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- hints {; All of these need float . They are all distorted M-Sets.
- }
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- Ilvifn1-iw { z = Pixel + 1/(fn1(p2*Pixel) - p1) :
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- z = sqr(z) + Pixel + 1/(fn1(p2*Pixel) - p1) , | z | <= 4 }
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- Ilvifn1fn2-iw {;don't fuaget float to puute akkurattly !
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- z = Pixel + 1/(fn1(p2*Pixel) - p1) + 1/(fn2(p2*Pixel) - p1):
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- z = sqr(z) + Pixel + 1/(fn1(p2*Pixel) - p1) + 1/(fn2(p2*Pixel) - p1) ,
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- | z | <= 4 }
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- Ilvifn1fn2-j {;don't fuaget float to puute akkurattly !
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- z = Pixel + 1/(fn1(p2*Pixel)) + 1/(fn2(p2*Pixel)):
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- z = sqr(z) + p1 + 1/(fn1(p2*p1)) + 1/(fn2(p2*p1)) ,
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- | z | <= 4 }
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- fn {z = fn1(Pixel) + 1/fn2(Pixel - p1) :
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- z = sqr(z) + fn1(Pixel) + 1/fn2(Pixel - p1) , | z | <= 4 }
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- fn[1/c] {z = fn1(Pixel) + fn2(1/(Pixel - p1)) :
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- z = sqr(z) + fn1(Pixel) + fn2(1/(Pixel - p1)) , | z | <= 4 }
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- ilvp+fn123 {
- Ground = pixel+fn1(fn2(fn3(p2*pixel)))+fn1(fn3(fn2(p2*pixel))) ,
- z=Ground :
- z=sqr(z)+Ground,|z|<=4 }
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- ilvfn12rot {
- ; Exp( p1 * fn(|pixel|* ... )..) rotates the Pixels
- ; according to their distance from the origin when
- ; p1 is chosen complex (real (p1) translates them).
- Ground = pixel+1/fn1(p2*pixel*exp(p1*fn2(|pixel|))),
- z=Ground :
- z=sqr(z)+Ground,|z|<=4 }
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- ilvsqzz {; p1<0 complex, ident, log
- Ground = pixel*fn1(p2*exp(p1*fn2(|pixel|)*imag(pixel))),
- z=Ground :
- z=sqr(z)+Ground,
- |z|<=4 }
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- ilvwav {
- ;pix/|pix| is a complex number with length 1 and the direction of
- ;the pixel.The faktor fn1(..) allows you to scale it the way
- ;you want. fn1=ident ,p1=1 should be the normal Mandl.
- Ground = pixel/|pixel|*fn1(p1 * |pixel|),
- z=Ground :
- z=sqr(z)+Ground,
- |z|<=4 }
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- Ilvifn1-iw1 {z = Pixel + fn1(p2*Pixel - p1) :
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- z = sqr(z) + Pixel + fn1(p2*Pixel - p1) , | z | <= 4 }
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- Ilvifn1-iw3 {z = 1/(fn1(p2*Pixel) - p1) + 1/(fn2(p2*Pixel) - p1):
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- z = sqr(z) + 1/(fn1(p2*Pixel) - p1) + 1/(fn2(p2*Pixel) - p1),
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- | z | <= 4 }
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- Ilvifn1-iw5 {z = 1/fn1(p1*Pixel) + 1/fn2(p2*Pixel) :
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- z = sqr(z) + 1/fn1(p1*Pixel) + 1/fn2(p2*Pixel),
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- | z | <= 4 }
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