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GAME.SMM
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INI File
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1992-06-12
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22KB
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1,173 lines
[ver]
4
[sty]
_macro.sty
[files]
[charset]
82
ANSI (Windows, IBM CP 1252)
[revisions]
0
[prn]
PCL / HP LaserJet
[port]
LPT1:
[lang]
1
[desc]
MacroMindBlaster game
Lotus WPD Technical Support
Advanced
CallBacks, GlobalVars
noautorun
708376735
25
679909151
514
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@Header@
>
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[txt]
>
[elay]
[l1]
0
[pg]
5
45 0 5 0 0 0 0 65535 65535 Standard 65535 0 0 0 0 0 0 0 0 0 65535 0 0 65535 0 0 0 0 0
91 0 19 0 0 1 0 65535 65535 Standard 65535 0 0 0 0 0 0 0 0 0 65535 0 0 65535 0 0 0 0 0
139 0 14 0 0 0 0 65535 65535 Standard 65535 0 0 0 0 0 0 0 0 0 65535 0 0 65535 0 0 0 0 0
192 0 38 0 0 0 0 65535 65535 Standard 65535 0 0 0 0 0 0 0 0 0 65535 0 0 65535 0 0 0 0 0
241 0 10 1025 1 0 0 65535 65535 Standard 65535 0 0 0 0 0 0 0 0 0 65535 0 0 65535 0 0 0 0 0
[edoc]
@Function@<:#293,10080>
@Function@<:#293,10080>
@Function@<:#586,10080>FUNCTION mindblaster() ' Initial function to setup and start game
@Body Single@<:#284,10080>CALL blasterstart()
@Body Single@<:#284,10080>CALL playblaster()
@Function@<:#293,10080>END FUNCTION
@Body Single@<:#284,10080>
@Function@<:#586,10080>FUNCTION blasterstart() ' Resets variables and generates a new answer
@Body Single@<:#284,10080>rnd=0
@Body Single@<:#284,10080>FreeGlobalVar("BN")
@Body Single@<:#284,10080>FreeGlobalVar("MK")
@Body Single@<:#284,10080>AllocGlobalVar("PG",6)
@Body Single@<:#284,10080>AllocGlobalVar("MK",136)
@Body Single@<:#284,10080>tim=Now()
@Body Single@<:#284,10080>ran=strcat$("a",tim)
@Body Single@<:#284,10080>rnd=Right$(ran,2) ' Use current time value to generate random answer
@Body Single@<:#284,10080>IF rnd <;> 63 THEN
@Body Single@<:#284,10080> rnd = rnd - 36
@Body Single@<:#284,10080>ENDIF
@Body Single@<:#284,10080>x=32
@Body Single@<:#284,10080>FOR pos=1 TO 6 ' Load answer into an array
@Body Single@<:#284,10080> IF rnd <;>= x THEN
@Body Single@<:#284,10080> SetglobalArray("PG",pos,1)
@Body Single@<:#284,10080> rnd=rnd-x
@Body Single@<:#284,10080> ELSE
@Body Single@<:#284,10080> SetglobalArray("PG",pos,0)
@Body Single@<:#284,10080> ENDIF
@Body Single@<:#284,10080> x=x/2
@Body Single@<:#284,10080>NEXT
@Body Single@<:#284,10080>AllocGlobalVar("BN",1) ' Reset guess level
@Body Single@<:#284,10080>SetGlobalVar("BN",41)
@Function@<:#293,10080>END FUNCTION
@Function@<:#293,10080>
@Function@<:#293,10080>FUNCTION playblaster() ' Calls the box to play the game
@Body Single@<:#284,10080>thisfile=GetRunningMacroFile$()
@Body Single@<:#284,10080>FOR btn=51 TO 136
@Body Single@<:#284,10080> SetGlobalArray("MK",btn,0)
@Body Single@<:#284,10080> SetDlgCallBack(btn,"{thisfile}!calbk")
@Body Single@<:#284,10080>NEXT
@Body Single@<:#284,10080>SetDlgCallBack(25,"{thisfile}!helpme")
@Body Single@<:#284,10080>FillEdit(8057,"<<--GUESS")
@Body Single@<:#284,10080>box=DialogBox(".","MSTRMIND")
@Body Single@<:#284,10080>IF box=2 THEN
@Function@<:#293,10080> EXIT FUNCTION
@Body Single@<:#284,10080>ENDIF
@Function@<:#293,10080>END FUNCTION
@Body Single@<:#284,10080>
@Function@<:#586,10080>FUNCTION calbk(hDlg,id,value) ' The callback function starts here
@Body Single@<:#284,10080>ch= 0 - 1
@Body Single@<:#284,10080>level=GetGlobalVar$("BN")
@Body Single@<:#284,10080>IF id=70 THEN ' Clear board and restart if NEW button is pressed
@Body Single@<:#284,10080> FOR btn=51 TO 131 STEP 10
@Body Single@<:#284,10080> SetDlgItemText(hDlg,(btn+8006),"")
@Body Single@<:#284,10080> FOR butchg=btn TO (btn+5)
@Body Single@<:#284,10080> SetGlobalArray("MK",butchg,0)
@Body Single@<:#284,10080> SetDlgItemText(hDlg,butchg,0)
@Body Single@<:#284,10080> NEXT
@Body Single@<:#284,10080> NEXT
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8057,"<<--GUESS")
@Body Single@<:#284,10080> CALL blasterstart()
@Function@ EXIT FUNCTION
@Body Single@ENDIF
@Body Single@IF id<;>130 AND id<<137 THEN ' Keep ANSWER buttons turned off
@Body Single@ SetDlgItemText(hDlg,id,0)
@Function@ EXIT FUNCTION
@Body Single@ENDIF
@Body Single@IF id<<<;>60 THEN ' Check guess buttons
@Body Single@ curset=GetGlobalArray$("MK",id)
@Body Single@ IF id<<(level+10) OR id<;>(level+15) THEN ' Allow toggle if button is in
@Body Single@ curset=curset ' the current guessing row
@Body Single@ ELSE
@Body Single@ curset=(curset*ch) + 1
@Body Single@ ENDIF
@Body Single@ SetDlgItemText(hDlg,id,curset)
@Body Single@ SetGlobalArray("MK",id,curset)
@Function@ EXIT FUNCTION
@Body Single@ENDIF
@Body Single@place=0 ' Evaluate guess here
@Body Single@curans=0
@Body Single@level=level+10
@Body Single@FOR x=level TO level+5
@Body Single@place=place+1
@Body Single@curpeg=GetGlobalArray$("PG",place)
@Body Single@curguess=GetDlgItemText(hDlg,x)
@Body Single@IF curpeg=curguess THEN
@Body Single@ curans=curans+1
@Body Single@ENDIF
@Body Single@NEXT
@Body Single@ret="{curans} right"
@Body Single@IF curans=6 THEN ' Check to see if guess is correct
@Body Single@ FOR ans=131 TO 136
@Body Single@<:#284,10080> SetDlgItemText(hDlg,ans,(GetGlobalArray$("PG",(ans - 130))))
@Body Single@<:#284,10080> NEXT
@Body Single@<:#284,10080> SetDlgItemText(hDlg,(level+8006),"YOU WIN!")
@Body Single@<:#284,10080> SWITCH level
@Body Single@<:#284,10080> CASE 51
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"1 guess - You must be Einstein!")
@Body Single@<:#284,10080> CASE 61
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"2 guesses - That's incredible!")
@Body Single@<:#284,10080> CASE 71
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"3 guesses - You're an expert!")
@Body Single@<:#284,10080> CASE 81
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"4 guesses - Great game!")
@Body Single@<:#284,10080> CASE 91
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"5 guesses - Good game!")
@Body Single@<:#284,10080> CASE 101
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"6 guesses - Average player")
@Body Single@<:#284,10080> CASE 111
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"7 guesses - Keep practicing!")
@Body Single@<:#284,10080> CASE 121
@Body Single@<:#284,10080> SetDlgItemText(hDlg,8137,"8 guesses - You can do better!")
@Body Single@<:#284,10080> ENDSWITCH
@Function@ EXIT FUNCTION
@Body Single@ELSEIF GetDlgItemText(hDlg,8127)<<<;>"" THEN ' Check to see if out of guesses
@Body Single@ SetDlgItemText(hDlg,8127,"YOU LOST")
@Body Single@ SetDlgItemText(hDlg,8137,"Better luck next time!")
@Body Single@ FOR ans=131 TO 136
@Body Single@ SetDlgItemText(hDlg,ans,(GetGlobalArray$("PG",(ans - 130))))
@Body Single@ NEXT
@Body Single@ loop2:
@Function@ EXIT FUNCTION
@Body Single@ENDIF
@Body Single@SetDlgItemText(hDlg,(level+8006),ret)
@Body Single@SetDlgItemText(hDlg,(level+8016),"<<--GUESS")
@Body Single@SetGlobalVar("BN",level)
@Function@END FUNCTION
@Body Single@
@Function@FUNCTION helpme(hDlg,id,value) ' Display help box here
<:R1,11,1,720,1,3420,1,4320,1,5040,1,5760,1,6480,1,7200,1,7920,1,8640,1,9360,1,10080,>DEFINE GetWindowSize() DllCall("user,GetWindowRect,HHN",%1,%2)
<:R>DIM rect(4)
GetWindowSize(hDlg,&rect)
@Body Single@AllocGlobalVar("MV",4)
@Body Single@For x=1 TO 4
@Body Single@ SetGlobalArray("MV",x,rect(x))
@Body Single@NEXT
@Body Single@SetDlgCallBack(0,"MOVEIT")
@Body Single@FillEdit(31,1)
@Body Single@box2=DialogBox(".","MMINSTR")
@Body Single@<:#284,10080>IF box2=5 THEN
@Function@<:#293,10080> EXIT FUNCTION
@Body Single@<:#284,10080>ENDIF
@Function@<:#240,10080>END FUNCTION
<:#284,10080>
@Function@<:#293,10080>FUNCTION moveit(hDlg,id,value)
<:R1,11,1,720,1,3420,1,4320,1,5040,1,5760,1,6480,1,7200,1,7920,1,8640,1,9360,1,10080,><:#284,10080>DEFINE MoveWindow() DllCall("user,MoveWindow,HHHHHHH",%1,%2,%3,%4,%5,1)
<:R><:#284,10080>DIM rect(4)
<:#284,10080>x=GetGlobalArray$("MV",1)
<:#284,10080>y=GetGlobalArray$("MV",2)
<:#284,10080>xl=GetGlobalArray$("MV",3)
<:#284,10080>yl=GetGlobalArray$("MV",4)
<:#284,10080>MoveWindow(hDlg,x,y,xl-x,yl-y)
@Function@<:#293,10080>END FUNCTION
@Body Single@<:#284,10080>___________________________________________________________________________________
@Body Single@<:#284,10080>
<:#240,10080>DIALOG MSTRMIND
<:#240,10080>-2134376448 68 130 88 160 108 "" "" "Mind Blaster"
<:#240,10080>FONT 6 "Helv"
<:#240,10080>115 4 40 14 60 1342242817 "button" "&Guess ?" 0
<:#240,10080>115 52 40 14 2 1342242816 "button" "&Quit" 0
<:#240,10080>115 20 40 14 70 1342242816 "button" "&New" 0
<:#284,10080>115 36 40 14 25 1342242816 "button" "&Help" 0
<:#240,10080>5 95 8 9 51 1342308361 "button" "" 0
<:#240,10080>15 95 8 9 52 1342308361 "button" "" 0
<:#240,10080>25 95 8 9 53 1342308361 "button" "" 0
<:#240,10080>35 95 8 9 54 1342308361 "button" "" 0
<:#240,10080>45 95 8 9 55 1342308361 "button" "" 0
<:#240,10080>55 95 8 9 56 1342308361 "button" "" 0
<:#240,10080>5 85 8 9 61 1342308361 "button" "" 0
<:#240,10080>15 85 8 9 62 1342308361 "button" "" 0
<:#240,10080>25 85 8 9 63 1342308361 "button" "" 0
<:#240,10080>35 85 8 9 64 1342308361 "button" "" 0
<:#240,10080>45 85 8 9 65 1342308361 "button" "" 0
<:#240,10080>55 85 8 9 66 1342308361 "button" "" 0
<:#240,10080>5 75 8 9 71 1342308361 "button" "" 0
<:#240,10080>15 75 8 9 72 1342308361 "button" "" 0
<:#240,10080>25 75 8 9 73 1342308361 "button" "" 0
<:#240,10080>35 75 8 9 74 1342308361 "button" "" 0
<:#240,10080>45 75 8 9 75 1342308361 "button" "" 0
<:#240,10080>55 75 8 9 76 1342308361 "button" "" 0
<:#240,10080>5 65 8 9 81 1342308361 "button" "" 0
<:#240,10080>15 65 8 9 82 1342308361 "button" "" 0
<:#240,10080>25 65 8 9 83 1342308361 "button" "" 0
<:#240,10080>35 65 8 9 84 1342308361 "button" "" 0
<:#240,10080>45 65 8 9 85 1342308361 "button" "" 0
<:#240,10080>55 65 8 9 86 1342308361 "button" "" 0
<:#240,10080>5 55 8 9 91 1342308361 "button" "" 0
<:#240,10080>15 55 8 9 92 1342308361 "button" "" 0
<:#240,10080>25 55 8 9 93 1342308361 "button" "" 0
<:#240,10080>35 55 8 9 94 1342308361 "button" "" 0
<:#240,10080>45 55 8 9 95 1342308361 "button" "" 0
<:#284,10080>55 55 8 9 96 1342308361 "button" "" 0
<:#284,10080>5 45 8 9 101 1342308361 "button" "" 0
<:#284,10080>15 45 8 9 102 1342308361 "button" "" 0
<:#240,10080>25 45 8 9 103 1342308361 "button" "" 0
<:#240,10080>35 45 8 9 104 1342308361 "button" "" 0
<:#240,10080>45 45 8 9 105 1342308361 "button" "" 0
<:#240,10080>55 45 8 9 106 1342308361 "button" "" 0
<:#240,10080>5 35 8 9 111 1342308361 "button" "" 0
<:#240,10080>15 35 8 9 112 1342308361 "button" "" 0
<:#240,10080>25 35 8 9 113 1342308361 "button" "" 0
<:#240,10080>35 35 8 9 114 1342308361 "button" "" 0
<:#240,10080>45 35 8 9 115 1342308361 "button" "" 0
<:#240,10080>55 35 8 9 116 1342308361 "button" "" 0
<:#240,10080>5 25 8 9 121 1342308361 "button" "" 0
<:#240,10080>15 25 8 9 122 1342308361 "button" "" 0
<:#240,10080>25 25 8 9 123 1342308361 "button" "" 0
<:#240,10080>35 25 8 9 124 1342308361 "button" "" 0
<:#240,10080>45 25 8 9 125 1342308361 "button" "" 0
<:#240,10080>55 25 8 9 126 1342308361 "button" "" 0
<:#240,10080>5 5 8 9 131 1342308361 "button" "" 0
<:#240,10080>15 5 8 9 132 1342308361 "button" "" 0
<:#240,10080>25 5 8 9 133 1342308361 "button" "" 0
<:#240,10080>35 5 8 9 134 1342308361 "button" "" 0
<:#240,10080>45 5 8 9 135 1342308361 "button" "" 0
<:#240,10080>55 5 8 9 136 1342308361 "button" "" 0
<:#240,10080>66 95 45 10 8057 1342177280 "static" "" 0
<:#284,10080>66 85 45 10 8067 1342177280 "static" "" 0
<:#284,10080>66 75 45 10 8077 1342177280 "static" "" 0
<:#240,10080>66 65 45 10 8087 1342177280 "static" "" 0
<:#240,10080>66 55 45 10 8097 1342177280 "static" "" 0
<:#240,10080>66 45 45 10 8107 1342177280 "static" "" 0
<:#240,10080>66 35 45 10 8117 1342177280 "static" "" 0
<:#240,10080>66 25 45 10 8127 1342177280 "static" "" 0
<:#240,10080>66 5 35 10 1008 1342177280 "static" "ANSWER" 0
<:#240,10080>2 15 110 9 8137 1342177281 "static" "" 0
<:#240,10080>END DIALOG
@Body Single@<:#284,10080>___________________________________________________________________________________
@Body Single@<:#284,10080>
@Function@<:#240,10080>DIALOG MMINSTR
@Body Single@<:#284,10080>-2134376448 9 126 88 160 108 "" "" "Mind Blaster Help"
@Body Single@<:#284,10080>FONT 6 "Helv"
@Body Single@<:#284,10080>115 4 40 14 5 1342242817 "button" "Return" 0
@Body Single@<:#284,10080>5 3 105 101 10 1342242823 "button" "INSTRUCTIONS" 0
@Body Single@<:#284,10080>9 14 100 17 1001 1342177280 "static" "The object of Mind Blaster is to determine the pattern of" 0
@Body Single@<:#284,10080>9 30 95 17 1000 1342177280 "static" "pegs that the computer has generated. Each time you" 0
@Body Single@<:#568,10080>9 46 93 25 1002 1342177280 "static" "guess, the computer lets you know how many pegs are in the correct position." 0
@Body Single@<:#284,10080>9 70 98 9 1004 1342177280 "static" "You only have 8 guesses." 0
@Body Single@<:#284,10080>9 78 24 9 1003 1342177280 "static" "Enjoy!" 0
@Body Single@<:#284,10080>9 90 47 9 32 1342177289 "button" "White peg." 0
@Body Single@<:#284,10080>60 90 45 9 31 1342177289 "button" "Black peg." 0
@Function@<:#293,10080>END DIALOG
>
[Embedded]
00014595
>
[macsum] 8
mindblaster 0 0 1 2
blasterstart 61 0 6 7
playblaster 530 0 4 33
calbk 835 3 13 47
helpme 3287 3 4 127
moveit 3609 3 6 143
MSTRMIND 3830 0 -1 154
MMINSTR 6721 0 -1 228
[macse]
14 mindblaster
16 blasterstart
16 playblaster
6 0
15
9
14 blasterstart
5 0
8 1
0 266 "BN"
0 266 "MK"
0 271 "PG" 6
0 271 "MK" 136
0 772
13
8 2
0 16 "a" "{2}"
13
8 3
0 807 "{3}" 2
13
8 1
6 1
5 63
18 3
11 00000197
6 1
5 36
3 1
8 1
5 32
8 4
5 1
8 5
5 6
6 5
18 2
12 00000293
10 00000428
5 1
6 5
3 0
8 5
10 00000218
6 1
6 4
18 2
11 00000375
0 272 "PG" "{5}" 1
6 1
6 4
3 1
8 1
10 00000395
0 272 "PG" "{5}" 0
6 4
5 2
4 1
8 4
10 00000260
0 271 "BN" 1
0 264 "BN" 41
6 0
15
9
14 playblaster
0 802
13
8 1
5 51
8 2
5 136
6 2
18 2
12 00000120
10 00000177
5 1
6 2
3 0
8 2
10 00000043
0 272 "MK" "{2}" 0
0 41 "{2}" "{1}!calbk"
10 00000087
0 41 25 "{1}!helpme"
0 31 8057 "<<--GUESS"
0 26 "." "MSTRMIND"
13
8 3
6 3
5 2
18 0
11 00000293
6 0
15
9
6 0
15
9
14 calbk
5 0
5 1
3 1
8 4
0 265 "BN"
13
8 5
6 1
5 70
18 0
11 00000426
5 51
8 6
5 131
6 6
18 2
12 00000170
10 00000368
5 10
6 6
3 0
8 6
10 00000092
6 6
5 8006
3 0
0 43 "{0}" [X] ""
6 6
8 7
6 6
5 5
3 0
6 7
18 2
12 00000302
10 00000355
5 1
6 7
3 0
8 7
10 00000217
0 272 "MK" "{7}" 0
0 43 "{0}" "{7}" 0
10 00000269
10 00000136
0 43 "{0}" 8057 "<<--GUESS"
16 blasterstart
6 3
15
9
6 1
5 130
18 3
6 1
5 137
18 5
1 1
11 00000512
0 43 "{0}" "{1}" 0
6 3
15
9
6 1
5 60
18 1
11 00000754
0 273 "MK" "{1}"
13
8 8
6 1
6 5
5 10
3 0
18 5
6 1
6 5
5 15
3 0
18 3
1 2
11 00000664
6 8
8 8
10 00000694
6 8
6 4
4 0
5 1
3 0
8 8
0 43 "{0}" "{1}" "{8}"
0 272 "MK" "{1}" "{8}"
6 3
15
9
5 0
8 9
5 0
8 10
6 5
5 10
3 0
8 5
6 5
8 11
6 5
5 5
3 0
6 11
18 2
12 00000895
10 00001038
5 1
6 11
3 0
8 11
10 00000807
6 9
5 1
3 0
8 9
0 273 "PG" "{9}"
13
8 12
0 42 "{0}" "{11}"
13
8 13
6 12
6 13
18 0
11 00001025
6 10
5 1
3 0
8 10
10 00000860
7 "{10} right"
8 14
6 10
5 6
18 0
11 00002040
5 131
8 15
5 136
6 15
18 2
12 00001183
10 00001257
5 1
6 15
3 0
8 15
10 00001103
6 15
5 130
3 1
0 273 "PG" [X]
13
0 43 "{0}" "{15}" [X]
10 00001148
6 5
5 8006
3 0
0 43 "{0}" [X] "YOU WIN!"
5 51
6 5
18 0
11 00001396
0 43 "{0}" 8137 "1 guess - You must be Einstein!"
10 00002015
5 61
6 5
18 0
11 00001489
0 43 "{0}" 8137 "2 guesses - That's incredible!"
10 00002015
5 71
6 5
18 0
11 00001581
0 43 "{0}" 8137 "3 guesses - You're an expert!"
10 00002015
5 81
6 5
18 0
11 00001667
0 43 "{0}" 8137 "4 guesses - Great game!"
10 00002015
5 91
6 5
18 0
11 00001752
0 43 "{0}" 8137 "5 guesses - Good game!"
10 00002015
5 101
6 5
18 0
11 00001842
0 43 "{0}" 8137 "6 guesses - Average player"
10 00002015
5 111
6 5
18 0
11 00001934
0 43 "{0}" 8137 "7 guesses - Keep practicing!"
10 00002015
5 121
6 5
18 0
11 00002015
0 43 "{0}" 8137 "8 guesses - You can do better!"
6 3
15
9
10 00002335
0 42 "{0}" 8127
13
7 ""
18 1
11 00002335
0 43 "{0}" 8127 "YOU LOST"
0 43 "{0}" 8137 "Better luck next time!"
5 131
8 15
5 136
6 15
18 2
12 00002249
10 00002323
5 1
6 15
3 0
8 15
10 00002169
6 15
5 130
3 1
0 273 "PG" [X]
13
0 43 "{0}" "{15}" [X]
10 00002214
6 3
15
9
6 5
5 8006
3 0
0 43 "{0}" [X] "{14}"
6 5
5 8016
3 0
0 43 "{0}" [X] "<<--GUESS"
0 264 "BN" "{5}"
6 3
15
9
14 helpme
5 4
21 4 [X]
0 284 "user,GetWindowRect,HHN" "{0}" &4
0 271 "MV" 4
5 1
8 5
5 4
6 5
18 2
12 00000166
10 00000212
5 1
6 5
3 0
8 5
10 00000091
6 5
22 4
0 272 "MV" "{5}" [X]
10 00000133
0 41 0 "MOVEIT"
0 31 31 1
0 26 "." "MMINSTR"
13
8 6
6 6
5 5
18 0
11 00000310
6 3
15
9
6 3
15
9
14 moveit
5 4
21 4 [X]
0 273 "MV" 1
13
8 5
0 273 "MV" 2
13
8 6
0 273 "MV" 3
13
8 7
0 273 "MV" 4
13
8 8
6 7
6 5
3 1
6 8
6 6
3 1
0 284 "user,MoveWindow,HHHHHHH" "{0}" "{5}" "{6}" [X] [X] 1
6 3
15
9
DIALOG MSTRMIND
-2134376448 68 130 88 160 108 "" "" "Mind Blaster"
FONT 6 "Helv"
115 4 40 14 60 1342242817 "button" "&Guess ?" 0
115 52 40 14 2 1342242816 "button" "&Quit" 0
115 20 40 14 70 1342242816 "button" "&New" 0
115 36 40 14 25 1342242816 "button" "&Help" 0
5 95 8 9 51 1342308361 "button" "" 0
15 95 8 9 52 1342308361 "button" "" 0
25 95 8 9 53 1342308361 "button" "" 0
35 95 8 9 54 1342308361 "button" "" 0
45 95 8 9 55 1342308361 "button" "" 0
55 95 8 9 56 1342308361 "button" "" 0
5 85 8 9 61 1342308361 "button" "" 0
15 85 8 9 62 1342308361 "button" "" 0
25 85 8 9 63 1342308361 "button" "" 0
35 85 8 9 64 1342308361 "button" "" 0
45 85 8 9 65 1342308361 "button" "" 0
55 85 8 9 66 1342308361 "button" "" 0
5 75 8 9 71 1342308361 "button" "" 0
15 75 8 9 72 1342308361 "button" "" 0
25 75 8 9 73 1342308361 "button" "" 0
35 75 8 9 74 1342308361 "button" "" 0
45 75 8 9 75 1342308361 "button" "" 0
55 75 8 9 76 1342308361 "button" "" 0
5 65 8 9 81 1342308361 "button" "" 0
15 65 8 9 82 1342308361 "button" "" 0
25 65 8 9 83 1342308361 "button" "" 0
35 65 8 9 84 1342308361 "button" "" 0
45 65 8 9 85 1342308361 "button" "" 0
55 65 8 9 86 1342308361 "button" "" 0
5 55 8 9 91 1342308361 "button" "" 0
15 55 8 9 92 1342308361 "button" "" 0
25 55 8 9 93 1342308361 "button" "" 0
35 55 8 9 94 1342308361 "button" "" 0
45 55 8 9 95 1342308361 "button" "" 0
55 55 8 9 96 1342308361 "button" "" 0
5 45 8 9 101 1342308361 "button" "" 0
15 45 8 9 102 1342308361 "button" "" 0
25 45 8 9 103 1342308361 "button" "" 0
35 45 8 9 104 1342308361 "button" "" 0
45 45 8 9 105 1342308361 "button" "" 0
55 45 8 9 106 1342308361 "button" "" 0
5 35 8 9 111 1342308361 "button" "" 0
15 35 8 9 112 1342308361 "button" "" 0
25 35 8 9 113 1342308361 "button" "" 0
35 35 8 9 114 1342308361 "button" "" 0
45 35 8 9 115 1342308361 "button" "" 0
55 35 8 9 116 1342308361 "button" "" 0
5 25 8 9 121 1342308361 "button" "" 0
15 25 8 9 122 1342308361 "button" "" 0
25 25 8 9 123 1342308361 "button" "" 0
35 25 8 9 124 1342308361 "button" "" 0
45 25 8 9 125 1342308361 "button" "" 0
55 25 8 9 126 1342308361 "button" "" 0
5 5 8 9 131 1342308361 "button" "" 0
15 5 8 9 132 1342308361 "button" "" 0
25 5 8 9 133 1342308361 "button" "" 0
35 5 8 9 134 1342308361 "button" "" 0
45 5 8 9 135 1342308361 "button" "" 0
55 5 8 9 136 1342308361 "button" "" 0
66 95 45 10 8057 1342177280 "static" "" 0
66 85 45 10 8067 1342177280 "static" "" 0
66 75 45 10 8077 1342177280 "static" "" 0
66 65 45 10 8087 1342177280 "static" "" 0
66 55 45 10 8097 1342177280 "static" "" 0
66 45 45 10 8107 1342177280 "static" "" 0
66 35 45 10 8117 1342177280 "static" "" 0
66 25 45 10 8127 1342177280 "static" "" 0
66 5 35 10 1008 1342177280 "static" "ANSWER" 0
2 15 110 9 8137 1342177281 "static" "" 0
DIALOG MMINSTR
-2134376448 9 126 88 160 108 "" "" "Mind Blaster Help"
FONT 6 "Helv"
115 4 40 14 5 1342242817 "button" "Return" 0
5 3 105 101 10 1342242823 "button" "INSTRUCTIONS" 0
9 14 100 17 1001 1342177280 "static" "The object of Mind Blaster is to determine the pattern of" 0
9 30 95 17 1000 1342177280 "static" "pegs that the computer has generated. Each time you" 0
9 46 93 25 1002 1342177280 "static" "guess, the computer lets you know how many pegs are in the correct position." 0
9 70 98 9 1004 1342177280 "static" "You only have 8 guesses." 0
9 78 24 9 1003 1342177280 "static" "Enjoy!" 0
9 90 47 9 32 1342177289 "button" "White peg." 0
60 90 45 9 31 1342177289 "button" "Black peg." 0
00014620