Shadows are a useful staple in the skull realm. Their ability to merge
amongst themselves and maintain invisibility greatly enhances their attacking
prowess.
Durlock:
Melee: 6 Ranged: 1 Defense: 3 Loyalty: 4 Move: 1
Value: 200 Runes 2,8 Special: None
A valued member of the skull summoning realm, the Durlock provides an initial
foundation for a strong force with its missile fire and robust attack.
Kilor Celsbane(U):
Melee: 6 Ranged: 0 Defense: 4 Loyalty: 5 Move: 1
Value: 240 Runes 1,4,7 Special: Invisibility
The invisible undead knight is a formidable adversary to any mid-range unit. With the addition of supplemental enchantments, Kilor becomes a potent foe to any opponent.
Wraith:
Melee: 7 Ranged: 0 Defense: 4 Loyalty: 5 Move: 2
Value: 300 Runes 3,5,9 Special: Regeneration
Wraiths provide the most bang for the buck in the skull regime. Regeneration
supplies durability in combat allowing the wraith to clean up any low to