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- BATTLECRUISER:3000AD READ ME
- ----------------------------
-
- [10.12.97]
-
- A WORD FROM THE SUPREME COMMANDER
- =================================
-
- Most of you are no doubt aware of the controversy surrounding the premature
- release of BC3K a year ago. Yes, the product was not ready for release and
- regardless of whose fault it was, I have worked very hard this year to complete
- this development and bring this whole saga to an end.
-
- You will no doubt agree that the game has come from totally unplayable to a
- complex and enjoyable experience. All of you have waited patiently while some
- of you have opted to ridicule myself, my team and my life's work in the online
- forums. Nevertheless, I have stuck to my game, to my dream and to my goals
- always hoping that one day the world would see what it is I have created. You
- are all witnesses to the hard work that my team and I, including my dedicated
- testers, have put into this development. We could all have quit when we had the
- chance. We didn't.
-
- In April, I realized that patching the game to completion would most likely
- take it into the holiday season and that, once again, graphics technology
- would pass me by. I did not believe that you folks would want to wait an entire
- year to play a game that sported old technology considering the recent crop of
- advanced games currently on the market. Some of you, disappointed, have already
- stopped playing, saving the game for that day when it would be completed. My
- thoughts led me to sanction the upgrade of the graphics technology in order to
- keep up with recent trends. Once you start the game, these updates will be
- immediately evident. You will NOT believe that you are playing the same game.
-
- All the renderers have been updated. The graphics enhancements alone are too
- numerous to list but consider that the BC3K core consists of over 25 independent
- renderers with more being added to support 3D accelerators. External planets
- now have high definition maps even though only the solar system has been updated
- for this. To include maps for the entire galaxy would mean a 100MB patch.
- The final v2.0 cd-rom will have high res map support for the entire galaxy. The
- cloaking system now uses a renderer with advanced transparency routines. You
- will also notice the beautiful lens flare effects in space and on the planet,
- the cloud cover on planets as well as the new collision detect routines which
- is still work in progress. The most significant gameplay feature you will
- notice is Xtreme Carnage. It now supports the advanced ACM scripting technology
- and is more streamlined and a lot of fun. You may want to start your adventures
- here, once you apply the patch. The explosions have also been updated and timed
- based on frame rate. Missiles are now more deadly, the flight engine on the
- surface has been slowed down and enemy ai has been updated. Significant
- optimizations have also be done to the kernel itself upon which BC3K runs. All
- in all, you will notice some significant improvements in v1.01D6 over v1.01C5.3
- and certainly the original v1.00 release.
-
- In order to keep the series alive there was no way that I could continue
- development in order to release a final v1.1 without financial support. It has
- been extremely difficult to fund this development on a shoe string budget and
- it is your support of v2.0 that I am counting on in order to continue supporting
- the title. As a result of this and other developments, I have decided to bypass
- v1.1 entirely and do a commercial re-release of the title for retail sales and
- distribution in 1998. This title has now been dubbed, Battlecruiser 3000AD v2.0.
- and will include the v1.1 patch and all the enhancements that have been done
- and which you will now see when you apply the included patch. Existing owners
- of the original v1.00 will be charged a minimum fee for the upgrade which will
- include a new cd-rom and on-line manual. Plans are underway to include a printed
- manual if possible. New users will be able to purchase the full repackaged
- v2.0 directly from 3000AD or via the retail channel.
-
- Some of you have expressed concern over being charged for a game that you paid
- for a year ago. I understand those concerns but unfortunately, there is nothing
- that I can do. I have plans to do a non-enhanced v1.1 patch for those who
- request it but I can only do this once v2.0 is completed and released. I am
- counting on you to understand my position on this matter. With advancements in
- 3D accelerator technology, you can expect to see a FREE 3Dfx patch for v2.0
- once it is completed next year. I also have plans to do a Rendition and PowerVR
- patch once the 3Dfx one is completed. I have also announced a sequel to the
- title, Battlecruiser Commander (working title), as well as several add-ons for
- it. As existing owners of BC3K, you can expect to purchase these titles at
- significantly reduced prices. If you missed the press release, you can catch it
- on www.game-wire.com. Anyway new titles in the series are as follows:
-
- [Battlecruiser Commander]
-
- A tentative working title for the sequel due out next year. All new galaxy, new
- class of Battlecruiser with the ability to carry a variety of fighters, 3Dfx,
- Rendition, MMX support as well as over 30 new features including the much
- awaited ship to ship comms and direct first person control of deployed
- personnel (as if you were controlling one of your ships). Support for buying
- components to build your own bases and cities on planet surfaces is also
- planned!
-
- [BC3K: Strike Pak]
-
- This is already in development and will allow you to board, in first person
- perspective, ships that you target. You will also be able to walk around inside
- your own Battlecruiser. The first pak will probably have 2-3 ships from each
- class, ie carrier, cruiser, transport, station, base. More will be done based
- on the success of the add-on. This add-on can be played stand-alone or linked
- to Battlecruiser Commander. Now you can board Gammulan ships, stations and
- bases and kick some serious butt. The Level Infinity team (splinter group from
- BPD, the guys who brought you The Gate conversion for Duke3D) are already
- on-board and will be working on designing all the ship interiors as
- 'levels'. Expect a demo of the Battlecruiser model which you can walk around
- in, sometime soon.
-
- [BC3K: Skirmish Pak]
-
- A multi-player add-on for Battlecruiser Commander supporting TCP/IP, modem &
- direct connection. Like Xtreme Carnage, this add-on will have a smaller unique
- galaxy but will support all the features in BC3K and BC. You can enter as any
- alien nation, caste with any ship type. Trade, mine, invade, hijaak etc.
- Everything you can now do in BC3K and in BC, you will be able to do in the
- Skirmish Pak.
-
- TECHNICAL SUPPORT INFO
- ======================
-
- There are several files included in the patch
-
- README.TXT - This file
- BC3KHELP.TXT - Installation assistance
- BC3KVER.TXT - Version control file. Lists new features and changes
- BC3KBUGS.TXT - Master bug list. Lists fixed and pending bugs. PLEASE check
- this file before reporting a bug.
-
- For more technical support, please visit the official BC3K web site COMMLINK
- area at www.bc3000ad.com. If you are not already registered, please do so and
- re-enter using the password provided. Updates will be available in the FTP
- section of the Cargo Bay. The site is undergoing siginificant upgrades so please
- excuse the mess. Here, you can download the preview manual in a file called
- BC3KMAN.ZIP. You will need the Adobe Acrobat 3.01 reader (www.adobe.com) for it.
- A new file, called BC3KNDX.ZIP is also available. It contains all the manual
- appendix data in MS Word format complete with screen shots. You NEED this file!
- If you don't have MS Word, you can download the latest version of the MS Word
- Viewer at www.microsoft.com. These files were created using MS Word '97 so you
- need the latest version and NOT the one which ships with the WIN95 cd-rom.
-
- Have fun and PLEASE post your feedback at the site. Let us know what you think
- of the D patch and perhaps, I may just release another version with the final
- changes to the orbital model, tacOPS and surface ops <g>
-
- Regards
-
-
- Derek K. Smart, Ph.D.
- President, Lead Developer
- 3000AD
-
- email: support@bc3000ad.com
- CSI : 76704,162
-