home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World Komputer 1998 April B
/
Pcwk4b98.iso
/
Gry
/
DARKREIG
/
Data
/
Dark
/
SCENARIO
/
Fixed
/
T2
/
T2.END
< prev
next >
Wrap
Text File
|
1997-10-28
|
24KB
|
1,383 lines
;
; AI Conditional FSM for team 1
;
DefineEndCondTree(0)
{
;
; Conditional State #1
;
DefineCondState()
{
DefineCondition(2 0 0 50 "c1to2.txt")
{
CritTimer(20)
}
; DefineCondition(2 0 0 50 "c1to2.txt")
; {
; CritDestroyUnit()
; {
; 22174
; }
; }
}
;
; Conditional State #2
;
DefineCondState()
{
DefineCondition(57 0 0 50 "c1to2.txt")
{
CritTimer(250)
}
TriggerMessage(gvft3ol0)
TriggerMessage(gvft3ol6)
}
;
; Conditional State #3
;
DefineCondState()
{
DefineCondition(4 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 1)
}
DefineCondition(53 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2000)
}
}
DefineCondition(32 0 0 50 "c1to2.txt")
{
CritTimer(420)
}
BonusCredits(0 2000)
}
;
; Conditional State #4
;
DefineCondState()
{
DefineCondition(50 0 0 50 "c1to2.txt")
{
CritTimer(200)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(5)
}
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
}
;
; Conditional State #5
;
DefineCondState()
{
DefineCondition(6 0 0 50 "youwin1.txt")
{
CritInRegion(15117)
}
DefineCondition(35 0 0 50 "c1to2.txt")
{
CritTimer(580)
}
TriggerMessage(gvft3ola)
TriggerMessage(gvft3olb)
}
;
; Conditional State #6
;
DefineCondState()
{
DefineCondition(7 0 0 50 "youwin1.txt")
{
CritCollectMineral(50)
}
DefineCondition(68 0 0 50 "youwin1.txt")
{
CritAND()
{
CritNOT()
{
CritInRegion(28977)
}
CritTimer(900)
}
}
TriggerMessage(gvft3olc)
TriggerMessage(gvft3old)
}
;
; Conditional State #7
;
DefineCondState()
{
DefineCondition(58 0 0 50 "youwin1.txt")
{
CritTimer(200)
}
TriggerMessage(gvft3ole)
}
;
; Conditional State #8
;
DefineCondState()
{
DefineCondition(9 0 0 50 "youwin1.txt")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(55 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2500)
}
}
DefineCondition(29 0 0 50 "c1to2.txt")
{
CritTimer(600)
}
BonusCredits(0 2500)
}
;
; Conditional State #9
;
DefineCondState()
{
DefineCondition(10 0 0 50 "youwin1.txt")
{
CritTimer(350)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(5)
}
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
TriggerMessage(gvft3ol2)
}
;
; Conditional State #10
;
DefineCondState()
{
DefineCondition(11 0 0 50 "youwin1.txt")
{
CritBuildBuilding(fglp 15116 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(5)
}
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(65 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
;TriggerMessage(gvt3aol8)
}
;
; Conditional State #11
;
DefineCondState()
{
DefineCondition(70 0 0 50 "youwin1.txt")
{
CritCollectWater(1500)
}
TriggerMessage(gvft3ol4)
}
;
; Conditional State #12
;
DefineCondState()
{
DefineCondition(15 0 0 50 "youwin1.txt")
{
CritCollectWater(2500)
}
TriggerMessage(gvft3ol3)
TriggerSpecialForces(202 15118)
}
;
; Conditional State #13
;
DefineCondState()
{
DefineCondition(14 0 0 50 "c1to2.txt")
{
CritTimer(500)
}
TriggerMessage(gvft3olg)
}
;
; Conditional State #14
;
DefineCondState()
{
DefineCondition(15 0 0 50 "c1to2.text")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(38 0 0 50 "c1to2.txt")
{
CritTimer(600)
}
TriggerMessage(gvft3olh)
}
;
; Conditional State #15
;
DefineCondState()
{
DefineCondition(59 0 0 50 "youwin1.txt")
{
CritEnemyInRegion(15113)
}
; TriggerMessage(gvft3olz)
}
;
; Conditional State #16
;
DefineCondState()
{
DefineCondition(17 0 0 50 "youwin1.txt")
{
CritDestroyUnit()
{
22123 22121 22209
}
}
TriggerMessage(gvft3oli)
TriggerMessage(gvft3olj)
TriggerMessage(gvft3olk)
}
;
; Conditional State #17
;
DefineCondState()
{
DefineCondition(18 0 0 50 "youwin1.txt")
{
CritDestroyUnit()
{
28948 28950
}
}
TriggerMessage(gvft3oll)
TriggerMessage(gvft3olm)
TriggerSpecialForces (303 15118)
}
;
; Conditional State #18
;
DefineCondState()
{
DefineCondition(44 0 0 50 "youwin1.txt")
{
CritTimer(420)
}
TriggerMessage(gvft3ol8)
TriggerMessage(gvft3ol9)
}
;
; Conditional State #19
;
DefineCondState()
{
DefineCondition(41 0 0 50 "youwin1.txt")
{
CritTimer(600)
}
DefineCondition(20 0 0 50 "youwin1.txt")
{
CritDestroyUnit()
{
22240
}
}
TriggerMessage(gvft3oln)
}
;
; Conditional State #20
;
DefineCondState()
{
DefineCondition(21 0 0 50 "youwin1.txt")
{
CritInRegion (15115)
}
TriggerMessage(gvft3olo)
}
;
; Conditional State #21
;
DefineCondState()
{
DefineCondition(52 0 0 50 "youwin1.txt")
{
CritTimer(300)
}
TriggerMessage(gvft3olp)
}
;
; Conditional State #22
;
DefineCondState()
{
DefineCondition(23 0 0 50 "youwin1.txt")
{
CritAND()
{
CritTimer(250)
CritDestroyUnit()
{
22407
}
}
}
TriggerSpecialForces (404 15119)
}
;
; Conditional State #23
;
DefineCondState()
{
DefineCondition(44 0 0 50 "youwin1.txt")
{
CritDestroyUnit ()
{
22176 22178 22180
}
}
TriggerSpecialForces (505 15119)
TriggerMessage(gvft3olr)
}
;
; Conditional State #24
;
DefineCondState()
{
DefineCondition(25 0 0 50 "youwin1.txt")
{
CritDestroyEnemyBuildings(20)
}
; GiveSpecialForces(707 1)
}
;
; Conditional State #25 Destroy 20 % of buildings
;
DefineCondState()
{
DefineCondition(26 0 0 50 "youwin1.txt")
{
CritDestroyEnemyBuildings(40)
}
TriggerMessage(gvftrel2) ;"I love the sound of exlploding buildings"
}
;
; Conditional State #26
;
DefineCondState()
{
DefineCondition(27 0 0 0 "")
{
CritDestroyEnemyBuildings (60)
}
TriggerMessage(gvftrel3) ; nice work there tough guy
}
;
; Conditional State #27
;
DefineCondState()
{
DefineCondition(28 0 0 0 "")
{
CritDestroyEnemyBuildings (80)
}
TriggerMessage(gvftrel4) ; oh my look at it burn
}
;
;
; Conditional State #28
;
DefineCondState()
{
DefineCondition(67 0 0 0 "")
{
CritDestroyEnemyBuildings (100)
}
TriggerMessage(gvftrel0) ;i like it
}
;
; Conditional State #29 - LaunchPad Taunt
;
DefineCondState()
{
DefineCondition(9 0 0 0 "")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(55 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2500)
}
}
DefineCondition(30 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvft3olv) ; launch pad i said build a launch pad
}
;
; Conditional State #30 - LP taunt two
;
DefineCondState()
{
DefineCondition(9 0 0 0 "")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(55 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2500)
}
}
DefineCondition(31 0 0 0 "")
{
CritTimer(200)
}
}
;
; Conditional State #31 - LP taunt three
;
DefineCondState()
{
DefineCondition(9 0 0 0 "")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(55 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2500)
}
}
DefineCondition(29 0 0 0 "")
{
CritTimer(150)
}
TriggerMessage(gvftrnl1) ;boy your as dumb as a stick
}
;
; Conditional State #32 - Power Plant taunt
;
DefineCondState()
{
DefineCondition(4 0 0 0 "")
{
CritBeginBuildBuilding(fgpp 15116 1)
}
DefineCondition(53 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2000)
}
}
DefineCondition(33 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvft3olx) ; cmon sparky build a power generator
}
;
; Conditional State #33 -PP taunt 2
;
DefineCondState()
{
DefineCondition(4 0 0 0 "")
{
CritBeginBuildBuilding(fgpp 15116 1)
}
DefineCondition(53 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2000)
}
}
DefineCondition(34 0 0 0 "")
{
CritTimer(200)
}
}
;
; Conditional State #34 -PP taunt 3
;
DefineCondState()
{
DefineCondition(4 0 0 0 "")
{
CritBeginBuildBuilding(fgpp 15116 1)
}
DefineCondition(53 0 0 50 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(2000)
}
}
DefineCondition(32 0 0 0 "")
{
CritTimer(90)
}
TriggerMessage(gvftrnl3) ; excuse me what are you doing
}
;
; Conditional State #35 - Go south taunt
;
DefineCondState()
{
DefineCondition(6 0 0 0 "")
{
CritInRegion(15117)
}
DefineCondition(36 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvftrnl8) ; head south genious
}
;
; Conditional State #36 -Go South taunt 2
;
DefineCondState()
{
DefineCondition(6 0 0 0 "")
{
CritInRegion(15117)
}
DefineCondition(37 0 0 0 "")
{
CritTimer(200)
}
}
;
; Conditional State #37 - Go South taunt 3
;
DefineCondState()
{
DefineCondition(6 0 0 0 "")
{
CritInRegion(15117)
}
DefineCondition(35 0 0 0 "")
{
CritTimer(50)
}
TriggerMessage(gvftrnl5) ;you seem a bit confused there cheif
}
;
; Conditional State #38 -Build Unit Taunt
;
DefineCondState()
{
DefineCondition(15 0 0 0 "")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(39 0 0 0 "")
{
CritTimer(400)
}
TriggerMessage(gvft3olw) ; get that freighter built
}
;
; Conditional State #39 -Build Unit Taunt -2
;
DefineCondState()
{
DefineCondition(15 0 0 0 "")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(40 0 0 0 "")
{
CritTimer(200)
}
}
;
; Conditional State #40
;
DefineCondState()
{
DefineCondition(15 0 0 0 "")
{
CritBuildUnit(FGGroundTransporter 3)
}
DefineCondition(38 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvftrnl2) ; knock that crap off and follow orders
}
;
; Conditional State #41 - West 1
;
DefineCondState()
{
DefineCondition(20 0 0 0 "")
{
CritDestroyUnit()
{
22240
}
}
DefineCondition(42 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvft3oly) ; excuse me what are you doing i told u to go west
}
;
; Conditional State #42 - West 2
;
DefineCondState()
{
DefineCondition(20 0 0 0 "")
{
CritDestroyUnit()
{
22240
}
}
DefineCondition(43 0 0 0 "")
{
CritTimer(300)
}
}
;
; Conditional State #43 - West 3
;
DefineCondState()
{
DefineCondition(20 0 0 0 "")
{
CritDestroyUnit()
{
22240
}
}
DefineCondition(41 0 0 0 "")
{
CritTimer(300)
}
TriggerMessage(gvftrnla) ;head west killer
}
;
; Conditional State #44
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(45 0 0 0 "")
{
CritTimer(1800)
}
BonusCredits(2 300000)
TriggerMessage(gvft3ols)
}
;
; Conditional State #45 -kick ass?
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(46 0 0 0 "")
{
CritTimer(1500)
}
TriggerMessage(gvft3olu) ; hey meat are you gonna take out the imperium
}
;
; Conditional State #46 -kick ass? - 2
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(47 0 0 0 "")
{
CritTimer(800)
}
TriggerMessage(gvftrnl2) ; knock that crap off and follow orders
}
;
; Conditional State #47 -kick ass3
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(48 0 0 0 "")
{
CritTimer(1200)
}
TriggerMessage(gvt3aol2) ; i said, go flaten that base
}
;
; Conditional State #48 -kick ass 4
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(49 0 0 0 "")
{
CritTimer(1200)
}
TriggerMessage(gvftrnla) ; head west killer
}
;
; Conditional State #49 -kick ass 4
;
DefineCondState()
{
DefineCondition(24 0 0 50 "youwin1.txt")
{
CritInRegion(15112)
}
DefineCondition(45 0 0 0 "")
{
CritTimer(0)
}
; TriggerMessage(gvftrnl4) ; im going to assume your an idiot and not ignoring my order
}
;
; Conditional State #50
;
DefineCondState()
{
DefineCondition(51 0 0 51 "c1to2.txt")
{
CritTimer(300)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
TriggerMessage(gvft3olf)
;TriggerMessage(gvt3aol0)
;TriggerMessage(gvt3aol1)
}
;
; Conditional State #51
;
DefineCondState()
{
DefineCondition(5 0 0 51 "c1to2.txt")
{
CritBuildBuilding(fgpp 15116 1)
}
DefineCondition(60 0 0 51 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(5)
}
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(60 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
}
;
; Conditional State #52
;
DefineCondState()
{
DefineCondition(22 0 0 51 "c1to2.txt")
{
CritTimer(311)
}
TriggerMessage(gvft3olq)
}
;
; Conditional State #53
;
DefineCondState()
{
DefineCondition(54 0 0 51 "c1to2.txt")
{
CritTimer(150)
}
TriggerMessage(gvt3aol3)
}
;
; Conditional State #54
;
DefineCondState()
{
DefineCondition(0 0 0 0 "c1to2.txt")
{
CritTimer(50)
}
BonusCredits(1 200000)
}
;
; Conditional State #55
;
DefineCondState()
{
DefineCondition(56 0 0 51 "")
{
CritTimer(150)
}
TriggerMessage(gvt3aol4)
}
;
; Conditional State #56
;
DefineCondState()
{
DefineCondition(0 0 0 0 "")
{
CritTimer(50)
}
BonusCredits(1 200000)
}
;
; Conditional State #57
;
DefineCondState()
{
DefineCondition(3 0 0 0 "")
{
CritTimer(160)
}
TriggerMessage(gvft3ol7)
}
;
; Conditional State #58
;
DefineCondState()
{
DefineCondition(8 0 0 0 "")
{
CritTimer(250)
}
TriggerMessage(gvft3olt)
TriggerMessage(gvft3ol1)
}
;
; Conditional State #59
;
DefineCondState()
{
DefineCondition(16 0 0 0 "")
{
CritTimer(90)
}
}
;
; Conditional State #60
;
DefineCondState()
{
DefineCondition(61 0 0 0 "")
{
CritTimer(150)
}
TriggerMessage(gvt3aol3)
}
;
; Conditional State #61
;
DefineCondState()
{
DefineCondition(0 0 0 0 "")
{
CritTimer(50)
}
BonusCredits(1 200000)
}
;
; Conditional State #62
;
DefineCondState()
{
DefineCondition(10 0 0 51 "c1to2.txt")
{
CritBuildBuilding(fgpp 15116 1)
}
DefineCondition(63 0 0 51 "c1to2.txt")
{
CritNOT()
{
CritHaveCredits(5)
}
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGGroundTransporter 1)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGConstructionCrew 2)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGFreedomFighter 1)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBuildUnit(FGSpiderBike 1)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fgpp 15116 2)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fglp 15116 1)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fh1 15116 2)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fu1 15116 2)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fc1 15116 2)
}
DefineCondition(63 0 0 50 "c1to2.txt")
{
CritBeginBuildBuilding(fg 15116 6)
}
}
;
; Conditional State #63
;
DefineCondState()
{
DefineCondition(56 0 0 51 "")
{
CritTimer(150)
}
TriggerMessage(gvt3aol4)
}
;
; Conditional State #64
;
DefineCondState()
{
DefineCondition(0 0 0 0 "c1to2.txt")
{
CritTimer(50)
}
BonusCredits(1 200000)
}
;
; Conditional State #65
;
DefineCondState()
{
DefineCondition(56 0 0 51 "")
{
CritTimer(150)
}
TriggerMessage(gvt3aol4)
}
;
; Conditional State #66
;
DefineCondState()
{
DefineCondition(0 0 0 0 "")
{
CritTimer(50)
}
BonusCredits(1 200000)
}
;
; Conditional State #67
;
DefineCondState()
{
DefineCondition(0 0 0 0 "")
{
CritTimer(200)
}
TriggerMessage(gvt3aol6) ; nice shootin tex....
}
;
;Conditional State #68
;
DefineCondState()
{
DefineCondition(68 0 0 0 "")
{
CritTimer(800)
}
DefineCondition(69 0 0 0 "")
{
CritInRegion(28977)
}
TriggerMessage(gvt3aol7)
}
;
; Conditional State #69
;
DefineCondState()
{
DefineCondition(7 0 0 50 "youwin1.txt")
{
CritCollectMineral(50)
}
}
;
; Conditional State #70
;
DefineCondState()
{
DefineCondition(12 0 0 50 "youwin1.txt")
{
CritCollectWater(2250)
}
TriggerMessage(gvft3ol5)
}
}