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PC World Komputer 1998 April B
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Pcwk4b98.iso
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DARKREIG
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GAMEMSG.TXT
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Text File
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1997-10-28
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15KB
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890 lines
;
; Tactics Engine - Game Message Config File
;
; Game messages are triggered by certain events during gameplay. This
; file allows the user to configure what the response will be when each
; individual item is triggered.
;
; Each game message has an identifier, most of which are in the actual
; game code. However, some identifiers are user-configured through
; other text files (eg. in units.txt you can attach the function
; SetMsgConstruct to a unit type, and the specified message will be
; triggered whenever that unit type is constructed).
;
; This file is read from both the game\local dir and the scenario dir.
; If a file exists in the scenario dir its contents will be added to
; those read from the game\local dir. (scenario definitions have
; preference - so you can make a scenario that instead of saying
; 'Primary Facility Selected' says 'Cabbage Selected' - although I
; can't think why you'd want to :)
;
;
; ------- Config Format Example -------
;
; CreateMsg("ident") ; Defines message with identifier
; {
; SetSound("noise.wav") ; Add a sound effect file to the message
; ; Multiple SetSound definitions will cause
; ; sounds to be queued.
;
; QueueSound() ; Queue sound if reserved channel busy
; ; Only use on rare important messages
;
; SetTimeLimit(10) ; Set minimum time between being played
; ; or
; SetTimeQuiet(10) ; Only trigger if no attempt to trigger
; ; in the last 10 seconds
;
; SetSfxType(SFX) ; VOICE - reserved channel (default)
; ; SFX - normal sound effect
; ; LOCALSFX - for x,y location messages
;
; GetMLString(0) ; Get multi-language string (0/1 = Should string
; ; always be shown or only when no snd effect)
;
; CreateBlip(form) ; Define a blip type for this message
; ; Possible forms : CIRCLE (doh, no time for more)
; {
; CircleRGB(31 0 10) ; set RGB values (0-31)
; CircleLife(30) ; set pixel radius at which blip dies
; CircleSpeed(150) ; speed modifier (100 = 1 pixel per display cycle)
; CircleRepeats(2) ; set number of times it cycles (1 is default)
; }
; }
;
; The string that is attatched to a game message is defined in the
; multi-language text file (mlstring.cfg) using the identifier of the
; game message as the lookup key.
;
; This is a list of all the game messages that support the addition
; of blips (ie. each one of these is triggered with an x,y location)
; A lot of them would be really annoying if they had blips though!
;
; MSG_SFXWATERLAUNCH
; MSG_FACCOMPLETE
; MSG_UNITCOMPLETE
; MSG_VEHICLECOMP
; MSG_SFXPACKUP
; MSG_SFXUNPACK
; MSG_SFXPOWERDOWN
; MSG_SFXPOWERUP
; MSG_BUILDDESTROYED
; MSG_SFXTEMPGATE
; MSG_SFXDECONSTRUCT
; MSG_MESSAGE
; MSG_PRIMSEL
; MSG_CANTBUILDTHERE
; MSG_UNITBUILD
; MSG_SQUAD1SELECTED
; MSG_SQUAD2SELECTED
; MSG_SQUAD3SELECTED
; MSG_SQUAD4SELECTED
; MSG_SQUAD5SELECTED
; MSG_SQUAD6SELECTED
; MSG_SQUAD7SELECTED
; MSG_SQUAD8SELECTED
; MSG_SQUAD9SELECTED
; MSG_SQUAD0SELECTED
; MSG_UNITRECEIVED
; MSG_UNITTRANSFER
; MSG_ORDGIVENCREDITS
; MSG_ALLYREQUEST
; MSG_ALLIANCECHANGED
; MSG_NEWENEMY
; MSG_SFXMORPH
; MSG_FACBUILD
; MSG_PLANSBACKHQ
; MSG_UACTSPYINFIL
; MSG_UACTSPYCOMP
; MSG_BUILDINGSABOTAGED
; MSG_SFXVETACHIEVED
; MSG_UNITCAPTURED
; MSG_PHASEVEHICLEAVAIL
; MSG_UNITDESTROYED
; MSG_TEMPORALINSTABILITY
; MSG_SFXTEMPRIFT
; MSG_ALLYATTACK
; MSG_UNDERATTACK
; MSG_ALLYUNDERATTACK
; MSG_ATTACKED
CreateMsg("TESTBLIP")
{
SetSound("gvwrncl3.wav")
QueueSound()
CreateBlip(CIRCLE)
{
CircleRGB(10 0 31)
CircleLife(150)
CircleSpeed(200)
CircleRepeats(2)
}
}
CreateMsg("MSG_SCRNSHOT")
{
SetSound("gxcrdoc0.wav")
}
CreateMsg("MSG_SEISMICDETECT")
{
SetSound("gvwrncl3.wav")
QueueSound()
CreateBlip(CIRCLE)
{
CircleRGB(10 0 31)
CircleLife(150)
CircleSpeed(200)
CircleRepeats(2)
}
}
CreateMsg("MSG_GAVECREDITS")
{
SetSound("gvstsclm.wav")
}
CreateMsg("MSG_PRIMSEL")
{
SetSound("gvstscld.wav")
GetMLString(0)
}
CreateMsg("MSG_MESSAGE")
{
SetSound("gxcrdoc0.wav")
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 0 31)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_ALLYATTACK")
{
SetSound("gvwrncl8.wav")
QueueSound()
SetTimeLimit(10)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 20 0)
CircleLife(150)
CircleSpeed(250)
CircleRepeats(2)
}
}
CreateMsg("MSG_ATTACKED")
{
SetSound("gvwrnclb.wav")
QueueSound()
SetTimeQuiet(10)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(250)
CircleRepeats(3)
}
}
CreateMsg("MSG_CANTBUILDTHERE")
{
SetSound("gxnegoc0.wav")
GetMLString(0)
}
CreateMsg("MSG_NEEDUNIT")
{
GetMLString(0)
}
CreateMsg("MSG_NEEDSINGLEUNIT")
{
GetMLString(0)
}
CreateMsg("MSG_NOPATHAVAIL")
{
GetMLString(0)
}
CreateMsg("MSG_UNITSELECT")
{
GetMLString(0)
}
CreateMsg("MSG_NOUNITSELECT")
{
GetMLString(0)
}
CreateMsg("MSG_SELECTGLOBAL")
{
GetMLString(0)
}
CreateMsg("MSG_GROUPMADE")
{
GetMLString(0)
}
CreateMsg("MSG_SAVEINVALID")
{
GetMLString(0)
}
CreateMsg("MSG_SAVEOUTOFDATE")
{
GetMLString(0)
}
CreateMsg("MSG_SINGLEPLAYERMODE")
{
GetMLString(0)
}
CreateMsg("MSG_CHANGEINMULTIPLAYER")
{
GetMLString(0)
}
CreateMsg("MSG_SPYSTOLEPLANS")
{
SetSound("gvstscl9.wav")
GetMLString(0)
}
CreateMsg("MSG_BUILDINGSABOTAGED")
{
SetTimeLimit(10)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_ENTERENDCONDSTATE")
{
GetMLString(0)
}
CreateMsg("MSG_LEAVEENDCONDSTATE")
{
GetMLString(0)
}
CreateMsg("MSG_ENDCONDCOMPSTATE")
{
GetMLString(0)
}
CreateMsg("MSG_ENDCONDNOWSTATE")
{
GetMLString(0)
}
CreateMsg("MSG_IGILOADINGGAME")
{
GetMLString(0)
}
CreateMsg("MSG_IGISAVINGGAME")
{
GetMLString(0)
}
CreateMsg("MSG_FACBUILD")
{
SetSound("gvstscl2.wav")
SetTimeQuiet(5)
GetMLString(0)
}
CreateMsg("MSG_UNITBUILD")
{
SetSound("gvstscl3.wav")
SetTimeQuiet(5)
GetMLString(0)
}
CreateMsg("MSG_NOCREDIT")
{
SetSound("gvwrncl6.wav")
SetTimeQuiet(3)
GetMLString(0)
}
CreateMsg("MSG_UNITCOMPLETE")
{
SetSound("gvstscl5.wav")
SetTimeQuiet(5)
GetMLString(0)
}
CreateMsg("MSG_TEMPGATEREADY")
{
SetSound("gvstscla.wav")
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_PLANSBACKHQ")
{
SetSound("gvstsclu.wav")
GetMLString(0)
}
CreateMsg("MSG_SAVEDONE")
{
GetMLString(0)
}
CreateMsg("MSG_ORDGIVENCREDITS")
{
SetSound("gvstscln.wav")
SetTimeQuiet(5)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 0 31)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_GAVECREDITS")
{
SetSound("gvstsclm.wav")
SetTimeQuiet(3)
GetMLString(0)
}
CreateMsg("MSG_UACTSPYINFIL")
{
; SetSound("gccseccm.wav")
QueueSound()
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_UACTSPYCOMP")
{
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 0 31)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_FACCOMPLETE")
{
SetSound("gvstscl0.wav")
SetTimeLimit(2)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_UPGRADECOMPLETE")
{
; SetSound("gccfacmp.wav")
SetTimeLimit(2)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_ALLYREQUEST")
{
SetSound("gvstscli.wav")
SetTimeLimit(2)
QueueSound()
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 31 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_OBJECTSUCCESS")
{
SetSound("gvintcl3.wav")
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_OBJECTFAIL")
{
SetSound("gvintcl4.wav")
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_MISSIONSUCCESS")
{
SetSound("gvintcl5.wav")
GetMLString(0)
}
CreateMsg("MSG_MISSIONFAILED")
{
SetSound("gvintcl6.wav")
GetMLString(0)
}
CreateMsg("MSG_NEWUNITSAVAIL")
{
SetSound("gvstscl1.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_NEWFACILAVAIL")
{
GetMLString(0)
}
CreateMsg("MSG_BUILDCANC")
{
SetSound("gvstscl4.wav")
GetMLString(0)
}
CreateMsg("MSG_VEHICLECOMP")
{
SetSound("gvstscl5.wav")
SetTimeQuiet(5)
GetMLString(0)
}
CreateMsg("MSG_UNITDESTROYED")
{
SetSound("gvstscl7.wav")
SetTimeQuiet(5)
GetMLString(0)
}
CreateMsg("MSG_BUILDDESTROYED")
{
SetSound("gvstscl8.wav")
SetTimeQuiet(5)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_UNDERATTACK")
{
SetSound("gvwrncl0.wav")
SetTimeQuiet(10)
QueueSound()
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_LOWPOWER")
{
SetSound("gvwrncl4.wav")
SetTimeLimit(15)
GetMLString(0)
}
CreateMsg("MSG_POWERCRITICAL")
{
SetSound("gvwrncl5.wav")
SetTimeLimit(15)
GetMLString(0)
}
CreateMsg("MSG_ALLIANCECHANGED")
{
SetSound("gvstsclg.wav")
SetTimeLimit(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_ALLYUNDERATTACK")
{
SetSound("gvwrncl8.wav")
QueueSound()
SetTimeQuiet(10)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 31 0)
CircleLife(150)
CircleSpeed(200)
}
}
CreateMsg("MSG_ALLYDEFEATED")
{
SetSound("gvstsclh.wav")
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_NEWENEMY")
{
SetSound("gvstsclj.wav")
SetTimeLimit(5)
QueueSound()
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(31 0 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_UNITTRANSFER")
{
SetSound("gvstsclo.wav")
SetTimeLimit(5)
GetMLString(0)
}
CreateMsg("MSG_UNITRECEIVED")
{
SetSound("gvstsclp.wav")
SetTimeLimit(3)
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 0 31)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_UNITCAPTURED")
{
SetSound("gvstscls.wav")
QueueSound()
SetTimeLimit(3)
GetMLString(0)
}
CreateMsg("MSG_UNITLIBERATED")
{
SetSound("gvstsclt.wav")
QueueSound()
SetTimeLimit(3)
GetMLString(0)
}
CreateMsg("MSG_SQUAD1SELECTED")
{
SetSound("gvselcl0.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD2SELECTED")
{
SetSound("gvselcl1.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD3SELECTED")
{
SetSound("gvselcl2.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD4SELECTED")
{
SetSound("gvselcl3.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD5SELECTED")
{
SetSound("gvselcl4.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD6SELECTED")
{
SetSound("gvselcl5.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD7SELECTED")
{
SetSound("gvselcl6.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD8SELECTED")
{
SetSound("gvselcl7.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD9SELECTED")
{
SetSound("gvselcl8.wav")
GetMLString(0)
}
CreateMsg("MSG_SQUAD0SELECTED")
{
SetSound("gvselcl9.wav")
GetMLString(0)
}
CreateMsg("MSG_PAUSED")
{
; does not require a string
; GetMLString(0)
; SetSound("gxnegoc0.wav")
}
CreateMsg("MSG_UNPAUSED")
{
; does not require a string
; GetMLString(0)
; SetSound("gxnegoc0.wav")
}
CreateMsg("MSG_RIFTCHARGED")
{
SetSound("gvstsclb.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_PHASEVEHICLEAVAIL")
{
SetSound("gvstsclc.wav")
SetTimeLimit(4)
QueueSound()
GetMLString(0)
CreateBlip(CIRCLE)
{
CircleRGB(0 31 0)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_PHASEONLINE")
{
SetSound("gvstscle.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_PHASEOFFLINE")
{
SetSound("gvwrncl7.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_UPGRADEAVAIL")
{
SetSound("gvstsclf.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_REPAIRING")
{
SetSound("gvstsclk.wav")
SetTimeQuiet(5)
QueueSound()
GetMLString(0)
}
CreateMsg("MSG_UNITREPAIRED")
{
SetSound("gxrepoc0.wav")
; QueueSound()
; GetMLString(0)
}
CreateMsg("MSG_HEALING")
{
SetSound("gxheaoc0.wav")
; QueueSound()
; GetMLString(0)
}
CreateMsg("MSG_UNITHEALED")
{
SetSound("gxheaoc0.wav")
; QueueSound()
; GetMLString(0)
}
CreateMsg("MSG_PHASESTATEALT")
{
; SetSound("phasesta.wav")
}
CreateMsg("MSG_INTERFACETERM")
{
; SetSound("terminat.wav")
QueueSound()
}
CreateMsg("MSG_SFXKLAXON")
{
SetSound("gxklxoc0.wav")
SetSfxType(SFX)
QueueSound()
}
CreateMsg("MSG_SFXTEMPGATE")
{
SetSound("gxtgtoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_TEMPORALINSTABILITY")
{
SetSound("gvwrncl2.wav")
SetTimeQuiet(5)
CreateBlip(CIRCLE)
{
CircleRGB(10 0 31)
CircleLife(150)
CircleSpeed(400)
}
}
CreateMsg("MSG_SFXPHASE")
{
SetSound("gxphsoc1.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXPOWERDOWN")
{
SetSound("gxpwdoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_SFXPOWERUP")
{
SetSound("gxpwuoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_SFXVETACHIEVED")
{
; SetSound("gxvetoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_SFXPACKUP")
{
; SetSound("gxpacoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_SFXUNPACK")
{
; SetSound("gxupcoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_SFXSTARTBUILD")
{
; SetSound("gxbldoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXDECONSTRUCT")
{
; SetSound("gxubloc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXMORPH")
{
SetSound("gxmphoc0.wav")
SetSfxType(LOCALSFX)
}
CreateMsg("MSG_WATERLAUNCH")
{
; SetSound("gxwlnoc0.wav")
; testing only - stealing this sfx from some other thing
SetSound("gxcrdoc0.wav")
SetSfxType(LOCALSFX)
; displays the number of credits gained
GetMLString(1)
}
CreateMsg("MSG_SFXRUMBLE")
{
SetSound("gxshkoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXTEMPRIFT")
{
SetSound("gxtmpoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXBUTTONCLICK")
{
; SetSound("gxclkoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXMENUTOGGLE")
{
; SetSound("gxtogoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXNEGINDICATOR")
{
SetSound("gxnegoc0.wav")
SetSfxType(SFX)
}
CreateMsg("MSG_SFXPATH")
{
; SetSound("gxpatoc0.wav")
SetSfxType(SFX)
}