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1996-04-13
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Cybersphere PC Playable Demo
----------------------------
(C)1996 PSYCON SOFTWARE
By Clay Hellman
Official Release Date: April 15, 1996
This demo may be freely distributed as long as the archive remains intact
and all the files within it remain unmodified. Absolutely no profit may
be made as a result of the distribution of this demo.
Files in this ZIP archive: - CYBDEMO.EXE 257154 bytes
- CYBDEMO.DOC 9127 bytes
- SETUP.BAT 37 bytes
Ordering Information:
---------------------
To order the full version of Cybersphere PC, send the following info,
along with payment, to the address below. Allow 2-4 weeks for delivery.
INFO: * Your name
* Your mailing address
* Name of the package you are ordering (Cybersphere PC)
PAYMENT: * $16,99 Canadian, $12.49 US, or the equivalent in your
country's currency. Payment can be made by cheque or money
order payable to CLAY HELLMAN. This includes shipping and
handling.
NOTE: PAYMENTS MADE OUT TO PSYCON SOFTWARE CANNOT BE PROCESSED!!!
Send to: Clay Hellman
C/O Psycon Software
Box 73067
206 - 2525 Woodview Dr. S.W.
Calgary, AB T2W 6E4
Canada
Starting the Demo:
------------------
Simply run CYBDEMO.EXE from DOS. For best results, run the demo from
DOS mode rather from within Windows. When run from within Windows,
the demo will not be as smooth.
The SETUP.BAT file is only needed if you wish to change your soundcard
setup after you initially run the Cybersphere Demo. It simply deletes
the demo's configuration file.
Requirements:
-------------
NOTE: These requirements apply to both the demo and the full version.
- 486/66 or better CPU
- VGA Graphics
- Mouse & DOS mouse driver
- (OPTIONAL) SoundBlaster Pro-II/16 compatible soundcard
The Game:
---------
The object of the game is to bounce a ball against bricks, destroying them
and accumulating points. The ball must not make its way past your paddle,
which you control using a mouse. Whenever the ball hits your paddle, it
bounces back up at an angle relative to the place that the ball hits the
paddle at. Knowing this, the ball can be aimed at targets, and with a
little practice this becomes easy.
Each board consists of an arena with walls and bricks. The paddle is at
the bottom of the arena which is open.
Game Details:
- There are five sectors in the full game, with each sector containing
various numbers of levels. However, the demo contains only a single
sector containing three levels. In this demo, sector selection is
done prior to gameplay, and there is only one sector to choose.
- You will only lose a life if you let the last ball on the screen
past you. When you let the second last ball past, you will see
a 'fatal ball' warning message, indicating that the remaining ball
must not leave the arena.
NOTE: You cannot lose a life in a bonus stage!
- Many of the bricks will let out gems and items when destroyed. The
gems are worth 50 bonus points each, but these points are only
tallied at the end of a level, or upon entrance/exit of a bonus
stage. You lose all your gems when you lose a life. The various
items will be discussed later in this document.
- Bonus stages are encountered when a bonus item is collected.
There are two bonus stages in this demo, and one will be chosen
when this item is collected. Before entrance, all current bonuses
will be tallied. When the bonus stage is exited, whether by ball
loss, another bonus item, or completion, bonuses will once again be
tallied and you will return to where you left off on your level.
Game Control:
-------------
- The function of the mouse is as follows:
-- Moves paddle left and right
- The functions of the left mouse button are as follows:
-- Chooses menu options
-- Launches balls that are being held by the paddle
-- Fires shots when paddle has firing capability
-- Prevents grabbing of ball when paddle has hold capability
(button must be held down during a bounce to avoid grabbing)
NOTE: The Left Mouse Button is referred to as the FIRE BUTTON.
- The keyboard functions are as follows:
- ESC -- Resets the game at all times.
- P -- Pauses game
- Space -- Pauses game
- Space -- Chooses menu options
- Enter -- Chooses menu options
- Up & Down Arrows -- Moves pointers up and down in menus
The Bonus System:
-----------------
Bonuses are tallied in three places: (1) Upon completion of a level,
(2) Upon entrance into a bonus stage, and (3) Upon exiting from a bonus
stage.
Four Basic Bonuses:
(1) Gem Bonus - 50 points awarded for every gem
(2) Wide Bonus - 1000 points if your paddle was wide
(3) Hold/Fire Bonus - 1000 points if you had Hold or Fire
- 2000 points if you had Hold AND Fire
(4) Multiball Bonus - 1000 points for each ball over one
(Ex: If you had 8 balls, you'd get 7000)
Special Bonus Stage Bonus:
(1) Survival Bonus - Appears only upon exiting from a bonus stage
- 5000 points awarded if bonus stage has
been successfully completed
- 2500 points awarded if bonus stage was
exited early with another Bonus Item
- No survival bonus awarded if ball(s)
were all lost in bonus stage
NOTE: Lives are never lost in bonus stages.
Items:
------
Each item appears as a rotating circular object with a letter or symbol
inside. 100 points are awarded for collecting one, regardless of what
it does. (This includes the blank one!)
W - Wide (Increases paddle size)
F - Fire (Gives firing capability)
H - Hold (Gives hold capability)
NOTE: The above three items act as toggles. (Ex. Getting a W when your
paddle is already wide results in it shrinking back to normal).
S - Slow (Slows down all balls)
(blank) - Does nothing other than award you the 100 points
<GEM SHAPE> - 10 Gems
! - Gem Loss (Halves gem count)
B - Ball (Gives you another ball)
G - Guard (Places temporary guard below your paddle)
L - Extra life (Possibility of one per sector only)
? - Random item
+ - Bonus item (3 Cases)
(1) - In single player mode - enters random bonus stage
(2) - If already in bonus stage - exits with half
of the full survival bonus
(3) - Gives 2000 points if level has already been
cleared or bonus item has already been collected
for bonus stage entrance/exit
Scoring Summary:
----------------
Blocks only score points when they disappear completely.
- Small Blocks - 50 pts
- Large Blocks - 80 pts
- Powerup Collection - 100 pts
- Bonus Item collected after level complete
or after bonus stage entrance determined - 2000 pts
The following bonuses are tallied upon completion of levels and upon
entrance/exit of bonus stages.
- Gem Bonus - 50 pts per gem
- Wide Bonus - 1000 pts if wide
- Hold/Fire Bonus - 1000 pts for each of hold/fire
- Multiball Bonus - 1000 pts for each ball above one
The following bonus is tallied only upon exiting from a bonus stage.
- Survival Bonus (Clearing Bonus Stage) - 5000 pts
- Survival Bonus (Early exit with Bonus Item) - 2500 pts
Features of the full game:
--------------------------
* Over 40 challenging levels!
* Ten (yes, 10) exciting bonus stages!
* Top 15 score lists for each difficulty level!
* Different graphics for each of five sectors in the game!
* Different 256 color palette for each individual board!
* Mega option screen featuring control speed options, difficulty
& more!
* More great tunes!
* Hidden bonus blocks!
* Invisible blocks!
* Side-to-side teleporters!
* Much more!
---------------------------------------------------------------------------
That about wraps it up! Questions and comments are welcome, and can
be sent via email or to the ordering address above. Questions will
only be answered via Email. The latest news and updates of Cybersphere
and future Psycon games can be found on the world wide web.
Email: hellmanc@spots.ab.ca
Web: http://www.spots.ab.ca/~hellmanc
*** ENJOY THE DEMO!!! ***
(C)1996 PSYCON SOFTWARE - By Clay Hellman