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Text File  |  1998-03-10  |  15KB  |  451 lines

  1. // SOUND DESCRIPTIONS //////////////////////////////////////////////////////////
  2.  
  3. //---AIRCRAFT SOUNDS-------------------------
  4.  
  5. //AFTERBURNER_LOOP 
  6. DefineSound(  0,  "pln_001");
  7.  
  8. //EJECT
  9. DefineSound(  2,  "pln_003");
  10.  
  11. //ENGINE_EXT
  12. DefineSound(  3,  "pln_004");
  13.  
  14. //ENGINE_INT
  15. DefineSound(  4,  "pln_005");
  16.  
  17. //LANDING_GEAR
  18. DefineSound(  5,  "pln_006");
  19.  
  20. //WEAPONS_DOOR
  21. DefineSound(  8,  "pln_009");
  22.  
  23. //WHEEL_RWAY1
  24. DefineSound(  9,  "pln_010");
  25.  
  26. //WHEEL_RWAY2
  27. DefineSound(  10,  "pln_011");
  28.  
  29. //WHEEL_GROUND1
  30. DefineSound(  11,  "pln_012");
  31.  
  32. //---WEAPON SOUNDS----------------------------
  33.  
  34. //FLARE_CHAFF
  35. DefineSound(  13,  "wpn_001");
  36.  
  37. //GUNSHOT_GROUND
  38. DefineSound(  14,  "wpn_002");
  39.  
  40. //GUNSHOT_OBJECT
  41. DefineSound(  15,  "wpn_003");
  42.  
  43. //GUNSHOT_WATER
  44. DefineSound(  16,  "wpn_004");
  45.  
  46. //MISSILE_FLYING
  47. DefineSound(  17,  "wpn_005");
  48.  
  49. //MISSILE_RELEASE
  50. DefineSound(  18,  "wpn_006");
  51.  
  52. //PLANE_GUN
  53. DefineSound(  19,  "wpn_007");
  54.  
  55. //AAG_STATIONARY
  56. DefineSound(  21,  "wpn_009");
  57.  
  58. //AAG_TANK
  59. DefineSound(  22,  "wpn_010");
  60.  
  61. //--- EXPLOTIONS -----------------------------
  62.  
  63. //EXPLO_BIG
  64. DefineSound(  23,  "xpl_001");
  65.  
  66. //EXPLO_MEDIUM
  67. DefineSound(  24,  "xpl_002");
  68.  
  69. //EXPLO_SMALL
  70. DefineSound(  25,  "xpl_003");
  71.  
  72. //WATEREXPLO_BIG
  73. DefineSound(  26,  "xpl_004");
  74.  
  75. //WATEREXPLO_MEDIUM
  76. DefineSound(  27,  "xpl_005");
  77.  
  78. //AAA_EXPLOAIR
  79. DefineSound(  28,  "xpl_006");
  80.  
  81. //--- VEHICLES --------------------------------
  82.  
  83. //TANK_DRIVING
  84. DefineSound(  29,  "vcl_002");
  85.  
  86. //TRUCK_DRIVING
  87. DefineSound(  30,  "vcl_003");
  88.  
  89. //SLOWCAR_DRIVING
  90. DefineSound(  31,  "vcl_003");
  91.  
  92. //BOAT_DRIVING
  93. DefineSound(  32,  "vcl_004");
  94.  
  95. //HELICOPTER
  96. DefineSound(  33,  "vcl_001");
  97.  
  98. //--- INSTRUMENTS -----------------------------
  99.  
  100. //MFD_BUTTON
  101. DefineSound(  34,  "ins_001");
  102.  
  103. //TARGET_CYCLE
  104. DefineSound(  35,  "ins_002");
  105.  
  106. //TARGET_LOCK
  107. DefineSound(  36,  "c_lockon");
  108.  
  109. //SENSOR_LOCK
  110. DefineSound(  37,  "ins_003");
  111.  
  112. //PULLUP
  113. DefineSound(  38,  "c_pullup");
  114.  
  115. //SHOOT
  116. DefineSound(  39,  "c_shoot");
  117.  
  118. //WARNING_SOUND
  119. DefineSound(  40,  "ins_004");
  120.  
  121. //--- AMBIENCE -------------------------------
  122.  
  123. //AMB_WIND
  124. DefineSound(  42,  "amb_002");
  125.  
  126. // MULTIPLAYER
  127.  
  128. //MULTI_REFUEL
  129. DefineSound(  43,  "mlt_fx1");
  130.  
  131. //MULTI_REFUEL
  132. DefineSound(  44,  "mlt_fx2");
  133.  
  134. // SFX DESCRIPTIONS ////////////////////////////////////////////////////////////
  135. //------------------------------------------------------------------------------
  136.  
  137. DefineSFX(
  138.   SFX_AFTERBURNER_LOOP,                    // SFX
  139.   10000,                            // Volume
  140.   1,                                // Number of samples
  141.   0, 256, 256, LOOPING                // Sample, pitch, volume, flags
  142. );
  143.  
  144.  
  145. DefineSFX(
  146.   SFX_EJECT,                                                // SFX
  147.   22000,                                                       // Volume
  148.   1,                                                           // Number of samples
  149.   2, 256, 256, 0                                   // Sample, pitch, volume, flags
  150. );
  151.  
  152.  
  153. DefineSFX(
  154.   SFX_PLANE_ENGINE,                                            // SFX
  155.   19000,                                                       // Volume
  156.   3,                                                           // Number of samples
  157.   4, 256, 256, LOOPING,                                // Sample, pitch, volume, flags
  158.   3, 256, 15, LOOPING,                                // Sample, pitch, volume, flags
  159.   0, 256, 256, LOOPING                                 // Sample, pitch, volume, flags
  160. );
  161.  
  162.  
  163. DefineSFX(
  164.   SFX_LANDING_GEAR,                                          // SFX
  165.   16500,                                                       // Volume
  166.   1,                                                           // Number of samples
  167.   5, 256, 256, 0                              // Sample, pitch, volume, flags
  168. );
  169.  
  170.  
  171. DefineSFX(
  172.   SFX_WEAPONS_DOOR,                                          // SFX
  173.   17500,                                                       // Volume
  174.   1,                                                           // Number of samples
  175.   8, 256, 256, 0                              // Sample, pitch, volume, flags
  176. );
  177.  
  178.  
  179. DefineSFX(
  180.   SFX_WHEEL_RWAY1,                                          // SFX
  181.   18000,                                                       // Volume
  182.   1,                                                           // Number of samples
  183.   9, 256, 256, 0                              // Sample, pitch, volume, flags
  184. );
  185.  
  186.  
  187. DefineSFX(
  188.   SFX_WHEEL_RWAY2,                                          // SFX
  189.   18000,                                                       // Volume
  190.   1,                                                           // Number of samples
  191.   10, 256, 256, 0                              // Sample, pitch, volume, flags
  192. );
  193.  
  194.  
  195. DefineSFX(
  196.   SFX_WHEEL_GROUND1,                                      // SFX
  197.   19500,                                                       // Volume
  198.   1,                                                           // Number of samples
  199.   11, 200, 256, LOOPING                    // Sample, pitch, volume, flags
  200. );
  201.  
  202. //--------------------
  203.  
  204. DefineSFX(
  205.   SFX_FLARE_CHAFF,                                          // SFX
  206.   22000,                                                       // Volume
  207.   1,                                                           // Number of samples
  208.   13, 256, 256, 0                              // Sample, pitch, volume, flags
  209. );
  210.  
  211. DefineSFX(
  212.   SFX_GUNSHOT_GROUND,                                          // SFX
  213.   23000,                                                       // Volume
  214.   1,                                                           // Number of samples
  215.   14, 200, 256, 0                              // Sample, pitch, volume, flags
  216. );
  217.  
  218.  
  219. DefineSFX(
  220.   SFX_GUNSHOT_OBJECT,                                          // SFX
  221.   25000,                                                       // Volume
  222.   1,                                                           // Number of samples
  223.   15, 200, 256, 0                              // Sample, pitch, volume, flags
  224. );
  225.  
  226.  
  227. DefineSFX(
  228.   SFX_GUNSHOT_WATER,                                          // SFX
  229.   25000,                                                       // Volume
  230.   1,                                                           // Number of samples
  231.   16, 256, 256, 0                              // Sample, pitch, volume, flags
  232. );
  233.  
  234.  
  235. DefineSFX(
  236.   SFX_MISSILE_FLYING,                                          // SFX
  237.   22000,                                                       // Volume
  238.   1,                                                           // Number of samples
  239.   17, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  240. );
  241.  
  242.  
  243. DefineSFX(
  244.   SFX_MISSILE_RELEASE,                                          // SFX
  245.   21000,                                                       // Volume
  246.   1,                                                           // Number of samples
  247.   18, 256, 256, 0                              // Sample, pitch, volume, flags
  248. );
  249.  
  250.  
  251. DefineSFX(
  252.   SFX_PLANE_GUN,                                          // SFX
  253.   17000,                                                       // Volume
  254.   1,                                                           // Number of samples
  255.   19, 280, 256, LOOPING                      // Sample, pitch, volume, flags
  256. );
  257.  
  258.  
  259. DefineSFX(
  260.   SFX_AAG_STATIONARY,                                          // SFX
  261.   22000,                                                       // Volume
  262.   1,                                                           // Number of samples
  263.   21, 256, 256, LOOPING                          // Sample, pitch, volume, flags
  264. );
  265.  
  266.  
  267. DefineSFX(
  268.   SFX_AAG_TANK,                                              // SFX
  269.   22000,                                                       // Volume
  270.   1,                                                           // Number of samples
  271.   22, 256, 256, LOOPING                          // Sample, pitch, volume, flags
  272. );
  273.  
  274. --------------------
  275.  
  276. DefineSFX(
  277.   SFX_PLANE_EXPLOAIR,                                          // SFX
  278.   40000,                                                       // Volume
  279.   2,                                                           // Number of samples
  280.   23, 256, 256, 0,                              // Sample, pitch, volume, flags
  281.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  282. );
  283.  
  284. DefineSFX(
  285.   SFX_PLANE_EXPLOAIR,                                          // SFX
  286.   40000,                                                       // Volume
  287.   2,                                                           // Number of samples
  288.   23, 256, 256, 0,                              // Sample, pitch, volume, flags
  289.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  290. );
  291.  
  292. DefineSFX(
  293.   SFX_EXPLO_BIG,                                          // SFX
  294.   28000,                                                       // Volume
  295.   1,                                                           // Number of samples
  296.   23, 256, 256, 0                              // Sample, pitch, volume, flags
  297. );
  298.  
  299.  
  300. DefineSFX(
  301.   SFX_EXPLO_MEDIUM,                                          // SFX
  302.   28000,                                                       // Volume
  303.   1,                                                           // Number of samples
  304.   24, 256, 256, 0                              // Sample, pitch, volume, flags
  305. );
  306.  
  307.  
  308. DefineSFX(
  309.   SFX_EXPLO_SMALL,                                          // SFX
  310.   28000,                                                       // Volume
  311.   1,                                                           // Number of samples
  312.   25, 156, 256, 0                              // Sample, pitch, volume, flags
  313. );
  314.  
  315.  
  316. DefineSFX(
  317.   SFX_WATEREXPLO_BIG,                                          // SFX
  318.   28000,                                                       // Volume
  319.   1,                                                           // Number of samples
  320.   26, 256, 256, 0                              // Sample, pitch, volume, flags
  321. );
  322.  
  323.  
  324. DefineSFX(
  325.   SFX_WATEREXPLO_MEDIUM,                                      // SFX
  326.   22000,                                                       // Volume
  327.   1,                                                           // Number of samples
  328.   27, 256, 256, 0                              // Sample, pitch, volume, flags
  329. );
  330.  
  331.  
  332. DefineSFX(
  333.   SFX_AAA_EXPLOAIR,                                          // SFX
  334.   22000,                                                       // Volume
  335.   1,                                                           // Number of samples
  336.   28, 256, 256, 0                              // Sample, pitch, volume, flags
  337. );
  338.  
  339. --------------------
  340.  
  341. DefineSFX(
  342.   SFX_TANK_DRIVING,                                          // SFX
  343.   17000,                                                       // Volume
  344.   1,                                                           // Number of samples
  345.   29, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  346. );
  347.  
  348.  
  349. DefineSFX(
  350.   SFX_TRUCK_DRIVING,                                          // SFX
  351.   17000,                                                       // Volume
  352.   1,                                                           // Number of samples
  353.   30, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  354. );
  355.  
  356. DefineSFX(
  357.   SFX_SLOWCAR_DRIVING,                                          // SFX
  358.   17000,                                                       // Volume
  359.   1,                                                           // Number of samples
  360.   31, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  361. );
  362.  
  363. DefineSFX(
  364.   SFX_BOAT_DRIVING,                                          // SFX
  365.   17000,                                                       // Volume
  366.   1,                                                           // Number of samples
  367.   32, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  368. );
  369.  
  370. DefineSFX(
  371.   SFX_HELICOPTER,                                          // SFX
  372.   20000,                                                       // Volume
  373.   1,                                                           // Number of samples
  374.   33, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  375. );
  376.  
  377. --------------------
  378.  
  379. DefineSFX(
  380.   SFX_MFD_BUTTON,                                          // SFX
  381.   22000,                                                       // Volume
  382.   1,                                                           // Number of samples
  383.   34, 256, 256, 0                              // Sample, pitch, volume, flags
  384. );
  385.  
  386.  
  387. DefineSFX(
  388.   SFX_TARGET_CYCLE,                                          // SFX
  389.   22000,                                                       // Volume
  390.   1,                                                           // Number of samples
  391.   35, 256, 256, 0                              // Sample, pitch, volume, flags
  392. );
  393.  
  394. DefineSFX(
  395.   SFX_TARGET_LOCK,                                          // SFX
  396.   22000,                                                       // Volume
  397.   1,                                                           // Number of samples
  398.   36, 256, 256, 0                              // Sample, pitch, volume, flags
  399. );
  400.  
  401. DefineSFX(
  402.   SFX_SENSOR_LOCK,                                          // SFX
  403.   22000,                                                       // Volume
  404.   1,                                                           // Number of samples
  405.   37, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  406. );
  407.  
  408. DefineSFX(
  409.   SFX_PULLUP,                                          // SFX
  410.   22000,                                                       // Volume
  411.   1,                                                           // Number of samples
  412.   38, 256, 256, SPEECH                      // Sample, pitch, volume, flags
  413. );
  414.  
  415. DefineSFX(
  416.   SFX_SHOOT,                                          // SFX
  417.   17000,                                                       // Volume
  418.   1,                                                           // Number of samples
  419.   39, 256, 256, SPEECH                      // Sample, pitch, volume, flags
  420. );
  421.  
  422. DefineSFX(
  423.   SFX_WARNING_SOUND,                                          // SFX
  424.   22000,                                                       // Volume
  425.   1,                                                           // Number of samples
  426.   40, 256, 256, 0                              // Sample, pitch, volume, flags
  427. );
  428.  
  429. --------------------
  430.  
  431. DefineSFX(
  432.   SFX_AMB_WIND,                                              // SFX
  433.   30000,                                                       // Volume
  434.   1,                                                           // Number of samples
  435.   42, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  436. );
  437.  
  438. DefineSFX(
  439.   SFX_MULTI_REFUEL,                                              // SFX
  440.   30000,                                                       // Volume
  441.   1,                                                           // Number of samples
  442.   43, 256, 256, LOOPING                      // Sample, pitch, volume, flags
  443. );
  444.  
  445. DefineSFX(
  446.   SFX_MULTI_GLADMELDING,                                              // SFX
  447.   30000,                                                       // Volume
  448.   1,                                                           // Number of samples
  449.   44, 256, 256, 0                      // Sample, pitch, volume, flags
  450. );
  451.