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PC World Komputer 1996 May
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PCW596.iso
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demgier
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zonforce
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data
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readouts.txt
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Text File
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1995-03-09
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1KB
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29 lines
; This is readouts.txt. It puts universe registers up on the screen
; wherever you like. The first two columns are x and y pixel numbers
; on the screen. THe 'x' number must be evenly divisible by 4.
; 0,0 is the left top corner of the screen.
; The next two to columns should be left as 0 and 48. I think the 48 is the
; color of the little flashing bars above and below the number.
; The fifth column is the universe register number. See the chapter in the
; manual about universe registers to see what the purposes of univ reg 122-127
; are.
; This file should be in your project directory off the engine directory.
;
; psx, psy, flashrate, flashcolor, iptr
; psx must be evenly divisible by 4!!!!
264 129 0 48 127
264 137 0 48 126 ; enemies killed
264 145 0 48 125 ; ammo rounds fired
264 153 0 48 124 ; hits scored on guards/objects
264 161 0 48 123 ; player health
48 1 0 48 122 ; animation frames/second
; The following like selects the text color of the text message boxes
; that pop up. This is the color number in your palette. To find the
; number of the color you wish to use, bring up any image that is used
; in your game in GCSPAINT, and click on the color you want, and look
; at color number on the bottom row of the GCSPAINT screen.
textcolor 67