627. #define        GFX_DMAUS                                575    //    _Sprite1001\_Fixe\Dmaus
  628. #define        GFX_DPLM1                                576    //    _Sprite1001\_Fixe\Dplm1
  629. #define        GFX_DPLM2                                577    //    _Sprite1001\_Fixe\Dplm2
  630. #define        GFX_DPLM3                                578    //    _Sprite1001\_Fixe\Dplm3
  631. #define        GFX_DSABL                                579    //    _Sprite1001\_Fixe\Dsabl
  632. #define        GFX_DSALO                                580    //    _Sprite1001\_Fixe\Dsalo
  633. #define        GFX_DSTEL                                581    //    _Sprite1001\_Fixe\Dstel
  634. #define        GFX_DTMB1                                582    //    _Sprite1001\_Fixe\Dtmb1
  635. #define        GFX_DTMB2                                583    //    _Sprite1001\_Fixe\Dtmb2
  636. #define        GFX_DTMB3                                584    //    _Sprite1001\_Fixe\Dtmb3
  637. #define        GFX_DURNE                                585    //    _Sprite1001\_Fixe\Durne
  638. #define        GFX_DOBLS                                586    //    _Sprite1001\_Fixe\Dobls
  639. #define        GFX_MRO07A                                587 //    _Sprite1001\_Fixe\MRO07A
  640. #define        GFX_DBRM1                                588    //    _Sprite1001\_Fixe\Dbrm1
  641. #define        GFX_DROC1                                589    //    _Sprite1001\_Fixe\Droc1
  642. #define        GFX_DROC7                                590    //    _Sprite1001\_Fixe\Droc7
  643. #define        GFX_DBUI1                                591    //    _Sprite1001\_Fixe\Dbui1
  644. #define        GFX_MRO06A                                592 //    _Sprite1001\_Fixe\MRO06A
  645. #define        GFX_DCAC1                                593    //    _Sprite1001\_Fixe\Dcac1
  646. #define        GFX_DColn                                594    //    _Sprite1001\_Fixe\DColn
  647. #define        GFX_DFEUA                                595    //    _Sprite1001\_Fixe\Dfeua
  648. #define        GFX_DJARRCT                                596    //    _Sprite1001\_Fixe\Djarrct
  649. #define        GFX_DLAMP                                597    //    _Sprite1001\_Fixe\Dlamp
  650. #define        GFX_DOLIV                                598    //    _Sprite1001\_Fixe\Doliv
  651. #define        GFX_DOSS1                                599    //    _Sprite1001\_Fixe\Doss1
  652. #define        GFX_DPLM1D                                600    //    _Sprite1001\_Fixe\Dplm1d
  653. #define        GFX_DSSTP                                601    //    _Sprite1001\_Fixe\Dsstp
  654. #define        GFX_DSYCO                                602    //    _Sprite1001\_Fixe\Dsyco
  655. #define        GFX_DTORC                                603    //    _Sprite1001\_Fixe\Dtorc
  656. #define        GFX_MRO05A                                604 //    _Sprite1001\_Fixe\MRO05A
  657. #define        GFX_DVGT1                                605    //    _Sprite1001\_Fixe\Dvgt1
  658. #define        GFX_MRO04A                                606 //    _Sprite1001\_Fixe\MRO04A
  659. #define        GFX_BMMCH                                607    //    _Sprite1001\_Fixe\Bmmch
  660. #define        GFX_MRO03A                                608 //    _Sprite1001\_Fixe\MRO03A
  661. #define        GFX_DDSAP                                609    //    _Sprite1001\_Fixe\Ddsap
  662. #define        GFX_DRAPEAU_BEDHOUIN2                    610    //    Drapeaux\GfxDrapeauBedhouin2
  663. #define        GFX_DRAPEAU_NEUTRE1                        611    //    Drapeaux\GfxDrapeauNeutre1
  664. #define        GFX_DRAPEAU_NEUTRE2                        612    //    Drapeaux\GfxDrapeauNeutre2
  665.  
  666.  
  667. #define        AGC_SIN                                    613    //    _Sprite1001\_Acteurs\Agc\AgcSin
  668.  
  669.  
  670. //sprites_des_terrains
  671. #define        TERRAIN_01                                614    //    _Terrains\A_A
  672. #define        TERRAIN_02                                615    //    _Terrains\A_B
  673. #define        TERRAIN_03                                616    //    _Terrains\A_C
  674. #define        TERRAIN_04                                617    //    _Terrains\A_D
  675. #define        TERRAIN_05                                618    //    _Terrains\A_E
  676. #define        TERRAIN_06                                619    //    _Terrains\A_F
  677. #define        TERRAIN_07                                620    //    _Terrains\A_G
  678. #define        TERRAIN_08                                621    //    _Terrains\A_H
  679. #define        TERRAIN_09                                622    //    _Terrains\A_I
  680. #define        TERRAIN_10                                623    //    _Terrains\A_J
  681. #define        TERRAIN_11                                624    //    _Terrains\A_K
  682. #define        TERRAIN_12                                625    //    _Terrains\A_L
  683. #define        TERRAIN_13                                626    //    _Terrains\A_M
  684. #define        TERRAIN_14                                627    //    _Terrains\A_N
  685. #define        TERRAIN_15                                628    //    _Terrains\A_O
  686. #define        TERRAIN_16                                629    //    _Terrains\A_P
  687. #define        TERRAIN_17                                630    //    _Terrains\A_Q
  688. #define        TERRAIN_18                                631    //    _Terrains\A_R
  689. #define        TERRAIN_19                                632    //    _Terrains\A_S
  690. #define        TERRAIN_20                                633    //    _Terrains\A_T
  691.  
  692. #define        TERRAIN_21                                634    //    _Terrains\A_U
  693. #define        TERRAIN_22                                635    //    _Terrains\A_V
  694. #define        TERRAIN_23                                636    //    _Terrains\A_W
  695. #define        TERRAIN_24                                637    //    _Terrains\A_X
  696. #define        TERRAIN_25                                638    //    _Terrains\A_Y
  697. #define        TERRAIN_26                                639    //    _Terrains\A_Z
  698. #define        TERRAIN_27                                640    //    _Terrains\B_A
  699. #define        TERRAIN_28                                641    //    _Terrains\B_B
  700. #define        TERRAIN_29                                642    //    _Terrains\B_C
  701. #define        TERRAIN_30                                643    //    _Terrains\B_D
  702. #define        TERRAIN_31                                644    //    _Terrains\B_E
  703. #define        TERRAIN_32                                645    //    _Terrains\B_F
  704. #define        TERRAIN_33                                646    //    _Terrains\B_G
  705. #define        TERRAIN_34                                647    //    _Terrains\B_H
  706. #define        TERRAIN_35                                648    //    _Terrains\B_I
  707. #define        TERRAIN_36                                649    //    _Terrains\B_J
  708. #define        TERRAIN_37                                650    //    _Terrains\B_K
  709. #define        TERRAIN_38                                651    //    _Terrains\B_L
  710. #define        TERRAIN_39                                652    //    _Terrains\B_M
  711. #define        TERRAIN_40                                653    //    _Terrains\B_N
  712.  
  713. #define        TERRAIN_41                                654    //    _Terrains\B_O
  714. #define        TERRAIN_42                                655    //    _Terrains\B_P
  715. #define        TERRAIN_43                                656    //    _Terrains\B_Q
  716. #define        TERRAIN_44                                657    //    _Terrains\B_R
  717. #define        TERRAIN_45                                658    //    _Terrains\B_S
  718. #define        TERRAIN_46                                659    //    _Terrains\B_T
  719. #define        TERRAIN_47                                660    //    _Terrains\B_U
  720. #define        TERRAIN_48                                661    //    _Terrains\B_V
  721. #define        TERRAIN_49                                662    //    _Terrains\B_W
  722. #define        TERRAIN_50                                663    //    _Terrains\B_X
  723.  
  724. #define        TERRAIN_51                                664    //    _Terrains\B_Y
  725. #define        TERRAIN_52                                665    //    _Terrains\B_Z
  726. #define        TERRAIN_53                                666    //    _Terrains\C_A
  727. #define        TERRAIN_54                                667    //    _Terrains\C_B
  728. #define        TERRAIN_55                                668    //    _Terrains\C_C
  729. #define        TERRAIN_56                                669    //    _Terrains\C_D
  730. #define        TERRAIN_57                                670    //    _Terrains\C_E
  731. #define        TERRAIN_58                                671    //    _Terrains\C_F
  732. #define        TERRAIN_59                                672    //    _Terrains\C_G
  733. #define        TERRAIN_60                                673    //    _Terrains\C_H
  734.  
  735. #define        TERRAIN_61                                674    //    _Terrains\C_I
  736. #define        TERRAIN_62                                675    //    _Terrains\C_J
  737. #define        TERRAIN_63                                676    //    _Terrains\C_K
  738. #define        TERRAIN_64                                677    //    _Terrains\C_L
  739. #define        TERRAIN_65                                678    //    _Terrains\C_M
  740. #define        TERRAIN_66                                679    //    _Terrains\C_N
  741. #define        TERRAIN_67                                680    //    _Terrains\C_O
  742. #define        TERRAIN_68                                681    //    _Terrains\C_P
  743. #define        TERRAIN_69                                682    //    _Terrains\C_Q
  744. #define        TERRAIN_70                                683    //    _Terrains\C_R
  745.  
  746. #define        TERRAIN_71                                684    //    _Terrains\C_S
  747. #define        TERRAIN_72                                685    //    _Terrains\C_T
  748. #define        TERRAIN_73                                686    //    _Terrains\C_U
  749. #define        TERRAIN_74                                687    //    _Terrains\C_V
  750. #define        TERRAIN_75                                688    //    _Terrains\C_W
  751. #define        TERRAIN_76                                689    //    _Terrains\C_X
  752. #define        TERRAIN_77                                690    //    _Terrains\C_Y
  753. #define        TERRAIN_78                                691    //    _Terrains\C_Z
  754. #define        TERRAIN_79                                692    //    _Terrains\D_A
  755. #define        TERRAIN_80                                693    //    _Terrains\D_B
  756.  
  757. #define        TERRAIN_81                                694    //    _Terrains\D_C
  758. #define        TERRAIN_82                                695    //    _Terrains\D_D
  759. #define        TERRAIN_83                                696    //    _Terrains\D_E
  760. #define        TERRAIN_84                                697    //    _Terrains\D_F
  761. #define        TERRAIN_85                                698    //    _Terrains\D_G
  762. #define        TERRAIN_86                                699    //    _Terrains\D_H
  763. #define        TERRAIN_87                                700    //    _Terrains\D_I
  764. #define        TERRAIN_88                                701    //    _Terrains\D_J
  765. #define        TERRAIN_89                                702    //    _Terrains\D_K
  766. #define        TERRAIN_90                                703    //    _Terrains\D_L
  767.  
  768. #define        TERRAIN_91                                704    //    _Terrains\D_M
  769. #define        TERRAIN_92                                705    //    _Terrains\D_N
  770. #define        TERRAIN_93                                706    //    _Terrains\D_O
  771. #define        TERRAIN_94                                707    //    _Terrains\D_P
  772. #define        TERRAIN_95                                708    //    _Terrains\D_Q
  773. #define        TERRAIN_96                                709    //    _Terrains\D_R
  774. #define        TERRAIN_97                                710    //    _Terrains\D_S
  775. #define        TERRAIN_98                                711    //    _Terrains\D_T
  776. #define        TERRAIN_99                                712    //    _Terrains\D_U
  777. #define        TERRAIN_100                                713    //    _Terrains\D_V
  778.  
  779. #define        TERRAIN_101                                714    //    _Terrains\D_W
  780. #define        TERRAIN_102                                715    //    _Terrains\D_X
  781. #define        TERRAIN_103                                716    //    _Terrains\D_Y
  782. #define        TERRAIN_104                                717    //    _Terrains\D_Z
  783. #define        TERRAIN_105                                718    //    _Terrains\E_A
  784. #define        TERRAIN_106                                719    //    _Terrains\E_B
  785. #define        TERRAIN_107                                720    //    _Terrains\E_C
  786. #define        TERRAIN_108                                721    //    _Terrains\E_D
  787. #define        TERRAIN_109                                722    //    _Terrains\E_E
  788. #define        TERRAIN_110                                723    //    _Terrains\E_F
  789.  
  790. #define        TERRAIN_111                                724    //    _Terrains\E_G
  791. #define        TERRAIN_112                                725    //    _Terrains\E_H
  792. #define        TERRAIN_113                                726    //    _Terrains\E_I
  793. #define        TERRAIN_114                                727    //    _Terrains\E_J
  794. #define        TERRAIN_115                                728    //    _Terrains\E_K
  795. #define        TERRAIN_116                                729    //    _Terrains\E_L
  796. #define        TERRAIN_117                                730    //    _Terrains\E_M
  797. #define        TERRAIN_118                                731    //    _Terrains\E_N
  798. #define        TERRAIN_119                                732    //    _Terrains\E_O
  799. #define        TERRAIN_120                                733    //    _Terrains\E_P
  800.  
  801. #define        TERRAIN_121                                734    //    _Terrains\E_Q
  802. #define        TERRAIN_122                                735    //    _Terrains\E_R
  803. #define        TERRAIN_123                                736    //    _Terrains\E_S
  804. #define        TERRAIN_124                                737    //    _Terrains\E_T
  805. #define        TERRAIN_125                                738    //    _Terrains\E_U
  806. #define        TERRAIN_126                                739    //    _Terrains\E_V
  807. #define        TERRAIN_127                                740    //    _Terrains\E_W
  808. #define        TERRAIN_128                                741    //    _Terrains\E_X
  809. #define        TERRAIN_129                                742    //    _Terrains\E_Y
  810. #define        TERRAIN_130                                743    //    _Terrains\E_Z
  811.  
  812. #define        TERRAIN_131                                744    //    _Terrains\F_A
  813. #define        TERRAIN_132                                745    //    _Terrains\F_B
  814. #define        TERRAIN_133                             746    //    _Terrains\F_C
  815. #define        TERRAIN_134                                747    //    _Terrains\F_D
  816. #define        TERRAIN_135                                748    //    _Terrains\F_E
  817. #define        TERRAIN_136                                749    //    _Terrains\F_F
  818. #define        TERRAIN_137                                750    //    _Terrains\F_G
  819. #define        TERRAIN_138                                751    //    _Terrains\F_H
  820. #define        TERRAIN_139                                752    //    _Terrains\F_I
  821. #define        TERRAIN_140                                753    //    _Terrains\F_J
  822.  
  823. #define        TERRAIN_141                                754    //    _Terrains\F_K
  824. #define        TERRAIN_142                                755    //    _Terrains\F_L
  825. #define        TERRAIN_143                                756    //    _Terrains\F_M
  826. #define        TERRAIN_144                                757    //    _Terrains\F_N
  827. #define        TERRAIN_145                                758    //    _Terrains\F_O
  828. #define        TERRAIN_146                                759    //    _Terrains\F_P
  829. #define        TERRAIN_147                                760    //    _Terrains\F_Q
  830. #define        TERRAIN_148                                761    //    _Terrains\F_R
  831. #define        TERRAIN_149                                762    //    _Terrains\F_S
  832. #define        TERRAIN_150                                763    //    _Terrains\F_T
  833.  
  834.  
  835. //batiments
  836. #define        GFX_MRO02A                                764 //    _Sprite1001\_Fixe\MRO02A
  837. #define        GFX_BCAVL                                765    //    _Sprite1001\_Fixe\Bcavl
  838. #define        INTERFACE_CAMPS_BATIMENT_BCAPT            766    //    1001InterfaceCamps\Bedouin\Acapt
  839. #define        GFX_MRO01A                                767 //    _Sprite1001\_Fixe\MRO01A
  840. #define        GFX_BGENV                                768    //    _Sprite1001\_Fixe\Bgenv
  841. #define        GFX_TRO10A                                769 //    _Sprite1001\_Fixe\TRO10A
  842. #define        GFX_BVOLT                                770    //    _Sprite1001\_Fixe\Bvolt
  843. #define        GFX_TRO09A                                771 //    _Sprite1001\_Fixe\TRO09A
  844. #define        GFX_TRO08A                                772 //    _Sprite1001\_Fixe\TRO08A
  845. #define        GFX_CGENT                                773    //    _Sprite1001\_Fixe\Cgent
  846. #define        GFX_CGENV                                774    //    _Sprite1001\_Fixe\Cgenv
  847. #define        GFX_CGROS                                775    //    _Sprite1001\_Fixe\Cgros
  848. #define        GFX_CMMCH                                776    //    _Sprite1001\_Fixe\Cmmch
  849. #define        GFX_CVOLT                                777    //    _Sprite1001\_Fixe\Cvolt
  850.         
  851. #define        BONUS_VITESSE_SPL                        778    //    Bonus\BonusVitesseSpl
  852. #define        BONUS_VITESSE_MOR                        779    //    Bonus\BonusVitesseMor
  853. #define        BONUS_POISON_SPL                        780    //    Bonus\BonusPoisonSpl
  854. #define        BONUS_POISON_MOR                        781    //    Bonus\BonusPoisonMor
  855. #define        BONUS_POINT_INTERROGATION_SPL            782    //    Bonus\BonusPointInterrogationSpl
  856. #define        BONUS_POINT_INTERROGATION_MOR            783    //    Bonus\BonusPointInterrogationMor
  857. #define        BONUS_PARCHEMIN_SPL                        784    //    Bonus\BonusParcheminSpl
  858. #define        BONUS_PARCHEMIN_MOR                        785    //    Bonus\BonusParcheminMor
  859. #define        BONUS_LAMPE_GENIE_SPL                    786    //    Bonus\BonusLampeGenieSpl
  860. #define        BONUS_LAMPE_GENIE_MOR                    787    //    Bonus\BonusLampeGenieMor
  861. #define        BONUS_FUITE_SPL                            788    //    Bonus\BonusFuiteSpl
  862. #define        BONUS_FUITE_MOR                            789    //    Bonus\BonusFuiteMor
  863. #define        BONUS_FIOLE_ROUGE_SPL                    790    //    Bonus\BonusFioleRougeSpl
  864. #define        BONUS_FIOLE_ROUGE_MOR                    791    //    Bonus\BonusFioleRougeMor
  865. #define        BONUS_EXPERIENCE_SPL                    792    //    Bonus\BonusExperienceSpl
  866. #define        BONUS_EXPERIENCE_MOR                    793    //    Bonus\BonusExperienceMor
  867. #define        BONUS_EPEE_SPL                            794    //    Bonus\BonusEpeeSpl
  868. #define        BONUS_EPEE_MOR                            795    //    Bonus\BonusEpeeMor
  869. #define        BONUS_COEUR_SPL                            796    //    Bonus\BonusCoeurSpl
  870. #define        BONUS_COEUR_MOR                            797    //    Bonus\BonusCoeurMor
  871. #define        BONUS_BOUCLIER_SPL                        798    //    Bonus\BonusBouclierSpl
  872. #define        BONUS_BOUCLIER_MOR                        799    //    Bonus\BonusBouclierMor
  873.  
  874. #define        GFX_AMAIS1                                800    //    _Sprite1001\_Fixe\Amais1
  875. #define        GFX_AMAIS2                                801    //    _Sprite1001\_Fixe\Amais2
  876. #define        GFX_AMAIS3                                802    //    _Sprite1001\_Fixe\Amais3
  877. #define        GFX_AMAIS4                                803    //    _Sprite1001\_Fixe\Amais4
  878. #define        GFX_AMAIS5                                804    //    _Sprite1001\_Fixe\Amais5
  879. #define        GFX_TRO07A                                805 //    _Sprite1001\_Fixe\TRO07A
  880. #define        GFX_TRO03A                                806 //    _Sprite1001\_Fixe\TRO03A
  881. #define        GFX_TRO04A                                807 //    _Sprite1001\_Fixe\TRO04A
  882. #define        GFX_TRO05A                                808 //    _Sprite1001\_Fixe\TRO05A
  883. #define        GFX_TRO06A                                809 //    _Sprite1001\_Fixe\TRO06A
  884. #define        GFX_DACOF                                810    //    _Sprite1001\_Fixe\Dacof
  885. #define        GFX_DBORN                                811    //    _Sprite1001\_Fixe\Dborn
  886. #define        GFX_DBOUT                                812 //    _Sprite1001\_Fixe\Dbout
  887. #define        GFX_DBRIQ                                813    /    _Sprite1001\_Fixe\Dbriq
  888. #define        GFX_DBTEN                                814    //    _Sprite1001\_Fixe\Dbten
  889. #define        GFX_DBUI2                                815    //    _Sprite1001\_Fixe\Dbui2
  890. #define        GFX_DBUI3                                816    //    _Sprite1001\_Fixe\Dbui3
  891. #define        GFX_DCAC2                                817    //    _Sprite1001\_Fixe\Dcac2
  892. #define        GFX_DCAIR                                818    //    _Sprite1001\_Fixe\Dcair
  893. #define        GFX_DCBAL                                819    //    _Sprite1001\_Fixe\Dcbal
  894. #define        GFX_TRO02A                                820 //    _Sprite1001\_Fixe\TRO02A
  895. #define        GFX_DDRKPV                                821    //    _Sprite1001\_Fixe\Ddrkpv
  896. #define        GFX_DFLS1                                    822    //    _Sprite1001\_Fixe\Dfls1
  897. #define        GFX_DFLS2                                    823    //    _Sprite1001\_Fixe\Dfls2
  898. #define        GFX_DGGEP                                824    //    _Sprite1001\_Fixe\Dggep
  899. #define        GFX_DMINE                                825    //    _Sprite1001\_Fixe\Dmine
  900. #define        GFX_DMSEL                                826    //    _Sprite1001\_Fixe\Dmsel
  901. #define        GFX_DNIDS                                827    //    _Sprite1001\_Fixe\Dnids
  902. #define        GFX_DOASI                                828    //    _Sprite1001\_Fixe\Doasi
  903. #define        GFX_DOSCP                                829    //    _Sprite1001\_Fixe\Doscp
  904. #define        GFX_DRETN                                830    //    _Sprite1001\_Fixe\Dretn
  905. #define        GFX_TRO01A                                831 //    _Sprite1001\_Fixe\TRO01A
  906. #define        GFX_DTERM                                832    //    _Sprite1001\_Fixe\Dterm
  907. #define        GFX_DBARB                                833    //    _Sprite1001\_Fixe\Dbarb
  908. #define        GFX_DBPL1                                834    //    _Sprite1001\_Fixe\Dbpl1
  909. #define        GFX_DBPL2                                835    //    _Sprite1001\_Fixe\Dbpl2
  910. #define        GFX_DBTAP                                836    //    _Sprite1001\_Fixe\Dbtap
  911. #define        GFX_DATAP                                837    //    _Sprite1001\_Fixe\Datap
  912.  
  913. #define        DBT_MOR                                838    //    _Sprite1001\_Acteurs\Dbt\DbtMor
  914. #define        DBT_SPL                                839    //    _Sprite1001\_Acteurs\Dbt\Dbtspl
  915. #define        DBT_DPL                                840    //    _Sprite1001\_Acteurs\Dbt\Dbtspl
  916. #define        DBT_ARE                                841    //    _Sprite1001\_Acteurs\Dbt\Dbtspl
  917.  
  918. #define        GFX_DOSS3                                842    //    _Sprite1001\_Fixe\Doss3
  919. #define        GFX_DROC2                                843    //    _Sprite1001\_Fixe\Droc2
  920. #define        GFX_DROC3                                844    //    _Sprite1001\_Fixe\Droc3
  921. #define        GFX_DROC4                                845    //    _Sprite1001\_Fixe\Droc4
  922. #define        GFX_DROC5                                846    //    _Sprite1001\_Fixe\Droc5
  923. #define        GFX_DROC6                                847    //    _Sprite1001\_Fixe\Droc6
  924. #define        GFX_DROC8                                848    //    _Sprite1001\_Fixe\Droc8
  925. #define        GFX_DVGT2                                849    //    _Sprite1001\_Fixe\Dvgt2    
  926. #define        GFX_PRO09A                                850 //    _Sprite1001\_Fixe\PRO09A
  927. #define        GFX_PRO10A                                851 //    _Sprite1001\_Fixe\PRO10A
  928. #define        GFX_DVGT5                                852    //    _Sprite1001\_Fixe\Dvgt5
  929. #define        GFX_DSEL1                                853    //    _Sprite1001\_Fixe\Dsel1
  930. #define        GFX_DSEL2                                854    //    _Sprite1001\_Fixe\Dsel2
  931. #define        GFX_DTROP                                855    //    _Sprite1001\_Fixe\Dtrop
  932. #define        GFX_DFEUC                                856    //    _Sprite1001\_Fixe\Dfeuc
  933. //neutre suite
  934. #define        DAM_ARE                                857    //    _Sprite1001\_Acteurs\Dam\DamAre
  935. #define        DAM_SPL                                858    //    _Sprite1001\_Acteurs\Dam\Damspl
  936. #define        DAM_DPL                                859    //    _Sprite1001\_Acteurs\Dam\Damdpl
  937. #define        DAM_MOR                                860    //    _Sprite1001\_Acteurs\Dam\Dammor
  938. #define        DMO_SPL                                861    //    _Sprite1001\_Acteurs\Dmo\Dmospl
  939. #define        DMO_DPL                                862    //    _Sprite1001\_Acteurs\Dmo\Dmodpl
  940. #define        DMO_MOR                                863    //    _Sprite1001\_Acteurs\Dmo\Dmomor
  941. #define        DMO_ARE                                864    //    _Sprite1001\_Acteurs\Dmo\Dmoare
  942. #define        DVA_ARE                                865    //    _Sprite1001\_Acteurs\Dva\Dvaare
  943. #define        DVA_SPL                                866    //    _Sprite1001\_Acteurs\Dva\Dvaspl
  944. #define        DVA_DPL                                867    //    _Sprite1001\_Acteurs\Dva\Dvadpl
  945. #define        DVA_MOR                                868    //    _Sprite1001\_Acteurs\Dva\Dvamor
  946. #define        AME_SPL                                869    //    _Sprite1001\_Acteurs\Ame\Amespl
  947. #define        AME_DPL                                870    //    _Sprite1001\_Acteurs\Ame\Amedpl
  948. #define        AME_MOR                                871    //    _Sprite1001\_Acteurs\Ame\Amemor
  949. #define        AME_ARE                                872    //    _Sprite1001\_Acteurs\Ame\Ameare
  950. #define        DSA_ARE                                873    //    _Sprite1001\_Acteurs\Dsa\Dsaare
  951. #define        DSA_SPL                                874    //    _Sprite1001\_Acteurs\Dsa\Dsaspl
  952. #define        DSA_DPL                                875    //    _Sprite1001\_Acteurs\Dsa\Dsadpl
  953. #define        DSA_MOR                                876    //    _Sprite1001\_Acteurs\Dsa\Dsamor
  954. #define        DHF_ARE                                877    //    _Sprite1001\_Acteurs\Dhf\DhfAre
  955. #define        DHF_DPL                                878    //    _Sprite1001\_Acteurs\Dhf\DhfDpl
  956. #define        DHF_SPL                                879    //    _Sprite1001\_Acteurs\Dhf\DhfSpl
  957. #define        DHF_MOR                                880    //    _Sprite1001\_Acteurs\Dhf\DhfMor
  958.  
  959. //batiment 
  960. #define        GFX_AMAIS1B                            881    //    _Sprite1001\_Fixe\Amais1b
  961. #define        GFX_AMAIS2B                            882    //    _Sprite1001\_Fixe\Amais2b
  962. #define        GFX_AMAIS3B                            883    //    _Sprite1001\_Fixe\Amais3b
  963. #define        GFX_AMAIS4B                            884    //    _Sprite1001\_Fixe\Amais4b
  964. #define        GFX_AMAIS5B                            885    //    _Sprite1001\_Fixe\Amais5b
  965. #define        GFX_ACAPTS                            886    //    _Sprite1001\_Fixe\Acapts
  966.  
  967. //objets magiques
  968. #define        ANN_SPL                                887    //    _Sprite1001\ObjetsMagiques\Ann_Spl
  969. #define        ANN_MOR                                888    //    _Sprite1001\ObjetsMagiques\Ann_Mor
  970. #define        OBJ_M_BAM_SPL                        889    //    _Sprite1001\ObjetsMagiques\Bam_Spl
  971. #define        OBJ_M_BAM_MOR                        890    //    _Sprite1001\ObjetsMagiques\Bam_Mor
  972. #define        COJ_SPL                                891    //    _Sprite1001\ObjetsMagiques\Coj_Spl
  973. #define        COJ_MOR                                892    //    _Sprite1001\ObjetsMagiques\Coj_Mor
  974. #define        FCP_SPL                                893    //    _Sprite1001\ObjetsMagiques\Fcp_Spl
  975. #define        FCP_MOR                                894    //    _Sprite1001\ObjetsMagiques\Fcp_Mor
  976. #define        FIP_SPL                                895    //    _Sprite1001\ObjetsMagiques\Fip_Spl
  977. #define        FIP_MOR                                896    //    _Sprite1001\ObjetsMagiques\Fip_Mor
  978. #define        PAM_SPL                                897    //    _Sprite1001\ObjetsMagiques\Pam_Spl
  979. #define        PAM_MOR                                898    //    _Sprite1001\ObjetsMagiques\Pam_Mor
  980. #define        PAR_SPL                                899    //    _Sprite1001\ObjetsMagiques\Par_Spl
  981. #define        PAR_MOR                                900    //    _Sprite1001\ObjetsMagiques\Par_Mor
  982. #define        PIR_SPL                                901    //    _Sprite1001\ObjetsMagiques\Pir_Spl
  983. #define        PIR_MOR                                902    //    _Sprite1001\ObjetsMagiques\Pir_Mor
  984. #define        PMA_SPL                                903    //    _Sprite1001\ObjetsMagiques\Pma_Spl
  985. #define        PMA_MOR                                904    //    _Sprite1001\ObjetsMagiques\Pma_Mor
  986. #define        SAA_SPL                                905    //    _Sprite1001\ObjetsMagiques\Saa_Spl
  987. #define        SAA_MOR                                906    //    _Sprite1001\ObjetsMagiques\Saa_Mor
  988. #define        SAD_SPL                                907    //    _Sprite1001\ObjetsMagiques\Sad_Spl
  989. #define        SAD_MOR                                908    //    _Sprite1001\ObjetsMagiques\Sad_Mor
  990. #define        SAM_SPL                                909    //    _Sprite1001\ObjetsMagiques\Sam_Spl
  991. #define        SAM_MOR                                910    //    _Sprite1001\ObjetsMagiques\Sam_Mor
  992. #define        ARM_SPL                                911    //    _Sprite1001\ObjetsMagiques\Arm_Spl
  993. #define        ARM_MOR                                912    //    _Sprite1001\ObjetsMagiques\Arm_Mor
  994.  
  995. #define        DIALOGUE_PAFC                        913 //    _Dialogues\Pafc
  996. #define        DIALOGUE_PBFE                        914 //    _Dialogues\Pbfe
  997. #define        DIALOGUE_PBGA                        915 //    _Dialogues\Pbga
  998. #define        DIALOGUE_PBGB                        916 //    _Dialogues\Pbgb
  999. #define        DIALOGUE_PBGC                        917 //    _Dialogues\Pbgc
  1000. #define        DIALOGUE_PBGD                        918 //    _Dialogues\Pbgd
  1001. #define        DIALOGUE_PBGE                        919 //    _Dialogues\Pbge
  1002. #define        DIALOGUE_PBML                        920 //    _Dialogues\Pbml
  1003. #define        DIALOGUE_PBPR                        921 //    _Dialogues\Pbpr
  1004. #define        DIALOGUE_PCFC                        922 //    _Dialogues\Pcfc
  1005.  
  1006. #define        DIALOGUE_PCFE                        923 //    _Dialogues\Pcfe
  1007. #define        DIALOGUE_PCGA                        924 //    _Dialogues\Pcga
  1008. #define        DIALOGUE_PCGB                        925 //    _Dialogues\Pcgb
  1009. #define        DIALOGUE_PCGC                        926 //    _Dialogues\Pcgc
  1010. #define        DIALOGUE_PCGD                        927 //    _Dialogues\Pcgd
  1011. #define        DIALOGUE_PCGE                        928 //    _Dialogues\Pcge
  1012. #define        DIALOGUE_PCML                        929 //    _Dialogues\Pcml
  1013. #define        DIALOGUE_PCPR                        930 //    _Dialogues\Pcpr
  1014. #define        DIALOGUE_PDCC                        931 //    _Dialogues\Pdcc
  1015. #define        DIALOGUE_PDGT                        932 //    _Dialogues\Pdgt
  1016. #define        DIALOGUE_PDHR                        933 //    _Dialogues\Pdhr
  1017. #define        DIALOGUE_PDID                        934 //    _Dialogues\Pdid
  1018. #define        DIALOGUE_PDMO                        935 //    _Dialogues\Pdmo
  1019. #define        DIALOGUE_PDMV                        936 //    _Dialogues\Pdmv
  1020. #define        DIALOGUE_PDSA                        937 //    _Dialogues\Pdsa
  1021. #define        DIALOGUE_PDST                        938 //    _Dialogues\Pdst
  1022.  
  1023. //maison christophe
  1024. #define        GFX_ABLD                            939    //    _Sprite1001\_Fixe\ABLD
  1025. #define        GFX_AFONT02                            940    //    _Sprite1001\_Fixe\AFONT02
  1026. #define        GFX_AFONT                            941    //    _Sprite1001\_Fixe\AFONT
  1027. #define        GFX_AMAG                            942    //    _Sprite1001\_Fixe\AMAG
  1028. #define        GFX_AMAG02                            943    //    _Sprite1001\_Fixe\AMAG02
  1029. #define        GFX_AMAG03                            944    //    _Sprite1001\_Fixe\AMAG03
  1030. #define        GFX_AMAG04                            945    //    _Sprite1001\_Fixe\AMAG04
  1031. #define        GFX_APUI03                            946    //    _Sprite1001\_Fixe\APUI03
  1032. #define        GFX_AMAG05                            947    //    _Sprite1001\_Fixe\AMAG05
  1033. #define        GFX_PRO07A                            948 //    _Sprite1001\_Fixe\PRO07A
  1034. #define        GFX_PRO08A                            949 //    _Sprite1001\_Fixe\PRO08A
  1035. #define        GFX_ASIL                            950    //    _Sprite1001\_Fixe\ASIL
  1036. #define        GFX_ATOR                            951    //    _Sprite1001\_Fixe\ATOR
  1037. #define        GFX_AGROS02                            952   //    _Sprite1001\_Fixe\AGROS02
  1038. #define        GFX_ACAPT_C                            953   //    _Sprite1001\_Fixe\ACAPT_C
  1039. #define        GFX_AGENT_C                            954   //    _Sprite1001\_Fixe\AGENT_C
  1040. #define        GFX_AGENT_S                            955   //    _Sprite1001\_Fixe\AGENT_S
  1041. #define        GFX_AVOLT_02                        956   //    _Sprite1001\_Fixe\AVOLT_02
  1042. #define        GFX_PRO06A                            957     //    _Sprite1001\_Fixe\PRO06A
  1043. #define        INTERFACE_CAMPS_BATIMENT_BCAVL        958    //    1001InterfaceCamps\Bedouin\Acavl
  1044. #define        INTERFACE_CAMPS_BATIMENT_BFANT        959    //    1001InterfaceCamps\Bedouin\Afant
  1045. #define        INTERFACE_CAMPS_BATIMENT_BGENT        960    //    1001InterfaceCamps\Bedouin\Agent
  1046. #define        GFX_CTOUR_01                        961   //    _Sprite1001\_Fixe\CTOUR_01
  1047. #define        GFX_CCAVL_01                        962   //    _Sprite1001\_Fixe\CCAVL_01
  1048. #define        GFX_CFANT_01                        963   //    _Sprite1001\_Fixe\CFANT_01
  1049. #define        GFX_CFONT_01                        964   //    _Sprite1001\_Fixe\CFONT_01
  1050. #define        INTERFACE_CAMPS_BATIMENT_BGENV        965    //    1001InterfaceCamps\Bedouin\Agenv
  1051. #define        GFX_CCAPT_01                        966   //    _Sprite1001\_Fixe\CCAPT_01
  1052. #define        GFX_CMAIS_2                            967   //    _Sprite1001\_Fixe\CMAIS_2
  1053. #define        GFX_BCAPT_03                        968   //    _Sprite1001\_Fixe\BCAPT_03
  1054. #define        GFX_CMAIS_1                            969   //    _Sprite1001\_Fixe\CMAIS_1
  1055.  
  1056. #define        GFX_BGENT_02                        970 //    _Sprite1001\_Fixe\BGENT_02
  1057. #define        GFX_BGROS_03                        971    //    _Sprite1001\_Fixe\BGROS_03
  1058. #define        GFX_CMAIS_3                            972    //    _Sprite1001\_Fixe\CMAIS_3
  1059. #define        GFX_CMAIS_4                            973    //    _Sprite1001\_Fixe\CMAIS_4
  1060. #define        GFX_CMAIS_5                            974    //    _Sprite1001\_Fixe\CMAIS_5
  1061. #define        GFX_DBUI3_D                            975    //    _Sprite1001\_Fixe\DBUI3_D
  1062. #define        GFX_DACAC_D                            976    //    _Sprite1001\_Fixe\DACAC_D
  1063. #define        GFX_DACAC_P                            977    //    _Sprite1001\_Fixe\DACAC_P
  1064. #define        GFX_DACQU_N_01                        978    //    _Sprite1001\_Fixe\DACQU_N_01
  1065. #define        GFX_DACQU_S                            979    //    _Sprite1001\_Fixe\DACQU_S
  1066. #define        GFX_DAFRU                            980    //    _Sprite1001\_Fixe\DAFRU
  1067. #define        GFX_DAFRU_D                            981    //    _Sprite1001\_Fixe\DAFRU_D
  1068. #define        GFX_DAFRU_P                            982    //    _Sprite1001\_Fixe\DAFRU_P
  1069. #define        GFX_DALIB_O                            983    //    _Sprite1001\_Fixe\DALIB_O
  1070. #define        GFX_DBARB_D                            984    //    _Sprite1001\_Fixe\DBARB_D
  1071. #define        GFX_DBARB_P                            985    //    _Sprite1001\_Fixe\DBARB_P
  1072. #define        GFX_DBUI2_D                            986    //    _Sprite1001\_Fixe\DBUI2_D
  1073. #define        GFX_DBPL1_D                            987    //    _Sprite1001\_Fixe\DBPL1_D
  1074. #define        GFX_DBPL1_P                            988    //    _Sprite1001\_Fixe\DBPL1_P
  1075. #define        GFX_DBUI1_D                            989    //    _Sprite1001\_Fixe\DBUI1_D
  1076. #define        GFX_DBPL2_D                            990    //    _Sprite1001\_Fixe\DBPL2_D
  1077. #define        GFX_DBPL2_P                            991    //    _Sprite1001\_Fixe\DBPL2_P
  1078. #define        GFX_DBM1                            992    //    _Sprite1001\_Fixe\DBM1
  1079. #define        GFX_DBM2                            993    //    _Sprite1001\_Fixe\DBM2
  1080. #define        GFX_DCOLN_R                            994    //    _Sprite1001\_Fixe\DCOLN_R
  1081.  
  1082. #define        INTERFACE_CAMPS_BATIMENT_BGROS        995    //    1001InterfaceCamps\Bedouin\Agros
  1083.  
  1084. #define        GFX_DFEUE                            996    //    _Sprite1001\_Fixe\DFEUE
  1085. #define        GFX_DJARR                            997    //    _Sprite1001\_Fixe\DJARR
  1086. #define        GFX_DJARR_C                            998    //    _Sprite1001\_Fixe\DJARR_C
  1087. #define        GFX_DJARR_CT                        999    //    _Sprite1001\_Fixe\DJARR_CT
  1088.  
  1089. #define        GFX_DOBLS_01                    1000    //    _Sprite1001\_Fixe\DOBLS_01
  1090. #define        GFX_DOBLS_C                        1001    //    _Sprite1001\_Fixe\DOBLS_C
  1091. #define        GFX_DOBLS_S                        1002    //    _Sprite1001\_Fixe\DOBLS_S
  1092. #define        GFX_DOLIV_D                        1003    //    _Sprite1001\_Fixe\DOLIV_D
  1093. #define        GFX_DOLIV_P                        1004    //    _Sprite1001\_Fixe\DOLIV_P
  1094. #define        GFX_DOSS2                        1005    //    _Sprite1001\_Fixe\DOSS2
  1095. #define        GFX_DPLM1_D                        1006    //    _Sprite1001\_Fixe\DPLM1_D
  1096. #define        GFX_DPLM1_P                        1007    //    _Sprite1001\_Fixe\DPLM1_P
  1097. #define        GFX_DPLM2_D                        1008    //    _Sprite1001\_Fixe\DPLM2_D
  1098. #define        GFX_DPLM2_P                        1009    //    _Sprite1001\_Fixe\DPLM2_P
  1099. #define        GFX_DPLM3_D                        1010    //    _Sprite1001\_Fixe\DPLM3_D
  1100. #define        GFX_DPLM3_P                        1011    //    _Sprite1001\_Fixe\DPLM3_P
  1101. #define        GFX_DPONT_3_F                    1012    //    _Sprite1001\_Fixe\DPONT_3_F
  1102. #define        GFX_DPONT_5_F                    1013    //    _Sprite1001\_Fixe\DPONT_5_F
  1103.  
  1104. #define        GFX_DBOSS3                        1014    //    _Sprite1001\_Fixe\DBOSS3
  1105. #define        GFX_DSTEL_C                        1015    //    _Sprite1001\_Fixe\DSTEL_C
  1106. #define        GFX_DSYCO_D                        1016    //    _Sprite1001\_Fixe\DSYCO_D
  1107. #define        GFX_DSYCO_P                        1017    //    _Sprite1001\_Fixe\DSYCO_P
  1108. #define        GFX_DTMB1_O                        1018    //    _Sprite1001\_Fixe\DTMB1_O
  1109. #define        GFX_DTMB2_O                        1019    //    _Sprite1001\_Fixe\DTMB2_O
  1110. #define        GFX_DTMB3_O                        1020    //    _Sprite1001\_Fixe\DTMB3_O
  1111. #define        GFX_DTROH                        1021    //    _Sprite1001\_Fixe\DTROH
  1112. #define        GFX_DTROR                        1022    //    _Sprite1001\_Fixe\DTROR
  1113. #define        GFX_DTROS                        1023    //    _Sprite1001\_Fixe\DTROS
  1114. #define        GFX_DTROT                        1024    //    _Sprite1001\_Fixe\DTROT
  1115. #define        GFX_DVGT5_D                        1025    //    _Sprite1001\_Fixe\DVGT5_D
  1116. #define        GFX_DURNE_V                        1026    //    _Sprite1001\_Fixe\DURNE_V
  1117. #define        GFX_DVGT3_02                    1027    //    _Sprite1001\_Fixe\DVGT3_02
  1118. #define        GFX_DVGT4_02                    1028    //    _Sprite1001\_Fixe\DVGT4_02
  1119. #define        GFX_DVGT1_D                        1029    //    _Sprite1001\_Fixe\DVGT1_D
  1120. #define        GFX_DVGT2_D                        1030    //    _Sprite1001\_Fixe\DVGT2_D
  1121. #define        GFX_DVGT3_D                        1031    //    _Sprite1001\_Fixe\DVGT3_D
  1122. #define        GFX_DVGT4_D                        1032    //    _Sprite1001\_Fixe\DVGT4_D
  1123.  
  1124. #define        GFX_BMAIS1                        1033 //    _Sprite1001\_Fixe\BMAIS1
  1125. #define        GFX_BMAIS2                        1034 //    _Sprite1001\_Fixe\BMAIS2
  1126. #define        GFX_BMAIS3                        1035 //    _Sprite1001\_Fixe\BMAIS3
  1127. #define        GFX_BMAIS4                        1036 //    _Sprite1001\_Fixe\BMAIS4
  1128. #define        GFX_BMAIS5                        1037 //    _Sprite1001\_Fixe\BMAIS5
  1129. #define        GFX_BMAIS6                        1038 //    _Sprite1001\_Fixe\BMAIS6
  1130. #define        GFX_DBASS_S                        1039 //    _Sprite1001\_Fixe\DBASS_S
  1131. #define        GFX_DBASS_V                        1040 //    _Sprite1001\_Fixe\DBASS_V
  1132. #define        GFX_DRETE                        1041 //    _Sprite1001\_Fixe\DRETE
  1133. #define        GFX_DRETE_R                        1042 //    _Sprite1001\_Fixe\DRETE_R
  1134. #define        GFX_DRETN_R                        1043 //    _Sprite1001\_Fixe\DRETN_R
  1135. #define        GFX_DRETO_R                        1044 //    _Sprite1001\_Fixe\DRETO_R
  1136. #define        GFX_DRETO                        1045 //    _Sprite1001\_Fixe\DRETO
  1137. #define        GFX_DRETS_R                        1046 //    _Sprite1001\_Fixe\DRETS_R
  1138. #define        GFX_DRETS                        1047 //    _Sprite1001\_Fixe\DRETS
  1139.  
  1140. #define        GFX_GRO01A                                1048 //    _Sprite1001\_Fixe\GRO01A
  1141. #define        GFX_GRO02A                                1049 //    _Sprite1001\_Fixe\GRO02A
  1142. #define        GFX_GRO03A                                1050 //    _Sprite1001\_Fixe\GRO03A
  1143. #define        GFX_GRO04A                                1051 //    _Sprite1001\_Fixe\GRO04A
  1144. #define        GFX_GRO05A                                1052 //    _Sprite1001\_Fixe\GRO05A
  1145. #define        GFX_GRO06A                                1053 //    _Sprite1001\_Fixe\GRO06A
  1146. #define        GFX_GRO07A                                1054 //    _Sprite1001\_Fixe\GRO07A
  1147. #define        GFX_GRO08A                                1055 //    _Sprite1001\_Fixe\GRO08A
  1148. #define        GFX_GRO09A                                1056 //    _Sprite1001\_Fixe\GRO09A
  1149. #define        GFX_GRO10A                                1057 //    _Sprite1001\_Fixe\GRO10A
  1150. #define        GFX_PRO01A                                1058 //    _Sprite1001\_Fixe\PRO01A
  1151. #define        GFX_PRO02A                                1059 //    _Sprite1001\_Fixe\PRO02A
  1152. #define        GFX_PRO03A                                1060 //    _Sprite1001\_Fixe\PRO03A
  1153. #define        GFX_PRO04A                                1061 //    _Sprite1001\_Fixe\PRO04A
  1154. #define        GFX_PRO05A                                1062 //    _Sprite1001\_Fixe\PRO05A
  1155.  
  1156.  
  1157. #define        INTERFACE_CAMPS_BATIMENT_BMMCH            1063 //    1001InterfaceCamps\Bedouin\Ammch
  1158. #define        INTERFACE_CAMPS_BATIMENT_BVOLT            1064 //    1001InterfaceCamps\Bedouin\Avolt
  1159.  
  1160. #define        GFX_FLEUR2_02A                            1065 //    _Sprite1001\_Fixe\FLEUR2_02A
  1161. #define        GFX_DPUIT                                 1066 //    _Sprite1001\_Fixe\DPUIT
  1162. #define        GFX_DPUIT_C                             1067 //    _Sprite1001\_Fixe\DPUIT_C
  1163. #define        GFX_FLEUR3_02A                            1068 //    _Sprite1001\_Fixe\FLEUR3_02A
  1164. #define        GFX_DSSTP_C                             1069 //    _Sprite1001\_Fixe\DSSTP_C
  1165. #define        GFX_DSSTP_S                                1070 //    _Sprite1001\_Fixe\DSSTP_S
  1166. #define        GFX_DSSTP_V                                1071 // _Sprite1001\_Fixe\DSSTP_V
  1167. #define        GFX_FLEUR3_01A                            1072 //    _Sprite1001\_Fixe\FLEUR3_01A
  1168. #define        GFX_FLEUR1_01A                            1073 // _Sprite1001\_Fixe\FLEUR1_01A
  1169. #define        GFX_FLEUR1_02A                            1074 // _Sprite1001\_Fixe\FLEUR1_02A
  1170. #define        GFX_FLEUR1_03A                            1075 // _Sprite1001\_Fixe\FLEUR1_03A
  1171. #define        GFX_FLEUR1_04A                            1076 // _Sprite1001\_Fixe\FLEUR1_04A
  1172. #define        GFX_FLEUR1_05A                            1077 // _Sprite1001\_Fixe\FLEUR1_05A
  1173. #define        GFX_FLEUR1_06A                            1078 //    _Sprite1001\_Fixe\FLEUR1_06A
  1174. #define        GFX_FLEUR1_07A                            1079 //    _Sprite1001\_Fixe\FLEUR1_07A
  1175. #define        GFX_FLEUR1_08A                            1080 //    _Sprite1001\_Fixe\FLEUR1_08A
  1176. #define        GFX_FLEUR2_01A                            1081 //    _Sprite1001\_Fixe\FLEUR2_01A
  1177.  
  1178. #define        LIEU_UNIQUE_ADE                            1082 //    Region\LieuUnique\Ade
  1179. #define        LIEU_UNIQUE_AFO                            1083 //    Region\LieuUnique\Afo
  1180. #define        LIEU_UNIQUE_AMA                            1084 //    Region\LieuUnique\Ama
  1181. #define        LIEU_UNIQUE_AMI                            1085 //    Region\LieuUnique\Ami
  1182. #define        LIEU_UNIQUE_BAB                            1086 //    Region\LieuUnique\bab
  1183. #define        LIEU_UNIQUE_BET                            1087 //    Region\LieuUnique\bet
  1184. #define        LIEU_UNIQUE_BFO                            1088 //    Region\LieuUnique\bfo
  1185. #define        LIEU_UNIQUE_BMA                            1089 //    Region\LieuUnique\bma
  1186. #define        LIEU_UNIQUE_BMI                            1090 //    Region\LieuUnique\bmi
  1187. #define        LIEU_UNIQUE_CMA                            1091 //    Region\LieuUnique\cma
  1188. #define        LIEU_UNIQUE_CMI                            1092 //    Region\LieuUnique\cmi
  1189. #define        LIEU_UNIQUE_DRAP                        1093 //    Region\LieuUnique\drap
  1190. #define        LIEU_UNIQUE_GDE                            1094 //    Region\LieuUnique\gde
  1191. #define        LIEU_UNIQUE_GFO                            1095 //    Region\LieuUnique\gfo
  1192. #define        LIEU_UNIQUE_GMA                            1096 //    Region\LieuUnique\gma
  1193. #define        LIEU_UNIQUE_GMI                            1097 //    Region\LieuUnique\gmi
  1194. #define        LIEU_UNIQUE_GND                            1098 //    Region\LieuUnique\gnd
  1195. #define        LIEU_UNIQUE_GNE                            1099 //    Region\LieuUnique\gne
  1196. #define        LIEU_UNIQUE_GRC                            1100 //    Region\LieuUnique\grc
  1197. #define        LIEU_UNIQUE_GTR                            1101 //    Region\LieuUnique\gtr
  1198. #define        LIEU_UNIQUE_ILE                            1102 //    Region\LieuUnique\ile
  1199. #define        LIEU_UNIQUE_JAR                            1103 //    Region\LieuUnique\jar
  1200. #define        LIEU_UNIQUE_LAC                            1104 //    Region\LieuUnique\lac
  1201. #define        LIEU_UNIQUE_MTG                            1105 //    Region\LieuUnique\mtg
  1202. #define        LIEU_UNIQUE_NDE                            1106 //    Region\LieuUnique\Ade
  1203. #define        LIEU_UNIQUE_NFO                            1107 //    Region\LieuUnique\Nfo
  1204. #define        LIEU_UNIQUE_NID                            1108 //    Region\LieuUnique\Nid
  1205. #define        LIEU_UNIQUE_NMA                            1109 //    Region\LieuUnique\Nma
  1206. #define        LIEU_UNIQUE_NMI                            1110 //    Region\LieuUnique\Nmi
  1207. #define        LIEU_UNIQUE_OAS                            1111 //    Region\LieuUnique\Oas
  1208. #define        LIEU_UNIQUE_PTA                            1112 //    Region\LieuUnique\Pta
  1209. #define        LIEU_UNIQUE_PTB                            1113 //    Region\LieuUnique\Ptb
  1210. #define        LIEU_UNIQUE_PTP                            1114 //    Region\LieuUnique\Ptp
  1211. #define        LIEU_UNIQUE_PTV                            1115 //    Region\LieuUnique\PtV
  1212. #define        LIEU_UNIQUE_ROC                            1116 //    Region\LieuUnique\RoC
  1213. #define        LIEU_UNIQUE_TRE                            1117 //    Region\LieuUnique\Tre
  1214.  
  1215. #define        GFX_DDRKP_V                                1118 // _Sprite1001\_Fixe\DDRKP_V
  1216. #define        GFX_DDidp_                                1119 // _Sprite1001\_Fixe\DDidp_
  1217. #define        GFX_BFant_                                1120 // _Sprite1001\_Fixe\BFant_
  1218. #define        GFX_GMag_                                1121 // _Sprite1001\_Fixe\GMag_
  1219. #define        GFX_GMag_2                                1122 // _Sprite1001\_Fixe\GMag_2
  1220. #define        GFX_GMag_3                                1123 // _Sprite1001\_Fixe\GMag_3
  1221. #define        GFX_GDet_                                1124 // _Sprite1001\_Fixe\GDet_
  1222. #define        GFX_GDet02_                                1125 // _Sprite1001\_Fixe\GDet02_
  1223. #define        GFX_GDet03_                                1126 // _Sprite1001\_Fixe\GDet03_
  1224. #define        GFX_GDet04_                                1127 // _Sprite1001\_Fixe\GDet04_
  1225. #define        GFX_GDet05_                                1128 // _Sprite1001\_Fixe\GDet05_
  1226. #define        GFX_GFont                                1129 // _Sprite1001\_Fixe\GFont
  1227.  
  1228. #define        INTERFACE_CAMPS_BATIMENT_GCAPT            1130 //    1001InterfaceCamps\Ghoule\Acapt
  1229.  
  1230. #define        GFX_DColn_C                                1131 // _Sprite1001\_Fixe\DColn_C
  1231. #define        GFX_DColn_S                                1132 // _Sprite1001\_Fixe\DColn_S
  1232. #define        GFX_DTour_01                            1133 // _Sprite1001\_Fixe\DTour_01
  1233. #define        GFX_DTlp_01                                1134 // _Sprite1001\_Fixe\DTlp_01
  1234.  
  1235. #define        GFX_DMeun_01                            1135 // _Sprite1001\_Fixe\DMeun_01
  1236. #define        GFX_DEgli_01                            1136 // _Sprite1001\_Fixe\DEgli_01
  1237. #define        GFX_DDonj_01                            1137 // _Sprite1001\_Fixe\DDonj_01
  1238. #define        GFX_DFls1a                                1138 // _Sprite1001\_Fixe\DFls1a
  1239. #define        GFX_Ddccp_0                                1139 // _Sprite1001\_Fixe\Ddccp_0
  1240. #define        GFX_Ddccp_1                                1140 // _Sprite1001\_Fixe\Ddccp_1
  1241. #define        GFX_Ddccp_2                                1141 // _Sprite1001\_Fixe\Ddccp_2
  1242. #define        GFX_Ddccp_3                                1142 // _Sprite1001\_Fixe\Ddccp_3
  1243. #define        GFX_Ddccp_4                                1143 // _Sprite1001\_Fixe\Ddccp_4
  1244. #define        GFX_Ddccp_5                                1144 // _Sprite1001\_Fixe\Ddccp_5
  1245. #define        GFX_Ddccp_6                                1145 // _Sprite1001\_Fixe\Ddccp_6
  1246. #define        GFX_Ddccp_7                                1146 // _Sprite1001\_Fixe\Ddccp_7
  1247. #define        GFX_Ddccp_V_0                            1147 // _Sprite1001\_Fixe\Ddccp_V_0
  1248. #define        GFX_Ddccp_V_1                            1148 // _Sprite1001\_Fixe\Ddccp_V_1
  1249. #define        GFX_Ddccp_V_2                            1149 // _Sprite1001\_Fixe\Ddccp_V_2
  1250. #define        GFX_Ddccp_V_3                            1150 // _Sprite1001\_Fixe\Ddccp_V_3
  1251. #define        GFX_Ddccp_V_4                            1151 // _Sprite1001\_Fixe\Ddccp_V_4
  1252. #define        GFX_Ddccp_V_5                            1152 // _Sprite1001\_Fixe\Ddccp_V_5
  1253. #define        GFX_Ddccp_V_6                            1153 // _Sprite1001\_Fixe\Ddccp_V_6
  1254. #define        GFX_Ddccp_V_7                            1154 // _Sprite1001\_Fixe\Ddccp_V_7
  1255. #define        GFX_DBtapi                                1155 // _Sprite1001\_Fixe\DBtapi
  1256. #define        GFX_DBton                                1156 // _Sprite1001\_Fixe\DBton
  1257. #define        GFX_DCgep                                1157 // _Sprite1001\_Fixe\DCgep
  1258. #define        GFX_Dcgep_V                                1158 // _Sprite1001\_Fixe\Dcgep_V
  1259. #define        GFX_DDidp_V                                1159 // _Sprite1001\_Fixe\DDidp_V
  1260. #define        GFX_DNids_V                                1160 // _Sprite1001\_Fixe\DNids_V
  1261.  
  1262. #define        GFX_GATE                                1161 // _Sprite1001\_Fixe\GATE
  1263. #define        GFX_GATE_CLOSED                            1162 // _Sprite1001\_Fixe\GATE_CLOSED
  1264. #define        GFX_GATE_DESTROY                        1163 // _Sprite1001\_Fixe\GATE_DESTROY
  1265. #define        GFX_CRENEAUX_EST                        1164 // _Sprite1001\_Fixe\CRENEAUX_EST
  1266. #define        GFX_CRENEAUX_NORTH                        1165 // _Sprite1001\_Fixe\CRENEAUX_NORTH
  1267. #define        GFX_WALL_SOUTH_N                        1166 // _Sprite1001\_Fixe\WALL_SOUTH_N
  1268. #define        GFX_CRENEAUX_SOUTH                        1167 // _Sprite1001\_Fixe\CRENEAUX_SOUTH
  1269. #define        GFX_CRENEAUX_WEST                        1168 // _Sprite1001\_Fixe\CRENEAUX_WEST
  1270. #define        GFX_TOWER_EST                            1169 // _Sprite1001\_Fixe\TOWER_EST
  1271. #define        GFX_TOWER_NORTH                            1170 // _Sprite1001\_Fixe\TOWER_NORTH
  1272. #define        GFX_TOWER_NORTHEST                        1171 // _Sprite1001\_Fixe\TOWER_NORTHEST
  1273. #define        GFX_TOWER_NORWEST                        1172 // _Sprite1001\_Fixe\TOWER_NORWEST
  1274. #define        GFX_TOWER_SOUTH                            1173 // _Sprite1001\_Fixe\TOWER_SOUTH
  1275. #define        GFX_TOWER_SOUTHEST                        1174 // _Sprite1001\_Fixe\TOWER_SOUTHEST
  1276. #define        GFX_TOWER_SOWEST                        1175 // _Sprite1001\_Fixe\TOWER_SOWEST
  1277. #define        GFX_TOWER_WEST                            1176 // _Sprite1001\_Fixe\TOWER_WEST
  1278. #define        GFX_WALL_EST_C                            1177 // _Sprite1001\_Fixe\WALL_EST_C
  1279. #define        GFX_WALL_EST_D                            1178 // _Sprite1001\_Fixe\WALL_EST_D
  1280. #define        GFX_WALL_EST_F                            1179 // _Sprite1001\_Fixe\WALL_EST_F
  1281. #define        GFX_WALL_EST_N                            1180 // _Sprite1001\_Fixe\WALL_EST_N
  1282. #define        GFX_WALL_WEST_C                            1181 // _Sprite1001\_Fixe\WALL_WEST_C
  1283. #define        GFX_WALL_WEST_D                            1182 // _Sprite1001\_Fixe\WALL_WEST_D
  1284. #define        GFX_WALL_WEST_F                            1183 // _Sprite1001\_Fixe\WALL_WEST_F
  1285. #define        GFX_WALL_WEST_N                            1184 // _Sprite1001\_Fixe\WALL_WEST_N
  1286. #define        GFX_WALL_NORTH_C                        1185 // _Sprite1001\_Fixe\WALL_NORTH_C
  1287. #define        GFX_WALL_NORTH_D                        1186 // _Sprite1001\_Fixe\WALL_NORTH_D
  1288. #define        GFX_WALL_NORTH_F                        1187 // _Sprite1001\_Fixe\WALL_NORTH_F
  1289. #define        GFX_WALL_NORTH_N                        1188 // _Sprite1001\_Fixe\WALL_NORTH_N
  1290. #define        GFX_WALL_SOUTH_C                        1189 // _Sprite1001\_Fixe\WALL_SOUTH_C
  1291. #define        GFX_WALL_SOUTH_D                        1190 // _Sprite1001\_Fixe\WALL_SOUTH_D
  1292. #define        GFX_WALL_SOUTH_F                        1191 // _Sprite1001\_Fixe\WALL_SOUTH_F
  1293.  
  1294. #define        GFX_bidon31        1192// _Sprite1001\_Fixe\DNids_V
  1295. #define        GFX_bidon32        1193// _Sprite1001\_Fixe\DNids_V
  1296. #define        GFX_bidon33        1194// _Sprite1001\_Fixe\DNids_V
  1297. #define        GFX_bidon34        1195// _Sprite1001\_Fixe\DNids_V
  1298. #define        GFX_bidon35        1196// _Sprite1001\_Fixe\DNids_V
  1299. #define        GFX_bidon36        1197// _Sprite1001\_Fixe\DNids_V
  1300. #define        GFX_bidon37        1198// _Sprite1001\_Fixe\DNids_V
  1301. #define        GFX_bidon38        1199// _Sprite1001\_Fixe\DNids_V
  1302. #define        GFX_bidon39        1200// _Sprite1001\_Fixe\DNids_V
  1303. #define        GFX_bidon40        1201// _Sprite1001\_Fixe\DNids_V
  1304. #define        GFX_bidon41        1202// _Sprite1001\_Fixe\DNids_V
  1305.  
  1306. #define        APR_ARA                                    1203    //    _Sprite1001\_Acteurs\Apr\AprAra
  1307. #define        MORT_VOLANTS                                1204 //    Particules\Explosion_MOR
  1308.  
  1309. #define        GFX_DPont_3bis                            1205 // _Sprite1001\_Fixe\DPont_3bis
  1310. #define        GFX_DPont_5bis                            1206 // _Sprite1001\_Fixe\DPont_5bis
  1311.  
  1312. #define        GFX_CASERNE_FLECHE_BAS_CLIC                    1207    //    _Interface\Caserne\caz_flch_b_clic
  1313. #define        GFX_CASERNE_FLECHE_BAS_ROLLOVER                1208    //    _Interface\Caserne\caz_flch_b_rol
  1314. #define        GFX_CASERNE_FLECHE_HAUT_CLIC                    1209    //    _Interface\Caserne\caz_flch_h_clic
  1315. #define        GFX_CASERNE_FLECHE_HAUT_ROLLOVER                1210    //    _Interface\Caserne\caz_flch_h_rol
  1316.  
  1317. #define        GFX_CASERNE_BOUTON_ACHETER_CLIC                1211    //    _Interface\Caserne\bout_acheter_clic
  1318. #define        GFX_CASERNE_BOUTON_ACHETER_ROLLOVER                1212    //    _Interface\Caserne\bout_acheter_rol
  1319. #define        GFX_CASERNE_BOUTON_ACHETER_DISPO                1213    //    _Interface\Caserne\bout_acheter_dispo
  1320. #define        GFX_CASERNE_BOUTON_VENDRE_CLIC                1214    //    _Interface\Caserne\bout_vendre_clic
  1321. #define        GFX_CASERNE_BOUTON_VENDRE_ROLLOVER                1215    //    _Interface\Caserne\bout_vendre_rol
  1322. #define        GFX_CASERNE_BOUTON_VENDRE_DISPO                1216    //    _Interface\Caserne\bout_vendre_dispo
  1323.  
  1324. #define        GFX_CASERNE_BOUTON_QUITTER_CLIC                1217    //    _Interface\Caserne\bout_quitter_clic
  1325. #define        GFX_CASERNE_BOUTON_QUITTER_ROLLOVER                1218    //    _Interface\Caserne\bout_quitter_rollover
  1326. #define        GFX_CASERNE_BOUTON_QUITTER_DISPO                1219    //    _Interface\Caserne\bout_quitter_dispo
  1327.  
  1328. #define        GFX_RESEAU_BOUTON_JOIN_PARTIE                    1220    //    _Interface\Reseau\boutons\partie_rejoindre    
  1329. #define        GFX_RESEAU_BOUTON_CREER_PARTIE                1221    //    _Interface\Reseau\boutons\partie_creer    
  1330. #define        GFX_RESEAU_BOUTON_SUPPRIMER_NOMUSER                1222    //    _Interface\Reseau\boutons\compte_supprimer    
  1331. #define        GFX_RESEAU_BOUTON_CREER_NOMUSER                1223    //    _Interface\Reseau\boutons\compte_creer    
  1332. #define        GFX_RESEAU_BOUTON_QUITTER_CREATEJOIN            1224    //    _Interface\Reseau\boutons\annuler_multiplayer    
  1333. #define        GFX_RESEAU_NOMUSER_SLOT                        1225    //    _Interface\Reseau\boutons\slot_compte    
  1334. #define        GFX_RESEAU_SLOT_SERVEUR                        1226    //    _Interface\Reseau\boutons\slot_serveur    
  1335. #define        GFX_RESEAU_FOND_COMPTES                        1227    //    _Interface\Reseau\fond_ecran_scan_comptes    
  1336.  
  1337. #define        GFX_RESEAU_FOND_REZO                        1228    //    _Interface\Reseau\fond_ecran_rezo
  1338. #define        GFX_LISTE_JOUEUR_CAMP                        1229    //    _Interface\Reseau\boutons_partie\camp_choix
  1339. #define        GFX_LISTE_JOUEUR_SLOT                        1230    //    _Interface\Reseau\boutons_partie\joueur    
  1340. #define        GFX_LISTE_JOUEUR_CASERNE                    1231    //    _Interface\Reseau\boutons_partie\caserne_bouton
  1341. #define        GFX_LISTE_JOUEUR_READY                        1232    //    _Interface\Reseau\boutons_partie\slot_gemme
  1342. #define        GFX_LISTE_JOUEUR_FOG                        1233    //    _Interface\Reseau\boutons_partie\fog
  1343. #define        GFX_LISTE_JOUEUR_CANCEL                        1234    //    _Interface\Reseau\boutons_partie\annuler
  1344. #define        GFX_LISTE_JOUEUR_ACCEPT                        1235    //    _Interface\Reseau\boutons_partie\accepter
  1345. #define        GFX_LISTE_JOUEUR_TYPEJEU                    1236    //    _Interface\Reseau\boutons_partie\champ_mode
  1346. #define        GFX_LISTE_JOUEUR_CARTERESEAU                    1237    //    _Interface\Reseau\boutons_partie\champ_carte
  1347.  
  1348.  
  1349.  
  1350. #define        INTERFACE_CAMPS_BATIMENT_GCAVL            1238    //    1001InterfaceCamps\Ghoule\Acavl
  1351. #define        INTERFACE_CAMPS_BATIMENT_GFANT            1239    //    1001InterfaceCamps\Ghoule\Afant
  1352. #define        INTERFACE_CAMPS_BATIMENT_GGENT            1240    //    1001InterfaceCamps\Ghoule\Agent
  1353. #define        INTERFACE_CAMPS_BATIMENT_GGENV            1241    //    1001InterfaceCamps\Ghoule\Agenv
  1354. #define        INTERFACE_CAMPS_BATIMENT_GGROS            1242    //    1001InterfaceCamps\Ghoule\Agros
  1355. #define        INTERFACE_CAMPS_BATIMENT_GMMCH            1243    //    1001InterfaceCamps\Ghoule\Ammch
  1356.  
  1357.  
  1358. //Ic⌠nes Sorts
  1359. #define        GFX_SORTINVOCATIONSERPENT                1244    //    _Interface\_Icones\invoserpent
  1360. #define         GFX_SORTECLAIR                        1245    //    _Interface\_Icones\eclair
  1361. #define        GFX_SORTFOUDRE                        1246    //    _Interface\_Icones\foudre
  1362. #define         GFX_SORTFAUCONFEU                        1247    //    _Interface\_Icones\fauconfeu
  1363. #define         GFX_SORTVITESSE                        1248    //    _Interface\_Icones\vitesse
  1364. #define         GFX_SORTAPPELGHOULES                    1249    //    _Interface\_Icones\appelghoules
  1365. #define         GFX_SORTSOUFFLEFEU                    1250    //    _Interface\_Icones\soufflefeu
  1366. #define         GFX_SORTMARTEAU                        1251    //    _Interface\_Icones\marteau
  1367. #define         GFX_SORTPOURRITURE                    1252    //    _Interface\_Icones\pourriture
  1368. #define         GFX_SORTSOUFFLEPOISON                    1253    //    _Interface\_Icones\soufflepoison
  1369. #define         GFX_SORTJETVENIN                        1254    //    _Interface\_Icones\jetvenin
  1370. #define         GFX_SORTMISSILE                        1255    //    _Interface\_Icones\missile
  1371. #define         GFX_SORTPLUIEFEU                        1256    //    _Interface\_Icones\pluiefeu
  1372.  
  1373. //Projectiles Particules
  1374. #define        PROJECTILE_BOULET_DPL                    1257    //    Projectiles\Boulet_Dpl
  1375. #define        PROJECTILE_EXPLOSION2                    1258     //    Projectiles\Explosion2
  1376. #define        PROJECTILE_ROCHER_DPL                    1259    //    Projectiles\Rocher_Dpl
  1377. #define        PROJECTILE_ROCHER_EXPLOSION                1260    //    Projectiles\Rocher_Explosion
  1378. #define        PROJECTILE_FAUCON_DPL                    1261    //    Projectiles\Faucon_Dpl
  1379. #define        PROJECTILE_BALISTE_DPL                    1262    //    Projectiles\Baliste_Dpl
  1380. #define        PROJECTILE_BALISTE_IMPACT                1263    //    Projectiles\Baliste_Impact
  1381. #define        PROJECTILE_GRENADE_DPL                    1264    //    Projectiles\Grenade_Dpl
  1382. #define        PROJECTILE_JAVELOT_DPL                    1265    //    Projectiles\Javelot_Dpl
  1383. #define        PROJECTILE_ROQUETTE_IMPACT                1266    //    Projectiles\Roquette_Impact
  1384. #define        PROJECTILE_OBUS_DPL                    1267    //    Projectiles\Obus_Dpl
  1385. #define        PROJECTILE_CRACHAT_DPL                    1268    //    Projectiles\Crachat_Dpl
  1386. #define        PROJECTILE_FRUIT_DPL                    1269    //    Projectiles\Fruit_Dpl
  1387. #define        PROJECTILE_VITESSE_DPL                    1270    //    Projectiles\Vitesse_Dpl
  1388. #define        PROJECTILE_PARALYSATION_DPL                1271    //    Projectiles\Paralysation_Dpl
  1389. #define        GFX_SOUFFLE_VITESSE                    1272    //    Particules\SouffleVitesse
  1390. #define        GFX_SOUFFLE_PARALYSATION                1273    //    Particules\SouffleParalysation
  1391. #define        PROJECTILE_APPELGHOULES_DPL                1274    //    Projectiles\APPELGHOULES_DPL
  1392. #define        PROJECTILE_SOUFFLEFEU_DPL                1275    //    Projectiles\SOUFFLEFEU_DPL
  1393. #define        PROJECTILE_POURRITURE_DPL                1276    //    Projectiles\POURRITURE_DPL
  1394. #define        PROJECTILE_SOUFFLEPOISON_DPL                1277    //    Projectiles\SOUFFLEPOISON_DPL
  1395. #define        PROJECTILE_ANIMATIONDESMORTS_DPL            1278    //    Projectiles\ANIMATIONDESMORTS_DPL
  1396. #define        PROJECTILE_JETVENIN_DPL                    1279    //    Projectiles\JETVENIN_DPL
  1397.  
  1398. #define        GFX_SABOT_KOTROB                        1280    //    Particules\SabotKotrob
  1399. #define        GFX_APPEL_GHOULES                        1281    //    Particules\AppelGhoules
  1400. #define        GFX_SOUFFLE_FEU                        1282    //    Particules\SouffleFeu
  1401. #define        GFX_SOUFFLE_POISON                    1283    //    Particules\SoufflePoison
  1402. #define        GFX_POURRITURE                        1284    //    Particules\Pourriture
  1403. #define        GFX_PRENDRE_VIE                        1285    //    Particules\PrendreVie
  1404. #define        GFX_ANIMATION_MORTS                    1286    //    Particules\AnimationMorts
  1405. #define        GFX_JET_VENIN                        1287    //    Particules\JetVenin
  1406. #define        GFX_EXPLOSION3                        1288    //    Particules\Explosion3
  1407. #define        GFX_EXPLOSION0                        1289    //    Particules\Explosion0
  1408. #define        GFX_EXPLOSION1                        1290    //    Particules\Explosion1
  1409. #define        GFX_EXPLOSION_FRUITS                    1291    //    Particules\ExplosionFruits
  1410.  
  1411. #define        PROJECTILE_MISSILE_DPL                    1292    //    Projectiles\MISSILE_DPL
  1412. #define        PROJECTILE_INVOCATIONSERPENT_DPL            1293    //    Projectiles\INVOCATIONSERPENT_DPL
  1413.  
  1414. #define        DSA_SIN                            1294    //    _Sprite1001\_Acteurs\Dsa\Dsasin
  1415. #define        DMO_SIN                            1295    //    _Sprite1001\_Acteurs\Dmo\Dmosin
  1416. #define        DGT_SIN                            1296    //    _Sprite1001\_Acteurs\Dgt\Dgtsin
  1417. #define        DSS_SIN                            1297    //    _Sprite1001\_Acteurs\Dss\Dsssin
  1418. #define        DLM_SIN                            1298    //    _Sprite1001\_Acteurs\Dlm\Dlmsin
  1419.  
  1420. #define        GFX_INVOCATION_SERPENT                    1299    //    Particules\InvocationSerpent
  1421. #define        PROJECTILE_BALLE_DPL                    1300    //    Projectiles\Balle_Dpl
  1422. #define        GFX_CRACHAT                            1301    //    Particules\Crachat
  1423. #define        GFX_JETVENIN                        1302    //    Particules\Jetvenin
  1424. #define        GFX_RESURRECTION                        1303    //    Particules\Resurrection
  1425.  
  1426. //Ic⌠nes des sorts en tant que curseur lorsque l'on lance un sort
  1427. #define        GFX_CIBLE_SORTSOINS                    1304    //    _Interface\_Icones\soins2
  1428. #define         GFX_CIBLE_SORTBOULEDEFEU                1305    //    _Interface\_Icones\fireball2
  1429. #define        GFX_CIBLE_SORTANIMATIONDESMORTS            1306    //    _Interface\_Icones\animmort2
  1430. #define         GFX_CIBLE_SORTPRENDRELAVIE                1307    //    _Interface\_Icones\takelife2
  1431. #define         GFX_CIBLE_SORTPOLYMORPHE                1308    //    _Interface\_Icones\polymorp2
  1432. #define         GFX_CIBLE_SORTRESURRECTION                1309    //    _Interface\_Icones\resurrect2
  1433. #define         GFX_CIBLE_SORTPARALYSATION                1310    //    _Interface\_Icones\paralysie2
  1434. #define        GFX_CIBLE_SORTINVOCATIONSERPENT            1311    //    _Interface\_Icones\invoserpent2
  1435. #define         GFX_CIBLE_SORTECLAIR                    1312    //    _Interface\_Icones\eclair2
  1436. #define        GFX_CIBLE_SORTFOUDRE                    1313    //    _Interface\_Icones\foudre2
  1437. #define         GFX_CIBLE_SORTFAUCONFEU                    1314    //    _Interface\_Icones\fauconfeu2
  1438. #define         GFX_CIBLE_SORTVITESSE                    1315    //    _Interface\_Icones\vitesse2
  1439. #define         GFX_CIBLE_SORTAPPELGHOULES                1316    //    _Interface\_Icones\appelghoules2
  1440. #define         GFX_CIBLE_SORTSOUFFLEFEU                1317    //    _Interface\_Icones\soufflefeu2
  1441. #define         GFX_CIBLE_SORTMARTEAU                    1318    //    _Interface\_Icones\marteau2
  1442. #define         GFX_CIBLE_SORTPOURRITURE                1319    //    _Interface\_Icones\pourriture2
  1443. #define         GFX_CIBLE_SORTSOUFFLEPOISON                1320    //    _Interface\_Icones\soufflepoison2
  1444. #define         GFX_CIBLE_SORTJETVENIN                    1321    //    _Interface\_Icones\jetvenin2
  1445. #define         GFX_CIBLE_SORTMISSILE                    1322    //    _Interface\_Icones\missile2
  1446. #define         GFX_CIBLE_SORTPLUIEFEU                    1323    //    _Interface\_Icones\pluiefeu2
  1447.  
  1448. #define        PROJECTILE_MISSILE_UP                    1324    //    Projectiles\MISSILE_UP
  1449. #define        PROJECTILE_MISSILE_DOWN                    1325    //    Projectiles\MISSILE_DOWN
  1450.  
  1451.  
  1452.  
  1453. #define        INTERFACE_CAMPS_BATIMENT_GVOLT            1326    //    1001InterfaceCamps\Ghoule\Avolt
  1454.  
  1455. #define        INTERFACE_CAMPS_BANDEAU                    1327    //    1001InterfaceCamps\Bandeau
  1456. #define        INTERFACE_CAMPS_FLECHE_HAUT                1328    //    1001InterfaceCamps\FlecheHaut
  1457. #define        INTERFACE_CAMPS_FLECHE_BAS                1329    //    1001InterfaceCamps\FlecheBas
  1458. #define        INTERFACE_CAMPS_FOND_UPGRADE                1330    //    1001InterfaceCamps\Fond
  1459.  
  1460. #define        GFX_GRILLE                                1331        //    Grille
  1461.  
  1462.  
  1463. #define        DIALOGUE_PAML                                1332 //    _Dialogues\Paml
  1464. #define        DIALOGUE_PCFM                                1333 //    _Dialogues\Pcfm
  1465. #define        DIALOGUE_PDCH                                1334 //    _Dialogues\Pdch
  1466. #define        DIALOGUE_PDGU                                1335 //    _Dialogues\Pdgu
  1467. #define        DIALOGUE_PDKH                                1336 //    _Dialogues\Pdkh
  1468. #define        DIALOGUE_PDLI                                1337 //    _Dialogues\Pdli
  1469.  
  1470. #define        DEMANDER_BOUTON_NON                            1338 //    _Interface\Demander\BoutonNon
  1471.  
  1472.  
  1473. //minimap
  1474. #define        GFX_MINIMAP_AGRESSIVITE1                    1339    //    MiniMap\BoutonAggroA
  1475. #define        GFX_MINIMAP_AGRESSIVITE2                    1340    //    MiniMap\BoutonAggroB
  1476. #define        GFX_MINIMAP_AGRESSIVITE3                    1341    //    MiniMap\BoutonAggroC
  1477. #define        GFX_MINIMAP_MAXIMISER                        1342    //    MiniMap\BoutonMaximiser
  1478. #define        GFX_MINIMAP_MENU                            1343    //    MiniMap\BoutonMenu
  1479. #define        GFX_MINIMAP_MINIMISER                        1344    //    MiniMap\BoutonMinimiser
  1480. #define        GFX_MINIMAP_MISSION                            1345    //    MiniMap\BoutonMission
  1481. #define        GFX_MINIMAP_MODECOMBAT                        1346    //    MiniMap\BoutonModeCombat
  1482. #define        GFX_MINIMAP_MODEDEPLACE                        1347    //    MiniMap\BoutonModeDeplace
  1483. #define        GFX_MINIMAP_PAUSE                            1348    //    MiniMap\BoutonPause
  1484. #define        GFX_MINIMAP_PLAY                            1349    //    MiniMap\BoutonPlay
  1485. #define        GFX_MINIMAP_SUPPORT                            1350    //    MiniMap\SupportMiniMap
  1486.  
  1487. #define        GFX_SOURIS_ADV_CLK                            1351    //    Souris\Adv_Clk
  1488. #define        GFX_SOURIS_ADV_ROL                            1352    //    Souris\Adv_Rol
  1489. #define        GFX_SOURIS_DEB_CLK                            1353    //    Souris\Deb_Clk
  1490. #define        GFX_SOURIS_DEB_ROL                            1354    //    Souris\Deb_Rol
  1491. #define        GFX_SOURIS_EMB_CLK                            1355    //    Souris\Emb_Clk
  1492. #define        GFX_SOURIS_EMB_ROL                            1356    //    Souris\Emb_Rol
  1493. #define        GFX_SOURIS_SOURIS                            1357    //    Souris\Souris
  1494. #define        GFX_SOURIS_TERR_CLK                            1358    //    Souris\Terr_Clk
  1495. #define        GFX_SOURIS_TERR_ROL                            1359    //    Souris\Terr_Rol
  1496.  
  1497. #define        GFX_LISTE_JOUEUR_CARTERESEAU_FLECHE_HAUT    1360    //    _Interface\Reseau\boutons_partie\flech_haut
  1498. #define        GFX_LISTE_JOUEUR_CARTERESEAU_FLECHE_BAS        1361    //    _Interface\Reseau\boutons_partie\flech_bas
  1499.  
  1500.  
  1501. #define        GFX_TRONE_VIDE                                1362    //    _Sprite1001\_Fixe\TroneVide
  1502. #define        GFX_TRONE_SALOMON                            1363    //    _Sprite1001\_Fixe\TroneSalomon
  1503.  
  1504. #define        GFX_TELPORT                                    1364    //    Particules\Teleportation
  1505.  
  1506. #define        GFX_REF                                        1365    //    1001InterfaceBataille\Ref
  1507. #define        GFX_A                                        1366    //    1001InterfaceBataille\a
  1508. #define        GFX_B                                        1367    //    1001InterfaceBataille\b
  1509. #define        GFX_C                                        1368    //    1001InterfaceBataille\c
  1510. #define        GFX_D                                        1369    //    1001InterfaceBataille\d
  1511. #define        GFX_E                                        1370    //    1001InterfaceBataille\e
  1512. #define        GFX_F                                        1371    //    1001InterfaceBataille\f
  1513. #define        GFX_G                                        1372    //    1001InterfaceBataille\g
  1514. #define        GFX_H                                        1373    //    1001InterfaceBataille\h
  1515. #define        GFX_I                                        1374    //    1001InterfaceBataille\i
  1516. #define        GFX_J                                        1375    //    1001InterfaceBataille\j
  1517.  
  1518. #define        LOADSAVE_BAS                                1376    //    _Interface\LoadSave\FlechBas
  1519.  
  1520. #define        BOUTON_ARBRE_TECH                            1377    //    1001InterfaceCamps\At
  1521. #define        GFX_PBONUS                                    1378    //    1001InterfaceBataille\PBonus
  1522.  
  1523. #define     GFX_CADRE_INFO_UNITE                        1379    //    _Interface\Caserne\CadreInfoUnite
  1524.  
  1525. #define        TERRAIN_PAVEA                                1380    //    _Terrains\PavesA
  1526. #define        TERRAIN_PAVEB                                1381    //    _Terrains\PavesB
  1527.  
  1528. #define        GFX_DIALOGUE_A                                1382     //    _Dialogues\PortraitA
  1529. #define        GFX_DIALOGUE_B                                1383    //    _Dialogues\PortraitB
  1530. #define        GFX_DIALOGUE_C                                1384    //    _Dialogues\PortraitC
  1531.  
  1532. #define        GFX_TETE_MORT                                1385    //    TeteMort13
  1533.  
  1534. #define        GFX_PORTE_HAUT                                1386    //    tempo\PorteHaut
  1535.  
  1536. #define        GFX_UNLOAD                                    1387    //    _Interface\Unload
  1537.  
  1538.  
  1539. #define        CARTE_MONDE2                                1388 //  CarteMonde2
  1540. #define        CARTE_MONDE3                                1389 //  CarteMonde3
  1541. #define        CARTE_MONDE4                                1390 //  CarteMonde4
  1542. #define        CARTE_MONDE5                                1391 //  CarteMonde5
  1543. #define        CARTE_MONDE6                                1392 //  CarteMonde6
  1544.  
  1545. #define        CARTE_MONDE7                                1393 //  CarteMonde7
  1546. #define        CARTE_MONDE8                                1394 //  CarteMonde8
  1547.  
  1548. #define        GFX_CACHE_MESSAGE                            1395 //     _Interface/CacheMessages
  1549.  
  1550. #define        GFX_VAGUE                                    1396 // Bonus/Vague
  1551.  
  1552.  
  1553. #define        GFX_Flag_Mascotte0                            1397 // _Sprite1001\_Fixe\Flag_Mascotte0
  1554. #define        GFX_Flag_Mascotte1                            1398 // _Sprite1001\_Fixe\Flag_Mascotte1
  1555. #define        GFX_Flag_Mascotte2                            1399 // _Sprite1001\_Fixe\Flag_Mascotte2
  1556. #define        GFX_Flag_Mascotte3                            1400 // _Sprite1001\_Fixe\Flag_Mascotte3
  1557. #define        GFX_Flag_Mascotte4                            1401 // _Sprite1001\_Fixe\Flag_Mascotte4
  1558. #define        GFX_Flag_Mascotte5                            1402 // _Sprite1001\_Fixe\Flag_Mascotte5
  1559. #define        GFX_Flag_Mascotte6                            1403 // _Sprite1001\_Fixe\Flag_Mascotte6
  1560. #define        GFX_Flag_Mascotte7                            1404 // _Sprite1001\_Fixe\Flag_Mascotte7
  1561. #define        GFX_Flag_Mascotte8                            1405 // _Sprite1001\_Fixe\Flag_Mascotte8
  1562.  
  1563. #define        LOADING                                        1406    //    Loading
  1564.  
  1565. //.
  1566.  
  1567.  
  1568.  
  1569.  
  1570.  
  1571. //[OBJETS_MAITRES]
  1572. //liste_des_objets_maεtres.
  1573.  
  1574. //unitΘs communes et standards
  1575. #define        RELIEF_EDITEUR                                0    //    _Decors\Eau
  1576. #define        HOMME_EN_FEU                                1    //    _Acteurs\Systeme\HommeEnFeu
  1577. #define     CADAVRE                                        2    //    _Acteurs\Systeme\Cadavre
  1578. #define     TELEPORTEUR                                  3    //    _Acteurs\Systeme\Teleporteur
  1579. #define     GENERATEUR                                    4    //    _Acteurs\Systeme\Generateur
  1580. #define        N_GRILLE                                    5    //    _Acteurs\Systeme\Grille
  1581. #define        MACHINE___CATAPULTE                            6    //    -
  1582. #define        N_PORTE                                        7    //    -
  1583.  
  1584. #define        TRONE_VIDE                                    8    //    _Fixe\TroneVide
  1585. #define        TRONE_SALOMON                                9    //    _Fixe\TroneSalomon
  1586. #define        PUIT_GHOULE                                    10    //    _Fixe\PuitGhoule
  1587.  
  1588. //objet maεtre pour particules
  1589. #define        ELEMENTAIRE_APPARITION                        11    //    _Particules\Apparition
  1590. #define        BOULEFEU                                    12    //    _Particules\BouleFeu
  1591. #define        SOINS                                        13    //    _Particules\Soins
  1592. #define        SOINS2                                        14    //    _Particules\Soins2
  1593. #define        BENEDICTION                                    15    //    _Particules\Benediction
  1594. #define        ANIMATIONMORT                                16    //    _Particules\AnimeMort
  1595. #define        ERRADICATION                                17    //    _Particules\Erradication
  1596. #define        POLYMORPHE                                    18    //    -
  1597. #define        PORTE_HAUT                                    19    //    tempo\PorteHaut
  1598. #define        BONUS_TRESOR                                20    //    _Acteurs\Neutres\Tresor
  1599.  
  1600.  
  1601. //rΘgion
  1602. #define        REGIMENT___OLIVIER                            21    //    _Regiments\regiment
  1603.  
  1604. //rΘgiments pour la rΘgion
  1605. #define        REGIMENT_AMAZONE                            22    //    _Regiments\regiment_amazone
  1606. #define        REGIMENT_BEDOUIN                            23    //    _Regiments\regiment_bedouin
  1607. #define        REGIMENT_GHOULE                                24    //    _Regiments\regiment_ghoule
  1608. #define        REGIMENT_MORT_VIVANT                        25    //    _Regiments\regiment_mort_vivant
  1609. #define        REGIMENT_NEUTRE                                26    //    _Regiments\regiment_neutre
  1610. #define        REGIMENT_JOUEUR                                27    //    _Regiments\regiment_joueur
  1611.  
  1612.  
  1613. #define        VAGUE                                        28  // _Acteurs\Vague
  1614.  
  1615. #define        LIBRE_29                                    29    //    _Regiments\regiment1
  1616.  
  1617. #define OBJM_TERRAIN_PAVEA                                30    //    _Terrains\PavesA
  1618. #define OBJM_TERRAIN_PAVEB                                31    //    _Terrains\PavesB
  1619.  
  1620.  
  1621. #define        LIBRE_32                                    32    //    _Regiments\regiment1
  1622. #define        LIBRE_33                                    33    //    _Regiments\regiment1
  1623. #define        LIBRE_34                                    34    //    _Regiments\regiment1
  1624. #define        LIBRE_35                                    35    //    _Regiments\regiment1
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630. //unitΘs amazones
  1631. #define        AFM                                            36    //    _Acteurs\Amazones\Afm
  1632. #define        AFC                                            37    //    _Acteurs\Amazones\Afc
  1633. #define        AFT                                            38    //    _Acteurs\Amazones\Aft
  1634. #define        APR                                            39    //    _Acteurs\Amazones\Apr
  1635. #define        ACC                                            40    //    _Acteurs\Amazones\Acc
  1636. #define        ACT                                            41    //    _Acteurs\Amazones\Act
  1637. #define        AMC                                            42    //    _Acteurs\Amazones\Amc
  1638. #define        AVL                                            43    //    _Acteurs\Amazones\Avl
  1639. #define        AMN                                            44    //    _Acteurs\Amazones\Amn
  1640. #define        AGE                                            45    //    _Acteurs\Amazones\Age
  1641. #define        AGA                                            46    //    _Acteurs\Amazones\Aga
  1642. #define        AGC                                            47    //    _Acteurs\Amazones\Agc
  1643. #define        AGB                                            48    //    _Acteurs\Amazones\Agb
  1644. #define        AGD                                            49    //    _Acteurs\Amazones\Agd
  1645. #define        AMG                                            50    //    _Acteurs\Amazones\Amg
  1646. #define        AMK                                            51    //    _Acteurs\Amazones\Amk
  1647. #define        AVN                                            52    //    _Acteurs\Amazones\Avn
  1648. #define        LIBRE_53                                    53    //    -
  1649. #define        LIBRE_54                                    54    //    -
  1650.  
  1651. //unitΘs bΘdouins
  1652. #define        BML                                            55    //    _Acteurs\Bedouins\Bml
  1653. #define        BFC                                            56    //    _Acteurs\Bedouins\Bfc
  1654. #define        BFT                                            57    //    _Acteurs\Bedouins\Bft
  1655. #define        BPR                                            58    //    _Acteurs\Bedouins\Bpr
  1656. #define        BCC                                            59    //    _Acteurs\Bedouins\Bcc
  1657. #define        BCT                                            60    //    _Acteurs\Bedouins\Bct
  1658. #define        BCE                                            61    //    _Acteurs\Bedouins\Bce
  1659. #define        BMC                                            62    //    _Acteurs\Bedouins\Bmc
  1660. #define        BMN                                            63    //    _Acteurs\Bedouins\Bmn
  1661. #define        BVL                                            64    //    _Acteurs\Bedouins\Bvl
  1662. #define        BGD                                            65    //    _Acteurs\Bedouins\Bgd
  1663. #define        BGA                                            66    //    _Acteurs\Bedouins\Bga
  1664. #define        BGE                                            67    //    _Acteurs\Bedouins\Bge
  1665. #define        BGB                                            68    //    _Acteurs\Bedouins\Bgb
  1666. #define        BGC                                            69    //    _Acteurs\Bedouins\Bgc
  1667. #define        BMI                                            70    //    _Acteurs\Bedouins\Bmi
  1668. #define        BMT                                            71    //    _Acteurs\Bedouins\Bmt
  1669. #define        LIBRE_72                                    72    //    -
  1670. #define        LIBRE_73                                    73    //    -
  1671.  
  1672. //unitΘs gouhles
  1673. #define        CML                                            74    //    _Acteurs\Ghoules\Cml
  1674. #define        CFC                                            75    //    _Acteurs\Ghoules\Cfc
  1675. #define        CFT                                            76    //    _Acteurs\Ghoules\Cft
  1676. #define        CFA                                            77    //    _Acteurs\Ghoules\Cfa
  1677. #define        CPR                                            78    //    _Acteurs\Ghoules\Cpr
  1678. #define        CCC                                            79    //    _Acteurs\Ghoules\Ccc
  1679. #define        CCT                                            80    //    _Acteurs\Ghoules\Cct
  1680. #define        CAM                                            81    //    _Acteurs\Ghoules\Cam
  1681. #define        CMC                                            82    //    _Acteurs\Ghoules\Cmc
  1682. #define        CMN                                            83    //    _Acteurs\Ghoules\Cmn
  1683. #define        CVL                                            84    //    _Acteurs\Ghoules\Cvl
  1684. #define        CGD                                            85    //    _Acteurs\Ghoules\Cgd
  1685. #define        CGA                                            86    //    _Acteurs\Ghoules\Cga
  1686. #define        CGC                                            87    //    _Acteurs\Ghoules\Cgc
  1687. #define        CGB                                            88    //    _Acteurs\Ghoules\Cgb
  1688. #define        CGE                                            89    //    _Acteurs\Ghoules\Cge
  1689. #define        CMT                                            90    //    _Acteurs\Ghoules\Cmt
  1690. #define        LIBRE_91                                    91    //    -
  1691. #define        LIBRE_92                                    92    //    -
  1692.  
  1693. //unitΘs communes
  1694. #define        DHR                                            93    //    _Acteurs\Neutres\Dhr
  1695. #define        DCH                                            94    //    _Acteurs\Neutres\Dch
  1696. #define        BAM                                            95    //    _Acteurs\Neutres\Bam
  1697. #define        DCV                                            96    //    _Acteurs\Neutres\Dcv
  1698. #define        AAM                                            97    //    _Acteurs\Neutres\Aam
  1699. #define        DBO                                            98    //    _Acteurs\Neutres\Dbo
  1700. #define        CAB                                            99    //    _Acteurs\Neutres\Cab
  1701. #define        DAN                                            100    //    _Acteurs\Neutres\Dan
  1702. #define        DAU                                            101    //    _Acteurs\Neutres\Dau
  1703. #define        AML                                            102    //    _Acteurs\Neutres\Aml
  1704. #define        BFE                                            103    //    _Acteurs\Neutres\Bfe
  1705. #define        BFM                                            104    //    _Acteurs\Neutres\Bfm
  1706. #define        CFE                                            105    //    _Acteurs\Neutres\Cfe
  1707. #define        CFM                                            106    //    _Acteurs\Neutres\Cfm
  1708. #define        DGU                                            107    //    _Acteurs\Neutres\Dgu
  1709. #define        DLI                                            108    //    _Acteurs\Neutres\Dli
  1710. #define        DHN                                            109    //    _Acteurs\Neutres\Dhn
  1711. #define        DSC                                            110    //    _Acteurs\Neutres\Dsc
  1712. #define        DCT                                            111    //    _Acteurs\Neutres\Dct
  1713. #define        DKH                                            112    //    _Acteurs\Neutres\Dkh
  1714. #define        DRK                                            113    //    _Acteurs\Neutres\Drk
  1715. #define        DMV                                            114    //    _Acteurs\Neutres\Dmv
  1716. #define        LIBRE115                                    115    //    -
  1717. #define        GROS_MONSTRE                                116    //    -
  1718. #define        DGT                                            117    //    _Acteurs\Neutres\Dgt
  1719. #define        DTR                                            118    //    _Acteurs\Neutres\Dtr
  1720. #define        DST                                            119    //    _Acteurs\Neutres\Dst
  1721. #define        DID                                            120    //    _Acteurs\Neutres\Did
  1722. #define        DCC                                            121    //    _Acteurs\Neutres\Dcc
  1723. #define        DAF                                            122    //    _Acteurs\Neutres\Daf
  1724. #define        DSS                                            123    //    _Acteurs\Neutres\Dss
  1725. #define        DLM                                            124    //    _Acteurs\Neutres\Dlm
  1726. #define        LIBRE_125                                    125    //    -
  1727. #define        LIBRE_126                                    126    //    -
  1728.  
  1729. #define        AMAZONE_CASERNE1                            127    //    -
  1730. #define        AMAZONE_CASERNE2                            128    //    -
  1731. #define        AMAZONE_CASERNE3                            129    //    -
  1732. #define        BEDOUIN_CASERNE1                            130    //    -
  1733. #define        BEDOUIN_CASERNE2                            131    //    -
  1734. #define        BEDOUIN_CASERNE3                            132    //    -
  1735. #define        GHOULE_CASERNE1                                133    //    -
  1736. #define        GHOULE_CASERNE2                                134    //    -
  1737. #define        GHOULE_CASERNE3                                135    //    -
  1738.  
  1739. #define        MACHINE___CATAPULTE_DEBRIS                    136    //    -
  1740. #define        MACHINE___BALISTE_DEBRIS                    137    //    -
  1741.  
  1742. //garder_pour_le_sort_animation_des_morts
  1743. #define        MORT_VIVANT___ARCHER                        138    //    -
  1744. #define        MORT_VIVANT___SOLDAT                        139    //    -
  1745. #define        DRAGON                                        140    //    -
  1746.  
  1747. //pour_le_sort_polymorphe
  1748. #define        COCHON                                        141    //    -
  1749.  
  1750. //unitΘ temporaire pour test
  1751. #define        AFM2                                        142    //    _Acteurs\Temporaire\Afm2
  1752.  
  1753. #define        LIBRE143                                    143    //    -
  1754. #define        BATIMENT_AFANT                                144    //    _Fixe\Afant
  1755. #define        BATIMENT_AGENV                                145    //    _Fixe\Agenv
  1756. #define        BATIMENT_ACAPT                                146    //    _Fixe\Acapt
  1757. #define        BATIMENT_AGENT                                147    //    _Fixe\Agent
  1758. #define        BATIMENT_ACAVL                                148    //    _Fixe\Acavl
  1759. #define        BATIMENT_MRO10A                                149 //    _Fixe\MRO10A
  1760. #define        BATIMENT_AMMCH                                150    //    _Fixe\Ammch
  1761. #define        BATIMENT_MRO09A                                151 //    _Fixe\MRO09A
  1762. #define        LIBRE152                                    152    //    -
  1763. #define        DMA                                            153    //    _Acteurs\Neutres\Dma
  1764. #define        BATIMENT_DACAC                                154    //    _Fixe\Dacac
  1765. #define        BATIMENT_DACQU                                155    //    _Fixe\Dacqu
  1766. #define        BATIMENT_DALIB                                156    //    _Fixe\Dalib
  1767. #define        BATIMENT_MRO08A                                157 //    _Fixe\MRO08A
  1768. #define        BATIMENT_DBASS                                158    //    _Fixe\Dbass
  1769. #define        BATIMENT_DDIDP                                159    //    _Fixe\Ddidp
  1770. #define        BATIMENT_DJARRC                                160    //    _Fixe\Djarrc
  1771. #define        BATIMENT_DMAUS                                161    //    _Fixe\Dmaus
  1772. #define        BATIMENT_DPLM1                                162    //    _Fixe\Dplm1
  1773. #define        BATIMENT_DPLM2                                163    //    _Fixe\Dplm2
  1774. #define        BATIMENT_DPLM3                                164    //    _Fixe\Dplm3
  1775. #define        BATIMENT_DSABL                                165    //    _Fixe\Dsabl
  1776. #define        BATIMENT_DSALO                                166    //    _Fixe\Dsalo
  1777. #define        BATIMENT_DSTEL                                167    //    _Fixe\Dstel
  1778. #define        BATIMENT_DTMB1                                168    //    _Fixe\Dtmb1
  1779. #define        BATIMENT_DTMB2                                169    //    _Fixe\Dtmb2
  1780. #define        BATIMENT_DTMB3                                170    //    _Fixe\Dtmb3
  1781. #define        BATIMENT_DURNE                                171    //    _Fixe\Durne
  1782. #define        BATIMENT_DOBLS                                172    //    _Fixe\Dobls
  1783. #define        BATIMENT_MRO07A                                173 //    _Fixe\MRO07A
  1784. #define        BATIMENT_DBRM1                                174    //    _Fixe\Dbrm1
  1785. #define        BATIMENT_DROC1                                175    //    _Fixe\Droc1
  1786. #define        BATIMENT_DROC7                                176    //    _Fixe\Droc7
  1787. #define        BATIMENT_DBUI1                                177    //    _Fixe\Dbui1
  1788. #define        BATIMENT_MRO06A                                178 //    _Fixe\MRO06A
  1789. #define        BATIMENT_DCAC1                                179    //    _Fixe\Dcac1
  1790. #define        BATIMENT_DColn                                180    //    _Fixe\Dcoln
  1791. #define        BATIMENT_DFEUA                                181    //    _Fixe\Dfeua
  1792. #define        BATIMENT_DJARRCT                            182    //    _Fixe\Djarrct
  1793. #define        BATIMENT_DLAMP                                183    //    _Fixe\Dlamp
  1794. #define        BATIMENT_DOLIV                                184    //    _Fixe\Doliv
  1795. #define        BATIMENT_DOSS1                                185    //    _Fixe\Doss1
  1796. #define        BATIMENT_DPLM1D                                186    //    _Fixe\Dplm1d
  1797. #define        BATIMENT_DSSTP                                187    //    _Fixe\Dsstp
  1798. #define        BATIMENT_DSYCO                                188    //    _Fixe\Dsyco
  1799. #define        BATIMENT_DTORC                                189    //    _Fixe\Dtorc
  1800. #define        BATIMENT_MRO05A                                190 //    _Fixe\MRO05A
  1801. #define        BATIMENT_DVGT1                                191    //    _Fixe\Dvgt1
  1802. #define        BATIMENT_MRO04A                                192 //    _Fixe\MRO04A
  1803. #define        BATIMENT_BMMCH                                193    //    _Fixe\Bmmch
  1804. #define        BATIMENT_MRO03A                                194 //    _Fixe\MRO03A
  1805. #define        BATIMENT_DDSAP                                195    //    _Fixe\Ddsap
  1806. #define        LIBRE196                                    196    //    -
  1807. #define        LIBRE197                                    197    //    -
  1808. #define        LIBRE198                                    198    //    -
  1809. #define        LIBRE199                                    199    //    -
  1810.  
  1811.  
  1812. //liste_des_objets_maitres_pour_les_terrains
  1813. #define OBJM_TERRAIN01                                    200    //    _Terrains\A_A
  1814. #define OBJM_TERRAIN02                                    201    //    _Terrains\A_B
  1815. #define OBJM_TERRAIN03                                    202    //    _Terrains\A_C
  1816. #define OBJM_TERRAIN04                                    203    //    _Terrains\A_D
  1817. #define OBJM_TERRAIN05                                    204    //    _Terrains\A_E
  1818. #define OBJM_TERRAIN06                                    205    //    _Terrains\A_F
  1819. #define OBJM_TERRAIN07                                    206    //    _Terrains\A_G
  1820. #define OBJM_TERRAIN08                                    207    //    _Terrains\A_H
  1821. #define OBJM_TERRAIN09                                    208    //    _Terrains\A_I
  1822. #define OBJM_TERRAIN10                                    209    //    _Terrains\A_J
  1823.  
  1824. #define OBJM_TERRAIN11                                    210    //    _Terrains\A_K
  1825. #define OBJM_TERRAIN12                                    211    //    _Terrains\A_L
  1826. #define OBJM_TERRAIN13                                    212    //    _Terrains\A_M
  1827. #define OBJM_TERRAIN14                                    213    //    _Terrains\A_N
  1828. #define OBJM_TERRAIN15                                    214    //    _Terrains\A_O
  1829. #define OBJM_TERRAIN16                                    215    //    _Terrains\A_P
  1830. #define OBJM_TERRAIN17                                    216    //    _Terrains\A_Q
  1831. #define OBJM_TERRAIN18                                    217    //    _Terrains\A_R
  1832. #define OBJM_TERRAIN19                                    218    //    _Terrains\A_S
  1833. #define OBJM_TERRAIN20                                    219    //    _Terrains\A_T
  1834. #define OBJM_TERRAIN21                                    220    //    _Terrains\A_U
  1835. #define OBJM_TERRAIN22                                    221    //    _Terrains\A_V
  1836. #define OBJM_TERRAIN23                                    222    //    _Terrains\A_W
  1837. #define OBJM_TERRAIN24                                    223    //    _Terrains\A_X
  1838. #define OBJM_TERRAIN25                                    224    //    _Terrains\A_Y
  1839. #define OBJM_TERRAIN26                                    225    //    _Terrains\A_Z
  1840. #define OBJM_TERRAIN27                                    226    //    _Terrains\B_A
  1841. #define OBJM_TERRAIN28                                    227    //    _Terrains\B_B
  1842. #define OBJM_TERRAIN29                                    228    //    _Terrains\B_C
  1843. #define OBJM_TERRAIN30                                    229    //    _Terrains\B_D
  1844.  
  1845. #define OBJM_TERRAIN31                                    230    //    _Terrains\B_E
  1846. #define OBJM_TERRAIN32                                    231    //    _Terrains\B_F
  1847. #define OBJM_TERRAIN33                                    232    //    _Terrains\B_G
  1848. #define OBJM_TERRAIN34                                    233    //    _Terrains\B_H
  1849. #define OBJM_TERRAIN35                                    234    //    _Terrains\B_I
  1850.  
  1851.     //    _Terrains\B_I
  1852. #define OBJM_TERRAIN36                                    235    //    _Terrains\B_J
  1853. #define OBJM_TERRAIN37                                    236    //    _Terrains\B_K
  1854. #define OBJM_TERRAIN38                                    237    //    _Terrains\B_L
  1855. #define OBJM_TERRAIN39                                    238    //    _Terrains\B_M
  1856. #define OBJM_TERRAIN40                                    239    //    _Terrains\B_N
  1857.  
  1858. #define OBJM_TERRAIN41                                    240    //    _Terrains\B_O
  1859. #define OBJM_TERRAIN42                                    241    //    _Terrains\B_P
  1860. #define OBJM_TERRAIN43                                    242    //    _Terrains\B_Q
  1861. #define OBJM_TERRAIN44                                    243    //    _Terrains\B_R
  1862. #define OBJM_TERRAIN45                                    244    //    _Terrains\B_S
  1863. #define OBJM_TERRAIN46                                    245    //    _Terrains\B_T
  1864. #define OBJM_TERRAIN47                                    246    //    _Terrains\B_U
  1865. #define OBJM_TERRAIN48                                    247    //    _Terrains\B_V
  1866. #define OBJM_TERRAIN49                                    248    //    _Terrains\B_W
  1867. #define OBJM_TERRAIN50                                    249    //    _Terrains\B_X
  1868.  
  1869. #define OBJM_TERRAIN51                                    250    //    _Terrains\B_Y
  1870. #define OBJM_TERRAIN52                                    251    //    _Terrains\B_Z
  1871. #define OBJM_TERRAIN53                                    252    //    _Terrains\C_A
  1872. #define OBJM_TERRAIN54                                    253    //    _Terrains\C_B
  1873. #define OBJM_TERRAIN55                                    254    //    _Terrains\C_C
  1874. #define OBJM_TERRAIN56                                    255    //    _Terrains\C_D
  1875. #define OBJM_TERRAIN57                                    256    //    _Terrains\C_E
  1876. #define OBJM_TERRAIN58                                    257    //    _Terrains\C_F
  1877. #define OBJM_TERRAIN59                                    258    //    _Terrains\C_G
  1878. #define OBJM_TERRAIN60                                    259    //    _Terrains\C_H
  1879.  
  1880. #define OBJM_TERRAIN61                                    260    //    _Terrains\C_I
  1881. #define OBJM_TERRAIN62                                    261    //    _Terrains\C_J
  1882. #define OBJM_TERRAIN63                                    262    //    _Terrains\C_K
  1883. #define OBJM_TERRAIN64                                    263    //    _Terrains\C_L
  1884. #define OBJM_TERRAIN65                                    264    //    _Terrains\C_M
  1885. #define OBJM_TERRAIN66                                    265    //    _Terrains\C_N
  1886. #define OBJM_TERRAIN67                                    266    //    _Terrains\C_O
  1887. #define OBJM_TERRAIN68                                    267    //    _Terrains\C_P
  1888. #define OBJM_TERRAIN69                                    268    //    _Terrains\C_Q
  1889. #define OBJM_TERRAIN70                                    269    //    _Terrains\C_R
  1890.  
  1891. #define OBJM_TERRAIN71                                    270    //    _Terrains\C_S
  1892. #define OBJM_TERRAIN72                                    271    //    _Terrains\C_T
  1893. #define OBJM_TERRAIN73                                    272    //    _Terrains\C_U
  1894. #define OBJM_TERRAIN74                                    273    //    _Terrains\C_V
  1895. #define OBJM_TERRAIN75                                    274    //    _Terrains\C_W
  1896. #define OBJM_TERRAIN76                                    275    //    _Terrains\C_X
  1897. #define OBJM_TERRAIN77                                    276    //    _Terrains\C_Y
  1898. #define OBJM_TERRAIN78                                    277    //    _Terrains\C_Z
  1899. #define OBJM_TERRAIN79                                    278    //    _Terrains\D_A
  1900. #define OBJM_TERRAIN80                                    279    //    _Terrains\D_B
  1901.  
  1902. #define OBJM_TERRAIN81                                    280    //    _Terrains\D_C
  1903. #define OBJM_TERRAIN82                                    281    //    _Terrains\D_D
  1904. #define OBJM_TERRAIN83                                    282    //    _Terrains\D_E
  1905. #define OBJM_TERRAIN84                                    283    //    _Terrains\D_F
  1906. #define OBJM_TERRAIN85                                    284    //    _Terrains\D_G
  1907. #define OBJM_TERRAIN86                                    285    //    _Terrains\D_H
  1908. #define OBJM_TERRAIN87                                    286//    _Terrains\D_I
  1909. #define OBJM_TERRAIN88                                    287    //    _Terrains\D_J
  1910. #define OBJM_TERRAIN89                                    288    //    _Terrains\D_K
  1911. #define OBJM_TERRAIN90                                    289    //    _Terrains\D_L
  1912.  
  1913. #define OBJM_TERRAIN91                                    290    //    _Terrains\D_M
  1914. #define OBJM_TERRAIN92                                    291    //    _Terrains\D_N
  1915. #define OBJM_TERRAIN93                                    292    //    _Terrains\D_O
  1916. #define OBJM_TERRAIN94                                   293    //    _Terrains\D_P
  1917. #define OBJM_TERRAIN95                                     294    //    _Terrains\D_Q
  1918. #define OBJM_TERRAIN96                                    295    //    _Terrains\D_R
  1919. #define OBJM_TERRAIN97                                    296    //    _Terrains\D_S
  1920. #define OBJM_TERRAIN98                                    297    //    _Terrains\D_T
  1921. #define OBJM_TERRAIN99                                    298    //    _Terrains\D_U
  1922. #define OBJM_TERRAIN100                                    299    //    _Terrains\D_V
  1923.  
  1924. #define OBJM_TERRAIN101                                    300    //    _Terrains\D_W
  1925. #define OBJM_TERRAIN102                                    301    //    _Terrains\D_X
  1926. #define OBJM_TERRAIN103                                    302    //    _Terrains\D_Y
  1927. #define OBJM_TERRAIN104                                    303    //    _Terrains\D_Z
  1928. #define OBJM_TERRAIN105                                    304    //    _Terrains\E_A
  1929. #define OBJM_TERRAIN106                                    305    //    _Terrains\E_B
  1930. #define OBJM_TERRAIN107                                    306    //    _Terrains\E_C
  1931. #define OBJM_TERRAIN108                                    307    //    _Terrains\E_D
  1932. #define OBJM_TERRAIN109                                    308    //    _Terrains\E_E
  1933. #define OBJM_TERRAIN110                                    309    //    _Terrains\E_F
  1934.  
  1935. #define OBJM_TERRAIN111                                    310    //    _Terrains\E_G
  1936. #define OBJM_TERRAIN112                                    311    //    _Terrains\E_H
  1937. #define OBJM_TERRAIN113                                    312    //    _Terrains\E_I
  1938. #define OBJM_TERRAIN114                                    313    //    _Terrains\E_J
  1939. #define OBJM_TERRAIN115                                    314    //    _Terrains\E_K
  1940. #define OBJM_TERRAIN116                                    315    //    _Terrains\E_L
  1941. #define OBJM_TERRAIN117                                    316    //    _Terrains\E_M
  1942. #define OBJM_TERRAIN118                                    317    //    _Terrains\E_N
  1943. #define OBJM_TERRAIN119                                    318    //    _Terrains\E_O
  1944. #define OBJM_TERRAIN120                                    319    //    _Terrains\E_P
  1945.  
  1946. #define OBJM_TERRAIN121                                    320    //    _Terrains\E_Q
  1947. #define OBJM_TERRAIN122                                    321    //    _Terrains\E_R
  1948. #define OBJM_TERRAIN123                                 322    //    _Terrains\E_S
  1949. #define OBJM_TERRAIN124                                    323    //    _Terrains\E_T
  1950. #define OBJM_TERRAIN125                                 324    //    _Terrains\E_U
  1951. #define OBJM_TERRAIN126                                    325    //    _Terrains\E_V
  1952. #define OBJM_TERRAIN127                                    326    //    _Terrains\E_W
  1953. #define OBJM_TERRAIN128                                    327    //    _Terrains\E_X
  1954. #define OBJM_TERRAIN129                                    328    //    _Terrains\E_Y
  1955. #define OBJM_TERRAIN130                                    329    //    _Terrains\E_Z
  1956.  
  1957. #define OBJM_TERRAIN131                                    330    //    _Terrains\F_A
  1958. #define OBJM_TERRAIN132                                    331    //    _Terrains\F_B
  1959. #define OBJM_TERRAIN133                                    332    //    _Terrains\F_C
  1960. #define OBJM_TERRAIN134                                    333    //    _Terrains\F_D
  1961. #define OBJM_TERRAIN135                                    334 //    _Terrains\F_E
  1962. #define OBJM_TERRAIN136                                    335    //    _Terrains\F_F
  1963. #define OBJM_TERRAIN137                                 336    //    _Terrains\F_G
  1964. #define OBJM_TERRAIN138                                    337    //    _Terrains\F_H
  1965. #define OBJM_TERRAIN139                                    338    //    _Terrains\F_I
  1966. #define OBJM_TERRAIN140                                    339    //    _Terrains\F_J
  1967.  
  1968. #define OBJM_TERRAIN141                                    340    //    _Terrains\F_K
  1969. #define OBJM_TERRAIN142                                    341 //    _Terrains\F_L
  1970. #define OBJM_TERRAIN143                                    342    //    _Terrains\F_M
  1971. #define OBJM_TERRAIN144                                    343    //    _Terrains\F_N
  1972. #define OBJM_TERRAIN145                                    344    //    _Terrains\F_O
  1973. #define OBJM_TERRAIN146                                    345    //    _Terrains\F_P
  1974. #define OBJM_TERRAIN147                                    346    //    _Terrains\F_Q
  1975. #define OBJM_TERRAIN148                                    347    //    _Terrains\F_R
  1976. #define OBJM_TERRAIN149                                    348    //    _Terrains\F_S
  1977. #define OBJM_TERRAIN150                                    349    //    _Terrains\F_T
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983. //batiments
  1984. #define        BATIMENT_MRO02A                                350 //    _Fixe\MRO02A
  1985. #define        BATIMENT_BCAVL                                351    //    _Fixe\Bcavl
  1986. #define        LIBRE352                                    352    //    -
  1987. #define        BATIMENT_MRO01A                                353 //    _Fixe\MRO01A
  1988. #define        BATIMENT_BGENV                                354    //    _Fixe\Bgenv
  1989. #define        BATIMENT_PRO05A                                355 //    _Fixe\PRO05A
  1990. #define        BATIMENT_BVOLT                                356    //    _Fixe\Bvolt
  1991. #define        BATIMENT_TRO10A                                357 //    _Fixe\TRO10A
  1992. #define        BATIMENT_TRO09A                                358 //    _Fixe\TRO09A
  1993. #define        BATIMENT_CGENT                                359    //    _Fixe\Cgent
  1994. #define        BATIMENT_CGENV                                360    //    _Fixe\Cgenv
  1995. #define        BATIMENT_CGROS                                361    //    _Fixe\Cgros
  1996. #define        BATIMENT_CMMCH                                362    //    _Fixe\Cmmch
  1997. #define        BATIMENT_CVOLT                                363    //    _Fixe\Cvolt
  1998.  
  1999.  
  2000. //mise_en_place_des_bonus
  2001. #define BONUS_ATTAQUE_X3                                364        //    _Acteurs\Neutres\Bonus1
  2002. #define BONUS_ATTAQUE_DIV3                                365        //    _Acteurs\Neutres\Bonus2
  2003. #define BONUS_VIE_X3                                    366        //    _Acteurs\Neutres\Bonus3
  2004. #define BONUS_VIE_DIV3                                    367        //    _Acteurs\Neutres\Bonus4
  2005. #define BONUS_MANA_X3                                    368        //    _Acteurs\Neutres\Bonus5
  2006. #define BONUS_MANA_DIV3                                    369        //    _Acteurs\Neutres\Bonus6
  2007. #define BONUS_MORAL_A                                    370        //    _Acteurs\Neutres\Bonus7
  2008. #define BONUS_MORAL_E                                    371        //    _Acteurs\Neutres\Bonus8
  2009. #define BONUS_VITESSE1                                    372        //    _Acteurs\Neutres\Bonus9
  2010. #define BONUS_VITESSE5                                    373        //    _Acteurs\Neutres\Bonus10
  2011.  
  2012. #define BONUS_INFLIGE_POISON                            374        //    _Acteurs\Neutres\Bonus11
  2013. #define BONUS_VICTIME_POISON                            375        //    _Acteurs\Neutres\Bonus12
  2014.  
  2015. #define BONUS_FUITE_AMIS                                376        //    _Acteurs\Neutres\Bonus13
  2016. #define BONUS_FUITE_NMIS                                377        //    _Acteurs\Neutres\Bonus14
  2017. #define BONUS_GAIN_GENIE_AMI                            378        //    _Acteurs\Neutres\Bonus15
  2018. #define BONUS_GAIN_GENIE_NMI                            379        //    _Acteurs\Neutres\Bonus16
  2019. #define BONUS_IMMOBILISATION                            380        //    _Acteurs\Neutres\Bonus17
  2020. #define BONUS_EXPLOSION                                    381        //    _Acteurs\Neutres\Bonus18
  2021. #define BONUS_EXPERIENCE                                382        //    _Acteurs\Neutres\Bonus19
  2022. #define BONUS_MIRAGE                                    383        //    _Acteurs\Neutres\Bonus20
  2023.  
  2024.  
  2025. //mise_en_place_des_bonus_masquΘ
  2026. #define BONUSM_ATTAQUE_X3                                384        //    _Acteurs\Neutres\BonusM1
  2027. #define BONUSM_ATTAQUE_DIV3                                385        //    _Acteurs\Neutres\BonusM2
  2028. #define BONUSM_VIE_X3                                    386        //    _Acteurs\Neutres\BonusM3
  2029. #define BONUSM_VIE_DIV3                                    387        //    _Acteurs\Neutres\BonusM4
  2030. #define BONUSM_MANA_X3                                    388        //    _Acteurs\Neutres\BonusM5
  2031. #define BONUSM_MANA_DIV3                                389        //    _Acteurs\Neutres\BonusM6
  2032. #define BONUSM_MORAL_A                                    390        //    _Acteurs\Neutres\BonusM7
  2033. #define BONUSM_MORAL_E                                    391        //    _Acteurs\Neutres\BonusM8
  2034. #define BONUSM_VITESSE1                                    392        //    _Acteurs\Neutres\BonusM9
  2035. #define BONUSM_VITESSE5                                    393        //    _Acteurs\Neutres\BonusM10
  2036.  
  2037. #define BONUSM_INFLIGE_POISON                            394        //    _Acteurs\Neutres\BonusM12
  2038. #define BONUSM_VICTIME_POISON                            395        //    _Acteurs\Neutres\BonusM21
  2039.  
  2040. #define BONUSM_FUITE_AMIS                                396        //    _Acteurs\Neutres\BonusM13
  2041. #define BONUSM_FUITE_NMIS                                397        //    _Acteurs\Neutres\BonusM14
  2042. #define BONUSM_GAIN_GENIE_AMI                            398        //    _Acteurs\Neutres\BonusM15
  2043. #define BONUSM_GAIN_GENIE_NMI                            399        //    _Acteurs\Neutres\BonusM16
  2044. #define BONUSM_IMMOBILISATION                            400        //    _Acteurs\Neutres\BonusM17
  2045. #define BONUSM_EXPLOSION                                401        //    _Acteurs\Neutres\BonusM18
  2046. #define BONUSM_EXPERIENCE                                402        //    _Acteurs\Neutres\BonusM19
  2047.  
  2048.  
  2049. #define        BATIMENT_AMAIS1                                403    //    _Fixe\Amais1
  2050. #define        BATIMENT_AMAIS2                                404    //    _Fixe\Amais2
  2051. #define        BATIMENT_AMAIS3                                405    //    _Fixe\Amais3
  2052. #define        BATIMENT_AMAIS4                                406    //    _Fixe\Amais4
  2053. #define        BATIMENT_AMAIS5                                407    //    _Fixe\Amais5
  2054. #define        BATIMENT_TRO04A                                408 //    _Fixe\TRO04A
  2055. #define        BATIMENT_TRO05A                                409 //    _Fixe\TRO05A
  2056. #define        BATIMENT_TRO06A                                410 //    _Fixe\TRO06A
  2057. #define        BATIMENT_TRO07A                                411 //    _Fixe\TRO07A
  2058. #define        BATIMENT_TRO08A                                412 //    _Fixe\TRO08A
  2059. #define        BATIMENT_DACOF                                413    //    _Fixe\Dacof
  2060. #define        BATIMENT_DBORN                                414    //    _Fixe\Dborn
  2061. #define        BATIMENT_DBOUT                                415    //    _Fixe\Dbout
  2062. #define        BATIMENT_DBRIQ                                416    //    _Fixe\Dbriq
  2063. #define        BATIMENT_DBTEN                                417    //    _Fixe\Dbten
  2064. #define        BATIMENT_DBUI2                                418    //    _Fixe\Dbui2
  2065. #define        BATIMENT_DBUI3                                419    //    _Fixe\Dbui3
  2066. #define        BATIMENT_DCAC2                                420    //    _Fixe\Dcac2
  2067. #define        BATIMENT_DCAIR                                421    //    _Fixe\Dcair
  2068. #define        BATIMENT_DCBAL                                422    //    _Fixe\Dcbal
  2069. #define        BATIMENT_TRO03A                                423 //    _Fixe\TRO03A
  2070. #define        BATIMENT_DDRKPV                                424    //    _Fixe\Ddrkpv
  2071. #define        LIBRE425                                    425    //    -
  2072. #define        LIBRE426                                    426    //    -
  2073. #define        BATIMENT_DGGEP                                427    //    _Fixe\Dggep
  2074. #define        BATIMENT_DMINE                                428    //    _Fixe\Dmine
  2075. #define        BATIMENT_DMSEL                                429    //    _Fixe\Dmsel
  2076. #define        BATIMENT_DNIDS                                430    //    _Fixe\Dnids
  2077. #define        BATIMENT_DOASI                                431    //    _Fixe\Doasi
  2078. #define        BATIMENT_DOSCP                                432    //    _Fixe\Doscp
  2079. #define        BATIMENT_DRETN                                433    //    _Fixe\Dretn
  2080. #define        BATIMENT_TRO02A                                434 //    _Fixe\TRO02A
  2081. #define        BATIMENT_DTERM                                435    //    _Fixe\Dterm
  2082. #define        BATIMENT_DBARB                                436    //    _Fixe\Dbarb
  2083. #define        BATIMENT_DBPL1                                437    //    _Fixe\Dbpl1
  2084. #define        BATIMENT_DBPL2                                438    //    _Fixe\Dbpl2
  2085. #define        BATIMENT_DATAP                                439    //    _Fixe\Datap
  2086. #define        BATIMENT_DBTAP                                440    //    _Fixe\Dbtap
  2087.  
  2088. #define        DBT                                            441    //    _Acteurs\Neutres\Dbt
  2089.  
  2090. //avant en 403 et 404, a du les bouger
  2091. #define BONUSM_MIRAGE                                    442    //    _Acteurs\Neutres\BonusM20
  2092. #define BONUS_SURPRISE                                    443    //    _Acteurs\Neutres\BonusSurprise
  2093. //#define        BONUS                                        444 //  _Acteurs\Neutres\Bonus
  2094.  
  2095. #define        BATIMENT_DOSS3                                444    //    _Fixe\Doss3
  2096. #define        BATIMENT_DROC2                                445    //    _Fixe\Droc2
  2097. #define        BATIMENT_DROC3                                446    //    _Fixe\Droc3
  2098. #define        BATIMENT_DROC4                                447    //    _Fixe\Droc4
  2099. #define        BATIMENT_DROC5                                448    //    _Fixe\Droc5
  2100. #define        BATIMENT_DROC6                                449    //    _Fixe\Droc6
  2101. #define        BATIMENT_DROC8                                450    //    _Fixe\Droc8
  2102. #define        BATIMENT_DVGT2                                451    //    _Fixe\Dvgt2
  2103. #define        BATIMENT_TRO01A                                452 //    _Fixe\TRO01A
  2104. #define        BATIMENT_PRO10A                                453 //    _Fixe\PRO10A
  2105. #define        BATIMENT_DVGT5                                454    //    _Fixe\Dvgt5
  2106. #define        BATIMENT_DSEL1                                455    //    _Fixe\Dsel1
  2107. #define        BATIMENT_DSEL2                                456    //    _Fixe\Dsel2
  2108. #define        BATIMENT_DTROP                                457    //    _Fixe\Dtrop
  2109. #define        BATIMENT_DFEUC                                458    //    _Fixe\Dfeuc
  2110. //neutre suite
  2111. #define        DAM                                            459    //    _Acteurs\Neutres\Dam
  2112. #define        DMO                                            460    //    _Acteurs\Neutres\Dmo
  2113. #define        DVA                                            461    //    _Acteurs\Neutres\Dva
  2114. #define        AME                                            462    //    _Acteurs\Neutres\Ame
  2115. #define        DSA                                            463    //    _Acteurs\Neutres\Dsa
  2116. #define        DHF                                            464    //    _Acteurs\Neutres\Dhf
  2117. //batiment
  2118. #define        BATIMENT_AMAIS1B                            465    //    _Fixe\Amais1b
  2119. #define        BATIMENT_AMAIS2B                            466    //    _Fixe\Amais2b
  2120. #define        BATIMENT_AMAIS3B                            467    //    _Fixe\Amais3b
  2121. #define        BATIMENT_AMAIS4B                            468    //    _Fixe\Amais4b
  2122. #define        BATIMENT_AMAIS5B                            469    //    _Fixe\Amais5b
  2123. #define        BATIMENT_ACAPTS                            470    //    _Fixe\Acapts
  2124.  
  2125.  
  2126. #define        OBJET_MAGIQUE_ANN                            471    //    ObjetsMagiques\ann
  2127. #define        OBJET_MAGIQUE_ARM                            472    //    ObjetsMagiques\Arm
  2128. #define        OBJET_MAGIQUE_BAM                            473    //    ObjetsMagiques\Bam
  2129. #define        OBJET_MAGIQUE_COJ                            474    //    ObjetsMagiques\Coj
  2130. #define        OBJET_MAGIQUE_FCP                            475    //    ObjetsMagiques\Fcp
  2131. #define        OBJET_MAGIQUE_FIP                            476    //    ObjetsMagiques\Fip
  2132. #define        OBJET_MAGIQUE_PAM                            477    //    ObjetsMagiques\Pam
  2133. #define        OBJET_MAGIQUE_PAR                            478    //    ObjetsMagiques\Par
  2134. #define        OBJET_MAGIQUE_PIR                            479    //    ObjetsMagiques\Pir
  2135. #define        OBJET_MAGIQUE_PMA                            480    //    ObjetsMagiques\Pma
  2136. #define        OBJET_MAGIQUE_SAA                            481    //    ObjetsMagiques\Saa
  2137. #define        OBJET_MAGIQUE_SAD                            482    //    ObjetsMagiques\Sad
  2138. #define        OBJET_MAGIQUE_SAM                            483    //    ObjetsMagiques\Sam
  2139.  
  2140.  
  2141. #define        BATIMENT_ABLD                                484    //    _Fixe\ABLD
  2142. #define        BATIMENT_AFONT02                                485    //    _Fixe\AFONT02
  2143. #define        BATIMENT_AFONT                                486    //    _Fixe\AFONT
  2144. #define        BATIMENT_AMAG                                487    //    _Fixe\AMAG
  2145. #define        BATIMENT_AMAG02                                488    //    _Fixe\AMAG02
  2146. #define        BATIMENT_AMAG03                                489   //    _Fixe\AMAG03
  2147. #define        BATIMENT_AMAG04                                490    //    _Fixe\AMAG04
  2148. #define        BATIMENT_APUI03                                491    //    _Fixe\APUI03
  2149. #define        BATIMENT_AMAG05                                492    //    _Fixe\AMAG05
  2150. #define        BATIMENT_PRO09A                                493 //    _Fixe\PRO09A
  2151. #define        BATIMENT_PRO08A                                494 //    _Fixe\PRO08A
  2152. #define        BATIMENT_ASIL                                495    //    _Fixe\ASIL
  2153. #define        BATIMENT_ATOR                                496    //    _Fixe\ATOR
  2154. #define        BATIMENT_AGROS02                                497    //    _Fixe\AGROS02
  2155. #define        BATIMENT_ACAPT_C                                498    //    _Fixe\ACAPT_C
  2156. #define        BATIMENT_AGENT_C                                499    //    _Fixe\AGENT_C
  2157. #define        BATIMENT_AGENT_S                                500    //    _Fixe\AGENT_S
  2158. #define        BATIMENT_AVOLT_02                                501    //    _Fixe\AVOLT_02
  2159.  
  2160. #define        BATIMENT_PRO07A                                502 //    _Fixe\PRO07A
  2161. #define        LIBRE503                                    503    //    -
  2162. #define        LIBRE504                                    504    //    -
  2163. #define        LIBRE505                                    505    //    -
  2164. #define        BATIMENT_CTOUR_01                            506    //    _Fixe\CTOUR_01
  2165. #define        BATIMENT_CCAVL_01                            507    //    _Fixe\CCAVL_01
  2166. #define        BATIMENT_CFANT_01                            508    //    _Fixe\CFANT_01
  2167. #define        BATIMENT_CFONT_01                            509    //    _Fixe\CFONT_01
  2168. #define        LIBRE510                                    510    //    -
  2169. #define        BATIMENT_CCAPT_01                            511    //    _Fixe\CCAPT_01
  2170. #define        BATIMENT_CMAIS_2                            512    //    _Fixe\CMAIS_2
  2171. #define        BATIMENT_BCAPT_03                            513    //    _Fixe\BCAPT_03
  2172. #define        BATIMENT_CMAIS_1                            514    //    _Fixe\CMAIS_1
  2173. #define        BATIMENT_BGENT_02                            515    //    _Fixe\BGENT_02
  2174. #define        BATIMENT_BGROS_03                            516    //    _Fixe\BGROS_03
  2175. #define        BATIMENT_CMAIS_3                            517    //    _Fixe\CMAIS_3
  2176. #define        BATIMENT_CMAIS_4                            518    //    _Fixe\CMAIS_4
  2177. #define        BATIMENT_CMAIS_5                            519    //    _Fixe\CMAIS_5
  2178. #define        BATIMENT_DACAC_D                            520    //    _Fixe\DACAC_D
  2179. #define        BATIMENT_DACAC_P                            521    //    _Fixe\DACAC_P
  2180. #define        BATIMENT_DACQU_N_01                            522    //    _Fixe\DACQU_N_01
  2181. #define        BATIMENT_DACQU_S                            523    //    _Fixe\DACQU_S
  2182. #define        BATIMENT_DBUI3_D                            524    //    _Fixe\DBUI3_D
  2183. #define        BATIMENT_DAFRU                                525    //    _Fixe\DAFRU
  2184. #define        BATIMENT_DAFRU_D                            526    //    _Fixe\DAFRU_D
  2185. #define        BATIMENT_DAFRU_P                            527    //    _Fixe\DAFRU_P
  2186. #define        BATIMENT_DALIB_O                            528    //    _Fixe\DALIB_O
  2187. #define        BATIMENT_DBARB_D                            529    //    _Fixe\DBARB_D
  2188. #define        BATIMENT_DBARB_P                            530    //    _Fixe\DBARB_P
  2189. #define        BATIMENT_DBUI2_D                            531    //    _Fixe\DBUI2_D
  2190. #define        BATIMENT_DBPL1_D                            532    //    _Fixe\DBPL1_D
  2191. #define        BATIMENT_DBPL1_P                            533    //    _Fixe\DBPL1_P
  2192. #define        BATIMENT_DBUI1_D                            534    //    _Fixe\DBUI1_D
  2193. #define        BATIMENT_DBPL2_D                            535    //    _Fixe\DBPL2_D
  2194. #define        BATIMENT_DBPL2_P                            536    //    _Fixe\DBPL2_P
  2195. #define        BATIMENT_DBM1                                537    //    _Fixe\DBM1
  2196. #define        BATIMENT_DBM2                                538    //    _Fixe\DBM2
  2197. #define        BATIMENT_DCOLN_R                            539    //    _Fixe\DCOLN_R
  2198. #define        LIBRE540                                    540    //    -
  2199. #define        BATIMENT_DFEUE                                541    //    _Fixe\DFEUE
  2200. #define        BATIMENT_DJARR                                542    //    _Fixe\DJARR
  2201. #define        BATIMENT_DJARR_C                            543    //    _Fixe\DJARR_C
  2202. #define        BATIMENT_DJARR_CT                            544    //    _Fixe\DJARR_CT
  2203. #define        BATIMENT_DOBLS_01                            545    //    _Fixe\DOBLS_01
  2204. #define        BATIMENT_DOBLS_C                            546    //    _Fixe\DOBLS_C
  2205. #define        BATIMENT_DOBLS_S                            547    //    _Fixe\DOBLS_S
  2206. #define        BATIMENT_DOLIV_D                            548    //    _Fixe\DOLIV_D
  2207. #define        BATIMENT_DOLIV_P                            549    //    _Fixe\DOLIV_P
  2208. #define        BATIMENT_DOSS2                                550    //    _Fixe\DOSS2
  2209. #define        BATIMENT_DPLM1_D                            551    //    _Fixe\DPLM1_D
  2210. #define        BATIMENT_DPLM1_P                            552    //    _Fixe\DPLM1_P
  2211. #define        BATIMENT_DPLM2_D                            553    //    _Fixe\DPLM2_D
  2212. #define        BATIMENT_DPLM2_P                            554    //    _Fixe\DPLM2_P
  2213. #define        BATIMENT_DPLM3_D                            555    //    _Fixe\DPLM3_D
  2214. #define        BATIMENT_DPLM3_P                            556    //    _Fixe\DPLM3_P
  2215. #define        BATIMENT_DPONT_3_F                            557    //    _Fixe\DPONT_3_F
  2216. #define        BATIMENT_DPONT_5_F                            558    //    _Fixe\DPONT_5_F
  2217.  
  2218. #define        BATIMENT_DVGT4_D                            559 //    _Fixe\DVGT4_D
  2219. #define        BATIMENT_DSTEL_C                            560    //    _Fixe\DSTEL_C
  2220. #define        BATIMENT_DSYCO_D                            561    //    _Fixe\DSYCO_D
  2221. #define        BATIMENT_DSYCO_P                            562    //    _Fixe\DSYCO_P
  2222. #define        BATIMENT_DTMB1_O                            563    //    _Fixe\DTMB1_O
  2223. #define        BATIMENT_DTMB2_O                            564    //    _Fixe\DTMB2_O
  2224. #define        BATIMENT_DTMB3_O                            565    //    _Fixe\DTMB3_O
  2225. #define        BATIMENT_DTROH                                566    //    _Fixe\DTROH
  2226. #define        BATIMENT_DTROR                                567    //    _Fixe\DTROR
  2227. #define        BATIMENT_DTROS                                568    //    _Fixe\DTROS
  2228. #define        BATIMENT_DTROT                                569    //    _Fixe\DTROT
  2229. #define        BATIMENT_DVGT5_D                            570 //    _Fixe\DVGT5_D
  2230. #define        BATIMENT_DURNE_V                            571    //    _Fixe\DURNE_V
  2231. #define        BATIMENT_DVGT3_02                            572 //    _Fixe\DVGT3_02
  2232. #define        BATIMENT_DVGT4_02                            573 //    _Fixe\DVGT4_02
  2233. #define        BATIMENT_DVGT1_D                            574 //    _Fixe\DVGT1_D
  2234. #define        BATIMENT_DVGT2_D                            575 //    _Fixe\DVGT2_D
  2235. #define        BATIMENT_DVGT3_D                            576 //    _Fixe\DVGT3_D
  2236.  
  2237. #define        BATIMENT_BMAIS1                                577 //    _Fixe\BMAIS1
  2238. #define        BATIMENT_BMAIS2                                578 //    _Fixe\BMAIS2
  2239. #define        BATIMENT_BMAIS3                                579 //    _Fixe\BMAIS3
  2240. #define        BATIMENT_BMAIS4                                580 //    _Fixe\BMAIS4
  2241. #define        BATIMENT_BMAIS5                                581 //    _Fixe\BMAIS5
  2242. #define        BATIMENT_BMAIS6                                582 //    _Fixe\BMAIS6
  2243. #define        BATIMENT_DBASS_S                            583 //    _Fixe\DBASS_S
  2244. #define        BATIMENT_DBASS_V                            584 //    _Fixe\DBASS_V
  2245. #define        BATIMENT_DRETE                                585 //    _Fixe\DRETE
  2246. #define        BATIMENT_DRETE_R                            586 //    _Fixe\DRETE_R
  2247. #define        BATIMENT_DRETN_R                            587 //    _Fixe\DRETN_R
  2248. #define        BATIMENT_DRETO_R                            588 //    _Fixe\DRETO_R
  2249. #define        BATIMENT_DRETO                                589 //    _Fixe\DRETO
  2250. #define        BATIMENT_DRETS_R                            590 //    _Fixe\DRETS_R
  2251. #define        BATIMENT_DRETS                                591 //    _Fixe\DRETS
  2252.  
  2253. #define        BATIMENT_GRO01A                                592 //    _Fixe\GRO01A
  2254. #define        BATIMENT_GRO02A                                593 //    _Fixe\GRO02A
  2255. #define        BATIMENT_GRO03A                                594 //    _Fixe\GRO03A
  2256. #define        BATIMENT_GRO04A                                595 //    _Fixe\GRO04A
  2257. #define        BATIMENT_GRO05A                                596 //    _Fixe\GRO05A
  2258. #define        BATIMENT_GRO06A                                597 //    _Fixe\GRO06A
  2259. #define        BATIMENT_GRO07A                                598 //    _Fixe\GRO07A
  2260. #define        BATIMENT_GRO08A                                599 //    _Fixe\GRO08A
  2261. #define        BATIMENT_GRO09A                                600 //    _Fixe\GRO09A
  2262. #define        BATIMENT_GRO10A                                601 //    _Fixe\GRO10A
  2263. #define        BATIMENT_PRO06A                                602 //    _Fixe\PRO06A
  2264. #define        BATIMENT_PRO01A                                603 //    _Fixe\PRO01A
  2265. #define        BATIMENT_PRO02A                                604 //    _Fixe\PRO02A
  2266. #define        BATIMENT_PRO03A                                605 //    _Fixe\PRO03A
  2267. #define        BATIMENT_PRO04A                                606 //    _Fixe\PRO04A
  2268. #define        BATIMENT_DFLS1                                607 //    _Fixe\DFLS1
  2269. #define        BATIMENT_DFLS2                                608 //    _Fixe\DFLS2
  2270. #define        BATIMENT_FLEUR3_02A                            609 //    _Fixe\FLEUR3_02A
  2271. #define        BATIMENT_DPUIT                                 610 //    _Fixe\DPUIT
  2272. #define        BATIMENT_DPUIT_C                             611 //    _Fixe\DPUIT_C
  2273. #define        BATIMENT_FLEUR3_01A                            612 //    _Fixe\FLEUR3_01A
  2274. #define        BATIMENT_DSSTP_C                             613 //    _Fixe\DSSTP_C
  2275. #define        BATIMENT_DSSTP_S                            614 //    _Fixe\DSSTP_S
  2276. #define        BATIMENT_DSSTP_V                            615    //  _Fixe\DSSTP_V
  2277. #define        BATIMENT_FLEUR2_02A                            616 //    _Fixe\FLEUR2_02A
  2278. #define        BATIMENT_FLEUR1_01A                            617 //  _Fixe\FLEUR1_01A
  2279. #define        BATIMENT_FLEUR1_02A                            618 //  _Fixe\FLEUR1_02A
  2280. #define        BATIMENT_FLEUR1_03A                            619 //  _Fixe\FLEUR1_03A
  2281. #define        BATIMENT_FLEUR1_04A                            620 //  _Fixe\FLEUR1_04A
  2282. #define        BATIMENT_FLEUR1_05A                            621 //  _Fixe\FLEUR1_05A
  2283. #define        BATIMENT_FLEUR1_06A                            622 //    _Fixe\FLEUR1_06A
  2284. #define        BATIMENT_FLEUR1_07A                            623 //    _Fixe\FLEUR1_07A
  2285. #define        BATIMENT_FLEUR1_08A                            624 //    _Fixe\FLEUR1_08A
  2286. #define        BATIMENT_FLEUR2_01A                            625 //    _Fixe\FLEUR2_01A
  2287.  
  2288.  
  2289. #define        BATIMENT_DDRKP_V                            626 // _Fixe\DDRKP_V
  2290. #define        BATIMENT_DDidp_                                627 // _Fixe\DDidp_
  2291. #define        BATIMENT_BFant_                                628 // _Fixe\BFant_
  2292. #define        BATIMENT_GMag_                                629 // _Fixe\GMag_
  2293. #define        BATIMENT_GMag_2                                630 // _Fixe\GMag_2
  2294. #define        BATIMENT_GMag_3                                631 // _Fixe\GMag_3
  2295. #define        BATIMENT_GDet_                                632 // _Fixe\GDet_
  2296. #define        BATIMENT_GDet02_                            633 // _Fixe\GDet02_
  2297. #define        BATIMENT_GDet03_                            634 // _Fixe\GDet03_
  2298. #define        BATIMENT_GDet04_                            635 // _Fixe\GDet04_
  2299. #define        BATIMENT_GDet05_                            636 // _Fixe\GDet05_
  2300. #define        BATIMENT_GFont                                637 // _Fixe\GFont
  2301. #define        BATIMENT_DColn_C                            638 // _Fixe\DColn_C
  2302. #define        BATIMENT_DColn_S                            639 // _Fixe\DColn_S
  2303. #define        BATIMENT_DTour_01                            640 // _Fixe\DTour_01
  2304. #define        BATIMENT_DTlp_01                            641 // _Fixe\DTlp_01
  2305.  
  2306. #define        BATIMENT_DMeun_01                            642 // _Fixe\DMeun_01
  2307. #define        BATIMENT_DEgli_01                            643 // _Fixe\DEgli_01
  2308. #define        BATIMENT_DDonj_01                            644 // _Fixe\DDonj_01
  2309. #define        BATIMENT_DFls1a                                645 // _Fixe\DFls1a
  2310. #define        BATIMENT_Ddccp_0                            646 // _Fixe\Ddccp_0
  2311. #define        BATIMENT_Ddccp_1                            647 // _Fixe\Ddccp_1
  2312. #define        BATIMENT_Ddccp_2                            648 // _Fixe\Ddccp_2
  2313. #define        BATIMENT_Ddccp_3                            649 // _Fixe\Ddccp_3
  2314. #define        BATIMENT_Ddccp_4                            650 // _Fixe\Ddccp_4
  2315. #define        BATIMENT_Ddccp_5                            651 // _Fixe\Ddccp_5
  2316. #define        BATIMENT_Ddccp_6                            652 // _Fixe\Ddccp_6
  2317. #define        BATIMENT_Ddccp_7                            653 // _Fixe\Ddccp_7
  2318. #define        BATIMENT_Ddccp_V_0                            654 // _Fixe\Ddccp_V_0
  2319. #define        BATIMENT_Ddccp_V_1                            655 // _Fixe\Ddccp_V_1
  2320. #define        BATIMENT_Ddccp_V_2                            656 // _Fixe\Ddccp_V_2
  2321. #define        BATIMENT_Ddccp_V_3                            657 // _Fixe\Ddccp_V_3
  2322. #define        BATIMENT_Ddccp_V_4                            658 // _Fixe\Ddccp_V_4
  2323. #define        BATIMENT_Ddccp_V_5                            659 // _Fixe\Ddccp_V_5
  2324. #define        BATIMENT_Ddccp_V_6                            660 // _Fixe\Ddccp_V_6
  2325. #define        BATIMENT_Ddccp_V_7                            661 // _Fixe\Ddccp_V_7
  2326. #define        BATIMENT_DBtapi                                662 // _Fixe\DBtapi
  2327. #define        BATIMENT_DBton                                663 // _Fixe\DBton
  2328. #define        BATIMENT_DCgep                                664 // _Fixe\DCgep
  2329. #define        BATIMENT_Dcgep_V                            665 // _Fixe\Dcgep_V
  2330. #define        BATIMENT_DDidp_V                            666 // _Fixe\DDidp_V
  2331. #define        BATIMENT_DNids_V                            667 // _Fixe\DNids_V
  2332.  
  2333.  
  2334. #define        BATIMENT_GATE                                668// _Fixe\GATE
  2335. #define        BATIMENT_GATE_CLOSED                        669// _Fixe\GATE_CLOSED
  2336. #define        BATIMENT_GATE_DESTROY                        670// _Fixe\GATE_DESTROY
  2337. #define        BATIMENT_CRENEAUX_EST                        671// _Fixe\CRENEAUX_EST
  2338. #define        BATIMENT_CRENEAUX_NORTH                        672// _Fixe\CRENEAUX_NORTH
  2339. #define        BATIMENT_CRENEAUX_SOUTH                        673// _Fixe\CRENEAUX_SOUTH
  2340. #define        BATIMENT_CRENEAUX_WEST                        674// _Fixe\CRENEAUX_WEST
  2341. #define        BATIMENT_TOWER_EST                            675// _Fixe\TOWER_EST
  2342. #define        BATIMENT_TOWER_NORTH                        676// _Fixe\TOWER_NORTH
  2343. #define        BATIMENT_TOWER_NORTHEST                        677// _Fixe\TOWER_NORTHEST
  2344. #define        BATIMENT_TOWER_NORWEST                        678// _Fixe\TOWER_NORWEST
  2345. #define        BATIMENT_TOWER_SOUTH                        679// _Fixe\TOWER_SOUTH
  2346. #define        BATIMENT_TOWER_SOUTHEST                        680// _Fixe\TOWER_SOUTHEST
  2347. #define        BATIMENT_TOWER_SOWEST                        681// _Fixe\TOWER_SOWEST
  2348. #define        BATIMENT_TOWER_WEST                            682// _Fixe\TOWER_WEST
  2349. #define        BATIMENT_WALL_EST_C                            683// _Fixe\WALL_EST_C
  2350. #define        BATIMENT_WALL_EST_D                            684// _Fixe\WALL_EST_D
  2351. #define        BATIMENT_WALL_EST_F                            685// _Fixe\WALL_EST_F
  2352. #define        BATIMENT_WALL_EST_N                            686// _Fixe\WALL_EST_N
  2353. #define        BATIMENT_WALL_WEST_C                        687// _Fixe\WALL_WEST_C
  2354. #define        BATIMENT_WALL_WEST_D                        688// _Fixe\WALL_WEST_D
  2355. #define        BATIMENT_WALL_WEST_F                        689// _Fixe\WALL_WEST_F
  2356. #define        BATIMENT_WALL_WEST_N                        690// _Fixe\WALL_WEST_N
  2357. #define        BATIMENT_WALL_NORTH_C                        691// _Fixe\WALL_NORTH_C
  2358. #define        BATIMENT_WALL_NORTH_D                        692// _Fixe\WALL_NORTH_D
  2359. #define        BATIMENT_WALL_NORTH_F                        693// _Fixe\WALL_NORTH_F
  2360. #define        BATIMENT_WALL_NORTH_N                        694// _Fixe\WALL_NORTH_N
  2361. #define        BATIMENT_WALL_SOUTH_C                        695// _Fixe\WALL_SOUTH_C
  2362. #define        BATIMENT_WALL_SOUTH_D                        696// _Fixe\WALL_SOUTH_D
  2363. #define        BATIMENT_WALL_SOUTH_F                        697// _Fixe\WALL_SOUTH_F
  2364. #define        BATIMENT_WALL_SOUTH_N                        698// _Fixe\WALL_SOUTH_N
  2365. #define        BATIMENT_bidon32                            699// -
  2366. #define        BATIMENT_bidon33                            700// -
  2367. #define        BATIMENT_bidon34                            701// -
  2368. #define        BATIMENT_bidon35                            702// -
  2369. #define        BATIMENT_bidon36                            703// -
  2370. #define        BATIMENT_bidon37                            704// -
  2371. #define        BATIMENT_bidon38                            705// -
  2372. #define        BATIMENT_bidon39                            706// -
  2373. #define        BATIMENT_bidon40                            707// -
  2374. #define        BATIMENT_bidon41                            708// -
  2375. #define        BATIMENT_bidon42                            709// -
  2376. #define        BATIMENT_DPont_3bis                            710 // _Fixe\DPont_3bis
  2377. #define        BATIMENT_DPont_5bis                            711 // _Fixe\DPont_5bis
  2378.  
  2379. #define        BATIMENT_Flag_Mascotte0                            712 // _Fixe\Flag_Mascotte0
  2380. #define        BATIMENT_Flag_Mascotte1                            713 // _Fixe\Flag_Mascotte1
  2381. #define        BATIMENT_Flag_Mascotte2                            714 // _Fixe\Flag_Mascotte2
  2382. #define        BATIMENT_Flag_Mascotte3                            715 // _Fixe\Flag_Mascotte3
  2383. #define        BATIMENT_Flag_Mascotte4                            716 // _Fixe\Flag_Mascotte4
  2384. #define        BATIMENT_Flag_Mascotte5                            717 // _Fixe\Flag_Mascotte5
  2385. #define        BATIMENT_Flag_Mascotte6                            718 // _Fixe\Flag_Mascotte6
  2386. #define        BATIMENT_Flag_Mascotte7                            719 // _Fixe\Flag_Mascotte7
  2387. #define        BATIMENT_Flag_Mascotte8                            720 // _Fixe\Flag_Mascotte8
  2388.  
  2389. //.
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