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- ; Required sounds in sounds.txt
- ; the maximum number of sounds definable is 64
- ; All .wav files must be 8 bit mono
- ; All .wav files must be smaller than 65536 bytes
- ; sounds marked optional are not used by the engine directly, but
- ; are defined for your convienence.
- ; There may be a weirdness if your file is close to 16000 bytes in length
- ; May your file longer or shorter to stay away from this boundary by
- ; at least 2k. Also potential glitches at 32700 and 49000
- ;
- ; You may replace any of these sounds below with your own sounds,
- ; but there must be a sound definition for each of these sounds.
- ;
- ;0 ; machine gun sound 15 mgunfat.vga
- ;1 ; regular guard's gun
- ;2 ; googun sound 26 stickfat.vga
- ;3 ; rocket launcher25 rockfat.vga
- ;5 ; /* play the 'ouch' sound */
- ;6 ; explosion from fluid file with bit 1 set
- ;7 ; pistol (shotgun) sound 16 pistfat.vga
- ;8 ; optional glass breaking sound
- ;9 ; optional water splashing sound splashb.wav ; splash in the water
- ;10 ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);
- ;11 ; /* door busted open*/ hmm.
- ;13 ; /* kick the wall sound */
- ;14 ; door sound */
- ;15 ; another door sound
- ;16 ; ?s till anothter door sound? ,ivolume,nodoorsnd);
- ;17 ; optional helicoptor noise ( not included in basic package )
- ;18 ; optional boat motor noise ( not included in basic package )
- ;19 ; optional generator noise ( not included in basic package )
- ;20 ; guard yelling
- ;21 ; guard yelling
- ;22 ; guard yelling
- ;23 ; guard yelling hey?
- ;24 ; guard dying
- ;25 ; guard dying
- ;26 ; guard dying
- ;27 ; guard dieing?
- ;29 ; playsound ( play sound of hovercraft or armored guard exploding )
- ;28 ; armored guys gun
- ;30 ; cocking of shotgun
- ;31 ; kick sound
-
-
- 0 2 mgunb6.wav ; machine gun mgun2b.wav
- 1 3 pist3c.wav ; guard shot
- 2 2 goop1.wav ; goo gun goop2b.wav
- 3 1 rocketb.wav ; rocket gun
- 4 1 fextb.wav ; fire extinguisher
- 5 0 orch1b.wav ; got hit
- 6 2 boom1b.wav
- 7 2 shtgun9c.wav ; shtgunb.wav
- ; 8 1 glass1b.wav
- ; 9 2 splashb.wav ; splash in the water
- 10 5 slide4b.wav
- 11 2 kick1b.wav
- 12 2 pow1c.wav
- 13 2 orch1b.wav ; get hit
- 14 5 slide3b.wav
- 15 5 creak1b.wav
- 16 5 doorcl1b.wav
- ; 17 5 heli1b.wav
- ; 18 2 btmtr2b.wav
- ; 19 5 motor2b.wav
- 20 2 hey1.wav
- 21 2 hey2.wav
- 22 2 hey3.wav
- 23 2 hey4.wav
- 24 2 die1.wav
- 25 2 die2.wav
- 26 2 die3.wav
- 27 2 die4.wav
- 28 3 m67b.wav ; sound of hovercraft's guns
- 29 2 crackupb.wav
- 30 2 cock6c.wav ; cock the shot gun
- 31 2 pist3c.wav ; pistol shot sound
- ;
- 33 2 ding2.wav ; elevator/robot
- 34 2 boom2.wav ; barrel explosion
- 35 2 laser1.wav ; boss robots laser
- 36 2 cackle1.wav ; cackling laughter
- 37 2 screch1.wav ; death screech
- ;
- 50 2 buzz.wav
- 51 2 eyedie.wav
- 52 2 eyesht.wav
- 53 2 humshot.wav
- 54 2 skldie.wav
- 55 2 sklsht1.wav
- 56 2 thromb.wav
- 57 2 thromb2.wav
-
- ; Substitute these sounds for the 'hey' noises, dieing noises, and guard
- ; shooting noises if you have beasts instead of human enemies
- ;roar.wav
- ;roardeth.wav
- ;roar2.wav
-
-