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PC World Komputer 1998 April B
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Pcwk4b98.iso
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Gry
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DARKREIG
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T4
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Build.txt
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Text File
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1997-10-28
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110KB
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4,425 lines
;----------------------------------------------------------------------------
;| Build.txt ---- This file defines all buildings in the game. |
;----------------------------------------------------------------------------
; Sample Building Type Definition
;
;DefineBuildingType(building_identifier)
;{
; SetBuildingImages(i1.spr i2.spr i3.spr) ;; Building Images
; SetDescription(description) ;; Description of the building
; SetRequirements { ;; Requirements to create this building
; SetType(1) ;; Prerequisite type of this building (0 is reserved, don't use it!)
; SetPrereqs(2 3 4) ;; Prerequisites to build this building type
; SetMaker(5 6) ;; Prereq types of units which can build this building type
; SetEquivalence(1000) ;; Equivalency id to which this building belongs (optional)
; }
; SetEfficiencyResource{ ;; Efficiency based upon resources
; (10 0) ;; ( Efficiency @ Resource ) Lower End
; (100 90) ;; ( Efficiency @ Resource ) Top End
; }
; NeedResource(2 10) ;; Needs 10 units of resource 2 to function
; SetSide(0) ;; Side of this Building type
; SetCPULoad(10) ;; Load this Building type places on the CPU
; SetBay(2 2) ;; Location of the Bay in this building type
; SetRepairCost(50 10) ;; The cost of repairing this building type
; SetHitpoints(1800 1) ;; The maximum hitpoints of this building type
; SetSeeingRange(12) ;; Radius in tiles for a building to see
; SetSeeingHeight(1) ;; Height for a building to see from
; SetCost(4000 40) ;; Cost of construction and time it takes to build
; SetSell(3000 30) ;; Maximum price for selling and the time it takes to sell
; CanMake() ;; This building can make units
; MakesCrater(2) ;; The crater made when this building gets destroyed
; SetVulnerability(BuildingArmour 100) ;; The armour class of this building
; SetHealthExplosion(75 building_stage1_explosion) ;; The explosion/smoke/flames for various stages of health
; SetHealthExplosion(50 building_stage2_explosion)
; SetHealthExplosion(25 building_stage3_explosion)
; SetHealthExplosion(0 building_death_explosion)
;}
;-----------------------------
; FREEDOM GUARD BUILDINGS |
;-----------------------------
;; Freedom Guard HEADQUARTERS LEVEL 1
DefineBuildingType(fh1)
{
SetBuildingImages(nfhqt1l0.spr tfhqt1l0.spr bfhqtmn0.spr)
SetDescription(FG_Headquarters_1)
SetRequirements {
SetType(10001)
SetPrereqs()
SetMaker(11)
SetEquivalence(1000)
SetTechLevel(0)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
; SetEquivalentBuilding(ih1)
NeedResource(2 100)
SetSide(0)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD HEADQUARTERS LEVEL 2
DefineBuildingType(fh2)
{
SetBuildingImages(nfhqt2l0.spr tfhqt2l0.spr bfhqtmn1.spr)
SetDescription(FG_Headquarters_2)
SetRequirements {
SetType(10002)
SetPrereqs(10004 10006)
SetMaker()
SetEquivalence(1001)
SetTechLevel(4)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
NeedResource(2 200)
IsUpgradeOf(fh1)
; SetEquivalentBuilding(ih2)
SetSide(0)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(2400 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh1.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD HEADQUARTERS LEVEL 3
DefineBuildingType(fh3)
{
SetBuildingImages(nfhqt3l0.spr tfhqt3l0.spr bfhqtmn2.spr)
SetDescription(FG_Headquarters_3)
SetRequirements {
SetType(10003)
SetPrereqs(10005 10007)
SetMaker()
SetEquivalence(1002)
SetTechLevel(9)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(fh2)
; SetEquivalentBuilding(ih3)
NeedResource(2 300)
SetSide(0)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(3600 1)
SetSeeingRange(16)
SetSeeingHeight(1)
SetCost(1250 37)
SetSell(625 19)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh2.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fh1_decoy)
{
IsDecoyOf(fh1)
SetBuildingImages(nfhqt1l0.spr tfhqt1l0.spr dfhqtmn0.spr)
SetDescription(Decoy_Headquarters_1)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10101)
SetPrereqs(10001)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(2)
SetShadowImage(bfhqtsh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fh2_decoy)
{
IsDecoyOf(fh2)
SetBuildingImages(nfhqt2l0.spr tfhqt2l0.spr dfhqtmn1.spr)
SetDescription(Decoy_Headquarters_2)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10102)
SetPrereqs(10002)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(2)
SetShadowImage(bfhqtsh1.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fh3_decoy)
{
IsDecoyOf(fh3)
SetBuildingImages(nfhqt3l0.spr tfhqt3l0.spr dfhqtmn2.spr)
SetDescription(Decoy_Headquarters_3)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10103)
SetPrereqs(10003)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(2)
SetShadowImage(bfhqtsh2.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Water Launch Pad
DefineBuildingType(fglp)
{
SetBuildingImages(nclnc1l0.spr tclnc1l0.spr bclncmn0.spr)
SetDescription(Water_Launch_Pad)
SetRequirements {
SetType(10019)
SetPrereqs()
SetMaker(11)
SetEquivalence(1008)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetSide(0)
; SetEquivalentBuilding(implp)
SetBay(3 2)
NeedResource(2 100)
SetRepairCost(10 8)
SetHitpoints(1300 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetShadowImage(bclncsh0.spr)
SetResource(0 0 3000 0)
SetResourceSale(0 100 500)
SetResourceSaleAnimation(3)
SetCost(2500 37)
SetSell(1250 18)
MakesCrater(1)
AssociatedUnit(FGGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Taelon Power Generator
DefineBuildingType(fgpp)
{
SetBuildingImages(ncpow1l0.spr tcpow1l0.spr bcpowmn0.spr)
SetDescription(Taelon_Power_Generator)
SetRequirements {
SetType(10020)
SetPrereqs()
SetMaker(11)
SetEquivalence(1007)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetResource(1 0 1000 500)
SupplyResource(1 0 2 100)
SetSide(0)
; SetEquivalentBuilding(imppp)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(1450 1)
SetSeeingRange(8)
SetShadowImage(bcpowsh0.spr)
SetIdleAnimation(3)
SetSeeingHeight(1)
SetCost(2000 30)
SetSell(1000 15)
MakesCrater(1)
AssociatedUnit(FGGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fgpp_decoy)
{
IsDecoyOf(fgpp)
SetBuildingImages(ncpow1l0.spr tcpow1l0.spr dcpowmn0.spr)
SetDescription(Decoy_Taelon_Power_Generator)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10120)
SetPrereqs()
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetShadowImage(bcpowsh0.spr)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;
; FREEDOM GUARD Training Facility
DefineBuildingType(fu1)
{
SetBuildingImages(nfutf1l0.spr tfutf1l0.spr bfutfmn0.spr)
SetDescription(FG_Training_Facility)
SetRequirements {
SetType(10004)
SetPrereqs(10001)
SetMaker(11)
SetEquivalence(1003)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
; SetEquivalentBuilding(iu1)
SetSide(0)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(750 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetShadowImage(bfutfsh0.spr)
SetCost(1500 45)
SetSell(750 23)
CanMake()
MakesCrater(3)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
; FREEDOM GUARD Advanced Training Facility
DefineBuildingType(fu2)
{
SetBuildingImages(nfutf2l0.spr tfutf2l0.spr bfutfmn1.spr)
SetDescription(FG_Advanced_Training_Facility)
SetRequirements {
SetType(10005)
SetPrereqs(10002)
SetMaker()
SetEquivalence(1004)
SetTechLevel(5)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 200)
IsUpgradeOf(fu1)
SetEquivalentBuilding(iu2)
SetSide(0)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(1500 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 23)
SetSell(375 11)
CanMake()
MakesCrater(2)
SetTransportUnit(FGBaseMover 30 60)
SetShadowImage(bfutfsh1.spr)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fu1_decoy)
{
IsDecoyOf(fu1)
SetBuildingImages(nfutf1l0.spr tfutf1l0.spr dfutfmn0.spr)
SetDescription(Decoy_Training_Facility)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10121)
SetPrereqs(10001)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetShadowImage(bfutfsh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fu2_decoy)
{
IsDecoyOf(fu2)
SetBuildingImages(nfutf2l0.spr tfutf2l0.spr dfutfmn1.spr)
SetDescription(Decoy_Training_Facility_2)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10105)
SetPrereqs(10002)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetShadowImage(bfutfsh1.spr)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Assembly Plant
DefineBuildingType(fc1)
{
SetBuildingImages(nfvcy1l0.spr tfvcy1l0.spr bfvcymn0.spr)
SetDescription(FG_Assembly_Plant)
SetRequirements {
SetType(10006)
SetPrereqs(10001)
SetMaker(11)
SetEquivalence(1005)
SetTechLevel(0)
}
SetEfficiencyResource {
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(0)
; SetEquivalentBuilding(ic1)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2200 66)
SetSell(1100 33)
CanMake()
MakesCrater(3)
SetShadowImage(bfvcysh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetShadowImage(bfvcysh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Advanced Assembly Plant
DefineBuildingType(fc2)
{
SetBuildingImages(nfvcy2l0.spr tfvcy2l0.spr bfvcymn1.spr)
SetDescription(FG_Advanced_Assembly_Plant)
SetRequirements {
SetType(10007)
SetPrereqs(10002)
SetMaker()
SetEquivalence(1006)
SetTechLevel(5)
}
SetEfficiencyResource {
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 200)
IsUpgradeOf(fc1)
SetSide(0)
; SetEquivalentBuilding(ic2)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(2000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2500 75)
SetSell(1250 37)
CanMake()
MakesCrater(4)
SetShadowImage(bfvcysh1.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fc1_decoy)
{
IsDecoyOf(fc1)
SetBuildingImages(nfvcy1l0.spr tfvcy1l0.spr dfvcymn0.spr)
SetDescription(Decoy_Assembly_Plant)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10021)
SetPrereqs()
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(2)
SetShadowImage(bfvcysh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fc2_decoy)
{
IsDecoyOf(fc2)
SetBuildingImages(nfvcy2l0.spr tfvcy2l0.spr dfvcymn1.spr)
SetDescription(Decoy_Advanced_Assembly_Plant)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10022)
SetPrereqs()
SetMaker(11)
SetTechLevel(6)
}
MakesCrater(2)
SetShadowImage(bfvcysh1.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Laser Turret
DefineBuildingType(fg)
{
SetBuildingImages(nfgdt1l0.spr tfgdt1l0.spr bfgdtmn0.spr)
SetDescription(FG_Laser_Turret)
SetRequirements {
SetType(10013)
SetPrereqs(10001)
SetMaker(11)
SetEquivalence(1012)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(0)
; SetEquivalentBuilding(ig)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 22)
SetSell(250 7)
SetShadowImage(bfgdtsh0.spr)
MakesCrater(0)
ActivePart(FGGuardTower 25 13 none 0 0 none 0 0 none 0 0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Heavy Rail Platform
DefineBuildingType(fa)
{
SetBuildingImages(nfagt1l0.spr tfagt1l0.spr bfagtmn0.spr)
SetDescription(FG_Heavy_Laser_Platform)
SetRequirements {
SetType(10014)
SetPrereqs(10002)
SetMaker(11)
SetEquivalence(1013)
SetTechLevel(6)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(0)
; SetEquivalentBuilding(ia)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(550 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1700 51)
SetSell(850 25)
SetShadowImage(bfagtsh0.spr)
MakesCrater(1)
ActivePart(FGAdvancedGuardTower 23 21 FGAdvancedGuardTower 49 21 none 0 0 none 0 0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Air Defense Site
DefineBuildingType(fs)
{
SetBuildingImages(nfaar1l0.spr tfaar1l0.spr bfaarmn0.spr)
SetDescription(Air_Defense_Site)
SetRequirements {
SetType(10012)
SetPrereqs(10002)
SetMaker(11)
SetEquivalence(1014)
SetTechLevel(8)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(0)
; SetEquivalentBuilding(is)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
SetShadowImage(bfaarsh0.spr)
MakesCrater(1)
ActivePart(FGAntiAirSite 22 6 none 0 0 none 0 0 none 0 0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Camera Tower
DefineBuildingType(fgca)
{
SetBuildingImages(nccam1l0.spr tccam1l0.spr bccammn0.spr)
SetDescription(Camera_Tower)
SetRequirements {
SetType(10010)
SetPrereqs(10002)
SetMaker(11)
SetEquivalence(1017)
SetTechLevel(4)
}
NeedResource(2 50)
SetSide(0)
; SetEquivalentBuilding(impca)
SetRepairCost(10 8)
SetHitpoints(150 1)
SetSeeingRange(16)
SetSeeingHeight(3)
SetCost(200 6)
SetSell(100 3)
SetShadowImage(bccamsh0.spr)
MakesCrater(0)
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
ActivePart(CameraTower 14 11 none 0 0 none 0 0 none 0 0)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc2.wav)
}
;; FREEDOM GUARD Field Hospital
DefineBuildingType(fgho)
{
SetBuildingImages(nfhsp1l0.spr tfhsp1l0.spr bfhspmn0.spr)
SetDescription(Field_Hospital)
SetRequirements {
SetType(10008)
SetPrereqs(10004)
SetMaker(11)
SetEquivalence(1015)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(0)
; SetEquivalentBuilding(impho)
SetBay(3 2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 15)
SetSell(250 7)
CanHeal()
MakesCrater(2)
SetShadowImage(bfhspsh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fgho_decoy)
{
IsDecoyOf(fgho)
SetBuildingImages(nfhsp1l0.spr tfhsp1l0.spr dfhspmn0.spr)
SetDescription(Decoy_Field_Hospital)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10108)
SetPrereqs(10004)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetShadowImage(bfhspsh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Repair Station
DefineBuildingType(fgre)
{
SetBuildingImages(nfrep1l0.spr tfrep1l0.spr bfrepmn0.spr)
SetDescription(Repair_Station)
SetRequirements {
SetType(10009)
SetPrereqs(10006)
SetMaker(11)
SetEquivalence(1016)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(0)
; SetEquivalentBuilding(impre)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(800 24)
SetSell(400 12)
CanRepair()
MakesCrater(3)
SetShadowImage(bfrepsh0.spr)
SetRepairAnimation(3)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fgre_decoy)
{
IsDecoyOf(fgre)
SetBuildingImages(nfrep1l0.spr tfrep1l0.spr dfrepmn0.spr)
SetDescription(Decoy_Repair_Station)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10109)
SetPrereqs(10006)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetIdleAnimation(4)
SetShadowImage(bfrepsh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Phasing Facility
DefineBuildingType(ft1)
{
SetBuildingImages(nfphf1l0.spr tfphf1l0.spr bfphfmn0.spr)
SetDescription(FG_Phasing_Facility)
SetRequirements {
SetType(10015)
SetPrereqs(10001)
SetMaker(11)
SetTechLevel(4)
}
NeedResource(2 100)
SetSide(0)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetRepairCost(10 8)
SetCost(1200 36)
SetSell(600 18)
MakesCrater(3)
SetShadowImage(bfphfsh0.spr)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Phasing Facilty 2
DefineBuildingType(ft2)
{
SetBuildingImages(nfphf2l0.spr tfphf2l0.spr bfphfmn1.spr)
SetDescription(FG_Advanced_Phasing_Facility)
SetRequirements {
SetType(10016)
SetPrereqs(10002)
SetMaker()
SetTechLevel(7)
}
NeedResource(2 200)
IsUpgradeOf(ft1)
SetRooms(5 10)
SetBay(2 2)
SetSide(0)
; SetEquivalentBuilding(it)
SetRepairCost(10 8)
SetHitpoints(2000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1200 36)
SetSell(600 18)
AssociatedUnit(FGundergtunnel 1)
SetShadowImage(bfphfsh1.spr)
MakesCrater(2)
SetIdleAnimation(3)
SetBoardAnimation(3)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(ft1_decoy)
{
IsDecoyOf(ft1)
SetBuildingImages(nfphf1l0.spr tfphf1l0.spr dfphfmn0.spr)
SetDescription(Decoy_Phasing_Facility)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10023)
SetPrereqs(10001)
SetMaker(11)
SetTechLevel(6)
}
MakesCrater(1)
SetIdleAnimation(4)
SetVulnerability(BuildingArmour 100)
SetShadowImage(bfphfsh0.spr)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(ft2_decoy)
{
IsDecoyOf(ft2)
SetBuildingImages(nfphf2l0.spr tfphf2l0.spr dfphfmn1.spr)
SetDescription(Decoy_Advanced_Phasing_Facility)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10024)
SetPrereqs(10002)
SetMaker(11)
SetTechLevel(7)
}
SetShadowImage(bfphfsh1.spr)
SetIdleAnimation(3)
MakesCrater(1)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Rearming Deck;
DefineBuildingType(fgar)
{
SetBuildingImages(nfrrm1l0.spr tfrrm1l0.spr bfrrmmn0.spr)
SetDescription(Rearming_Deck)
SetRequirements {
SetType(10011)
SetPrereqs(10003)
SetMaker(11)
SetEquivalence(1011)
SetTechLevel(9)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 120)
SetSide(0)
; SetEquivalentBuilding(impar)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(800 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
CanRearmFlyer()
MakesCrater(1)
SetShadowImage(bfrrmsh0.spr)
SetRearmAnimation(3)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
DefineBuildingType(fgar_decoy)
{
IsDecoyOf(fgar)
SetBuildingImages(nfrrm1l0.spr tfrrm1l0.spr dfrrmmn0.spr)
SetDescription(Decoy_Rearming_Deck)
SetHitpoints(200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetRequirements {
SetType(10111)
SetPrereqs(10003)
SetMaker(11)
SetTechLevel(0)
}
MakesCrater(1)
SetShadowImage(bfrrmsh0.spr)
SetIdleAnimation(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;;; Small Horizontal Bridge
DefineBuildingType(SmallHorizontalBridge1)
{
SetBuildingImages(ncsbh1l0.spr tcsbh1l0.spr bcsbhmn0.spr)
SetDescription(Small_Horizontal_Bridge)
SetRequirements {
SetType(10040)
SetPrereqs()
SetMaker(11)
SetTechLevel(1)
}
SetSide(0)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetShadowImage(bcsbhsh0.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(8)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Vertical Bridge
DefineBuildingType(SmallVerticalBridge1)
{
SetBuildingImages(ncsbv1l0.spr tcsbv1l0.spr bcsbvmn0.spr)
SetDescription(Small_Vertical_Bridge)
SetRequirements {
SetType(10041)
SetPrereqs()
SetMaker(11)
SetTechLevel(1)
}
SetSide(0)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetShadowImage(bcsbvsh0.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(9)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Centre Bridge
DefineBuildingType(SmallCentreBridge1)
{
SetBuildingImages(ncsbc1l0.spr tcsbc1l0.spr bcsbcmn0.spr)
SetDescription(Small_Centre_Bridge)
SetRequirements {
SetType(10042)
SetPrereqs()
SetMaker(11)
SetTechLevel(1)
}
SetSide(0)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(bcsbcsh0.spr)
SetCost(150 5)
SetSell(75 3)
MakesCrater(7)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
;-------------------------
; IMPERIUM BUILDINGS |
;-------------------------
;; IMPERIUM Headquarters 1
DefineBuildingType(ih1)
{
SetBuildingImages(nihqt1l0.spr tihqt1l0.spr bihqtmn0.spr)
SetDescription(Imp_Headquarters_1)
SetRequirements {
SetType(11001)
SetPrereqs()
SetMaker(1005)
SetEquivalence(1000)
SetTechLevel(0)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fh1)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(1440 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
SetShadowImage(bihqtsh0.spr)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Headquarters 2
DefineBuildingType(ih2)
{
SetBuildingImages(nihqt2l0.spr tihqt2l0.spr bihqtmn1.spr)
SetDescription(Imp_Headquarters_2)
SetRequirements {
SetType(11002)
SetPrereqs(11004 11006)
SetMaker()
SetEquivalence(1001)
SetTechLevel(4)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(ih1)
NeedResource(2 200)
SetSide(1)
; SetEquivalentBuilding(fh2)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(2880 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetShadowImage(bihqtsh1.spr)
SetSell(500 15)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Headquarters 3
DefineBuildingType(ih3)
{
SetBuildingImages(nihqt3l0.spr tihqt3l0.spr bihqtmn2.spr)
SetDescription(Imp_Headquarters_3)
SetRequirements {
SetType(11003)
SetPrereqs(11005 11007)
SetMaker()
SetEquivalence(1002)
SetTechLevel(8)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(ih2)
NeedResource(2 300)
SetSide(1)
; SetEquivalentBuilding(fh3)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(4330 1)
SetSeeingRange(16)
SetSeeingHeight(1)
SetCost(1250 37)
SetSell(625 18)
SetShadowImage(bihqtsh2.spr)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Water Launch Pad
DefineBuildingType(implp)
{
SetBuildingImages(nclnc1l0.spr tclnc1l0.spr bclncmn0.spr)
SetDescription(Water_Launch_Pad)
SetRequirements {
SetType(11019)
SetPrereqs()
SetMaker(1005)
SetEquivalence(1008)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetSide(1)
NeedResource(2 100)
; SetEquivalentBuilding(fglp)
SetBay(3 2)
SetRepairCost(10 8)
SetResource(0 0 3000 0)
SetResourceSale(0 100 500)
SetResourceSaleAnimation(3)
SetHitpoints(1300 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2500 45)
SetSell(1250 22)
SetShadowImage(bclncsh0.spr)
MakesCrater(1)
AssociatedUnit(ImpGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Power Plant
DefineBuildingType(imppp)
{
SetBuildingImages(ncpow1l0.spr tcpow1l0.spr bcpowmn0.spr)
SetDescription(Taelon_Power_Generator)
SetRequirements {
SetType(11020)
SetPrereqs()
SetMaker(1005)
SetEquivalence(1007)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetResource(1 0 1000 500)
SupplyResource(1 0 2 100)
SetSide(1)
; SetEquivalentBuilding(fgpp)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(1450 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2000 30)
SetSell(1000 15)
SetShadowImage(bcpowsh0.spr)
SetIdleAnimation(3)
MakesCrater(1)
; AssociatedUnit(ImpGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Unit Training 1
DefineBuildingType(iu1)
{
SetBuildingImages(niutf1l0.spr tiutf1l0.spr biutfmn0.spr)
SetDescription(Imp_Training_Facility)
SetRequirements {
SetType(11004)
SetPrereqs(11001)
SetMaker(1005)
SetEquivalence(1003)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fu1)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(900 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1500 45)
SetSell(750 23)
SetShadowImage(biutfsh0.spr)
CanMake()
MakesCrater(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Unit Training 2
DefineBuildingType(iu2)
{
SetBuildingImages(niutf2l0.spr tiutf2l0.spr biutfmn1.spr)
SetDescription(Imp_Advanced_Training_Facility)
SetRequirements {
SetType(11005)
SetPrereqs(11002)
SetMaker()
SetEquivalence(1004)
SetTechLevel(5)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
IsUpgradeOf(iu1)
NeedResource(2 200)
SetSide(1)
; SetEquivalentBuilding(fu2)
SetBay(2 2)
SetShadowImage(biutfsh1.spr)
SetIdleAnimation(3)
SetRepairCost(10 8)
SetHitpoints(1800 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 23)
SetSell(375 11)
CanMake()
MakesCrater(2)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Factory 1
DefineBuildingType(ic1)
{
SetBuildingImages(nivcy1l0.spr tivcy1l0.spr bivcymn0.spr)
SetDescription(Imp_Assembly_Plant)
SetRequirements {
SetType(11006)
SetPrereqs(11001)
SetMaker(1005)
SetEquivalence(1005)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fc1)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetShadowImage(bivcysh0.spr)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2200 66)
SetSell(1100 33)
CanMake()
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Factory 2
DefineBuildingType(ic2)
{
SetBuildingImages(nivcy2l0.spr tivcy2l0.spr bivcymn1.spr)
SetDescription(Imp_Advanced_Assembly_Plant)
SetRequirements {
SetType(11007)
SetPrereqs(11002)
SetMaker()
SetEquivalence(1006)
SetTechLevel(4)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
IsUpgradeOf(ic1)
NeedResource(2 200)
SetSide(1)
; SetEquivalentBuilding(fc2)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(2400 1)
SetSeeingRange(8)
SetShadowImage(bivcysh1.spr)
SetSeeingHeight(1)
SetCost(2500 75)
SetSell(1250 37)
CanMake()
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Guard Tower
DefineBuildingType(ig)
{
SetBuildingImages(nigdt1l0.spr tigdt1l0.spr bigdtmn0.spr)
SetDescription(Imp_Plasma_Turret)
SetRequirements {
SetType(11014)
SetPrereqs(11001)
SetMaker(1005)
SetEquivalence(1012)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(1)
; SetEquivalentBuilding(fg)
SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(8)
SetShadowImage(bigdtsh0.spr)
MakesCrater(0)
SetSeeingHeight(1)
SetCost(500 22)
SetSell(250 8)
ActivePart(ImpGuardTower 24 24 none 0 0 none 0 0 none 0 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Advanced Guard Tower
DefineBuildingType(ia)
{
SetBuildingImages(niagt1l0.spr tiagt1l0.spr biagtmn0.spr)
SetDescription(Imp_Neutron_Accelerator)
SetRequirements {
SetType(11015)
SetPrereqs(11002)
SetMaker(1005)
SetEquivalence(1013)
SetTechLevel(6)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fa)
SetRepairCost(10 8)
SetHitpoints(550 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1700 51)
SetSell(850 25)
SetShadowImage(biagtsh0.spr)
MakesCrater(1)
ActivePart(ImpAdvancedGuardTower 35 21 none 0 0 none 0 0 none 0 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Anti Aircraft Site
DefineBuildingType(is)
{
SetBuildingImages(niaar1l0.spr tiaar1l0.spr biaarmn0.spr)
SetDescription(Air_Defense_Site)
SetRequirements {
SetType(11013)
SetPrereqs(11002)
SetMaker(1005)
SetEquivalence(1014)
SetTechLevel(9)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(1)
; SetEquivalentBuilding(fs)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
SetShadowImage(biaarsh0.spr)
MakesCrater(1)
ActivePart(ImpAntiAirSite 48 20 ImpAntiAirSite 20 36 ImpAntiAirSite 54 44 none 0 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Camera
DefineBuildingType(impca)
{
SetBuildingImages(nccam1l0.spr tccam1l0.spr bccammn0.spr)
SetDescription(Camera_Tower)
SetRequirements {
SetType(11011)
SetPrereqs(11002)
SetMaker(1005)
SetEquivalence(1017)
SetTechLevel(4)
}
NeedResource(2 50)
SetSide(1)
; SetEquivalentBuilding(fgca)
SetRepairCost(10 8)
SetHitpoints(150 1)
SetSeeingRange(16)
SetSeeingHeight(3)
SetCost(200 6)
SetSell(100 3)
IsNotBuilderEater()
SetShadowImage(bccamsh0.spr)
MakesCrater(0)
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
ActivePart(CameraTower 14 11 none 0 0 none 0 0 none 0 0)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc2.wav)
}
;; IMPERIUM Hospital
DefineBuildingType(impho)
{
SetBuildingImages(nihsp1l0.spr tihsp1l0.spr bihspmn0.spr)
SetDescription(Field_Hospital)
SetRequirements {
SetType(11009)
SetPrereqs(11004)
SetMaker(1005)
SetEquivalence(1015)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fgho)
SetBay(0 2)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 15)
SetSell(250 7)
CanHeal()
SetShadowImage(bihspsh0.spr)
MakesCrater(2)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Repair Bay
DefineBuildingType(impre)
{
SetBuildingImages(nirep1l0.spr tirep1l0.spr birepmn0.spr)
SetDescription(Repair_Station)
SetRequirements {
SetType(11010)
SetPrereqs(11006)
SetMaker(1005)
SetEquivalence(1016)
SetTechLevel(2)
}
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fgre)
SetBay(1 2)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(800 24)
SetSell(400 12)
CanRepair()
SetShadowImage(birepsh0.spr)
SetRepairAnimation(3)
MakesCrater(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Temporal Gate
DefineBuildingType(it)
{
SetBuildingImages(nitgt1l0.spr titgt1l0.spr bitgtmn0.spr)
SetDescription(Imp_Temporal_Gate)
SetRequirements {
SetType(11008)
SetPrereqs(11002)
SetMaker(1005)
SetTechLevel(8)
}
SetEfficiencyResource{
(0 50)
(100 90)
}
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(ft2)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetShadowImage(bitgtsh0.spr)
SetSeeingHeight(1)
SetCost(1800 54)
SetSell(900 27)
SetRooms(3 10)
IsTeleport(60 electric_blue_explosion)
MakesCrater(1)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Landing Deck
DefineBuildingType(impar)
{
SetBuildingImages(nirrm1l0.spr tirrm1l0.spr birrmmn0.spr)
SetDescription(Rearming_Deck)
SetRequirements {
SetType(11012)
SetPrereqs(11003)
SetMaker(1005)
SetEquivalence(1011)
SetTechLevel(8)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(1)
; SetEquivalentBuilding(fgar)
SetBay(1 0)
SetRepairCost(10 8)
SetHitpoints(960 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
SetShadowImage(birrmsh0.spr)
SetRearmAnimation(3)
SetIdleAnimation(3)
CanRearmFlyer()
MakesCrater(1)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; IMPERIUM Temporal Rift Creator
DefineBuildingType(itrc)
{
SetBuildingImages(nitrc1l0.spr titrc1l0.spr bitrcmn0.spr)
SetDescription(Imp_Temporal_Rift_Creator)
SetRequirements {
SetType(11021)
SetPrereqs(11003 11008)
SetMaker(1005)
SetTechLevel(10)
}
SetEfficiencyResource{
(0 50)
(100 90)
}
NeedResource(2 200)
SetSide(1)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(8000 240)
SetShadowImage(bitrcsh0.spr)
SetIdleAnimation(3)
SetSell(4000 120)
ActivePart(IMPriftCreator 12 12 none 0 0 none 0 0 none 0 0)
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;;; Small Horizontal Bridge
DefineBuildingType(SmallHorizontalBridge)
{
SetBuildingImages(ncsbh1l0.spr tcsbh1l0.spr bcsbhmn0.spr)
SetDescription(Small_Horizontal_Bridge)
SetRequirements {
SetType(11040)
SetPrereqs()
SetMaker(1005)
SetTechLevel(1)
}
SetSide(1)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(8)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Vertical Bridge
DefineBuildingType(SmallVerticalBridge)
{
SetBuildingImages(ncsbv1l0.spr tcsbv1l0.spr bcsbvmn0.spr)
SetDescription(Small_Vertical_Bridge)
SetRequirements {
SetType(11041)
SetPrereqs()
SetMaker(1005)
SetTechLevel(1)
}
SetSide(1)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(9)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Centre Bridge
DefineBuildingType(SmallCentreBridge)
{
SetBuildingImages(ncsbc1l0.spr tcsbc1l0.spr bcsbcmn0.spr)
SetDescription(Small_Centre_Bridge)
SetRequirements {
SetType(11042)
SetPrereqs()
SetMaker(1005)
SetTechLevel(1)
}
SetSide(1)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(bcsbcsh0.spr)
SetCost(150 5)
SetSell(75 3)
MakesCrater(7)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Wall
DefineBuildingType(SmallWall1)
{
SetBuildingImages(ncswl1l0.spr tcswl1l0.spr bcswlmn0.spr)
SetDescription(Small_Wall_1)
SetRequirements {
SetType(11044)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(100 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(ncswlsh0.spr)
SetCost(100 3)
SetSell(50 2)
MakesCrater(0)
IsNotBuilderEater()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 building_0_explosion)
}
DefineBuildingType(SmallWall2)
{
SetBuildingImages(ncswm1l0.spr tcswm1l0.spr bcswmmn0.spr)
SetDescription(Small_Wall_2)
SetRequirements {
SetType(11045)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(100 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(ncswmsh0.spr)
SetCost(100 3)
SetSell(50 2)
MakesCrater(0)
IsNotBuilderEater()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 building_0_explosion)
}
; Large Wall
DefineBuildingType(LargeWall1)
{
SetBuildingImages(ncbwl1l0.spr tcbwl1l0.spr bcbwmmn0.spr)
SetDescription(Large_Wall_1)
SetRequirements {
SetType(11046)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(ncbwlsh0.spr)
SetCost(100 3)
SetSell(50 2)
MakesCrater(0)
IsNotBuilderEater()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 building_0_explosion)
}
; Large Wall
DefineBuildingType(LargeWall2)
{
SetBuildingImages(ncbwm1l0.spr tcbwm1l0.spr bcbwlmn0.spr)
SetDescription(Large_Wall_1)
SetRequirements {
SetType(11047)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(ncbwmsh0.spr)
SetCost(100 3)
SetSell(50 2)
MakesCrater(0)
IsNotBuilderEater()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 building_0_explosion)
}
;-----------------------------
; TOGRA |
;-----------------------------
;; TOGRAN FG HEADQUARTERS LEVEL 1
DefineBuildingType(tfh1)
{
SetBuildingImages(nfhqt1l0.spr tfhqt1l0.spr bfhqtmn0.spr)
SetDescription(Togran_Headquarters_1)
SetRequirements {
SetType(40004)
SetPrereqs()
SetMaker(40500)
SetEquivalence(2001)
SetTechLevel(0)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
; SetEquivalentBuilding(ih1)
NeedResource(2 100)
SetSide(3)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD HEADQUARTERS LEVEL 2
DefineBuildingType(tfh2)
{
SetBuildingImages(nfhqt2l0.spr tfhqt2l0.spr bfhqtmn1.spr)
SetDescription(Togran_Headquarters_2)
SetRequirements {
SetType(40005)
SetPrereqs(40009 40013)
SetMaker()
SetEquivalence(2002)
SetTechLevel(4)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
NeedResource(2 200)
IsUpgradeOf(tfh1)
; SetEquivalentBuilding(ih2)
SetSide(3)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(2400 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh1.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM G HEADQUARTERS LEVEL 3
DefineBuildingType(tfh3)
{
SetBuildingImages(nfhqt3l0.spr tfhqt3l0.spr bfhqtmn2.spr)
SetDescription(Togran_Headquarters_3)
SetRequirements {
SetType(40006)
SetPrereqs(40010 40014)
SetMaker()
SetEquivalence(2003)
SetTechLevel(9)
}
SetEfficiencyResource {
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(tfh2)
; SetEquivalentBuilding(ih3)
NeedResource(2 300)
SetSide(3)
SetBay(2 3)
SetRepairCost(10 8)
SetHitpoints(3600 1)
SetSeeingRange(16)
SetSeeingHeight(1)
SetCost(1250 37)
SetSell(625 19)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetShadowImage(bfhqtsh2.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Togran IMPERIUM Headquarters 1
DefineBuildingType(tih1)
{
SetBuildingImages(nihqt1l0.spr tihqt1l0.spr bihqtmn0.spr)
SetDescription(Togran_Headquarters_1)
SetRequirements {
SetType(40001)
SetPrereqs()
; SetMaker(1005)
SetMaker(40500)
SetEquivalence(2001)
SetTechLevel(0)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fh1)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(1440 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
SetShadowImage(bihqtsh0.spr)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Togran IMPERIUM Headquarters 2
DefineBuildingType(tih2)
{
SetBuildingImages(nihqt2l0.spr tihqt2l0.spr bihqtmn1.spr)
SetDescription(Togran_Headquarters_2)
SetRequirements {
SetType(40002)
SetPrereqs(40007 40011)
SetMaker()
SetEquivalence(2002)
SetTechLevel(4)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(tih1)
NeedResource(2 200)
SetSide(3)
; SetEquivalentBuilding(fh2)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(2880 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetShadowImage(bihqtsh1.spr)
SetSell(500 15)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Headquarters 3
DefineBuildingType(tih3)
{
SetBuildingImages(nihqt3l0.spr tihqt3l0.spr bihqtmn2.spr)
SetDescription(Togran_Headquarters_3)
SetRequirements {
SetType(40003)
SetPrereqs(40008 40012)
SetMaker()
SetEquivalence(2003)
SetTechLevel(8)
}
SetEfficiencyResource{
(50 0)
(100 90)
}
SetSpyType(HQ)
IsUpgradeOf(tih2)
NeedResource(2 300)
SetSide(3)
; SetEquivalentBuilding(fh3)
SetBay(2 4)
SetRepairCost(10 8)
SetHitpoints(4330 1)
SetSeeingRange(16)
SetSeeingHeight(1)
SetCost(1250 37)
SetSell(625 18)
SetShadowImage(bihqtsh2.spr)
CanMake()
MakesCrater(4)
GivesMiniMap()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Water Launch Pad
DefineBuildingType(tfglp)
{
SetBuildingImages(nclnc1l0.spr tclnc1l0.spr bclncmn0.spr)
SetDescription(Water_Launch_Pad)
SetRequirements {
SetType(40037)
SetPrereqs()
SetMaker(40500)
SetEquivalence(1008)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetSide(3)
; SetEquivalentBuilding(implp)
SetBay(3 2)
NeedResource(2 100)
SetRepairCost(10 8)
SetHitpoints(1300 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetShadowImage(bclncsh0.spr)
SetResource(0 0 3000 0)
SetResourceSale(0 100 500)
SetResourceSaleAnimation(3)
SetCost(2500 37)
SetSell(1250 18)
MakesCrater(1)
AssociatedUnit(TGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FREEDOM GUARD Taelon Power Generator
DefineBuildingType(tfgpp)
{
SetBuildingImages(ncpow1l0.spr tcpow1l0.spr bcpowmn0.spr)
SetDescription(Taelon_Power_Generator)
SetRequirements {
SetType(40016)
SetPrereqs()
SetMaker(40500)
SetEquivalence(1007)
SetTechLevel(0)
}
SetSpyType(RESOURCE)
SetResource(1 0 1000 500)
SupplyResource(1 0 2 100)
SetSide(3)
; SetEquivalentBuilding(imppp)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(1450 1)
SetSeeingRange(8)
SetShadowImage(bcpowsh0.spr)
SetIdleAnimation(3)
SetSeeingHeight(1)
SetCost(2000 30)
SetSell(1000 15)
MakesCrater(1)
AssociatedUnit(TGroundTransporter 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;
; FREEDOM GUARD Training Facility
DefineBuildingType(tfu1)
{
SetBuildingImages(nfutf1l0.spr tfutf1l0.spr bfutfmn0.spr)
SetDescription(Togran_Training_Facility)
SetRequirements {
SetType(40009)
SetPrereqs(40004)
SetMaker(40500)
SetEquivalence(2004)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
; SetEquivalentBuilding(iu1)
SetSide(3)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(750 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetShadowImage(bfutfsh0.spr)
SetCost(1500 45)
SetSell(750 23)
CanMake()
MakesCrater(3)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
; Togra FREEDOM GUARD Advanced Training Facility
DefineBuildingType(tfu2)
{
SetBuildingImages(nfutf2l0.spr tfutf2l0.spr bfutfmn1.spr)
SetDescription(Togran_Advanced_Training_Facility)
SetRequirements {
SetType(40010)
SetPrereqs(40002 40009)
SetMaker()
SetEquivalence(2005)
SetTechLevel(5)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 200)
IsUpgradeOf(tfu1)
SetEquivalentBuilding(iu2)
SetSide(3)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(1500 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 23)
SetSell(375 11)
CanMake()
MakesCrater(2)
SetIdleAnimation(3)
SetTransportUnit(FGBaseMover 30 60)
SetShadowImage(bfutfsh1.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Unit Training 1
DefineBuildingType(tiu1)
{
SetBuildingImages(niutf1l0.spr tiutf1l0.spr biutfmn0.spr)
SetDescription(Togran_Training_Facility)
SetRequirements {
SetType(40007)
SetPrereqs(40001)
SetMaker(40500)
SetEquivalence(2004)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fu1)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(900 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1500 45)
SetSell(750 23)
SetShadowImage(biutfsh0.spr)
CanMake()
MakesCrater(2)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Unit Training 2
DefineBuildingType(tiu2)
{
SetBuildingImages(niutf2l0.spr tiutf2l0.spr biutfmn1.spr)
SetDescription(Togran_Advanced_Training_Facility)
SetRequirements {
SetType(40008)
SetPrereqs(40002 40007)
SetMaker()
SetEquivalence(2005)
SetTechLevel(5)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
IsUpgradeOf(tiu1)
NeedResource(2 200)
SetSide(3)
; SetEquivalentBuilding(fu2)
SetBay(2 2)
SetShadowImage(biutfsh1.spr)
SetRepairCost(10 8)
SetHitpoints(1800 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 23)
SetSell(375 11)
CanMake()
MakesCrater(3)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Assembly Plant
DefineBuildingType(tfc1)
{
SetBuildingImages(nfvcy1l0.spr tfvcy1l0.spr bfvcymn0.spr)
SetDescription(Togran_Assembly_Plant)
SetRequirements {
SetType(40013)
SetPrereqs(40004)
SetMaker(40500)
SetEquivalence(2006)
SetTechLevel(0)
}
SetEfficiencyResource {
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(ic1)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2200 66)
SetSell(1100 33)
CanMake()
MakesCrater(4)
SetShadowImage(bfvcysh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetShadowImage(bfvcysh0.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Advanced Assembly Plant
DefineBuildingType(tfc2)
{
SetBuildingImages(nfvcy2l0.spr tfvcy2l0.spr bfvcymn1.spr)
SetDescription(Togran_Advanced_Assembly_Plant)
SetRequirements {
SetType(40014)
SetPrereqs(40005 40013)
SetMaker()
SetEquivalence(2007)
SetTechLevel(5)
}
SetEfficiencyResource {
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 200)
IsUpgradeOf(tfc1)
SetSide(3)
; SetEquivalentBuilding(ic2)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(2000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2500 75)
SetSell(1250 37)
CanMake()
MakesCrater(4)
SetShadowImage(bfvcysh1.spr)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Factory 1
DefineBuildingType(tic1)
{
SetBuildingImages(nivcy1l0.spr tivcy1l0.spr bivcymn0.spr)
SetDescription(Imp_Assembly_Plant)
SetRequirements {
SetType(40011)
SetPrereqs(40001)
SetMaker(40500)
SetEquivalence(2006)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fc1)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetShadowImage(bivcysh0.spr)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(2200 66)
SetSell(1100 33)
CanMake()
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRA IMPERIUM Factory 2
DefineBuildingType(tic2)
{
SetBuildingImages(nivcy2l0.spr tivcy2l0.spr bivcymn1.spr)
SetDescription(Imp_Advanced_Assembly_Plant)
SetRequirements {
SetType(40012)
SetPrereqs(40002 40011)
SetMaker()
SetEquivalence(2007)
SetTechLevel(4)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
SetSpyType(UNITPLAN)
IsUpgradeOf(tic1)
NeedResource(2 200)
SetSide(3)
; SetEquivalentBuilding(fc2)
SetBay(1 3)
SetRepairCost(10 8)
SetHitpoints(2400 1)
SetSeeingRange(8)
SetShadowImage(bivcysh1.spr)
SetSeeingHeight(1)
SetCost(2500 75)
SetSell(1250 37)
CanMake()
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Laser Turret
DefineBuildingType(tfg)
{
SetBuildingImages(nfgdt1l0.spr tfgdt1l0.spr bfgdtmn0.spr)
SetDescription(Togran_Laser_Turret)
SetRequirements {
SetType(40020)
SetPrereqs(40004)
SetMaker(40500)
SetEquivalence(2008)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(3)
; SetEquivalentBuilding(ig)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 22)
SetSell(250 7)
SetShadowImage(bfgdtsh0.spr)
ActivePart(FGGuardTower 25 13 none 0 0 none 0 0 none 0 0)
MakesCrater(0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Heavy Rail Platform
DefineBuildingType(tfa)
{
SetBuildingImages(nfagt1l0.spr tfagt1l0.spr bfagtmn0.spr)
SetDescription(FG_Heavy_Laser_Platform)
SetRequirements {
SetType(40021)
SetPrereqs(40005)
SetMaker(40500)
SetEquivalence(2009)
SetTechLevel(6)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(ia)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(550 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1700 51)
SetSell(850 25)
MakesCrater(2)
SetShadowImage(bfagtsh0.spr)
ActivePart(FGAdvancedGuardTower 23 18 FGAdvancedGuardTower 47 18 none 0 0 none 0 0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Guard Tower
DefineBuildingType(tig)
{
SetBuildingImages(nigdt1l0.spr tigdt1l0.spr bigdtmn0.spr)
SetDescription(Imp_Plasma_Turret)
SetRequirements {
SetType(40022)
SetPrereqs(40001)
SetMaker(40500)
SetEquivalence(2008)
SetTechLevel(0)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(3)
; SetEquivalentBuilding(fg)
SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(8)
SetShadowImage(bigdtsh0.spr)
SetSeeingHeight(1)
SetCost(500 22)
SetSell(250 8)
MakesCrater(1)
ActivePart(ImpGuardTower 24 24 none 0 0 none 0 0 none 0 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Advanced Guard Tower
DefineBuildingType(tia)
{
SetBuildingImages(niagt1l0.spr tiagt1l0.spr biagtmn0.spr)
SetDescription(Imp_Neutron_Accelerator)
SetRequirements {
SetType(40023)
SetPrereqs(40002)
SetMaker(40500)
SetEquivalence(2009)
SetTechLevel(6)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fa)
SetRepairCost(10 8)
SetHitpoints(550 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1700 51)
SetSell(850 25)
MakesCrater(3)
SetShadowImage(biagtsh0.spr)
ActivePart(ImpAdvancedGuardTower 35 21 none 0 0 none 0 0 none 0 0)
SetVulnerability(BuildingArmour 100)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Air Defense Site
DefineBuildingType(tfs)
{
SetBuildingImages(nfaar1l0.spr tfaar1l0.spr bfaarmn0.spr)
SetDescription(Togran_Air_Defense_Site)
SetRequirements {
SetType(40024)
SetPrereqs(40005)
SetMaker(40500)
SetEquivalence(2010)
SetTechLevel(8)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(3)
; SetEquivalentBuilding(is)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
MakesCrater(1)
SetShadowImage(bfaarsh0.spr)
ActivePart(FGAntiAirSite 22 6 none 0 0 none 0 0 none 0 0)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Anti Aircraft Site
DefineBuildingType(tis)
{
SetBuildingImages(niaar1l0.spr tiaar1l0.spr biaarmn0.spr)
SetDescription(Air_Defense_Site)
SetRequirements {
SetType(40025)
SetPrereqs(40002)
SetMaker(40500)
SetEquivalence(2010)
SetTechLevel(9)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 50)
SetSide(3)
; SetEquivalentBuilding(fs)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(12)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
SetShadowImage(bigdtsh0.spr)
MakesCrater(2)
ActivePart(ImpAntiAirSite 48 20 ImpAntiAirSite 20 36 ImpAntiAirSite 54 44 none 0 0)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Camera Tower
DefineBuildingType(tfgca)
{
SetBuildingImages(nccam1l0.spr tccam1l0.spr bccammn0.spr)
SetDescription(Camera_Tower)
SetRequirements {
SetType(40028)
SetPrereqs(40005)
SetMaker(40500)
;SetEquivalence(1017)
SetTechLevel(4)
}
NeedResource(2 50)
SetSide(3)
; SetEquivalentBuilding(impca)
SetRepairCost(10 8)
SetHitpoints(150 1)
SetSeeingRange(16)
SetSeeingHeight(3)
SetCost(200 6)
SetSell(100 3)
SetShadowImage(bccamsh0.spr)
MakesCrater(0)
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
ActivePart(CameraTower 14 11 none 0 0 none 0 0 none 0 0)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
;SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc2.wav)
}
;; TOGRAN FREEDOM GUARD Field Hospital
DefineBuildingType(tfgho)
{
SetBuildingImages(nfhsp1l0.spr tfhsp1l0.spr bfhspmn0.spr)
SetDescription(Field_Hospital)
SetRequirements {
SetType(40029)
SetPrereqs(40009)
SetMaker(40500)
SetEquivalence(2011)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(impho)
SetBay(3 2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 15)
SetSell(250 7)
CanHeal()
MakesCrater(1)
SetShadowImage(bfhspsh0.spr)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Hospital
DefineBuildingType(timpho)
{
SetBuildingImages(nihsp1l0.spr tihsp1l0.spr bihspmn0.spr)
SetDescription(Field_Hospital)
SetRequirements {
SetType(40030)
SetPrereqs(40007)
SetMaker(40500)
SetEquivalence(2011)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fgho)
SetBay(0 2)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(500 15)
SetSell(250 7)
CanHeal()
SetShadowImage(bihspsh0.spr)
MakesCrater(2)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Repair Station
DefineBuildingType(tfgre)
{
SetBuildingImages(nfrep1l0.spr tfrep1l0.spr bfrepmn0.spr)
SetDescription(Repair_Station)
SetRequirements {
SetType(40033)
SetPrereqs(40013)
SetMaker(40500)
SetEquivalence(2012)
SetTechLevel(2)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(impre)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(800 24)
SetSell(400 12)
CanRepair()
MakesCrater(3)
SetShadowImage(bfrepsh0.spr)
SetRepairAnimation(3)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Repair Bay
DefineBuildingType(timpre)
{
SetBuildingImages(nirep1l0.spr tirep1l0.spr birepmn0.spr)
SetDescription(Repair_Station)
SetRequirements {
SetType(40034)
SetPrereqs(40011)
SetMaker(40500)
SetEquivalence(2012)
SetTechLevel(2)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fgre)
SetBay(1 2)
SetRepairCost(10 8)
SetHitpoints(720 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(800 24)
SetSell(400 12)
CanRepair()
SetShadowImage(birepsh0.spr)
MakesCrater(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Phasing Facility
DefineBuildingType(tft1)
{
SetBuildingImages(nfphf1l0.spr tfphf1l0.spr bfphfmn0.spr)
SetDescription(T_Phasing_Facility)
SetRequirements {
SetType(40040)
SetPrereqs(40004)
SetMaker(40500)
SetTechLevel(4)
}
NeedResource(2 100)
SetSide(3)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetRepairCost(10 8)
SetCost(1200 36)
SetSell(600 18)
MakesCrater(2)
SetShadowImage(bfphfsh0.spr)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Phasing Facilty 2
DefineBuildingType(tft2)
{
SetBuildingImages(nfphf2l0.spr tfphf2l0.spr bfphfmn1.spr)
SetDescription(FG_Advanced_Phasing_Facility)
SetRequirements {
SetType(40041)
SetPrereqs(40005)
SetMaker()
SetTechLevel(7)
}
NeedResource(2 200)
IsUpgradeOf(tft1)
SetRooms(5 10)
SetBay(2 2)
SetSide(3)
; SetEquivalentBuilding(it)
SetRepairCost(10 8)
SetHitpoints(2000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1200 36)
SetSell(600 18)
AssociatedUnit(Tundergtunnel 1)
SetShadowImage(bfphfsh1.spr)
MakesCrater(3)
SetIdleAnimation(3)
SetBoardAnimation(3)
SetTransportUnit(FGBaseMover 30 60)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN FREEDOM GUARD Rearming Deck;;;
DefineBuildingType(tfgar)
{
SetBuildingImages(nfrrm1l0.spr tfrrm1l0.spr bfrrmmn0.spr)
SetDescription(Rearming_Deck)
SetRequirements {
SetType(40047)
SetPrereqs(40006)
SetMaker(40500)
SetEquivalence(1011)
SetTechLevel(9)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 120)
SetSide(3)
; SetEquivalentBuilding(impar)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(800 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
CanRearmFlyer()
MakesCrater(2)
SetShadowImage(bfrrmsh0.spr)
SetRearmAnimation(3)
SetIdleAnimation(4)
SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Temporal Gate
DefineBuildingType(tit)
{
SetBuildingImages(nitgt1l0.spr titgt1l0.spr bitgtmn0.spr)
SetDescription(Imp_Temporal_Gate)
SetRequirements {
SetType(40050)
SetPrereqs(40002)
SetMaker(40500)
SetTechLevel(8)
}
SetEfficiencyResource{
(0 50)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(ft2)
SetBay(1 1)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetShadowImage(bitgtsh0.spr)
SetSeeingHeight(1)
SetCost(1800 54)
SetSell(900 27)
SetRooms(3 10)
IsTeleport(60 electric_blue_explosion)
MakesCrater(1)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Landing Deck
DefineBuildingType(timpar)
{
SetBuildingImages(nirrm1l0.spr tirrm1l0.spr birrmmn0.spr)
SetDescription(Rearming_Deck)
SetRequirements {
SetType(40036)
SetPrereqs(40003)
SetMaker(40500)
SetEquivalence(1011)
SetTechLevel(8)
}
SetEfficiencyResource{
(10 0)
(100 90)
}
NeedResource(2 100)
SetSide(3)
; SetEquivalentBuilding(fgar)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(960 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(1000 30)
SetSell(500 15)
SetShadowImage(birrmsh0.spr)
SetIdleAnimation(3)
CanRearmFlyer()
MakesCrater(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; TOGRAN IMPERIUM Temporal Rift Creator
DefineBuildingType(titrc)
{
SetBuildingImages(nitrc1l0.spr titrc1l0.spr bitrcmn0.spr)
SetDescription(Imp_Temporal_Rift_Creator)
SetRequirements {
SetType(40052)
SetPrereqs(40003 40050)
SetMaker(40500)
SetTechLevel(10)
}
SetEfficiencyResource{
(0 50)
(100 90)
}
NeedResource(2 200)
SetSide(3)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(8000 240)
SetShadowImage(bitrcsh0.spr)
SetSell(4000 120)
SetIdleAnimation(3)
ActivePart(IMPriftCreator 24 24 none 0 0 none 0 0 none 0 0)
MakesCrater(4)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;;; Small Horizontal Bridge
DefineBuildingType(TogranSmallHorizontalBridge1)
{
SetBuildingImages(ncsbh1l0.spr tcsbh1l0.spr bcsbhmn0.spr)
SetDescription(TSmall_Horizontal_Bridge)
SetRequirements {
SetType(55500)
SetPrereqs()
SetMaker(40500)
SetTechLevel(1)
}
SetSide(3)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetShadowImage(bcsbhsh0.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(8)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Vertical Bridge
DefineBuildingType(TogranSmallVerticalBridge1)
{
SetBuildingImages(ncsbv1l0.spr tcsbv1l0.spr bcsbvmn0.spr)
SetDescription(TSmall_Vertical_Bridge)
SetRequirements {
SetType(55502)
SetPrereqs()
SetMaker(40500)
SetTechLevel(1)
}
SetSide(3)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetShadowImage(bcsbvsh0.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(9)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
; Small Centre Bridge
DefineBuildingType(TogranSmallCentreBridge1)
{
SetBuildingImages(ncsbc1l0.spr tcsbc1l0.spr bcsbcmn0.spr)
SetDescription(TSmall_Centre_Bridge)
SetRequirements {
SetType(55504)
SetPrereqs()
SetMaker(40500)
SetTechLevel(1)
}
SetSide(3)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(400 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetShadowImage(bcsbcsh0.spr)
SetCost(150 5)
SetSell(75 3)
MakesCrater(7)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 bridge_explosion)
}
;-----------------------
; GENERAL BUILDINGS |
;-----------------------
;; Common Water Well
DefineBuildingType(impww)
{
SetBuildingImages(ncwel1l0.spr tcwel1l0.spr bcwelmn0.spr)
SetDescription(Water_Extractor)
SetRequirements {
SetType(14005)
SetPrereqs()
SetMaker()
; SetEquivalence(1010)
}
SetEfficiencyResource{
(100 0)
(100 90)
}
SetSide(2)
SetBay(1 1)
SetRepairCost(10 0)
SetResource(0 20 10000 10000)
SetHitpoints(500 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(20000 60)
; SetShadowImage(bcwelsh0.spr)
SetSell(1000 30)
MakesCrater(10)
SetVulnerability(SuperArmour 100)
SetHealthExplosion(99 wco1_explosion)
SetHealthExplosion(50 wco2_explosion)
SetHealthExplosion(0 wco3_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Common Taelon Mine
DefineBuildingType(impmn)
{
SetBuildingImages(ncmin1l0.spr tcmin1l0.spr bcminmn0.spr)
SetDescription(Taelon_Extractor)
SetRequirements {
SetType(14006)
SetPrereqs()
SetMaker()
SetEquivalence(1009)
}
SetEfficiencyResource {
(100 0)
(100 90)
}
SetSide(2)
SetBay(1 1)
SetResource(1 1 500 40)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(12000 18)
SetSell(600 9)
; SetShadowImage(bcminsh0.spr)
SetVulnerability(SuperArmour2 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;------------------------
; CIVILIAN BUILDINGS |
;------------------------
;; CIVILIAN Entertainment Facility
DefineBuildingType(ce)
{
SetBuildingImages(nocen1l0.spr tocen1l0.spr bocenmn0.spr)
SetDescription(Civilian_Entertainment)
SetRequirements {
SetType(13004)
SetPrereqs()
SetMaker(1005)
}
SetSide(2)
SetBay(2 2)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(4000 40)
SetSell(2000 20)
CanMake()
SetShadowImage(bocensh0.spr)
MakesCrater(2)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 building_80_explosion)
SetHealthExplosion(60 building_60_explosion)
SetHealthExplosion(33 building_33_explosion)
SetHealthExplosion(0 building_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;----------------------------------------------------------------------------
;| Mission specifics
;----------------------------------------------------------------------------
;; Imperium Water Research
DefineBuildingType(impwr)
{
SetBuildingImages(nowat1l0.spr towat1l0.spr bowatmn0.spr)
SetDescription(Imp_Water_Research)
SetRequirements {
SetType(50005)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(1)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(towatsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Imperium Hover Research
DefineBuildingType(imphr)
{
SetBuildingImages(nohov1l0.spr tohov1l0.spr bohovmn0.spr)
SetDescription(Imp_Hover_Research)
SetRequirements {
SetType(50007)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(1)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(tohovsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Imperium Desicator
DefineBuildingType(impdr)
{
SetBuildingImages(nodes1l0.spr todes1l0.spr bodesmn0.spr)
SetDescription(Imp_Desicator_Research)
SetRequirements {
SetType(50009)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(1)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(todessh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Imperium Medical research
DefineBuildingType(impmr)
{
SetBuildingImages(nomdr1l0.spr tomdr1l0.spr bomdrmn0.spr)
SetDescription(Imp_Genetic_Research_Facility)
SetRequirements {
SetType(50011)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(1)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(1)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(tomdrsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian PowerStation 1
;
;DefineBuildingType(civps1)
;{
; SetBuildingImages(nocpw1l0.spr tocpw1l0.spr bospwmn0.spr)
; SetDescription(Civ_Power_station_1)
; SetRequirements {
; SetType(50020)
; SetPrereqs()
; SetMaker()
; SetEquivalence(3000)
; SetTechLevel(0)
; }
; SetEfficiencyResource {
; (50 0)
; (100 90)
; }
; SetSide(1)
; SetRepairCost(10 8)
; SetHitpoints(1200 1)
; SetSeeingRange(8)
; SetSeeingHeight(1)
; SetCost(750 22)
; SetSell(375 11)
; MakesCrater(2)
; SetShadowImage(tocpwsh0.spr)
;; SetTransportUnit(FGBaseMover 15 30)
; SetVulnerability(BuildingArmour 100)
; SetHealthExplosion(80 headquarter_80_explosion)
; SetHealthExplosion(60 headquarter_60_explosion)
; SetHealthExplosion(33 headquarter_33_explosion)
; SetHealthExplosion(0 headquarter_0_explosion)
; SetRepairActionIndicator(repairgraphic)
;}
;; Civilian Public Shelter
DefineBuildingType(civshl)
{
SetBuildingImages(noshl1l0.spr toshl1l0.spr boshlmn0.spr)
SetDescription(Civ_Public_Shelter)
SetRequirements {
SetType(50026)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(toshlsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian SubTransit
DefineBuildingType(civsub)
{
SetBuildingImages(nosub1l0.spr tosub1l0.spr bosubmn0.spr)
SetDescription(Civ_SubTransit)
SetRequirements {
SetType(50028)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(tosubsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Transit Centre
DefineBuildingType(civtcn)
{
SetBuildingImages(notcn1l0.spr totcn1l0.spr botcnmn0.spr)
SetDescription(Civ_Transit_Centre)
SetRequirements {
SetType(50030)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(totcnsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Freedom Guard Treaty Hall
DefineBuildingType(fgth)
{
SetBuildingImages(notyh1l0.spr totyh1l0.spr botyhmn0.spr)
SetDescription(FG_Treaty_Hall)
SetRequirements {
SetType(50042)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(0)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(totyhsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Togran HQ
DefineBuildingType(thq)
{
SetBuildingImages(nothq1l0.spr tothq1l0.spr bothqmn0.spr)
SetDescription(Togran_Landing_Vessel)
SetRequirements {
SetType(50050)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(3)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(tothqsh0.spr)
SetIdleAnimation(3)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Togran Monolith
DefineBuildingType(tm)
{
SetBuildingImages(nomlt1l0.spr tomlt1l0.spr bomltmn0.spr)
SetDescription(Togran_Monolith)
SetRequirements {
SetType(50052)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(3)
SetRepairCost(10 8)
SetHitpoints(92000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(tomltsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Togran Door
DefineBuildingType(td)
{
SetBuildingImages(notdr1l0.spr totdr1l0.spr botdrmn0.spr)
SetDescription(Togran_Togras_Laboratory)
SetRequirements {
SetType(50053)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(3)
SetRepairCost(10 8)
SetHitpoints(90000 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
;SetShadowImage(totdrsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Rendezvous Point
DefineBuildingType(rp)
{
SetBuildingImages(norvp1l0.spr torvp1l0.spr borvpmn0.spr)
SetDescription(Rendezvous_Point)
SetRequirements {
SetType(50054)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(3)
SetRepairCost(10 8)
SetHitpoints(1000 1)
SetSeeingRange(1)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(torvpsh0.spr)
SetIdleAnimation(3)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; FG Planetary Defence
DefineBuildingType(fpd)
{
SetBuildingImages(nopld1l0.spr topld1l0.spr bopldmn0.spr)
SetDescription(FG_Orbital_Defense_Matrix)
SetRequirements {
SetType(50055)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(0)
SetCPUGainPercent(25)
SetRepairCost(10 8)
SetHitpoints(2500 1)
SetSeeingRange(7)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(topldsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetIdleAnimation(3)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Imperium Prison
DefineBuildingType(imppri)
{
SetBuildingImages(nopri1l0.spr topri1l0.spr boprimn0.spr)
SetDescription(Imp_Prison)
SetRequirements {
SetType(50059)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(1)
SetCPUGainPercent(25)
SetRepairCost(10 8)
SetHitpoints(2500 1)
SetSeeingRange(7)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(toprish0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Commercial
DefineBuildingType(cc)
{
SetBuildingImages(nocbs1l0.spr tocbs1l0.spr bocbsmn0.spr)
SetDescription(Civilian_Commercial)
SetRequirements {
SetType(50056)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(bocbssh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Factory
DefineBuildingType(cp)
{
SetBuildingImages(nowar1l0.spr towar1l0.spr bowarmn0.spr)
SetDescription(Civilian_Factory)
SetRequirements {
SetType(50058)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(bowarsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Rural
DefineBuildingType(cr)
{
SetBuildingImages(nochm4l0.spr tochm4l0.spr bochmmn0.spr)
SetDescription(Civilian_Rural)
SetRequirements {
SetType(50060)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(1200 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
SetShadowImage(bochmsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Grain Farm
DefineBuildingType(cgf)
{
SetBuildingImages(nofrm1l0.spr tofrm1l0.spr tofrmmn0.spr)
SetDescription(Civilian_Grain_Farm)
SetRequirements {
SetType(50062)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
;SetShadowImage(tofrmsh0.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian Hydro Farm
DefineBuildingType(chf)
{
SetBuildingImages(nofrm1l1.spr tofrm1l1.spr tofrmmn1.spr)
SetDescription(Civilian_Hydro_Farm)
SetRequirements {
SetType(50064)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
;SetShadowImage(tofrmsh1.spr)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}
;; Civilian bridge
DefineBuildingType(CivilianBridge)
{
SetBuildingImages(nobrd1l0.spr tobrd1l0.spr bobrdmn0.spr)
SetDescription(Civilian_Bridge)
SetRequirements {
SetType(50070)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(4000 1)
SetShadowImage(tobrdsh0.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(5)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 Bridge2_Explosion)
}
;; Civilian Bridge
DefineBuildingType(CivilianVerticalBridge)
{
SetBuildingImages(nobrd1l1.spr tobrd1l1.spr bobrdmn1.spr)
SetDescription(Civilian_Vertical_Bridge)
SetRequirements {
SetType(50071)
SetPrereqs()
SetMaker()
}
SetSide(2)
SetBay(0 0)
; SetRepairCost(10 8)
SetHitpoints(4000 1)
SetShadowImage(tobrdsh1.spr)
SetSeeingRange(0)
SetSeeingHeight(1)
SetCost(100 3)
SetSell(50 2)
MakesCrater(6)
IsBridge()
IsNotBuilderEater()
IsBuiltFromEdge()
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(0 Bridge2_Explosion)
}
;; Civilian Farmhouse
DefineBuildingType(cf1)
{
SetBuildingImages(nofrm1l2.spr tofrm1l2.spr tofrmmn2.spr)
SetDescription(Civilian_Grain_Farm)
SetRequirements {
SetType(50066)
SetPrereqs()
SetMaker()
SetEquivalence(3000)
SetTechLevel(0)
}
SetSide(2)
SetCPUGainPercent(25)
SetRepairCost(10 8)
SetHitpoints(600 1)
SetSeeingRange(8)
SetSeeingHeight(1)
SetCost(750 22)
SetSell(375 11)
MakesCrater(2)
;SetShadowImage(tofrmsh1.spr)
; SetTransportUnit(FGBaseMover 15 30)
SetVulnerability(BuildingArmour 100)
SetHealthExplosion(80 headquarter_80_explosion)
SetHealthExplosion(60 headquarter_60_explosion)
SetHealthExplosion(33 headquarter_33_explosion)
SetHealthExplosion(0 headquarter_0_explosion)
SetRepairActionIndicator(repairgraphic)
SetDeathSfx(gxexpoc1.wav)
}