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- on exitFrame
- global gPath
- if soundBusy(3) = 0 then
- sound close 1
- sound close 2
- sound close 3
- sound close 4
- set the keyDownScript to EMPTY
- repeat with i = 1 to 47
- set the visible of sprite i to 0
- end repeat
- go("toHome")
- end if
- go(the frame)
- end
-
- on keyDown
- global gPath
- if the key = " " then
- sound close 1
- sound close 2
- sound close 3
- sound close 4
- set the keyDownScript to EMPTY
- repeat with i = 1 to 47
- set the visible of sprite i to 0
- end repeat
- go("toHome")
- end if
- end
-