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PC World Komputer 1998 April B
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Pcwk4b98.iso
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Gry
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DARKREIG
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Dark
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Mlstring.cfg
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1997-10-28
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//
// Dark Reign - Multi-Language String Support
//
#define IGI_BUUPGR "Upgrade"
#define IGI_BUDECO "Decoy"
#define IGI_COUNIT "Units"
#define IGI_COCASH "Credits"
#define IGI_COALLP "All"
#define IGI_CONONE "None"
#define IGI_COALLI "Allies"
#define IGI_CONEUT "Neutral"
#define IGI_COENEM "Enemies"
#define IGI_MELOAD "Load"
#define IGI_MESAVE "Save"
#define IGI_MEDELE "Delete"
#define IGI_MEOBJE "Restate Objective"
#define IGI_MESTAR "Start Again"
#define IGI_MERELI "Relinquish Control"
#define IGI_MESURR "Abort"
#define IGI_MEEXIT "Exit To System"
#define IGI_ORSETD "Set Default"
#define IGI_ORPRE1 "Guard"
#define IGI_ORPRE2 "Pursue"
#define IGI_ORPRE3 "Default"
#define IGI_TRMOVE "Add Waypoints"
#define IGI_TRDELA "Clear All"
#define IGI_TRDELO "Delete"
#define IGI_TREXEC "Go"
#define IGI_TRGLOB "Save Path"
#define IGI_TRDESE "De-Select"
#define IGI_SPMORP "Morph"
#define IGI_SPREVE "Unmorph"
#define IGI_SPSELF "Self Destruct"
#define IGI_SPPHAS "Phase"
#define IGI_SPUNPH "Unphase"
#define IGI_SPFORM "Formation Move"
#define IGI_SPWATE "Sell Water"
#define IGI_SPPACK "Packup/UnPack"
#define IGI_SPEXIT "Set Exit Point"
#define IGI_ORORD1 "Scout"
#define IGI_ORORD2 "Harass"
#define IGI_ORORD3 "Search & Destroy"
#define IGI_KIDOIT "Drop"
#define IGI_OKBUTT "Continue"
#define IGI_MEPOPU "Load/Save Game"
// IN IGIEVNT.C
//
#define MLS_IGI_SAVE_OUTDATE "Saved game is out of date."
#define MLS_EVNT_NEWTRAIL "Trail %d"
#define MLS_EVNT_NOTRAIL "None Selected"
#define MLS_EVNT_MSUCCESS "Mission Successful"
#define MLS_EVNT_MFAILURE "Mission Failed"
#define MLS_EVNT_OUTOFSYNC1 "Error between games - check versions"
#define MLS_EVNT_OUTOFSYNC2 "Error between games - check versions"
// IN ORDERS.C
//
#define MLS_ORD_NOW "Now"
#define MLS_ORDER_NOT "Not"
// IN IGIDISP.C
//
#define MLS_DISP_SELL "Sell/Cancel Building"
#define MLS_DISP_POWER "Power On/Off Building"
#define MLS_DISP_REPAIR "Repair Building"
#define MLS_DISP_CREDIT "Credit Display"
#define MLS_DISP_MOVE "Attack"
#define MLS_DISP_FIRE "Attack Without Moving"
#define MLS_DISP_STOP "Stop Selected Units"
#define MLS_DISP_NOUP "No Upgrade Available"
#define MLS_DISP_SELUP "Select a building to upgrade"
#define MLS_DISP_CONST "Under Construction"
#define MLS_DISP_CHARGE "Charging"
#define MLS_DISP_DEMO "Demolishing"
#define MLS_DISP_UPGRADE "Upgrading"
#define MLS_DISP_DISABLE "Disabled"
#define MLS_DISP_PACK "Packing Up"
#define MLS_DISP_UNPACK "Unpacking"
#define MLS_DISP_PWRDN "Powering Down"
#define MLS_DISP_PWROFF "Power Off"
#define MLS_DISP_PWRUP "Powering Up"
#define MLS_DISP_N_QUEUED "%d Queued"
#define MLS_DISP_UPGRADE_N "Upgrade %dc"
#define MLS_DISP_PAUSED "PAUSED"
#define MLS_DISP_COMPUTER "Computer"
#define MLS_DISP_EMPTY ""
#define MLS_DISP_BASIC "Basic"
#define MLS_DISP_ADVANCED "Advanced"
#define MLS_DISP_PLAYERS "Players"
#define MLS_DISP_FILES "Files"
#define MLS_DISP_OPTIONS "Options"
#define MLS_DISP_ORDERS "Orders"
#define MLS_DISP_BEHAVIOURS "Behaviors"
#define MLS_DISP_UNITS "Units"
#define MLS_DISP_BUILDINGS "Buildings"
#define MLS_DISP_PATHDIR "Path Direction"
#define MLS_DISP_CURRPATH "Current Path"
#define MLS_DISP_SAVEDPATHS "Saved Paths"
#define MLS_DISP_WATERSALE "Forced sale cost of %d credits"
#define MLS_DISP_PURSUIT "Pursuit Range"
#define MLS_DISP_DAMAGE "Damage"
#define MLS_DISP_TOLERANCE "Tolerance"
#define MLS_DISP_INDEP "Independence"
#define MLS_DISP_NETOUT "Network Timeout"
#define MLS_DISP_DROPNODE "Drop these players?"
// Game Messages (symbols defined in 'gamemsg.txt')
//
#define MSG_PRIMSEL "Primary facility selected"
#define MSG_MESSAGE "%s : %s"
#define MSG_ALLYATTACK "You are under attack from an ally"
#define MSG_ATTACKED "You are under attack"
#define MSG_CANTBUILDTHERE "You can't build at that location"
#define MSG_NEEDUNIT "You must select at least one unit"
#define MSG_NEEDSINGLEUNIT "You must select a single unit"
#define MSG_NOPATHAVAIL "No path available for transfer"
#define MSG_UNITSELECT "All units on path selected"
#define MSG_NOUNITSELECT "No units were found on path"
#define MSG_SELECTGLOBAL "You must select a global path"
#define MSG_GROUPMADE "Tactical group created"
#define MSG_SAVEINVALID "Saved game is invalid"
#define MSG_SAVEOUTOFDATE "Saved game is out of date"
#define MSG_SINGLEPLAYERMODE "Console is now in single player mode"
#define MSG_CHANGEINMULTIPLAYER "Change in multiplayer game participants"
#define MSG_SPYSTOLEPLANS "Infiltrator Stole Plans"
#define MSG_BUILDINGSABOTAGED "Building sabotaged!"
#define MSG_ENTERENDCONDSTATE "Entering state - message file: %s"
#define MSG_LEAVEENDCONDSTATE "Leaving state - message file: %s"
#define MSG_ENDCONDCOMPSTATE "Team %d has completed state %d criteria"
#define MSG_ENDCONDNOWSTATE "Now on state %d"
#define MSG_IGILOADINGGAME "Loading game [%s]"
#define MSG_IGISAVINGGAME "Saving game [%s]"
#define MSG_FACBUILD "Constructing facility"
#define MSG_UNITBUILD "Unit generation in progress"
#define MSG_NOCREDIT "Insufficient credits"
#define MSG_UNITCOMPLETE "Unit completed"
#define MSG_TEMPORALINSTABILITY "Temporal rift detected"
#define MSG_TEMPGATEREADY "Temporal Gate ready"
#define MSG_PLANSBACKHQ "Technology acquired"
#define MSG_WATERLAUNCH "You received %d credits"
#define MSG_SAVEDONE "Mission saved"
#define MSG_ORDGIVENCREDITS "You were given %d credits by %s"
#define MSG_GAVECREDITS "You gave %d credits to %s"
#define MSG_UACTSPYINFIL "Spy infiltrated %s"
#define MSG_UACTSPYCOMP "Spy compromised: team %d, %s"
#define MSG_FACCOMPLETE "Facility completed"
#define MSG_UPGRADECOMPLETE "Upgrade completed"
#define MSG_ALLYREQUEST "%s has requested an alliance"
#define MSG_OBJECTSUCCESS "Objective successful"
#define MSG_OBJECTFAIL "Objective failed"
#define MSG_MISSIONSUCCESS "Mission successful"
#define MSG_MISSIONFAILED "Mission failed"
#define MSG_NEWUNITSAVAIL "New units available"
#define MSG_NEWFACILAVAIL "New facilities available"
#define MSG_BUILDCANC "Building cancelled"
#define MSG_VEHICLECOMP "Vehicle completed"
#define MSG_UNITDESTROYED "Unit destroyed"
#define MSG_BUILDDESTROYED "Building destroyed"
#define MSG_UNDERATTACK "Base under attack"
#define MSG_LOWPOWER "Low power"
#define MSG_POWERCRITICAL "Power level critical"
#define MSG_ALLIANCECHANGED "Alliance has changed"
#define MSG_ALLYUNDERATTACK "Ally under attack"
#define MSG_ALLYDEFEATED "Ally defeated"
#define MSG_NEWENEMY "New enemy"
#define MSG_UNITTRANSFER "Unit transferred"
#define MSG_UNITRECEIVED "Unit received"
#define MSG_UNITCAPTURED "Unit captured"
#define MSG_UNITLIBERATED "Unit liberated"
#define MSG_UNITHEALED "Unit healed"
#define MSG_SQUAD1SELECTED "Squad 1 selected"
#define MSG_SQUAD2SELECTED "Squad 2 selected"
#define MSG_SQUAD3SELECTED "Squad 3 selected"
#define MSG_SQUAD4SELECTED "Squad 4 selected"
#define MSG_SQUAD5SELECTED "Squad 5 selected"
#define MSG_SQUAD6SELECTED "Squad 6 selected"
#define MSG_SQUAD7SELECTED "Squad 7 selected"
#define MSG_SQUAD8SELECTED "Squad 8 selected"
#define MSG_SQUAD9SELECTED "Squad 9 selected"
#define MSG_SQUAD0SELECTED "Squad 0 selected"
#define MSG_PAUSED "%s paused the game"
#define MSG_UNPAUSED "%s unpaused the game"
#define MSG_RIFTCHARGED "Rift Creator charged"
#define MSG_PHASEVEHICLEAVAIL "Phase Transport available"
#define MSG_PHASEONLINE "Phasing Facility online"
#define MSG_PHASEOFFLINE "Phasing Facility offline"
#define MSG_UPGRADEAVAIL "Upgrade available"
#define MSG_REPAIRING "Repairing unit"
#define MSG_UNITREPAIRED "Unit Repaired"
#define MSG_HEALING "Healing unit"
#define MSG_HEALED "Unit healed"
// Common buildings
//
#define Water_Launch_Pad "Water Launch Pad"
#define Taelon_Power_Generator "Taelon Power Generator"
// Freedom Guard buildings
//
#define FG_Headquarters_1 "Headquarters 1"
#define FG_Headquarters_2 "Headquarters 2"
#define FG_Headquarters_3 "Headquarters 3"
#define FG_Training_Facility "Training Facility"
#define FG_Advanced_Training_Facility "Advanced Training Facility"
#define Water_Extractor "Pure Water Spring"
#define Taelon_Extractor "Taelon"
#define FG_Assembly_Plant "Assembly Plant"
#define FG_Advanced_Assembly_Plant "Advanced Assembly Plant"
#define FG_Laser_Turret "Laser Turret"
#define FG_Heavy_Laser_Platform "Heavy Rail Platform"
#define Field_Hospital "Field Hospital"
#define Repair_Station "Repair Station"
#define FG_Phasing_Facility "Phasing Facility"
#define FG_Advanced_Phasing_Facility "Advanced Phasing Facility"
#define Air_Defense_Site "Air Defense Site"
#define Rearming_Deck "Rearming Deck"
#define FG_Contaminator "Water Contaminator"
#define FG_Water_Contaminated "Water Contaminated"
#define Decoy_Taelon_Power_Generator "Decoy Taelon Power Generator"
#define Decoy_Training_Facility "Decoy Training Facility"
#define Decoy_Assembly_Plant "Decoy Assembly Plant"
#define Decoy_Advanced_Assembly_Plant "Decoy Advanced Assembly Plant"
#define Decoy_Phasing_Facility "Decoy Phasing Facility"
#define Decoy_Advanced_Phasing_Facility "Decoy Advanced Phasing Facility"
// Imperium Buildings
//
#define Imp_Headquarters_1 "Headquarters 1"
#define Imp_Headquarters_2 "Headquarters 2"
#define Imp_Headquarters_3 "Headquarters 3"
#define Imp_Training_Facility "Training Facility"
#define Imp_Advanced_Training_Facility "Advanced Training Facility"
#define Imp_Assembly_Plant "Assembly Plant"
#define Imp_Advanced_Assembly_Plant "Advanced Assembly Plant"
#define Advanced_Taelon_Extractor "Taelon"
#define Imp_Plasma_Turret "Plasma Turret"
#define Imp_Neutron_Accelerator "Neutron Accelerator"
#define Camera_Tower "Camera Tower"
#define Imp_Temporal_Gate "Temporal Gate"
#define Imp_Water_Contaminator "Water Contaminator"
#define Imp_Water_Contaminated "Water Contaminated"
#define Imp_Temporal_Rift_Creator "Rift Creator"
// Other buildings
//
#define Barricade "Barricade"
#define Horizontal_Bridge "Horizontal Bridge"
#define Civilian_Vertical_Bridge "Vertical Bridge"
#define Civilian_Residential "Civilian Residential"
#define Civilian_Commercial "Civilian Commercial"
#define Civilian_Industrial "Civilian Industrial"
#define Civilian_Entertainment "Civilian Entertainment"
#define Small_Horizontal_Bridge "Small Horizontal Bridge"
#define Small_Vertical_Bridge "Small Vertical Bridge"
#define Large_Horizontal_Bridge "Large Horizontal Bridge"
#define Large_Vertical_Bridge "Large Vertical Bridge"
//Mission Specific Overlays
//
#define Imp_Perimeter_Fence "Perimeter Fence"
#define Imp_Water_Extraction_Compound "Water Extraction Compound"
#define Imp_Hover_Research_Facility "Hover Research Facility"
#define Imp_Dessicator_Research_Facility "Desiccator Research Facility"
#define Imp_Genetic_Research_Facility "Genetic Research Facility"
#define FG_Lycean_Treaty_Hall "Lycean Treaty Hall"
#define FG_Orbital_Defense_Matrix "Orbital Defense Matrix"
#define Civilian_Public_Shelter "Public Shelter"
#define Civilian_Subtransit_Station "Civilian Subtransit Station"
#define Civilian_Evapro_Hydrofarm "Evapro Hydrofarm"
#define Civilian_Farmhouse "Farmhouse"
#define Civilian_Transformer "Transformer"
#define Civilian_Remote_Power_Station "Civilian Remote Power Station"
#define Civilian_Transit_Center "Transit Center"
#define Civilian_Power_Relay "Civilian Power Relay"
#define Civilian_Convoy "Convoy"
#define Civilian_Offworld_Transport_Platform "Transport Platform"
#define Civilian_Civic_Center "Civic Center"
#define Togran_Headquarters "Togran Headquarters"
#define Togran_Monolith "Monolith"
#define Togran_Togras_Laboratory "Togra's Laboratory"
//Mission Specific Units
//
#define Jeb_Radec "Jeb Radec"
#define Karoch "Karoch"
#define Prisoner "Prisoner"
#define Civilian "Civilian"
#define Colonel_Martel "Colonel Martel"
#define Desiccator_Transport "Desiccator Transport"
// FG Units
//
#define Construction_Rig "Construction Rig"
#define Freighter "Freighter"
#define Hover_Freighter "Hover Freighter"
#define Raider_V "Raider V"
#define Raider "Raider"
#define Mercenary_V "Mercenary V"
#define Mercenary "Mercenary"
#define Sniper "Sniper"
#define Scout "Scout"
#define Field_Medic "Field Medic"
#define Saboteur "Saboteur"
#define Mechanic "Mechanic"
#define Martyr "Martyr"
#define Infiltrator "Infiltrator"
#define Spider_Bike_V "Spider Bike V"
#define Spider_Bike "Spider Bike"
#define Rapid_Armored_Transport "Rapid Armored Transport"
#define Skirmish_Tank "Skirmish Tank"
#define Tank_Hunter "Tank Hunter"
#define Phase_Tank "Phase Tank"
#define Flak_Jack "Flak Jack"
#define Triple_Rail_Hover_Tank_V "Triple Rail Hover Tank V"
#define Triple_Rail_Hover_Tank "Triple Rail Hover Tank"
#define Hellstorm_Artillery "Hellstorm Artillery"
#define Sky_Bike "Sky Bike"
#define Outrider "Outrider"
#define Shock_Wave "Shock Wave"
#define Phase_Runner "Phase Transport"
#define FG_Anti_Air_Site "Air Defense Site"
#define GuardTower "Laser Turret"
#define AdvancedGuardTower "Heavy Rail Platform"
#define Base_Mover "Base Mover"
// Imperium Units
//
#define Guardian "Guardian"
#define Bion "Bion"
#define Exterminator "Exterminator"
#define Scout_Tank "Scout Runner"
#define Invader_Troop_Transport "Invader Troop Transport"
#define Armoured_Assault_Vehicle_Decoy "Invader Troop Transport Decoy"
#define Plasma_Tank "Plasma Tank"
#define Plasma_Tank_Decoy "Plasma Tank Decoy"
#define Amper "Amper"
#define Suicide_Zombie "Suicide Zombie"
#define Recon_Drone "Recon Drone"
#define Shredder "Shredder"
#define Shredder_Decoy "Shredder Decoy"
#define Hostage_Taker "Hostage Taker"
#define Tachyon_Tank "Tachion Tank"
#define Tachyon_Tank_Decoy "Tachion Tank Decoy"
#define S_C_A_R_A_B_Shield "S.C.A.R.A.B. Shield"
#define S_C_A_R_A_B "S.C.A.R.A.B."
#define S_C_A_R_A_B_Decoy "S.C.A.R.A.B. Decoy"
#define Cyclone "Cyclone"
#define Sky_Fortress "Sky Fortress"
#define Mobile_Rift_Projector "Mobile Rift Projector"
#define Imp_Anti_Air_Site "Air Defense Site"
#define Guard_Tower "Plasma Turret"
#define Advanced_Guard_Tower "Neutron Accelerator Cannon"
#define Rift_Creator "Rift Creator"
#define MAD "Mobile Air Defense"
#define MAD_Decoy "Mobile Air Defense Decoy"
// Civilian Units
//
#define Male_Civilian "Civilian"
#define Rowdy_Male_Civilian "Armed Civilian"
// MapEditor Objects
//
#define AddBuildingTip "Add Building Menu"
#define AddObjectTip "Add Overlay Menu"
#define AddUnitTip "Add Unit Menu"
#define AllyTip "Set allies with player"
#define AltDecTip "Paint decreasing altitude"
#define AltIncTip "Paint increasing altitude"
#define AltLevelTip "Paint fixed altitude level"
#define AutoRidgeButtonTitle "AutoRidge"
#define AutoRidgeTip "Auto ridge terrain"
#define AutoRimButtonTitle "AutoRim"
#define AutoRimTip "Auto rim terrain edges"
#define BaseLineToolTipStaticTitle ""
#define BrushCircleTip "Set brush to circle shape"
#define BrushDecTip "Decrease brush size"
#define BrushDiamondTip "Set brush to diamond shape"
#define BrushIncTip "Increase brush size"
#define BrushSizeTip ""
#define BrushSquareTip "Set brush to square shape"
#define BuildingCountStaticTitle "Buildings:"
#define BuildingCountTip "No. of buildings on map"
#define BuildingScrollerTip "Select Building"
#define BuildingSelectAllButtonTitle "Sel All"
#define BuildingSelectAllTip "Select all buildings"
#define BuildingSelectPlrButtonTitle "Sel Plr"
#define BuildingSelectPlrTip "Select all player buildings"
#define CommsTip "Communications Menu"
#define CreateButtonTitle "Create"
#define CreateTip "Create a new scenario"
#define DrawAltitudeTip "Paint altitude to map"
#define DrawTerrainTip "Paint terrain texture to map"
#define EndCondNameTip "End condition for this team"
#define EndCondStaticTitle "End Condition:"
#define EndCondTip "End Conditions Menu"
#define EnemyTip "Set enemies with player"
#define FileTip "File Menu"
#define IncPlrButtonTitle "Inc Plr"
#define IncPlrTip "Incr. player of sel. objects"
#define InfoBoxStaticTitle ""
#define LaunchButtonTitle "Launch"
#define LaunchTip "Launch scenario"
#define LoadButtonTitle "Load"
#define LoadTip "Load selected scenario"
#define MapOptionsStaticTitle "Map Options:"
#define MaskScrollerTip "Tile masks"
#define MenuButtonTitle "Menu"
#define MenuTip "Quit MapEditor to Main Menu"
#define NeutralTip "Set neutral with player"
#define ObjBrushCircleTip "Set brush to circle shape"
#define ObjBrushDiamondTip "Set brush to diamond shape"
#define ObjBrushSizeTip ""
#define ObjBrushSquareTip "Set brush to square shape"
#define ObjectBrushSizeStaticTitle "Brush Size"
#define ObjectBrushStaticTitle "Brushes"
#define ObjectScrollerTip "Select Overlay(s)"
#define OrdersTip "Orders/Config Menu"
#define OverlaySelectAllButtonTitle "Sel All"
#define OverlaySelectAllTip "Select all overlays"
#define OvlCountStaticTitle "Overlays:"
#define OvlCountTip "No. of overlays on map"
#define PathsTip "Paths Menu"
#define PlasmaCancelButtonTitle "Cancel"
#define PlasmaCancelTip "Don't generate the terrain"
#define PlasmaGrainEditTip "Grain: 1=Fine 9=Course"
#define PlasmaGrainStaticTitle "Grain:"
#define PlasmaOkButtonTitle "Ok"
#define PlasmaOkTip "Generate the terrain"
#define PlasmaPopupTitle "Generate Terrain"
#define PlasmaSeedEditTip "A random seed"
#define PlasmaSeedStaticTitle "Seed:"
#define PlasmaWaterEditTip "Water height level"
#define PlasmaWaterStaticTitle "Water Level:"
#define Plr1ButtonTitle "1"
#define Plr1Tip "Select player 1"
#define Plr2ButtonTitle "2"
#define Plr2Tip "Select player 2"
#define Plr3ButtonTitle "3"
#define Plr3Tip "Select player 3"
#define Plr4ButtonTitle "4"
#define Plr4Tip "Select player 4"
#define Plr5ButtonTitle "5"
#define Plr5Tip "Select player 5"
#define Plr6ButtonTitle "6"
#define Plr6Tip "Select player 6"
#define Plr7ButtonTitle "7"
#define Plr7Tip "Select player 7"
#define Plr8ButtonTitle "8"
#define Plr8Tip "Select player 8"
#define Plr9ButtonTitle "N"
#define Plr9Tip "Select neutral player"
#define PlrSideStaticTitle "Player Side:"
#define QueryScenarioOverwriteCancelButtonTitle "Cancel"
#define QueryScenarioOverwriteCancelTip "Don't overwrite the scenario"
#define QueryScenarioOverwriteDesc "Scenario %s already exists. Overwrite it?"
#define QueryScenarioOverwriteOkButtonTitle "Ok"
#define QueryScenarioOverwriteOkTip "Overwrite this scenario"
#define QueryScenarioOverwritePopupTitle "Wait!"
#define QuitButtonTitle "Exit"
#define QuitTip "Quit Tactics MapEditor"
#define RandomButtonTitle "Random"
#define RandomTip "Generate random terrain"
#define SaveButtonTitle "Save"
#define SaveTip "Save selected scenario"
#define ScenarioCreateCancelButtonTitle "Cancel"
#define ScenarioCreateCancelTip "Don't create the scenario"
#define ScenarioCreateHeightEditTip "Map height of scenario"
#define ScenarioCreateHeightStaticTitle "Map Height:"
#define ScenarioCreateNameEditTip "Name of new scenario"
#define ScenarioCreateNameStaticTitle "Name:"
#define ScenarioCreateOkButtonTitle "Ok"
#define ScenarioCreateOkTip "Create the scenario"
#define ScenarioCreatePopupTitle "Create Scenario "
#define ScenarioCreateWidthEditTip "Map width of scenario"
#define ScenarioCreateWidthStaticTitle "Map Width:"
#define ScenarioQueryDeleteDesc "Delete Scenario %s ?"
#define ScenarioQueryDeleteCancelButtonTitle "Cancel"
#define ScenarioQueryDeleteCancelTip "Don't delete this scenario"
#define ScenarioQueryDeleteOkButtonTitle "Ok"
#define ScenarioQueryDeleteOkTip "Delete this scenario"
#define ScenarioDeleteDesc "Deleting Scenario .. %s"
#define ScenarioDeletePopupTitle "Delete Scenario"
#define ScenarioFilesStaticTitle "Scenario File:"
#define ScenarioListTip "Select a scenario to edit"
#define ScenarioLoadingPopupTitle "Loading Scenario"
#define ScenarioSavingPopupTitle "Saving Scenario"
#define SelectAllButtonTitle "Sel All"
#define SelectAllTip "Select all objects"
#define SetStartPosButtonTitle "Start Pos"
#define SetStartPosTip "Set starting position for player"
#define Side0ButtonTitle "FG"
#define Side0Tip "Change side to FG"
#define Side1ButtonTitle "IMP"
#define Side1Tip "Change side to IMP"
#define Side2ButtonTitle "Civilian"
#define Side2Tip "Change side to civilian"
#define StatsPlayerStaticTitle "Player"
#define StatsSummaryStaticTitle "Summary:"
#define StatsTip "Status Menu"
#define StatsTotalStaticTitle "Total"
#define TechLevelLabelStaticTitle "Tech Level:"
#define TechLevelTip "Set tech level for scenario"
#define TerrainAltitudeStaticTitle "Altitude"
#define TerrainBrushSizeStaticTitle "Brush Size"
#define TerrainBrushStaticTitle "Brushes"
#define TerrainDecButtonTitle "-"
#define TerrainDecTip "Switch to previous terrain"
#define TerrainIncButtonTitle "+"
#define TerrainIncTip "Switch to next terrain"
#define TerrainMaskStaticTitle "Masks"
#define TerrainNameStaticTitle "Terrain:"
#define TerrainNameTip "Current terrain"
#define TerrainNextButtonTitle "Next"
#define TerrainNextTip "Load next terrain set"
#define TerrainOptionsStaticTitle "Terrain Options:"
#define TerrainPaintStaticTitle "Paint"
#define TerrainPrevButtonTitle "Prev"
#define TerrainPrevTip "Load previous terrain set"
#define TerrainTilesStaticTitle "Tiles"
#define TerrainTip "Terrain Menu"
#define TerrainZoomStaticTitle "Zoom"
#define TextureScrollerTip "Select terrain texture"
#define TextureVariationTip "Random/fixed texture variation"
#define UnRimButtonTitle "UnRim"
#define UnRimTip "Unrim terrain edges"
#define UnitCountStaticTitle "Units:"
#define UnitCountTip "No. of units on map"
#define UnitScrollerTip "Select Unit"
#define UnitSelectAllButtonTitle "Sel All"
#define UnitSelectAllTip "Select all units"
#define UnitSelectPlrButtonTitle "Sel Plr"
#define UnitSelectPlrTip "Select all player units"
#define UnitSelectTeamButtonTitle "Sel Team"
#define UnitSelectTeamTip "Select all player units"
#define WorthCountStaticTitle "Worth ('000):"
#define WorthCountTip "Total worth in thousands"
#define ZoomDecTip "Zoom In"
#define ZoomIncTip "Zoom Out"
#define ZoomStaticTitle "Zoom"
#define ZoomTip "Zoom in/out"
#define PlayerTip "Player options menu"
#define BrushModeTip "Toggle brush painting mode"
#define BrushModeButtonOnTitle "Spray"
#define BrushModeButtonOffTitle "Solid"
#define OvlSelectAllTip "Select all overlays"
#define OvlSelectAllButtonTitle "Sel All"
#define OvlRemoveDupsTip "Remove dup ovls in selection"
#define OvlRemoveDupsButtonTitle "No Dups"
#define PathWpStaticTitle "Waypoints:"
#define PathWpAddTip "Add waypoints to edit path"
#define PathWpAddButtonTitle "Add Waypoints"
#define PathWpClearTip "Clear edit path"
#define PathWpClearButtonTitle "Clear All"
#define PathWpDeleteTip "Delete selected waypoints"
#define PathWpDeleteButtonTitle "Delete"
#define PathWpAssignTip "Assign path to selected units"
#define PathWpAssignButtonTitle "Assign path to unit"
#define PathWpCopyTip "Copy selected path to edit path"
#define PathWpCopyButtonTitle "Copy Waypoints"
#define PathDirStaticTitle "Path Direction:"
#define PathDirOnceTip "Units follow path to end"
#define PathDirOnceButtonTitle "->"
#define PathDirPingPongTip "Units ping-pong on path"
#define PathDirPingPongButtonTitle "<->"
#define PathDirLoopedTip "Units loop on path"
#define PathDirLoopedButtonTitle "()"
#define OrderStaticTitle "Orders:"
#define OrderScoutTip "Give units Scout order"
#define OrderScoutButtonTitle "Scout"
#define OrderHarassTip "Give units Harass order"
#define OrderHarassButtonTitle "Harass"
#define OrderSearchTip "Give units Search & Destroy order"
#define OrderSearchButtonTitle "Search & Destroy"
#define OrderBehavStaticTitle "Behavior settings"
#define OrderBehavGuardTip "Set units guard behaviour"
#define OrderBehavGuardButtonTitle "Guard"
#define OrderBehavPursueTip "Set units pursue behaviour"
#define OrderBehavPursueButtonTitle "Pursue"
#define OrderBehavDefaultTip "Set units to default behaviour"
#define OrderBehavDefaultButtonTitle "Default"
#define OrderPR1StaticTitle "Pursuit"
#define OrderPR2StaticTitle "Range"
#define OrderPRLowTip "Units don't chase enemies"
#define OrderPRLowButtonTitle "Low"
#define OrderPRMedTip "Units move only in pursuit range"
#define OrderPRMedButtonTitle "Med"
#define OrderPRHighTip "Units chase enemies"
#define OrderPRHighButtonTitle "High"
#define OrderDT1StaticTitle "Damage"
#define OrderDT2StaticTitle "Tolerance"
#define OrderDTLowTip "Units find repair building"
#define OrderDTLowButtonTitle "Low"
#define OrderDTMedTip ""
#define OrderDTMedButtonTitle "Med"
#define OrderDTHighTip "Units fight to the death"
#define OrderDTHighButtonTitle "High"
#define OrderIND1StaticTitle "Independence"
#define OrderIND2StaticTitle ""
#define OrderINDLowTip "Units don't autotarget"
#define OrderINDLowButtonTitle "Low"
#define OrderINDMedTip "Units autotarget units"
#define OrderINDMedButtonTitle "Med"
#define OrderINDHighTip "Units autotarget units & buildings"
#define OrderINDHighButtonTitle "High"
#define OrderSetDefaultTip "Set defaults for new units"
#define OrderSetDefaultButtonTitle "Use as default"
#define PlrSide0Tip "Change side to Freedom Guard"
#define PlrSide0ButtonTitle "Freedom Guard"
#define PlrSide1Tip "Change side to Imperium"
#define PlrSide1ButtonTitle "Imperium"
#define PlrSide2Tip "Change side to Civilian"
#define PlrSide2ButtonTitle "Civilian"
#define PlrOptionsStaticTitle "Player Options:"
#define PlrStartPosTip "Set player starting position"
#define PlrStartPosButtonTitle "Start Pos"
#define PlrGroupTip "Set player's team"
#define StartCredStaticTitle "Starting Credits"
#define StartCreditTip "Set player's starting credits"
#define RegionNewTip "Draw a new region"
#define RegionNewButtonTitle "NewReg"
#define ToggleIDsTip "Toggle IDs for selected objects"
#define ToggleIDsButtonOnTitle "Hide IDs"
#define ToggleIDsButtonOffTitle "Show IDs"
#define EndCondSelectTip "Select end condition for player"
#define EndCondSelectButtonTitle "Select"
#define EndCondDescTip "Description of end condition"
#define FSMStaticTitle "Ai FSM"
#define FSMSelectTip "Select AI FSM for player"
#define FSMSelectButtonTitle "Select"
#define FSMNameTip "Current AI FSM filename"
#define FSMDescTip "Description of AI FSM"
#define WaterCountStaticTitle "Water:"
#define WaterCountTip "Total water resources on map"
#define CrystalCountStaticTitle "Taelon:"
#define CrystalCountTip "Total resources on map"
#define OutstandingStaticTitle "Outstanding Items:"
#define OutstandingListTip "TO-DO list for a complete map"
#define ScenarioLoadingDesc "Loading %s .. Please Wait."
#define PlrGroupLabel "Team %c"
#define CopyTip "Duplicate selected objects"
#define CopyButtonTitle "Dup"
#define ScenarioCreatingDesc "Creating %s .. Please Wait."
#define ScenarioCreatingPopupTitle "Creating Scenario"
#define ScenarioSavingDesc "Writing %s .. Please Wait."
// General
//
#define GEN_ADD "Add"
#define GEN_EDIT "Edit"
#define GEN_REMOVE "Remove"
#define GEN_BROWSE "Browse..."
#define GEN_OKAY "Okay"
#define GEN_APPLY "Apply"
#define GEN_CANCEL "Cancel"
#define GEN_UNITS "Units"
#define GEN_BUILDINGS "Buildings"
#define GEN_ENVIRONMENT "Environment"
#define GEN_PRIORITIES "Priorities"
#define GEN_ACCOUNTS "Accounts"
#define GEN_ENTRIES "Entries"
#define GEN_NEW "New"
#define GEN_DELETE "Delete"
#define GEN_LOAD "Load"
#define GEN_DEFAULT "Default"
#define GEN_SAVE "Save"
#define GEN_EXIT "Exit"
#define GEN_REVERT "Revert"
#define GEN_UNLIMITED "Unlimited"
// Errors
//
#define ERR_REQUIREVALUE "%s requires a value."
#define ERR_INVALIDVALUE "%s has an invalid value."
#define ERR_NUMBERRANGE "%s requires a number between %d and %d."
#define ERR_CANTOPEN "Cannot open %s."
#define ERR_CANTSAVE "Cannot save %s."
#define ERR_UNSAVED "Changes are unsaved. Do you wish to continue?"
// Unit Editor
//
#define UE_PAGE1 "Statistics and Sounds"
#define UE_STATISTICS_G "Vital Statistics"
#define UE_DESC_T "Description"
#define UE_SYMBOL_T "Symbol"
#define UE_SIDE_T "Affliation"
#define UE_SIDE_ALL "All"
#define UE_SIDE_FG "Freedom Guard"
#define UE_SIDE_IMP "Imperium"
#define UE_SIDE_CIV "Civilian"
#define UE_BUILDCOST_T "Build Cost"
#define UE_BUILDTIME_T "Build Time"
#define UE_HITPOINTS_T "Hit Points"
#define UE_VISIBLERANGE_T "Visible Range"
#define UE_MASS_T "Mass"
#define UE_HOLD_RESOURCE "Resources"
#define UE_SPEED_T "Speed"
#define UE_SPR_ISO_T "Menu Sprite"
#define UE_SPR_SHADOW_T "Shadow"
#define UE_TECHLEVEL_T "Technology Level"
#define UE_DEF_TYPE_T "Defense Type"
#define UE_DEF_TYPE_HUMAN "Human"
#define UE_DEF_TYPE_SPACE "Spacesuit Human"
#define UE_DEF_TYPE_MACHINE "Machine"
#define UE_DEF_TYPE_FLYER "Flying Machine"
#define UE_DEF_RADIUS_T "Hit Size"
#define UE_MOVE_EFFECT_T "Movement Effect"
#define UE_MOVE_EFFECT_FIXED "Fixed"
#define UE_MOVE_EFFECT_FOOT "Foot"
#define UE_MOVE_EFFECT_WHEEL_N "Wheeled - Normal"
#define UE_MOVE_EFFECT_WHEEL_S "Wheeled - Super"
#define UE_MOVE_EFFECT_WHEEL_A "Wheeled - Amphibious"
#define UE_MOVE_EFFECT_TRACK "Track"
#define UE_MOVE_EFFECT_HOVER_N "Hover - Normal"
#define UE_MOVE_EFFECT_HOVER_S "Hover - Super"
#define UE_MOVE_EFFECT_FLYING "Flying"
#define UE_MOVE_CLASS_T "Class"
#define UE_MOVE_CLASS_FIXED "Fixed"
#define UE_MOVE_CLASS_TUNNEL "Tunnel"
#define UE_MOVE_CLASS_GROUND "Ground"
#define UE_MOVE_CLASS_HOVER "Hover"
#define UE_MOVE_CLASS_FLYING "Flying"
#define UE_SOUNDS_G "Sounds"
#define UE_SELECT_T "Select"
#define UE_RESPONSE_T "Response"
#define UE_PAGE2 "Special"
#define UE_OPTIONS_G "Options"
#define UE_MORPH_UNIT "Morph into Unit"
#define UE_MORPH_OVL "Morph into Overlay"
#define UE_BLEND "Blend"
#define UE_SPY "Spying"
#define UE_AUTOTARGET "Auto Target"
#define UE_SABOTAGE "Sabotage"
#define UE_SABOTAGE_ANIM_T "Animation Frame"
#define UE_CHARGE_T "Charging Delay"
#define UE_IDLE "Idle"
#define UE_PHASE "Phase"
#define UE_RELATIONSHIPS_G "Relationships"
#define UE_GRAB_T "Grab Conversion"
#define UE_ALTERNATE_T "Alternate Unit"
#define UE_ALTERNATE_ANIM_T "Animation Frame"
#define UE_DECOY_T "Decoy of a Unit"
#define UE_EQUIV_T "Equivalent Enemy"
#define UE_PRODUCER_T "Producers"
#define UE_PREREQ_T "Prerequisites"
#define UE_IDLE_G "Idling"
#define UE_IDLE_TIME_MIN_T "Minimum Time"
#define UE_IDLE_TIME_MAX_T "Maximum Time"
#define UE_IDLE_FRAME_MIN_T "Minimum Frame"
#define UE_IDLE_FRAME_MAX_T "Maximum Frame"
#define UE_PHASE_G "Phasing"
#define UE_PHASE_UPDOWN_T "Frame"
#define UE_PHASE_FACILITY_T "Facility"
#define UE_PHASE_DELAY_T "Delay"
#define UE_HOLD_G "Hold Capacity"
#define UE_HOLD_UNIT_T "Unit"
#define UE_HOLD_MASS_T "Mass"
#define UE_HOLD_WATER_T "Water"
#define UE_HOLD_TAELON_T "Taelon"
#define UE_HOLD_LOAD_FRAME_T "Load Frame"
#define UE_HOLD_LOAD_ARC_T "Arc"
#define UE_HOLD_UNLOAD_FRAME_T "Unload Frame"
#define UE_HOLD_UNLOAD_ARC_T "Arc"
#define UE_PAGE3 "Parts"
#define UE_PART_G "Parts"
#define UE_PART_T "Parts"
#define UE_PART_ADD_IMAGE_T "Part Image"
#define UE_PART_ADD_MOVE_T "Move Animation Frame"
#define UE_PART_ADD_STANDING_T "Standing Frame"
#define UE_PART_ADD_ROTATION_RATE_T "Rotation Rate"
#define UE_PART_ADD_ROTATION_ARC_T "Arc"
#define UE_WEAPON_G "Weapons"
#define UE_WEAPON_T "Weapons"
#define UE_WEAPON_ADD_T "Weapon"
#define UE_WEAPON_ADD_RELEASE_T "Projectile Release Frame"
#define UE_WEAPON_ADD_FIRING_T "Firing Frame"
#define UE_HEALTHEXPL_G "Health Explosions"
#define UE_HEALTHEXPL_T "Explosions"
#define UE_HEALTHEXPL_ADD_T "Explosion"
#define UE_HEALTHEXPL_ADD_TRIGGER_T "Trigger %"
#define UE_HEALTHEXPL_ADD_ATTACHED "Attached"
// Building Editor
//
#define BE_PAGE1 "Statistics and Images"
#define BE_STATISTICS_G "Vital Statistics"
#define BE_DESC_T "Name"
#define BE_SYMBOL_T "Symbol"
#define BE_SIDE_T "Affliation"
#define BE_SIDE_ALL "All"
#define BE_SIDE_FG "Freedom Guard"
#define BE_SIDE_IMP "Imperium"
#define BE_SIDE_CIV "Civilian"
#define BE_BUILDCOST_T "Build Cost"
#define BE_BUILDTIME_T "Build Time"
#define BE_SELLCOST_T "Sell Cost"
#define BE_SELLTIME_T "Sell Time"
#define BE_VISIBLERANGE_T "Visible Range"
#define BE_VISIBLEHEIGHT_T "Visible Height"
#define BE_HITPOINTS_T "Hit Points"
#define BE_TECHLEVEL_T "Technology Level"
#define BE_SPRITES_G "Sprites"
#define BE_SPR_ISO_T "Menu Image"
#define BE_SPR_BOT_T "Bottom Image"
#define BE_SPR_SHADOW_T "Shadow Image"
#define BE_SPR_TOP_T "Top Image"
#define BE_ANIMS_G "Top Animation Frames"
#define BE_ANIM_CONSTRUCT_T "Construction "
#define BE_ANIM_UPGRADE_T "Upgrade"
#define BE_ANIM_IDLE_T "Idle"
#define BE_ANIM_RESOURCE_T "Resource Sale"
#define BE_ANIM_REPAIR_T "Repair"
#define BE_ANIM_REARM_T "Rearm"
#define BE_ANIM_BOARD_T "Board"
#define BE_PAGE2 "Special"
#define BE_BAY_G "Building Bay"
#define BE_BAY "Bay"
#define BE_BAY_X_T "Bay X Tile Offset"
#define BE_BAY_Y_T "Bay Y Tile Offset"
#define BE_BAY_HOLDUNIT_T "Hold Unit Capacity"
#define BE_BAY_HOLDMASS_T "Hold Mass Capacity"
#define BE_ASSOCUNIT_T "Associated Unit"
#define BE_ASSOCUNIT_DIES "Dies with Building"
#define BE_HEAL "Heals Humans"
#define BE_REPAIR "Repairs Machines"
#define BE_REARMFLYER "Rearms Flying Machines"
#define BE_MAKEUNIT "Makes Units"
#define BE_TELEPORTUNIT "Teleports Units"
#define BE_BAY_CHARGE_T "Charge Time"
#define BE_SPECIAL_G "Special"
#define BE_REPAIRABLE "Repairable"
#define BE_BRIDGE "Ignores Terrain"
#define BE_MINIMAP "Miniature Map Display"
#define BE_EDGE "Constructed From Edge"
#define BE_CONSUME "Consumes Constructor"
#define BE_CRATER "Creates Crater"
#define BE_HEALTHEXPL_G "Health Explosions"
#define BE_HEALTHEXPL_T "Explosions"
#define BE_HEALTHEXPL_ADD_T "Explosion"
#define BE_HEALTHEXPL_ADD_TRIGGER_T "Trigger %"
#define BE_PAGE3 "Relationships and Power"
#define BE_RELATION_UNIT_G "Unit Relationships"
#define BE_MOBILE_UNIT_T "Transport Unit"
#define BE_MOBILE_PACK_T "Pack Time"
#define BE_MOBILE_UNPACK_T "Unpack Time"
#define BE_SPY_T "Spying Options"
#define BE_SPY_NONE "None"
#define BE_SPY_HQ "Headquarters"
#define BE_SPY_RESOURCE "Resource"
#define BE_SPY_UNITPLANS "Unit Plans"
#define BE_RELATION_BUILDING_G "Building Relationships"
#define BE_PREREQ_T "Prerequisites"
#define BE_EQUIV_T "Equivalent Enemy"
#define BE_DECOY_T "Decoy of a Building"
#define BE_UPGRADE_T "Upgrade of a Building"
#define BE_POWER_G "Power"
#define BE_POWER_REQUIRED_T "Power Required"
#define BE_POWER_LOWER_T "Lower Bound %"
#define BE_POWER_LOWER_EFF_T "Efficiency %"
#define BE_POWER_UPPER_T "Upper Bound %"
#define BE_POWER_UPPER_EFF_T "Efficiency %"
#define BE_ATTACHED_G "Attached Units"
#define BE_ATTACHED_T "Units"
#define BE_ATTACHED_ADD_T "Unit"
#define BE_ATTACHED_ADD_X_T "X"
#define BE_ATTACHED_ADD_Y_T "Y"
// Environment Editor
//
#define EE_WATER_T "Water Replenish Rate"
#define EE_TAELON_T "Taelon Replenish Rate"
// AIP Editor
//
#define AIP_GROUND "Ground"
#define AIP_THREATS "Threats"
#define AIP_DISTANCE "Distance"
#define AIP_DEFENSE "Defense"
#define AIP_SIEGE "Siege"
#define AIP_PERSISTENCE "Persistence"
#define AIP_EXPLORATION "Exploration"
#define AIP_SCRIPTED "Scripted"
#define AIP_SINGLEUSE "Single Use"
#define AIP_PERIMETER "Perimeter"
#define AIP_MULTIPLIER "Multiplier"
#define AIP_MIN_MATCH "Minimum Matching"
#define AIP_MAX_MATCH "Maximum Matching"
#define AIP_MIN_BUILDING "Minimum Building"
#define AIP_MAX_BUILDING "Maximum Building"
#define AIP_MIN_EXPLORATION "Minimum Exploration"
#define AIP_MAX_EXPLORATION "Maximum Exploration"
#define AIP_MIN_PERIMETER "Minimum Perimeter"
#define AIP_MAX_PERIMETER "Maximum Perimeter"
#define AIP_RELAX_CYCLES "Relax Cycles"
#define AIP_RELAX_COEFFICIENT "Relax Coefficient"
#define AIP_GROUND_RATIO "Ground Ratio"
#define AIP_BUILD_METHOD "Build Method"
#define AIP_BUILD_DONTCARE "Don't Care"
#define AIP_BUILD_CENTERBASE "Center Base"
#define AIP_BUILD_PERIMETER "Perimeter"
#define AIP_BUILD_OUTSIDEBASE "Outside Base"
#define AIP_BUILD_ENEMYBASE "Enemy Base"
#define AIP_BUILD_ENEMYTROOPS "Enemy Troops"
// Account Editor
//
#define ACC_CAP "Cap"
#define ACC_PRIORITY "Priority"
#define ACC_METHOD "Method"
#define ACC_NTH "Number to Have"
#define ACC_NTB "Number to Build"
#define ACC_RTH "Ratio to Have"
#define ACC_RTB "Ratio to Build"
// Shell
//
#define SS_MAIN_MENU "MAIN MENU"
#define SS_SINGLE_PLAYER "SINGLE PLAYER"
#define SS_MULTI_PLAYER "MULTI PLAYER"
#define SS_INSTANT_ACTION "INSTANT ACTION"
#define SS_CONSTRUCTION_KIT "CONSTRUCTION KIT"
#define SS_REPLAY_INTRO "REPLAY INTRO"
#define SS_CREDITS "CREDITS"
#define SS_QUIT "QUIT"
#define SS_LOAD_SAVED_GAME "SAVED GAME SELECTION"
#define SS_PLAY_CUSTOM_MISSION "PLAY CUSTOM MISSION"
#define SS_PREVIOUS_MENU "PREVIOUS MENU"
#define SS_SINGLE_PLAYER_OPTIONS "SINGLE PLAYER MISSIONS"
#define SS_START_NEW_GAME "START NEW GAME"
#define SS_CUSTOM_MISSION_SELECTION "CUSTOM MISSION SELECTION"
#define SS_CUSTOM_MISSIONS "CUSTOM MISSIONS"
#define SS_SAVED_CUSTOM_MISSIONS "SAVED CUSTOM MISSIONS"
#define SS_SIDE "SIDE"
#define SS_MAP_SIZE "SIZE"
#define SS_NUMBER_OF_ENEMIES "NUMBER OF ENEMIES"
#define SS_LOAD_MISSION "LOAD GAME"
#define SS_BASIC_TRAINING "BASIC"
#define SS_ADVANCED_TRAINING "ADVANCED"
#define SS_ARCHIVE "ABOUT DARK REIGN"
#define SS_DEBRIEFING "DEBRIEFING"
#define SS_MISSION "MISSION"
#define SS_OPTIONS "OPTIONS"
#define SS_LOAD_GAME "LOAD GAME"
#define SS_SAVE_GAME "SAVE GAME"
#define SS_QUIT_TO_MAIN_MENU "QUIT TO MAIN MENU"
#define SS_QUIT_TO_WIN95 "QUIT TO WIN95"
#define SS_BACK "BACK"
#define SS_FREEDOM_GUARD "FREEDOM GUARD"
#define SS_IMPERIUM "IMPERIUM"
#define SS_MAIN_INTERFACE "MAIN INTERFACE"
#define SS_BRIEFING "BRIEFING"
#define SS_LAUNCH "LAUNCH"
#define SS_REPLAY_MISSION "REPLAY MISSION"
#define SS_BASIC_TRAINING_1 "COMBAT ENGINEERING"
#define SS_BASIC_TRAINING_2 "RESOURCE MANAGEMENT"
#define SS_ADVANCED_TRAINING_1 "PATH MANAGEMENT"
#define SS_ADVANCED_TRAINING_2 "UNIT AI CONTROLS"
#define SS_CONTINUE "CONTINUE"
#define SS_COLLECTED "COLLECTED"
#define SS_CREATED "CREATED"
#define SS_LOST "LOST"
#define SS_DESTROYED "DESTROYED"
#define SS_WATER "WATER"
#define SS_TAELON "TAELON"
#define SS_UNITS "UNITS"
#define SS_BLDGS "BLDGS"
#define SS_PLAYER "PLAYER"
#define SS_TOGRAN "TOGRAN"
#define SS_CIVILIAN "CIVILIAN"
#define SS_LOAD "LOAD"
#define SS_SAVE "SAVE"
#define SS_DELETE "DELETE"
#define SS_COMPUTER "COMPUTER"
#define SS_HUMAN "HUMAN"
#define SS_MISSION_NAME_01 "RAID ON ALCINE"
#define SS_MISSION_NAME_02 "POISON SKY"
#define SS_MISSION_NAME_03 "PRISON BREAK"
#define SS_MISSION_NAME_04 "TERON OCCUPATION"
#define SS_MISSION_NAME_05 "KENDRICK WATER ASSAULT"
#define SS_MISSION_NAME_06 "INFILTRATION ON MALIK"
#define SS_MISSION_NAME_07 "SUBTERFUGE"
#define SS_MISSION_NAME_08 "THE DESICCATOR"
#define SS_MISSION_NAME_09 "THE CURE"
#define SS_MISSION_NAME_10 "SIEGE OF INDRA"
#define SS_MISSION_NAME_11 "LAST STAND"
#define SS_MISSION_NAME_12 "DEATH BLOW"
#define SS_AVAILABLE_GAMES "AVAILABLE GAMES"
#define SS_SAVE_LOCATION "SAVE LOCATION"
#define SS_MISSION_PROGRESSION "MISSION PROGRESSION"
// Multi - Player Shell
//
// MAIN MENU
#define MainTitleStaticTitle "Multi-Player Connection"
#define MainPlayerNameStaticStaticTitle "Player Name:"
#define MainActiveNetButtonTitle "INTERNET"
#define MainIPXButtonTitle "Local Area Network [IPX]"
#define MainModemButtonTitle "Dial-Up MODEM"
#define MainSerialButtonTitle "SERIAL/NULL MODEM"
#define MainInternetButtonTitle "MANUAL IP"
#define MainButtonTitle "MAIN MENU"
// Active Net
#define ActiveNetTitleStaticTitle "Internet Connection"
#define ActiveNetServerStaticTitle "Current Server"
#define ActiveNetServerTxtStaticTitle "-"
#define ActiveNetRoomStaticTitle "Current Room"
#define ActiveNetRoomTxtStaticTitle "-"
#define ActiveNetRoomsStaticTitle "Rooms on Server"
#define ActiveNetPlayersStaticTitle "Players in Room"
#define ActiveNetMessagesStaticTitle "Messages in Room"
#define ActiveNetBackButtonTitle "Previous Menu"
#define ActiveNetRoomCreateButtonTitle "Create Room"
#define ActiveNetRoomJoinButtonTitle "Join Room"
#define ActiveNetGameCreateButtonTitle "Create Game"
#define ActiveNetGameJoinButtonTitle "Join Game"
#define ActiveNetServerButtonTitle "ChangeServer"
#define ActiveNetPubPrivButtonOnTitle "Private"
#define ActiveNetPubPrivButtonOffTitle "Public"
#define ActiveNetCRTitleStaticTitle "Create Room"
#define ActiveNetCRNameStaticTitle "Room Name"
#define ActiveNetCRPWStaticTitle "Password"
#define ActiveNetCROKButtonTitle "OK"
#define ActiveNetCRCancelButtonTitle "Cancel"
#define ActiveNetJRTitleStaticTitle "Join Room"
#define ActiveNetJRPWStaticTitle "Enter Password"
#define ActiveNetJROKButtonTitle "OK"
#define ActiveNetJRCancelButtonTitle "Cancel"
#define ActiveNetCGTitleStaticTitle "Create Game"
#define ActiveNetCGRNameStaticTitle "Game Name"
#define ActiveNetCGPWStaticTitle "Password"
#define ActiveNetCGOKButtonTitle "OK"
#define ActiveNetCGCancelButtonTitle "Cancel"
#define ActiveNetJGTitleStaticTitle "Join Game"
#define ActiveNetJGPWStaticTitle "Enter Password"
#define ActiveNetJGOKButtonTitle "OK"
#define ActiveNetJGCancelButtonTitle "Cancel"
// Active Net Server
#define AsvrTitleStaticTitle "Internet Connection"
#define AsvrNameStaticTitle "Internet Server"
#define AsvrPlayersStaticTitle "Players"
#define AsvrStatusStaticTitle "Status"
#define AsvrBackButtonTitle "Previous Menu"
#define AsvrConnectButtonTitle "Connect"
#define AsvrRescanButtonTitle "Update List"
// Local Area Network IPX
#define IpxTitleStaticTitle "Local Area Network (IPX)"
#define IpxOwnerStaticTitle "Games found on Network"
#define IpxPlayersStaticTitle "Players in Game"
#define IpxCreateButtonTitle "Create Game"
#define IpxJoinButtonTitle "Join Game"
#define IpxBackButtonTitle "Previous Menu"
// Manual Internet Connection
#define InetTitleStaticTitle "Manual IP"
#define InetNameStaticTitle "Players"
#define InetIpStaticTitle "IP Address"
#define InetStatusStaticTitle "Connection Status"
#define InetLatencyStaticTitle "Latency"
#define InetEdNameStaticTitle "Player's Name"
#define InetEdIpStaticTitle "Player's Internet IP"
#define InetSubTitleStaticTitle "Modify Player's IP Address List"
#define InetAddPlayerButtonTitle "Add Player"
#define InetEditPlayerButtonTitle "Edit Player"
#define InetDeletePlayerButtonTitle "Delete Player"
#define InetAcceptButtonTitle "Accept"
#define InetCancelButtonTitle "Cancel"
#define InetBackButtonTitle "Previous Menu"
#define InetCreateButtonTitle "Create Game"
#define InetJoinButtonTitle "Join Game"
#define InetNameDefault "[name]"
#define InetAddressDefault "[internet address]"
#define InetGameStatusOpen "Open"
#define InetGameStatusClosed "Closed"
#define InetGameStatusPlayers "%s %d Player Game ..."
#define InetGameStatusNoResponse "No Response ..."
#define InetGameStatusWaiting "Waiting for a response .."
#define InetGameStatusInvalid "Address is invalid .."
// Dial-Up Modem
#define ModemTitleStaticTitle "Modem Connection"
#define ModemNameStaticTitle "Players"
#define ModemNumberStaticTitle "Phone Numbers"
#define ModemEdNameStaticTitle "Player's Name"
#define ModemEdIpStaticTitle "Player's Phone Number"
#define ModemSubTitleStaticTitle "Modify Phone Number List"
#define ModemAddPlayerButtonTitle "Add Player"
#define ModemEditPlayerButtonTitle "Edit Player"
#define ModemDeletePlayerButtonTitle "Delete Player"
#define ModemAcceptButtonTitle "Accept"
#define ModemSetupButtonTitle "Select Modem"
#define ModemBackButtonTitle "Previous Menu"
#define ModemPhoneBookButtonTitle "Phone Book"
#define ModemAnswerButtonTitle "Answer"
#define ModemDialButtonTitle "Dial"
#define ModemStatusAbortButtonTitle "ABORT"
#define ModemStatusCallStatusStaticTitle "Modem Call Status"
#define ModemStatusAnswerDialStaticTitle "..."
#define ModemNameDefault "[name]"
#define ModemNumberDefault "[phone number]"
// Serial
#define SerialStaticTitleStaticTitle "Serial Connection"
#define SerialStaticSetupStaticTitle "Communications Port Setup"
#define SerialStaticPortStaticTitle "Comm Port"
#define SerialStaticBaudStaticTitle "Baud Rate"
#define SerialBackButtonTitle "Previous Menu"
#define SerialCreateButtonTitle "Create Game"
#define SerialJoinButtonTitle "Join Game"
// Chat Menu
#define ChatStaticPlayerStaticTitle "Player"
#define ChatStaticSideStaticTitle "Side"
#define ChatStaticAllianceStaticTitle "Alliances"
#define ChatStaticHandicapStaticTitle "Handicap"
#define ChatGameNameStaticTitle "GAME NAME"
#define ChatGameTypeStaticTitle "GAME TYPE"
#define ChatOptionsStaticTitle "OPTIONS"
#define ChatViewResourcesOn "View Allied Resources"
#define ChatViewResourcesOff "Hide Allied Resources"
#define ChatHandicapsOn "Handicaps ON"
#define ChatHandicapsOff "Handicaps OFF"
#define ChatAlliancesOn "Alliances"
#define ChatAlliancesOff "Teams"
#define ChatCurrentMapButtonTitle "Select Map"
#define ChatStartingUnitsStaticTitle "STARTING UNITS"
#define ChatCreditsStaticTitle "Credits"
#define ChatRandomLocationsButtonTitle "Random Placement"
#define ChatMiniMapViewerButtonTitle "Show Minimap"
#define ChatRulesStaticTitle "Rules"
#define ChatMessagesStaticTitle "Messages"
#define ChatBackButtonTitle "Previous Menu"
#define ChatLauchButtonTitle "LAUNCH"
#define ChatPlayerTypeAvailable "Available"
#define ChatPlayerTypeHuman "Human"
#define ChatPlayerTypeComputer1 "Computer (Easy)"
#define ChatPlayerTypeComputer2 "Computer (Medium)"
#define ChatPlayerTypeComputer3 "Computer (Hard)"
#define ChatPlayerTypeClosed "Closed"
#define ChatPlayerSideDefault "Default"
#define ChatPlayerSideFreedomGuard "Freedom Guard"
#define ChatPlayerSideImperium "Imperium"
#define ChatPlayerSideTogran "Togran"
#define ChatPlayerTeamNone "No Team"
#define ChatPlayerTeamA "Team A"
#define ChatPlayerTeamB "Team B"
#define ChatPlayerTeamC "Team C"
#define ChatPlayerTeamD "Team D"
#define ChatPlayerTeamE "Team E"
#define ChatPlayerTeamF "Team F"
#define ChatPlayerTeamG "Team G"
#define ChatPlayerTeamH "Team H"
#define ChatGameTypeNormal "Normal"
#define ChatGameTypeCampaign "Campaign"
#define ChatGameTypeUnlimited "Unlimited"
#define ChatFogStyleOnOn "Fog On, Shroud On"
#define ChatFogStyleOffOn "Fog Off, Shroud On"
#define ChatFogStyleOnOff "Fog On, Shroud Off"
#define ChatFogStyleOffOff "Fog Off, Shroud Off"
#define ChatStartingUnitsDefault "Default Units"
#define ChatStartingUnitsThreeRigs "Three Rigs"
#define ChatMessageDestinationPublic "Public"
#define ChatMessageDestinationPrivate "Private"
#define ChatMessageDestinationAllies "Allies"
#define ChatMessageDestinationNeutral "Neutral"
#define ChatMessageDestinationEnemy "Enemy"
#define ChatMessageDestinationAddRule "Add Rule"
#define ChatDisplayLocationsAvailable "Show Available"
#define ChatDisplayLocationsAllies "Show Allies"
#define ChatDisplayLocationsOff "Display Off"
#define ChatDisplayLocationsAll "Show All"
#define ChatSelectMapOkButtonTitle "SELECT MAP"
#define ChatSelectMapCancelButtonTitle "CANCEL"
#define ChatSelectMapAvailmapsStaticTitle "Available Maps"
#define ChatSelectMapMapSizeStaticTitle "Map Size"
#define ChatSelectMapNumPlayersStaticTitle "Number of Players"
#define ChatSelectMapMapTypeStaticTitle "Map Type"
#define ChatSelectMapDispMapSizeStaticTitle "-"
#define ChatSelectMapDispNumPlayersStaticTitle "-"
#define ChatSelectMapDispMapTypeStaticTitle "-"
// NEW MLSTRING STUFF 21st July, 1997
// Chat Menu
#define ChatWarningGameCreatorQuitDesc "Game Creator has Quit"
#define ChatWarningGameCreatorQuitStaticTitle "Warning"
#define ChatMapsStaticTitle "MAPS"
#define ChatCurrentMapStaticTitle "-"
#define ChatGiveMoneyOn "Give Units/Money"
#define ChatGiveMoneyOff "No Giving"
#define ChatAllowTogranOn "Allow Togran Side"
#define ChatAllowTogranOff "No Togran"
// General Popup
#define PopOkButtonTitle "Ok"
#define PopYesButtonTitle "Yes"
#define PopNoButtonTitle "No"
// Network
#define NetRefusalNameUsedDesc "Player name is already used"
#define NetRefusalNameUsedStaticTitle "Warning"
#define NetRefusalTooManyDesc "There are too many players in the game"
#define NetRefusalTooManyStaticTitle "Warning"
#define NetRefusalUnknownDesc "Can join game"
#define NetRefusalUnknownStaticTitle "Warning"
// Modem
#define ModemStatusPrivilegeMonitor "This station has call monitor privileges"
#define ModemStatusPrivilegeOwner "This station has call owner privileges"
#define ModemStatusRinging "Telephone is ringing..."
#define ModemStatusAccepted "Call has been accepted by this station"
#define ModemStatusDialTone "Dial-Tone Detected"
#define ModemStatusDialing "Dialing in progress ..."
#define ModemStatusConnected "A Connection has been Established"
#define ModemStatusProceeding "The Call is Proceeding"
#define ModemStatusDisconnected "The Call was Disconnected"
#define ModemStatusDisconnectedNormal "The Call was Disconnected by the other end"
#define ModemStatusDisconnectedUnkown "The Call was Disconnected for an unkown reason"
#define ModemStatusDisconnectedRejected "The Call was Disconnected due to rejection by the other end"
#define ModemStatusDisconnectedBusy "The Call was Disconnected since the other end is busy"
#define ModemStatusDisconnectedNoAnswer "The Call was Disconnected since there was no answer"
#define ModemStatusDisconnectedNoDialTone "The Call was Disconnected since there was no Dial-Tone"
// Active Net
#define ActiveNetCTitleStaticTitle "Connecting to Dark Reign Server"
#define ActiveNoLobbyDesc "Could not get into Lobby"
#define ActiveNoLobbyStaticTitle "Warning"
#define ActivePasswordIncorrectDesc "Password was incorrect"
#define ActivePasswordIncorrectStaticTitle "Warning"
#define ActiveCouldNotLeaveDesc "Could not leave current room/game"
#define ActiveCouldNotLeaveStaticTitle "Warning"
#define ActiveCouldNotJoinGameDesc "Could not join game"
#define ActiveCouldNotJoinGameStaticTitle "Warning"
#define ActiveCouldNotJoinRoomDesc "Could not join room"
#define ActiveCouldNotJoinRoomStaticTitle "Warning"
#define ActiveTimedOutJoiningGameDesc "Timed out waiting to join game"
#define ActiveTimedOutJoiningGameStaticTitle "Warning"
#define ActiveTimedOutJoiningRoomDesc "Timed out waiting to join room"
#define ActiveTimedOutJoiningRoomStaticTitle "Warning"
#define ActiveTimeOutJoiningDesc "Timed out waiting to join room/game"
#define ActiveTimeOutJoiningStaticTitle "Warning"
#define ActiveNotInARoomDesc "Not currently in a room"
#define ActiveNotInARoomStaticTitle "Warning"
#define ActiveCouldNotCreateGameDesc "Could not create game on server"
#define ActiveCouldNotCreateGameStaticTitle "Warning"
// New MapEditor strings (22/7/97)
// Top buttons:
//
#define FileButtonTitle ""
#define TerrainButtonTitle ""
#define AddUnitButtonTitle ""
#define AddBuildingButtonTitle ""
#define AddObjectButtonTitle ""
#define PathsButtonTitle ""
#define OrdersButtonTitle ""
#define CommsButtonTitle ""
#define AIButtonTitle ""
#define PlayerButtonTitle ""
#define StatsButtonTitle ""
//
#define QueryScenarioSaveDesc "Scenario %s has been modified, save it?"
#define QueryScenarioSavePopupTitle "Wait! Save Scenario?"
#define QueryScenarioSaveOkTip "Save scenario"
#define QueryScenarioSaveOkButtonTitle "Ok"
#define QueryScenarioSaveCancelTip "Don't save scenario"
#define QueryScenarioSaveCancelButtonTitle "Cancel"
//
#define ScenarioChangedStaticTitle "Modified?"
#define ScenarioChangedTip ""
#define AITip "End condition/FSM Menu"
#define DeleteButtonTitle "Del"
#define DeleteTip "Delete selected objects"
#define FileDeleteButtonTitle "Delete"
#define FileDeleteTip "Delete selected scenario"
//
#define Player0StaticTitle "1"
#define Player1StaticTitle "2"
#define Player2StaticTitle "3"
#define Player3StaticTitle "4"
#define Player4StaticTitle "5"
#define Player5StaticTitle "6"
#define Player6StaticTitle "7"
#define Player7StaticTitle "8"
#define Player8StaticTitle "N"
// NEW MLSTRING STUFF 28th July, 1997
// Active Net
#define ActiveNetMainButtonTitle "Main Menu"
#define ActiveNetGamesStaticTitle "Games on Server"
#define ANetCTitleStaticTitle "Collecting Server List"
// Active Net Server Screen
#define AsvrCurrentServerTitleStaticTitle "Current Server"
#define AsvrCurrentServerStaticTitle "-"
#define AsvrMainButtonTitle "Main Menu"
// Ipx Menu
#define IpxMainButtonTitle "Main Menu"
// Modem Menu
#define ModemSubTitlePhoneStaticTitle "Modify Phone Number List"
#define ModemMainButtonTitle "Main Menu"
#define ModemSubTitleModemStaticTitle "Select Modem to Use"
// Serial Menu
#define SerialMainButtonTitle "Main Menu"
// Internet
#define InetMainButtonTitle "Main Menu"
// Chat Menu
#define ChatMainButtonTitle "Main Menu"
#define ChatKickButtonTitle "Kick Player"
// WERTH NEW MLSTRING STUFF 29th July, 1997
// AIP Editor
#define AIP_RESOURCE "Resource"
#define AIP_DANGER "Danger"
#define AIP_DIMINISH "Danger Diminish"
#define AIP_MIN_RESOURCE "Minimum Resource"
#define AIP_MAXIMUM_RESOURCE "Maximum Resource"
#define AIP_RECOMPUTE "Recompute Period"
// BUILDING STRINGS 04 August, 1997
#define Field_Hospital_Decoy "Decoy Field Hospital"
#define Repair_Station_Decoy "Decoy Repair Station"
#define FG_Advanced_Training_Facility_Decoy "Decoy Advanced Training Facility"
#define FG_Headquarters_1_Decoy "Decoy Headquarters 1"
#define FG_Headquarters_2_Decoy "Decoy Headquarters 2"
#define FG_Headquarters_3_Decoy "Decoy Headquarters 3"
#define Togran_Landing_Vessel "Togran Landing Vessel"
// MISSION SPECIFIC STRINGS 04 AUGUST, 1997
#define Convoy_Leaving_Base "The convoy is leaving the enemy base."
#define MSG_DESICATORFLEE "The Imperium is attempting to evacuate the Desiccator."
#define MSG_DESICATORFLEETWO "Destroy the Desiccator transport."
#define MSG_NODESICATOR "Where is the Desiccator? You will get no help until you bring it to me."
#define MSG_MARTEL "Well done. Now take these reinforcements and reestablish your base."
#define MSG_MARTELTWO "Once you've gathered enough forces, crush the Freedom Guard invaders."
#define MSG_PROTECT_MATRIX "Protect the Freedom Guard Orbital Defense Matrix."
#define MSG_DESTROY_FORCES "Destroy all Imperium and Freedom Guard forces."
#define MSG_TO_WORKSHOP "Proceed to Togra's Laboratory."
// GUI STRING ADDITION 04 AUGUST, 1997
// MISSION SPECIFIC STRINGS 08 AUGUST, 1997
#define MSG_MUT "Jeb Radec is dead. Enemy forces have mutinied and joined your cause."
// WERTH STRINGS 12 AUGUST, 1997
#define UE_PAGE4 "Other"
#define UE_EQUIVCLASS "Equivalence Class"
#define UE_UNPLACEABLE "Construction Kit Disabled"
#define BE_PAGE4 "Other"
#define BE_EQUIVCLASS "Equivalence Class"
// SHELL ADDITIONS. 13 AUGUST, 1997. Mad Dr. I
#define SS_BASIC_TRAINING_LINE2 "TRAINING"
#define SS_ADVANCED_TRAINING_LINE2 "TRAINING"
#define SS_SAVED_FIXED_MISSIONS "Saved Games"
#define SS_MISSION_LOCATION_CUBE "Saved on Bridge"
#define SS_MISSION_PROGRESSION_00 "Training 1"
#define SS_MISSION_PROGRESSION_01 "Training 2"
#define SS_MISSION_PROGRESSION_02 "Training 3"
#define SS_MISSION_PROGRESSION_03 "Training 4"
#define SS_MISSION_PROGRESSION_04 "Mission 1"
#define SS_MISSION_PROGRESSION_05 "Mission 2"
#define SS_MISSION_PROGRESSION_06 "Mission 3"
#define SS_MISSION_PROGRESSION_07 "Mission 4"
#define SS_MISSION_PROGRESSION_08 "Mission 5"
#define SS_MISSION_PROGRESSION_09 "Mission 6"
#define SS_MISSION_PROGRESSION_10 "Mission 7"
#define SS_MISSION_PROGRESSION_11 "Mission 8"
#define SS_MISSION_PROGRESSION_12 "Mission 9"
#define SS_MISSION_PROGRESSION_13 "Mission 10"
#define SS_MISSION_PROGRESSION_14 "Mission 11"
#define SS_MISSION_PROGRESSION_15 "Mission 12"
#define SS_MISSION_PROGRESSION_16 "Mission 13"
#define SS_MISSION_PROGRESSION_17 "Mission 14"
#define SS_MISSION_PROGRESSION_18 "Mission 15"
#define SS_MISSION_PROGRESSION_19 "Mission 16"
#define SS_MISSION_PROGRESSION_20 "Mission 17"
#define SS_MISSION_PROGRESSION_21 "Mission 18"
#define SS_MISSION_PROGRESSION_22 "Mission 19"
#define SS_MISSION_PROGRESSION_23 "Mission 20"
#define SS_MISSION_LOCATION_00 "In Training 1"
#define SS_MISSION_LOCATION_01 "In Training 2"
#define SS_MISSION_LOCATION_02 "In Training 3"
#define SS_MISSION_LOCATION_03 "In Training 4"
#define SS_MISSION_LOCATION_04 "In Mission 1"
#define SS_MISSION_LOCATION_05 "In Mission 2"
#define SS_MISSION_LOCATION_06 "In Mission 3"
#define SS_MISSION_LOCATION_07 "In Mission 4"
#define SS_MISSION_LOCATION_08 "In Mission 5"
#define SS_MISSION_LOCATION_09 "In Mission 6"
#define SS_MISSION_LOCATION_10 "In Mission 7"
#define SS_MISSION_LOCATION_11 "In Mission 8"
#define SS_MISSION_LOCATION_12 "In Mission 9"
#define SS_MISSION_LOCATION_13 "In Mission 10"
#define SS_MISSION_LOCATION_14 "In Mission 11"
#define SS_MISSION_LOCATION_15 "In Mission 12"
#define SS_MISSION_LOCATION_16 "In Mission 13"
#define SS_MISSION_LOCATION_17 "In Mission 14"
#define SS_MISSION_LOCATION_18 "In Mission 15"
#define SS_MISSION_LOCATION_19 "In Mission 16"
#define SS_MISSION_LOCATION_20 "In Mission 17"
#define SS_MISSION_LOCATION_21 "In Mission 18"
#define SS_MISSION_LOCATION_22 "In Mission 19"
#define SS_MISSION_LOCATION_23 "In Mission 20"
// UNITS & BUILDINGS ADDITIONS. 13 AUGUST, 1997. Normal Mr. Greg
#define Decoy_Headquarters_1 "Decoy Headquarters 1"
#define Decoy_Headquarters_2 "Decoy Headquarters 2"
#define Decoy_Headquarters_3 "Decoy Headquarters 3"
#define Decoy_Training_Facility_2 "Decoy Advanced Training Facility"
#define Decoy_Field_Hospital "Decoy Field Hospital"
#define Decoy_Repair_Station "Decoy Repair Station"
#define Decoy_Rearming_Deck "Decoy Rearming Deck"
#define Small_Centre_Bridge "Bridge Junction"
#define Small_Wall_1 "Barricade"
#define Small_Wall_2 "Barricade"
#define Large_Wall_1 "Perimeter"
#define Large_Wall_2 "Perimeter"
#define Togran_Headquarters_1 "Headquarters 1"
#define Togran_Headquarters_2 "Headquarters 2"
#define Togran_Headquarters_3 "Headquarters 3"
#define Togran_Training_Facility "Training Facility"
#define Togran_Advanced_Training_Facility "Advanced Training Facility"
#define Togran_Assembly_Plant "Assembly Plant"
#define Togran_Advanced_Assembly_Plant "Advanced Assembly Plant"
#define Togran_Laser_Turret "Togran Laser Turret"
#define Togran_Air_Defense_Site "Air Defense Site"
#define T_Phasing_Facility "Phasing Facility"
#define Imp_Water_Research "Water Extraction Compound"
#define Imp_Hover_Research "Hover Research Facility"
#define Imp_Desicator_Research "Desiccator Research Facility"
#define Civ_Public_Shelter "Civilian Public Shelter"
#define Civ_SubTransit "Civilian Sub Transit Station"
#define Civ_Transit_Centre "Civilian Transit Center"
#define FG_Treaty_Hall "Lycean Treaty Hall"
#define Togran_Door "Togra's Workshop"
#define Rendezvous_Point "Transport Platform"
#define Civilian_Factory "Civilian Factory"
#define Civilian_Rural "Civilian Rural Building"
#define Civilian_Grain_Farm "Civilian Grain Farm"
#define Civilian_Hydro_Farm "Civilian Hydro Farm"
#define Civilian_Bridge "Horizontal Bridge"
// SHELL ADDITIONS. 14 AUGUST, 1997. Mad Dr. I
#define SS_ARCHIVE_UP "UP ONE LEVEL"
// NEW MLSTRINGS 15 AUGUST, 1995
// Somebody better sort this file out !
#define MainNoInternet "Cannot connect to the Internet."
#define MainNoActiveNet "Server not available. Connect to another server."
#define MainNoIPX "IPX Topology is not available"
#define MainNoModem "Modem Topology is not available"
#define MainNoSerial "Serial Topology is not available"
#define MainUpdaterStatusStaticTitle "Checking the internet for updates"
#define ActiveNetMessagesInRoom "Message in %s"
#define ASvrCollectingListStaticTitle "Collecting Server List"
#define ASvrNoServer "No server has been selected"
#define IpxGameListPlayers "%d Player(s)"
#define IpxGameListStatusWait "Waiting for Players ..."
#define IpxGameListStatusRunning "In Progress ..."
#define IpxGameListStatusNoResponse "No Response ..."
#define ChatPlacementRandom "Random Placement"
#define ChatPlacementFixed "Fixed Placement"
#define ChatLockButtonTitle "Game Open"
#define ChatLockDeny "Game Open"
#define ChatLockEnable "Game Closed"
#define ChatMapText "%s %dx%d %dplr"
#define ChatKickedOutDesc "You have been kicked from the game"
#define ChatKickedOutStaticTitle "Kicked Out"
#define ChatGeneratingCrcStaticTitle "Generating CRC to check consistency"
#define ChatNoPlayerSelected "[No Human Player Selected]"
#define ChatCannotKickSelf "[You Cannot Kick Yourself]"
#define ChatLaunchNotPossible "Launch Not Possible"
#define ChatLaunchNotAllLaunch "Not all players are ready to launch"
#define ChatLaunchNotAllMap "Some players don't have the map"
#define ChatLaunchTooManyPlayers "This is a %d player map and there are %d players"
#define ChatLaunchNoStartLocation "%s has not selected a start location"
#define ChatLaunchNoTeam "%s has not selected a team"
#define ChatLaunchCRCError "Differences detected between files"
#define ChatLaunchCRCErrorName "Player: %s"
#define ChatLaunchCRCErrorFile "- %s"
#define ChatLaunchCRCErrorUmpUm "It looks like you are at fault"
#define ChatLaunchCRCErrorCool "Don't worry, it's not your fault"
#define ChatLaunchGameCreatorWantsTo "Game Creator wants to Launch"
#define ChatCheckingCDStaticTitle "Checking CD Requirements"
#define ChatLaunchCDError1 "Not enough players have CDs"
#define ChatLaunchCDError2 "IPX games required 1 CD per 4 players"
#define ModemWarningNoModemDesc "You don't have a modem selected in Modem Setup"
#define ModemWarningNoModemStaticTitle "Warning"
#define ModemWarningNoNumberDesc "You don't have a phone number selected to dial"
#define ModemWarningNoNumberStaticTitle "Warning"
#define NetRefusalGameBeingLaunchedDesc "Game is currently closed"
#define NetRefusalGameBeingLaunchedStaticTitle "Warning"
#define NetRefusalGameLockedDesc "The game is currently locked"
#define NetRefusalGameLockedStaticTitle "Warning"
#define NetRefusalJoinTimeoutDesc "Timed out attempting to join game"
#define NetRefusalJoinTimeoutStaticTitle "Warning"
#define SerialUnableToIniChatRulesStaticTitletialiseDesc "Could not initialise serial interface"
#define SerialUnableToInitialiseStaticTitle "Error"
#define ScenarioTypeLabel1 "Singleplayer Missions"
#define ScenarioTypeLabel2 "Multiplayer Missions"
#define ScenarioTypeLabel3 "Multiplayer Campaigns"
#define ScenarioTypeStaticTitle "Scenario Type"
#define ScenarioTypeTip "Change scenario type"
#define SaveAsTip "Save to different name"
#define SaveAsButtonTitle "Save As ..."
#define PlrRelationsStaticTitle "Player Relations"
#define TogglePlayerButtonOnTitle "Hide Plr"
#define TogglePlayerButtonOffTitle "Show Plr"
#define BannerPopupTitle "Tactics Construction Kit"
#define BannerNoTip "Disagree"
#define BannerNoButtonTitle "No"
#define BannerYesTip "Agree"
#define BannerYesButtonTitle "Yes"
#define BannerListTip ""
#define ScenarioSaveAsPopupTitle "Save Scenario As"
#define ScenarioSaveAsOkTip ""
#define ScenarioSaveAsOkButtonTitle "Ok"
#define ScenarioSaveAsCancelTip " "
#define ScenarioSaveAsCancelButtonTitle "Cancel"
#define ScenarioSaveAsNameStaticTitle "New Name:"
#define ScenarioSaveAsNameEditTip ""
#define ScenarioQueryDeletePopupTitle "Delete Scenario"
#define QueryScenarioSaveNoTip "Don't save & exit"
#define QueryScenarioSaveNoButtonTitle "No"
#define QueryScenarioSaveYesTip "Save & exit"
#define QueryScenarioSaveYesButtonTitle "Yes"
// Changes added from Auran mlstring.cfg 20-08-97
// Instant action
#define ChatNoMapIA "None Selected"
#define MainNoInternetStaticTitle "Error"
#define MainNoInternetDesc "Internet Topology is not available"
#define MainNoActiveNetStaticTitle "Error"
#define MainNoActiveNetDesc "Dark Reign Server is not available"
#define MainNoIPXStaticTitle "Error"
#define MainNoIPXDesc "IPX Topology is not available"
#define MainNoModemStaticTitle "Error"
#define MainNoModemDesc "Modem Topology is not available"
#define MainNoSerialStaticTitle "Error"
#define MainNoSerialDesc "Serial Topology is not available"
#define InetLossStaticTitle "Loss"
#define ChatNoMap "Unknown MAP"
#define ChatBriefingStaticTitle "Briefing"
#define ChatStaticTitleIAStaticTitle "Instant Action Setup"
#define SerialUnableToInitialiseDesc "Could not initialise serial interface"
#define EndCondSelectPopupTitle "Select End Condition"
#define EndCondSelectCancelTip ""
#define EndCondSelectCancelButtonTitle "Cancel"
#define EndCondSelectOkTip ""
#define EndCondSelectOkButtonTitle "Ok"
#define FSMSelectPopupTitle "Select FSM"
#define FSMSelectCancelTip ""
#define FSMSelectCancelButtonTitle "Cancel"
#define FSMSelectOkTip ""
#define FSMSelectOkButtonTitle "Ok"
#define DrawAltitudeButtonTitle2 "Altitude"
#define DrawTerrainButtonTitle2 "Terrain"
#define OutStandNoWater "No water resources"
#define OutStandNoCrystal "No crystal resources"
#define PlrSide3Tip "Change side to Togran"
#define PlrSide3ButtonTitle "Togran"
#define Side3ButtonTitle "Togran"
#define Side3Tip "Change side to Togran"
// Added for Infiltrator instructions
#define Infiltrator_Message "TIP: To learn how to use the Infiltrator check RESTATE OBJECTIVES in your MENU."
// New 25-8-97
#define ChatStaticTitleStaticTitle "Multi-Player Setup"
#define ModemErrorDial "Error attempting to Dial"
#define ModemErrorAnswer "Error attempting to Answer"
#define ModemDeletePlayerStaticTitle "Confirm Delete"
#define ModemDeletePlayerDesc "Delete this entry from the address book?"
#define ActiveNetLostConnectionStaticTitle "Error"
#define ActiveNetLostConnectionDesc "Lost connection to game server"
#define ActiveNetLostSessionStaticTitle "Error"
#define ActiveNetLostSessionDesc "Current Room has been closed"
#define MainUpdaterOldVerDesc "You need the latest version to play on the internet"
#define MainUpdaterOldVerStaticTitle "Incorrect version"
#define PopMessageStaticTitle ""
#define MainNameNoGoodLeadingSpaceStaticTitle "Error"
#define MainNameNoGoodLeadingSpaceDesc "Name cannot contain leading spaces"
#define MainNameNoGoodTrailingSpacesStaticTitle "Error"
#define MainNameNoGoodTrailingSpacesDesc "Name cannot contain trailing spaces"
#define MainNameNoGoodStaticTitle "Error"
#define MainNameNoGoodDesc "Name must contain at least 3 characters"
// Newer Still 26-8-97
#define MLS_DISP_GOSINGLE "Go to single player ?"
#define MLS_DISP_ORWAIT "(the alternative is to wait it out)"
#define IGI_SIDOIT "OK"
#define IGI_CFBUTY "YES"
#define IGI_CFBUTN "NO"
// Added by Dr. I for Shell Aug 26, 1997
#define SS_REALLY_QUIT "Quit without saving? Hit '%s' to QUIT."
#define SS_REALLY_QUIT_KEY "y"
#define SS_SAVE_PROMPT "Save as:"
// Added by Dr. C for CK
#define PlasmaRandomiseTip "Pick a random seed"
#define PlasmaRandomiseButtonTitle "Randomize"
#define ScenarioSizeTip "Size of map"
#define ScenarioPlrsTip "Number of players"
#define OutStandNoTeams "No players defined"
#define OutStandNoStartLoc "Player %d: No start location"
#define FSMSelectFileListTip "FSM files"
#define EndCondSelectFileListTip "End condition files"
#define ScenarioNameTip "Current scenario name"
#define PlasmaPreviewTip "Preview of map"
#define PlasmaGrainTip "Set grain level"
#define PlasmaWaterTip "Set water level"
#define TerrainLoadingPopupTitle "Loading Terrain"
#define BannerWarningPopupTitle "Tactics Construction Kit"
#define BannerWarningOkTip ""
#define BannerWarningOkButtonTitle "Ok"
#define BannerWarningListTip ""
#define TerrainLoadingDesc "Loading %s .. Please Wait."
#define FSMNone "No FSM for this player. (Using default)"
#define EndCondNone "No End Condition for this player. (Using default)"
#define TogglePlayerTip "Toggle player number"
// Dr. I Aug 28th - Seth's gonna kill me for adding this.
#define SS_NO_CD "You must insert Dark Reign CD before continuing."
// Added by Satanic Dr. V for the "M U L T I - P L A Y E R S H E L L"
#define ASvrNoServerDesc "No server has been selected"
#define ASvrNoServerStaticTitle "Warning"
#define ActiveNetCGNameStaticTitle "Game Name"
#define MainModemDisconnectedDesc "MODEM connection has been terminated"
#define MainModemDisconnectedStaticTitle "MODEM offline"
#define MainModemHangupDesc "MODEM is still online, play again ?"
#define MainModemHangupStaticTitle "MODEM online"
#define MainModemBailTitleStaticTitle "Waiting"
#define MainModemBailDescStaticTitle "Waiting for game to be created"
// ADDED BY THE SMELLY DR LARDBUTT!
#define IGI_EVNT_AREUSURE "Are You Sure?"
#define IGI_EVNT_DISKFULL "Disk Full!"
// Construction Kit
#define ErrCreatingDirDesc "Directory %s cannot be created."
#define ErrCreatingDirPopupTitle "Error Creating Directory"
#define ErrCreatingDirOkTip ""
#define ErrCreatingDirOkButtonTitle "Ok"
#define ErrCurrDeleteDesc "Current scenario cannot be deleted!"
#define ErrCurrDeletePopupTitle "Error Deleting Scenario"
#define ErrCurrDeleteOkTip ""
#define ErrCurrDeleteOkButtonTitle "Ok"
#define ErrFixedCreateDesc "Fixed scenarios cannot be created!"
#define ErrFixedCreatePopupTitle "Error Creating Scenario"
#define ErrFixedCreateOkTip ""
#define ErrFixedCreateOkButtonTitle "Ok"
#define ErrFixedDeleteDesc "Fixed scenarios cannot be deleted!"
#define ErrFixedDeletePopupTitle "Error Deleting Scenario"
#define ErrFixedDeleteOkTip ""
#define ErrFixedDeleteOkButtonTitle "Ok"
#define ErrFixedSaveDesc "Fixed scenarios cannot be modified!"
#define ErrFixedSavePopupTitle "Error Saving Scenario"
#define ErrFixedSaveOkTip ""
#define ErrFixedSaveOkButtonTitle "Ok"
#define ErrRemovingDirDesc "Existing scenario cannot be removed!"
#define ErrRemovingDirPopupTitle "Error Removing Scenario"
#define ErrRemovingDirOkTip ""
#define ErrRemovingDirOkButtonTitle "Ok"
#define ErrSavingAccessDesc "Access denied!"
#define ErrSavingAccessPopupTitle "Error Saving Scenario"
#define ErrSavingAccessOkTip ""
#define ErrSavingAccessOkButtonTitle "Ok"
#define ErrSavingAsDesc "Scenario %s cannot be created."
#define ErrSavingAsPopupTitle "Error Saving Scenario"
#define ErrSavingAsOkTip ""
#define ErrSavingAsOkButtonTitle "Ok"
#define ErrScenarioExistsDesc "Scenario %s already exists."
#define ErrScenarioExistsPopupTitle "Error Saving Scenario"
#define ErrScenarioExistsOkTip ""
#define ErrScenarioExistsOkButtonTitle "Ok"
#define ErrScenarioLoadingDesc "Cannot load scenario %s."
#define ErrScenarioLoadingPopupTitle "Error Loading Scenario"
#define ErrScenarioLoadingOkTip ""
#define ErrScenarioLoadingOkButtonTitle "Ok"
#define OutStandOneTeam "Only one player defined"
// New stuff added 29-8-97
#define ChatLaunchNoTeamStaticTitle "ChatLaunchNoTeam"
#define ChatLaunchNoTeamDesc "%s has not selected a team"
#define ChatLaunchNoStartLocationStaticTitle "ChatLaunchNoStartLocation"
#define ChatLaunchNoStartLocationDesc "%s has not selected a start location"
#define ChatLaunchTooManyPlayersStaticTitle "ChatLaunchTooManyPlayers"
#define ChatLaunchTooManyPlayersDesc "This is a %d plr map and there are %d plrs"
#define MLS_IGI_SAVE_OVERWRITE "Overwrite existing file?"
// ADDED by tactics.log
#define ScanCode2 "1"
#define ScanCode3 "2"
#define ScanCode4 "3"
#define ScanCode5 "4"
#define ScanCode6 "5"
#define ScanCode7 "6"
#define ScanCode8 "7"
#define ScanCode9 "8"
#define ScanCode10 "9"
#define ScanCode11 "0"
#define ScanCode12 "-"
#define ScanCode13 "="
#define ScanCode16 "q"
#define ScanCode17 "w"
#define ScanCode18 "e"
#define ScanCode19 "r"
#define ScanCode20 "t"
#define ScanCode21 "y"
#define ScanCode22 "u"
#define ScanCode23 "i"
#define ScanCode24 "o"
#define ScanCode25 "p"
#define ScanCode26 "["
#define ScanCode27 "]"
#define ScanCode30 "a"
#define ScanCode31 "s"
#define ScanCode32 "d"
#define ScanCode33 "f"
#define ScanCode34 "g"
#define ScanCode35 "h"
#define ScanCode36 "j"
#define ScanCode37 "k"
#define ScanCode38 "l"
#define ScanCode39 ";"
#define ScanCode40 "'"
#define ScanCode41 "`"
#define ScanCode43 "\\"
#define ScanCode44 "z"
#define ScanCode45 "x"
#define ScanCode46 "c"
#define ScanCode47 "v"
#define ScanCode48 "b"
#define ScanCode49 "n"
#define ScanCode50 "m"
#define ScanCode51 ","
#define ScanCode52 "."
#define ScanCode53 "/"
#define ScanCode55 "*"
#define ScanCode57 " "
#define ScanCode74 "-"
#define ScanCode78 "+"
#define ScanCode28 "\013"
#define ScanCode156 "\013"
#define ScanCode83 "\008"
#define ScanCode14 "\008"
#define ScanCode15 "\009"
#define ScanCode1 "\027"
#define ShiftScanCode2 "!"
#define ShiftScanCode3 "@"
#define ShiftScanCode4 "#"
#define ShiftScanCode5 "$"
#define ShiftScanCode6 "%"
#define ShiftScanCode7 "^"
#define ShiftScanCode8 "&"
#define ShiftScanCode9 "*"
#define ShiftScanCode10 "("
#define ShiftScanCode11 ")"
#define ShiftScanCode12 "_"
#define ShiftScanCode13 "+"
#define ShiftScanCode16 "Q"
#define ShiftScanCode17 "W"
#define ShiftScanCode18 "E"
#define ShiftScanCode19 "R"
#define ShiftScanCode20 "T"
#define ShiftScanCode21 "Y"
#define ShiftScanCode22 "U"
#define ShiftScanCode23 "I"
#define ShiftScanCode24 "O"
#define ShiftScanCode25 "P"
#define ShiftScanCode26 "{"
#define ShiftScanCode27 "}"
#define ShiftScanCode30 "A"
#define ShiftScanCode31 "S"
#define ShiftScanCode32 "D"
#define ShiftScanCode33 "F"
#define ShiftScanCode34 "G"
#define ShiftScanCode35 "H"
#define ShiftScanCode36 "J"
#define ShiftScanCode37 "K"
#define ShiftScanCode38 "L"
#define ShiftScanCode39 ":"
#define ShiftScanCode40 "\""
#define ShiftScanCode41 "~"
#define ShiftScanCode43 "|"
#define ShiftScanCode44 "Z"
#define ShiftScanCode45 "X"
#define ShiftScanCode46 "C"
#define ShiftScanCode47 "V"
#define ShiftScanCode48 "B"
#define ShiftScanCode49 "N"
#define ShiftScanCode50 "M"
#define ShiftScanCode51 "<"
#define ShiftScanCode52 ">"
#define ShiftScanCode53 "?"
#define ShiftScanCode55 "*"
#define ShiftScanCode57 " "
#define ShiftScanCode74 "-"
#define ShiftScanCode78 "+"
#define ShiftScanCode28 "\013"
#define ShiftScanCode156 "\013"
#define ShiftScanCode83 "\008"
#define ShiftScanCode14 "\008"
#define ShiftScanCode15 "\009"
#define ShiftScanCode1 "\027"
#define EditDigit "0123456789"
#define EditSpace " "
#define EditDot "."
#define EditPunct ".,;:<>?!@#$%^&*()-=+_'\"[]{}|\\/"
#define EditHex "012345789ABCDEF"
#define EditLower "abcdefghijklmnopqrstuvwxyz"
#define EditUpper "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
#define EditDelim " .,;:/\\"
#define EditSlash "\\"
#define EditColon ":"
#define WrapDelimiter " .,;:!@#$%^&*-=+/\|"
#define ChatMessageAllyDestination "[ALLY] %s"
#define ChatMessageNeutralDestination "[NEUTRAL] %s"
#define ChatMessageEnemyDestination "[ENEMY] %s"
#define ChatMessageNoAllyDestination "[You have no Allies]"
#define ChatMessageNoNeutralDestination "[You are Neutral to no one]"
#define ChatMessageNoEnemyDestination "[You have no Enemies]"
// Added by Barrud...here's hoping this is the last of it (Yeah, right!)
#define Imp_Prison "Prison"
#define TSmall_Horizontal_Bridge "Horizontal Bridge"
#define TSmall_Vertical_Bridge "Vertical Bridge"
#define TSmall_Centre_Bridge "Bridge Junction"
// Trey's Easter Eggs...do not translate
#define THREE_ZERO_THREE "Look near the left-center of the map..."
#define DAFT_THANKS "Props go out to Daft Punk for such a classic example (Da Funk)"
#define SHAFT_THANKS "Special apprecition to Shaft for a life changing experience (Roobarb & Custard)"
#define ENJOY_LEVEL "Enjoy the Level you're on"
// Added by Prof StyxLord 09-01-97
#define ChatGameName "%s's Game"
#define PopHangUpButtonTitle "Hang Up"
#define ActiveNetCRoomTitleStaticTitle "Attempting to Join Room"
#define ActiveNetCGameTitleStaticTitle "Attempting to Join Game"
#define ActiveNetSelectRoom "[You must select a room to join]"
#define ActiveNetSelectGame "[You must select a game to join]"
#define ChatLaunchCRCErrorExec "Executable, go to www.activision.com for updates"
#define CDCheckDifferentStaticTitle "CD Check Failed"
#define CDCheckDifferentDesc "Please insert the original CD"
#define CDCheckNoHandleStaticTitle "Could Not Check CD"
#define CDCheckNoHandleDesc "It is likely you are using a Windows CD player, Quit to Windows"
// Added more crap
#define BannerQueryStaticTitle "Do you agree?"
#define ChatGameTypeNormalStaticTitle "Normal"
#define Civilian_Spy "Civilian Spy"
// Added this one because it is the last one!!!!!!
#define MLS_DISP_NOBRIEF "No Briefing for this mission"
#define MLS_DEATH_SOUND "Death Sound"
#define PopHaveCDButtonTitle "Have CD"
#define PopNoCDButtonTitle "No CD"
#define ModemDialing "Dialing ..."
#define ModemAnswering "Answering ..."
#define SS_DARK "Darker"
#define SS_BRIGHT "Brighter"
#define DEMO_NOLOAD "Load game is not implemented in the demo."
#define DEMO_NOSAVE "Save game is not implemented in the demo."
#define DEMO_NODELE "Delete saved game is not implemented in the demo."