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PC World Komputer 1995 November
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PCWK1195.iso
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inne
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demo
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holistic
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1995-09-15
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19KB
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C A S C A D A V I R T U A L R E A L I T Y S E C T I O N
presents
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▐██▄ ▄ ▐███ █▌ ▄█ ▐█ ▀███▌▀████▄▄ ▐██ ▄ ▀███▌ ██ ▄
▀██▀ ██▌ ▀████▀ ▀█▄▄ ██▀ ▀▀██▀ ▀█▄▀▀ ██▀ ▀▄▄█▀[ZED]
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║
╔═══════════╝
║
DISCLAIMER ║ ▄▄▄▄▄▄▄
═══════════╣ ██▀▀▀▀▀██
The Holistic demonstration is Copyright Cascada VR Section ║ ██ ██
(c)1994. This demo is freeware, please distribute it to all ║ ██ ██
your fellow computerusers as long as you keep the archive ║ ▄▄▄▄▄▄▄▄
as it was when you got it and delete any irrelevant BBS-ads. ║ ▀▀▀▀▀▀▀██
No part of Holistic may be tampered with or removed without ║ █ ██
a written permission from the authors. Nobody in Cascada can ║ ████████▀
be held liable for any kind of trouble or damage caused by ║ ▄▄ ▄▄▄
executing or messing around with this piece of software. ║ ██ █▀▀██
By executing the demo you agree to these terms. ║ ██ █ ██
║ ▀███▀ ██
SO, WELCOME! ║ ▄▄▄▄▄▄▄
═════════════╣ ██▀▀▀▀▀██
This demo was made to compete at the Assembly'94 convention ║ ██ ██
held in the beginning of August in Helsinki, Finland. ║ ██ ██
We were very happy to achieve a second place in the competi- ║ ▄▄▄▄▄▄▄▄
tion, earning a total of 726 points (175 points away from the ║ ▀▀▀▀▀▀▀██
winner but still a fair 313 points left to the third place). ║ █ ██
Assembling the demo took less than one week from idea to ║ ████████▀
competition EXE-file, but naturally most of the coding and ║ ▄▄▄▄▄▄▄▄▄
our tailor-made tools we used for the demo was programmed in ║ ██▀▀▀▀▀██
advance to be used in our Virtual Reality project. ║ ██ ██
║ ▀███████▀
THE CASCADA VIRTUAL REALITY SECTION ║ ▄▄▄▄▄▄▄▄
════════════════════════════════════╣ ▀▀▀▀▀▀▀██
Cascada VR Section was formed by four members of the original ║ █ ██
Cascada in order to develop a high performance and low price ║ ████████▀
Virtual Reality system which you can read more about below. ║
The Cascada VR Section consists of: ║
■ Hellraiser Roberto Chaves Coder ║ ▄▄▄▄
■ Robban Robert Adolfsson Coder ║ ▄▄█▀▀▀▀▀
■ Mirage Matte Johansson Graphics ║ ▀██▄
■ Zodiak Erik Stridell Music and SFX ║ ▀▀████
║ ▄▄▄▄▄▄ ▄
CASCADA VR SECTION DISTRIBUTION SITES ║ ▀▀▀▀█▀ ██
══════════════════════════════════════╣ ▄█ ██
We have decided to drop all the old CDA distribution sites as ║ ███▀▀███▀
our projects are mainly commercial and it doesn't really make ║
any difference as every demo oriented BBS eventually will get ║
the productions anyway if they're any good. You could check ║ ▄▄ ▄▄▄
the Imphobia Cascada sites for our stuff too, though. ║ ██ █▀▀██
║ ██ █ ██
IMPHOBIA CASCADA ║ ▀███▀ ██
═════════════════╣ ▄▄▄▄▄▄▄▄
In case you didn't notice, what we used to call the Cascada ║ ██▀▀█▀▀██
Demo Section (CDS) has teamed up with belgian crew Imphobia ║ ██ █ ██
and formed Imphobia Cascada. This group will release the well ║ ██ ▀ ██
known Imphobia diskmagazine as well as demos and other kinds ║ ▄▄▄▄▄▄▄
of productions as long as it sticks together. ║ ██▀▀▀▀▀██
║ ██ ██
INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT ║ ██ ██
═══════════════════════════════════════════════════╣ ▄▄
We are frequently asked about our VR-project so we though we ║ ██
should include some information on this. ║ █████████
One year ago we started developing a VR-platform which is ║ ██
based on the PC architecture. The system is being developed ║ ▄▄▄▄▄▄▄▄▄
for a Pentium/P6 multiprocessor environment to make perfor- ║ ▀▀▀▀▀▀▀▀▀
mance improvements easy by just adding more processors. ║ ▄███████▄
The system will support 6 degrees of steering freedom for ║ ██ ██
a truthful perceptance of realistic movement in all direct- ║ ██▄▄▄▄▄██
ions and in any angle. ║ ▀▀▀▀▀▀▀
║ ▄▄▄▄▄▄▄▄▄
Among the graphical features our 3D-engine supports are: ║ ▀▀▀▀▀▀▀██
■ Full stereographic vision, the field of view will depend ║ ██
on the HeadMountedDisplay used. ║ ████████▀
║
■ Shading models: Flat shading, Goraud shading, ║
Phong shading, Depth shading. ║ ▐█▌
║ ▐█▌
■ Surface types: Single colored, Texture mapped, ║ ▐█▌
Environment mapped. ║
║
■ All the shading models can be applied to any of the surface ║ ▄▄▄▄▄▄▄▄▄
types. This means that you can have phong shaded textured ║ ▀▀▀▀█▀▀▀▀
maps for instance. ║ █
║ █████████
■ The world editor will support a screenshot option that ray- ║ ▄▄▄▄▄▄▄
traces the current view for improved print-out quality. ║ ██▀▀▀▀▀██
This might be of great interest for architects who want ║ ██ ██
high quality images of their work. ║ ▀███████▀
║ ▄▄▄▄▄▄▄▄▄
So that everyone could enjoy this demo we had to reduce the ║ ██▀▀▀▀▀▀▀
graphics to 320x200 in 256 colours. Our system normally runs ║ ██
at 640x400 in truecolor which greatly improves the realism. ║ ██
║ ▄▄▄▄▄▄▄▄▄
The sound consists of both multiple 3D sounds that match the ║ ▀▀▀▀▀▀▀▀▀
visual events in the 3D world and some background 'movie' ║ ▄▄ ▄▄▄
music to give a more filmastic feeling. ║ ██ █▀▀██
All this in 48KHz 16-bit CD-quality sound. ║ ██ █ ██
║ ▀███▀ ██
We are building this machine because we know for a fact that ║ ▄▄
the price/performance of our system beats all currently known ║ ██
competitors. ║ █████████
║ ██
If you wish to contact us regarding this project, please ║ ▄▄▄▄▄▄▄▄▄
try to get hold of Roberto Chaves (check the contact info at ║ ▀▀▀▀▀▀▀▀▀
the end of this textfile). ║ ▄███████▄
║ ██ ██
· ∙ · ∙ ■ · ■ ∙ · ∙ · ║ ██ ██
║ ▀▀ ▀▀
══════════════════╣
║
OK, so now for some general demo information: ║
──────────────────────────────────────┐ ║
SYSTEM REQUIREMENTS / RECOMMENDATIONS ╞═══════════════════════╩═══════════╗
──────────────────────────────────────┘ ║
Holistic requires a i386 processor with a standard VGA card and 4MB ║
4MB total memory (2,8MB available extended memory and 590KB base) to ║
run at all. We recommend you to run it on a i486DX/66, preferrably ║
with VLB and a Gravis Ultrasound card (of course the optimal config ║
would be a Pentium with PCI and all that stuff or whatever is the ║
most powerful processor when you read this. ;) However we STRONGLY ║
recommend you to run the demo with a soundcard. Silent demos are so ║
boring (and besides if you run the demo in silence you won't be able ║
to enjoy Zodiak's jolly music..!). Go get a Gravis. ║
║
Of course we still support the SoundBlaster, SoundBlaster16 & Covox ║
cards besides the Gravis Ultrasound, even though you should have a ║
Gravis card to achieve the best possible sound quality. ║
──────────────────────────────┐ ║
LOADING AND ENJOYING THE DEMO ╞═══════════════════════════════════════════╣
──────────────────────────────┘ ║
When you've watched the demo hopefully you'll understand why we want ║
you to do it on a fast 486. The code is not slow or very unoptimized ║
- it just requires a great deal of machine power -. ║
Just in case someone is wondering - this demo is _NOT_ an animation! ║
> Everything is _realtime_ calculated by your machine. < ║
Of course if we had had another 1-5 days to finish the demo we could ║
have added fancy bitmaps, more music, maybe even some design........ ║
We do know for sure though that if we don't release this demo now we ║
will never get around to it so it's better to bring you this as it ║
is, get it off our shoulders and move towards the next project. ║
Please have some patience after the setup-screen. Loading the demo ║
may take a while as basically all the data is loaded into the memory ║
at that time. ║
────────────────┐ ║
TROUBLESHOOTING ╞═════════════════════════════════════════════════════════╣
────────────────┘ ║
We suspect that you may encounter problems on some computers if you ║
choose to execute the demo with only HIMEM.SYS loaded. ║
The demo is supposed to work fine with any memory manager like QEMM ║
EMM386, CEMM and 386^MAX, so if you have one of these you shouldn't ║
have any difficulties in starting the demo.If the demo fails to run ║
with only HIMEM.SYS installed, please try loading a memory manager. ║
You can try with HIMEM.SYS loaded first if you want though, on most ║
configurations it should run perfectly like that. ║
║
The demo won't report if there is not enough base memory free, so ║
you'd better check that yourself. Holistic requires 590KB base mem. ║
SoundBlaster16 owners MUST choose SoundBlaster16 in the Setup. ║
║
If we get a lot of feedback from people who've experienced problems ║
while executing the demo we might release a small patch later... ║
──────────────────────────┐ ║
THE FILES OF THIS ARCHIVE ╞═══════════════════════════════════════════════╣
──────────────────────────┘ ║
The files included in HOLISTIC.ZIP should be as follows: ║
HOLISTIC.EXE 63253 bytes The executable program ║
HOLISTIC.DAT 2944585 bytes Datafile ║
HOLISTIC.NFO 19307 bytes This textfile ║
FILE_ID .DIZ 437 bytes File description for BBS ║
Any other files found in this archive could be deleted as they are ║
probably just some rotten BBS-adverts. If the EXE-file mysteriously ║
changed size you should start up your virus-scanner and have a look. ║
───────────────────┐ ║
VIRTUAL HANDSHAKES ╞══════════════════════════════════════════════════════╣
───────────────────┘ ║
Hands to our respected friends in Imphobia Cascada and (A-Z): ║
║
Absolute! Admire Anarchy Avalanche ║
Bonzai B-Ware Capacala Complex ║
Creation Darkzone Deus Distortion ║
Dust EMF Epical Extreme ║
Fascination Fraggabaharje Frontline Gollum ║
Grif Ground Zero Hemoroids Iguana ║
Impact Studios Infiny Jeskola! Legend Design ║
Logic Design Majic 12 Mental Design Omicron ║
Orange Phenomena Prime Psychic Monks ║
Psychosquad Renaissance Silents Soft One ║
Speed Surprise! Synergy Design Tran ║
Triton Twilight Zone Weird Magic Witan ║
Yodel Xography Zuul Desing ║
║
If you're not in there it's probably because 1) we don't know you, ║
2) we forgot you, 3) you're so inactive everyone thinks you're dead ║
or 4) you refused to greet us in your demo and we can be incredibly ║
scrupulous about those things. ║
──────────────────┐ ║
CODERS! GRAPHERS! ╞══════════════════════════════════════════════════════╣
──────────────────┘ ║
If you are a talented swedish coder or bitmap graphician and would ║
like to take part in the creation of more sophisticated software ║
like this <grin> as well as quite a few smaller commercial projects ║
(which we get quite a lot but most of the time cannot accept simply ║
because we don't have any spare time) please contact Erik as soon ║
as possible (Voice:0220-33489). You have to be fairly experienced ║
with computer graphics and being able to work with us in a team. ║
The goals are; Fun, Money and Fame (in no particular order)... ;) ║
────────────────────┐ ║
COMMERCIAL PROJECTS ╞════════════════════════════════════════════════════╣
────────────────────┘ ║
Sure we do graphical demonstrations or actually almost any kind of ║
program for companies if the money is right and we have the time. ║
Simply contact us for more information. It could never hurt. ║
────────────────────┐ ║
CONTACT INFORMATION ╞════════════════════════════════════════════════════╣
────────────────────┘ ║
To contact the Cascada VR Section, try: ║
fax: +46(0)8-330892 ║
e-mail: roberto.chaves@duesenberg.se ║
snail-mail: Cascada VR Section ║
c/o Roberto Chaves ║
Hundhamrav. 107 ║
S-145 70 NORSBORG ║
SWEDEN ║
║
For general Cascada information, music, demo relations or whatever: ║
e-mail: erik.stridell@duesenberg.se ║
snail-mail: Cascada ║
c/o Erik Stridell ║
Rotev. 1 ║
S-735 33 SURAHAMMAR ║
SWEDEN ║
║
The Cascada VR Section Bulletin Board System (BBS) U.M.A.N..: ║
+46 (0)8-54062686 [HST/V32"] FidoNet: 2:201/256 DGI: 68:460/0 ║
║
┌────────┐ ║
│ ENJOY! ╞═════════════════════════════════════════════════════════════════╝
└────────┘ (c) Cascada Virtual Reality Section in 1994 - Back in Business!