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PC World Komputer 1995 November
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PCWK1195.iso
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hotja32.lzh
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classsrc
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awt
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nativedisplayitem.java
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1995-08-11
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/*
* @(#)NativeDisplayItem.java 1.17 95/02/02 Sami Shaio
*
* Copyright (c) 1994 Sun Microsystems, Inc. All Rights Reserved.
*
* Permission to use, copy, modify, and distribute this software
* and its documentation for NON-COMMERCIAL purposes and without
* fee is hereby granted provided that this copyright notice
* appears in all copies. Please refer to the file "copyright.html"
* for further important copyright and licensing information.
*
* SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF
* THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
*/
package awt;
import java.io.*;
/**
* This class is used to create a DisplayItem object that encapsulates a
* native gui element. It translates the protocols used on DisplayItem
* to those that Component understands.
*
* @see DisplayItem
* @see Component
* @version 1.17 02 Feb 1995
* @author Sami Shaio
*/
public class NativeDisplayItem extends DisplayItem {
Component component;
public NativeDisplayItem() {}
public NativeDisplayItem(Component c) {
setComponent(c);
}
/** Sets the component for this item. */
public void setComponent(Component c) {
c.unMap();
component = c;
width = c.width;
height = c.height;
x = y = 0;
}
public Component getComponent() {
return component;
}
public void move(int x, int y) {
super.move(x, y);
}
public void reshape(int x, int y, int w, int h) {
super.reshape(x, y, w, h);
if (component != null && parent != null) {
component.reshape(x + parent.scrollX, y + parent.scrollY, w, h);
}
}
public void resize(int w, int h) {
super.resize(w, h);
if (component != null) {
component.resize(w, h);
}
}
public void deactivate() {
unMap();
component.move(0, 0);
}
public void setColor(Color c) {
component.setForeground(c);
}
public void map() {
component.map();
}
public void unMap() {
component.unMap();
}
public void destroy() {
component.dispose();
component = null;
}
public void paint(Window window, int x, int y) {
if (!component.mapped && component != null) {
component.move(x, y);
map();
}
}
}