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PC World Komputer 1998 April B
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Pcwk4b98.iso
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DARKREIG
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WEAPON.TXT
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1997-10-28
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; Weapon Definitions File
;
;DefineWeapon(RailGun)
;{
; SetMovement(Linear) ; Linear or Homing
; SetAnimation(projectile_animation) ; animation to show while in flight
; SetAttributes(0 5 0 13 2000) ; minimum range, maximum range, maxammo, firedelay(game cycles), energypershot
; SetSpeed(10.0 0.0 1000.0 1) ; InitialSpeed, acceleration, maxspeed, rotationalspeed
; SetOffense(E1 11 8) ; offense_category, offense_strength , area_effect
; SetHitExplosion(explosion) ; explosion played when the projectile hits
; SetFireSound(gfwneutc.wav 127) ; (sound.wav volume_level) 127 is max volume level
; CanShootGround() ; this weapon can attack an empty tile square
; CanShootGroundUnit() ; This weapon can shoot ground units
; CanShootBuilding() ; This Weapon can attack Buildings
; CanShootFlyer() ; This Weapon can attack Flyers
; CanOnlyShootHumans() ; This weapon can only attack human units
; CanOnlyShootNonHumans() ; This weapon can only attack non-human units
; CanCancelBoosting() ; This weapon's attack cancels the boosting effect of a
; CanShootIndirect() ; This weapon can shoot at indirect targets
; PersistentDamage(10 5 C1 3 50) ; This Weapon causes persistent damage after its initial
; ; attack, (number_of_times_to_attack cycles_between_each_attack
; ; offense_category offense_strength, area_effect)
; SetBooster(200 100 0.5 1)
; ; SetBooster options:
; ;-Hitpoint Bonus
; ; Bonus amount hitpoints are boosted by
; ;-Time Boosted
; ; No. cycles which boost is effective (~30 cycles/sec)
; ;-Fade Speed
; ; Cycle speed at which boost is decremented, ie.
; ; 2.0 = boost decremented 2 per cycle (fast fade)
; ; 0.1 = boost decremented 1/10th per cycle (slow fade)
; ; Is Deadly
; ; 1 = Deadly (boost fades to death)
; ; 0 = NonDeadly (boost fades to previous hitpoints);
; ; weapon using the SetBooster option
;}
;
;
; There are three other weapon types which are classed as special Weapons,
; Vortex, Wave, and Shredder.
; This weapon is used by the Freedom Guard Flak Jack
; FGFlakJack fflk
DefineWeapon(Chaff)
{
SetMovement(Linear)
SetAnimation(eochfpr0_animation)
SetAttributes(0 8 0 15 2000)
SetSpeed(13.0 0.0 13.0 1)
SetOffense(C1 8 50)
CanShootFlyer()
SetFireSound(gxflkwc0.wav 80)
SetHitExplosion(chaff_explosion)
PersistentDamage(10 5 C1 3 50)
}
; This weapon is used by the Imperium Temporal Rift Creator
; IMPTemporalRiftCreator itrc
DefineWeapon(TemporalRift)
{
SetMovement(Vortex)
SetAttributes(0 350 1 1 2000)
SetSpeed(100 0 0 10.0)
SetOffense(V1 4 10.0)
CanShootGround()
CanShootGroundUnit()
CanShootIndirect()
CanShootFlyer()
CanShootBuilding()
}
; This Weapon is used by the Freedom Guard Shockwave
; FGShockWave fswv
DefineWeapon(SeismicWave)
{
SetMovement(Wave)
SetAttributes(0 24 0 0 2000)
SetSpeed(2 25 10 0.0)
SetOffense(W1 17 5)
CanShootGround()
CanShootGroundUnit()
CanShootIndirect()
CanShootBuilding()
}
; This Weapon is used by the Imperium Shredder
; IMPShredder ishr
DefineWeapon(Shredder)
{
SetMovement(Shredder)
SetAttributes(0 0 0 0 0)
SetSpeed(0 0 0 0)
SetOffense(S2 10 1)
SetHitSound(gxscmdc0.wav 112)
CanShootGround()
CanShootGroundUnit()
}
;This Weapon is used by the Freedom Guard Mercenary
; FGMercenary fmrc
DefineWeapon(RailGun)
{
SetMovement(Linear)
SetAnimation(eorgnpr5_animation)
SetAttributes(0 5 0 11 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E1 11 8)
SetHitExplosion(eorgnex2_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxmrcwc0.wav 127)
CanShootBuilding()
}
; This Weapon is used by the Freedom Guard Spider Bike
; FGSpiderBike fspb
DefineWeapon(DoubleRailGun)
{
SetMovement(Linear)
SetAnimation(eorgnpr3_animation)
SetAttributes(0 5 0 13 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E1 10 8)
SetHitExplosion(eorgnex1_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxspbwc0.wav 127)
CanShootBuilding()
}
; This weapon is used by the Freedom Guard Triple Rail Hover Tank,
; FGTripleRailHoverTank ftrt
DefineWeapon(TripleRailGun)
{
SetMovement(Linear)
SetAnimation(eorgnpr2_animation)
SetAttributes(1 8 0 20 2000) ; range, maxammo, firedelay, energypershot
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E1 24 20)
SetHitExplosion(eorgnex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxtrtwc0.wav 127)
CanShootBuilding()
}
; Imperium Advanced Guard Tower
; IMPAdvancedGuardTower iagt
DefineWeapon(NeutronAss)
{
SetMovement(Linear)
SetAnimation(eoncnpr0_animation)
SetAttributes(0 8 0 32 2000) ; range, maxammo, firedelay, energypershot
SetSpeed(35.0 0.0 1000.0 1)
SetOffense(E3 180 12)
SetHitExplosion(eoncnex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxneuwc0.wav 127)
CanShootBuilding()
}
;This Weapon is used by the Freedom Guard Medium Tank
; FGMediumTank fskt
DefineWeapon(SkirmishGun1)
{
SetMovement(Homing)
SetAnimation(eomispr4_animation)
SetAttributes(0 6 0 20 2000) ; range, maxammo, firedelay, energypershot
SetSpeed(4.0 2.0 10.0 12)
SetOffense(M2 14 10)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
SetHitExplosion(eosktex0_explosion)
; SetSmokeExplosion(5 eovapex0_explosion)
SetFireSound(gxsktwc0.wav 127)
CanShootBuilding()
}
;This Weapon is used by the Freedom Guard Medium Tank
; FGMediumTank fskt
DefineWeapon(SkirmishGun2)
{
SetMovement(Homing)
SetAnimation(eomispr4_animation)
SetAttributes(0 6 0 20 2000) ; range, maxammo, firedelay, energypershot
SetSpeed(4.0 2.0 10.0 12)
SetOffense(M2 14 10)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
SetHitExplosion(eosktex1_explosion)
; SetSmokeExplosion(5 eovapex0_explosion)
SetFireSound(gxsktwc0.wav 127)
CanShootBuilding()
}
; this weapon is used by the Freedom Guard Sniper
; FGSniper fsnp
DefineWeapon(SniperRifle)
{
SetMovement(Linear)
SetAnimation(eorgnpr1_animation)
SetAttributes(0 8 0 50 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(S1 150 8)
SetHitExplosion(eorgnex1_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxsnpwc0.wav 80)
CanShootBuilding()
}
; this weapon is used by the Jeb
; FG Jeb Radec
DefineWeapon(Radec)
{
SetMovement(Linear)
SetAnimation(eorgnpr1_animation)
SetAttributes(0 7 0 3 2000)
SetSpeed(40.0 0.0 1000.0 1)
SetOffense(S1 170 8)
SetHitExplosion(eorgnex1_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxsnpwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Imperium Plasma Tank
; IMPPlasmaTank iplt
DefineWeapon(PlasmaCannon)
{
SetMovement(Linear)
SetAnimation(eoplspr1_animation)
SetAttributes(0 5 0 15 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E3 19 8)
SetHitExplosion(eoplsex2_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxpltwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Imperium Bion
; IMPBion ibon
DefineWeapon(PlasmaRifle)
{
SetMovement(Linear)
SetAnimation(eoplspr0_animation)
SetAttributes(0 4 0 8 2000)
SetSpeed(17.0 0.0 1000.0 1)
SetOffense(E3 18 8)
SetHitExplosion(eoplsex0_explosion)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
SetFireSound(gxbonwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Imperium Tachyon Tank
; IMPTachyonTank itct
DefineWeapon(TachyonCannon)
{
SetMovement(Linear)
SetAnimation(eotacpr0_animation)
SetAttributes(1 8 0 20 2000)
SetSpeed(35.0 0.0 1000.0 1)
SetOffense(E4 30 20)
SetHitExplosion(eotacex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxtctwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Imperium Sky Fortress
; IMPSkyFortress isky
DefineWeapon(FortressCannon)
{
SetMovement(Linear)
SetAnimation(eoskypr0_animation)
SetAttributes(0 7 1 20 2000)
SetSpeed(35.0 0.0 1000.0 1)
SetOffense(E3 650 36)
SetHitExplosion(fortress_hit_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxskywc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Imperium Cyclone
; IMPCyclone icyc
DefineWeapon(CycloneCannon)
{
SetMovement(Linear)
SetAnimation(eoncnpr0_animation)
SetAttributes(1 6 5 10 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(G1 24 10)
SetHitExplosion(eoncnex0_explosion)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
SetFireSound(gxcycwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Freedom Guard Martyr
; FGMartyr fmtr
DefineWeapon(SuicideNuke)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 2 0 50 2000)
SetSpeed(1000.0 0.0 1000.0 1)
SetOffense(E3 180 100)
SetHitExplosion(ecexpsp1_explosion)
CanShootGround()
SetFireSound(gxmtrwc0.wav 80)
CanShootGroundUnit()
CanShootBuilding()
}
;This weapon is used by the Freedom Guard Raider, Imperium Guardian ,
; Imperium Invader Troop Transport
; FGRaider frad , IMPGuardian igrd , IMPITT iitt
DefineWeapon(LaserRifle)
{
SetMovement(Linear)
SetAnimation(eolaspr2_animation)
SetAttributes(0 4 0 8 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E2 11 8)
SetHitExplosion(smalllaser_hitpuff_explosion)
CanShootGround()
CanShootGroundUnit()
; CanShootFlyer()
SetFireSound(gxlgnwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Freedom Guard Water Contaminator, Imperium Water Contaminator
; FGContaminator fwco, IMPContaminator iwco
DefineWeapon(Contaminator)
{
SetMovement(Linear)
SetAnimation(eoncnpr0_animation)
SetAttributes(0 1 0 2 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(R2 5 8)
SetFireSound(gxfgtwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Freedom Guard Scout, Freedom Guard Spy, Imperium Spy
; FGScout fsco, FGInfiltrator finf, IMPInfiltrator iinf
DefineWeapon(LaserPistol)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 3 0 5 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E2 5 8)
SetHitExplosion(eolasex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxlgnwc0.wav 80)
CanShootBuilding()
}
;This weapon is used by the Rowdy Male Civilian, Rowdy Female Civilian
DefineWeapon(CivilianPistol)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 2 0 20 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E2 2 8)
SetHitExplosion(eolasex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxsnpwc0.wav 80)
CanShootBuilding()
}
; This Weapon is used by the Freedom Guard Ambush Tank
; FGPhaseTank fpht
DefineWeapon(PhaseTankCannon)
{
SetMovement(Linear)
SetAnimation(eolaspr4_animation)
SetAttributes(0 6 0 13 2000)
SetSpeed(20.0 0.0 20.0 1)
SetOffense(E2 30 10)
SetHitExplosion(ambushtank_explosion)
SetFireSound(gxphtwc0.wav 80)
CanShootGround()
CanShootGroundUnit()
CanShootBuilding()
}
; This Weapon is used by the Imperium Scout Tank
; IMPScoutTank istt
DefineWeapon(LaserCannon)
{
SetMovement(Linear)
SetAnimation(eolaspr3_animation)
SetAttributes(0 6 0 13 2000)
SetSpeed(20.0 0.0 20.0 1)
SetOffense(E2 10 10)
SetHitExplosion(eolasex1_explosion)
SetFireSound(gxsttwc0.wav 80)
CanShootGround()
CanShootGroundUnit()
CanShootBuilding()
}
;This Weapon is used by the Freedom Guard Air Defense Site
DefineWeapon(FixedGroundToAirLaser)
{
SetMovement(Linear)
SetAnimation(eolaspr1_animation)
SetAttributes(0 10 0 14 2000)
SetSpeed(40.0 0.0 40.0 1)
SetOffense(A1 40 10)
SetHitExplosion(eolasex1_explosion)
SetFireSound(gxfaawc0.wav 80)
CanShootFlyer()
}
; Imperium Air Defense Site , iaar
DefineWeapon(IMPFixedGroundToAirLaser)
{
SetMovement(Linear)
SetAnimation(eoorbpr0_animation)
SetAttributes(0 10 0 14 2000)
SetSpeed(40.0 0.0 40.0 1)
SetOffense(A1 14 10)
SetHitExplosion(eoblatr0_explosion)
SetFireSound(gxiaawc0.wav 80)
CanShootFlyer()
}
;This Weapon is used by the Freedom Guard Heavy Laser Platform
;
DefineWeapon(FixedLaserPlat)
{
SetMovement(Linear)
SetAnimation(eorgnpr3_animation)
; SetAnimation(eorgnpr5_animation)
SetAttributes(0 8 0 10 2000)
SetSpeed(20.0 0.0 1000.0 1)
SetOffense(E1 13 16)
SetHitExplosion(eorgnex2_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxfagwc0.wav 127)
CanShootBuilding()
}
;This weapon is used by the Imperium Mobile Air Defense (MAD M.A.D.)
DefineWeapon(GroundToAirLaser)
{
SetMovement(Linear)
SetAnimation(eoorbpr0_animation)
SetAttributes(0 8 0 20 2000)
SetSpeed(40.0 0.0 40.0 1)
SetOffense(A1 48 8)
SetHitExplosion(eoblatr0_explosion)
SetFireSound(gxmadwc0.wav 80)
CanShootFlyer()
}
;This Weapon is used by the Freedom Guard Sky Bike
DefineWeapon(BkLaser)
{
SetMovement(Homing)
SetAnimation(eomispr0_animation)
SetAttributes(0 5 20 7 2000)
SetSpeed(1.0 10.0 60.0 10)
SetOffense(A1 10 10)
SetHitExplosion(eosmosm2_explosion)
SetFireSound(gxskbwc0.wav 80)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
CanShootBuilding()
}
;This Weapon is used by the FG Guard Tower, Imp Guard Tower
DefineWeapon(GatLaser)
{
SetMovement(Linear)
SetAnimation(eolaspr3_animation)
SetAttributes(0 5 0 3 2000)
SetSpeed(20.0 0.0 20.0 1)
SetOffense(E2 10 8)
SetHitExplosion(eolasex0_explosion)
SetFireSound(gxfgtwc0.wav 80)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
CanShootBuilding()
}
;This Weapon is used by the FG Guard Tower, Imp Guard Tower
DefineWeapon(GatPlasma)
{
SetMovement(Linear)
SetAnimation(eoplspr1_animation)
SetAttributes(0 5 0 3 2000)
SetSpeed(20.0 0.0 20.0 1)
SetOffense(E3 10 8)
SetHitExplosion(eoplsex2_explosion)
SetFireSound(gxigtwc0.wav 80)
CanShootGround()
CanShootGroundUnit()
CanShootFlyer()
CanShootBuilding()
}
;This weapon is used by the Imperium Exterminator Marine
DefineWeapon(PolyAcid)
{
SetMovement(Linear)
SetAnimation(eorfgpr0_animation)
SetAttributes(0 5 0 20 2000)
SetSpeed(5 0.0 10 1)
SetOffense(M3 15 24)
SetHitExplosion(eorfgex0_explosion)
SetFireSound(gxextwc1.wav 80)
CanShootGroundUnit()
CanShootGround()
CanShootBuilding()
}
; This weapon is used by the Freedom Guard Tank Hunter
; FGTankHunter fthn
DefineWeapon(TankHunterGun)
{
SetMovement(Linear)
SetAnimation(eothnpr0_animation)
SetAttributes(0 3 0 20 2000)
SetSpeed(10.0 0.0 10.0 1)
SetOffense(E5 60 8)
SetHitExplosion(eothnex0_explosion)
CanShootGround()
CanShootGroundUnit()
SetFireSound(gxthnwc0.wav 80)
CanShootBuilding()
}
; This weapon is used by the Freedom Guard Outrider
DefineWeapon(OutriderMissile)
{
SetMovement(Homing)
SetAnimation(eomispr1_animation)
SetAttributes(0 5 10 10 2000) ; range, maxammo, firedelay, energypershot
SetSpeed(0.5 3.0 15.0 10)
SetOffense(M1 20 40)
SetHitExplosion(eooutex0_explosion)
; SetSmokeExplosion(5 smoke_puff_2_explosion)
CanShootGroundUnit()
CanShootGround()
SetFireSound(gxoutwc0.wav 80)
CanShootBuilding()
}
; This weapon is used by the Freedom Guard Hellstorm Artillery
DefineWeapon(ArtilleryShell)
{
SetMovement(Linear)
SetAnimation(eofarpr0_animation)
SetAttributes(3 45 0 80 2000)
SetSpeed(10.0 -1.0 5.0 1)
SetOffense(K2 30 100)
SetHitExplosion(eofarex0_explosion)
SetHitSound(gxex1oc0.wav 127)
CanShootGround()
CanShootIndirect()
CanShootGroundUnit()
SetFireSound(gxfarwc0.wav 80)
CanShootBuilding()
}
; Imperium S.C.A.R.A.B.
DefineWeapon(IMPArtilleryShell)
{
SetMovement(Linear)
SetAnimation(eoiarpr0_animation)
SetAttributes(3 45 0 80 2000)
SetSpeed(7.0 0.0 5.0 1)
SetOffense(K2 30 100)
SetHitExplosion(eoiarex0_explosion)
PersistentDamage(5 10 E3 2 90)
SetHitSound(gxex1oc0.wav 127)
CanShootGround()
CanShootIndirect()
CanShootGroundUnit()
SetFireSound(gxiarwc0.wav 127)
CanShootBuilding()
}
; This weapon is used by the Freedom Guard Medic
DefineWeapon(MedicHeal)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 1 0 10 2000)
SetSpeed(1000.0 2.0 1000.0 1)
SetOffense(H1 -20 0)
CanOnlyShootHumans()
CanShootGroundUnit()
CanCancelBoosting()
}
; This weapon is used by the Imperium Amper
DefineWeapon(AmperAmp)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 5 0 10 2000)
SetHitExplosion(eopamex0_explosion)
SetSpeed(20.0 0.0 20.0 1)
SetOffense(H1 0 0)
; SetBooster options:
; Hitpoint Bonus Bonus amount hitpoints are boosted by
; Time Boosted No. cycles which boost is effective (~30 cycles/sec)
; Fade Speed Cycle speed at which boost is decremented, ie.
; 2.0 = boost decremented 2 per cycle (fast fade)
; 0.1 = boost decremented 1/10th per cycle (slow fade)
; Is Deadly 1 = Deadly (boost fades to death)
; 0 = NonDeadly (boost fades to previous hitpoints)
SetBooster(200 200 0.5 1)
SetFireSound(gxampwc0.wav 80)
CanOnlyShootHumans()
CanShootGroundUnit()
}
; This weapon is used by the Freedom Guard Mechanic
DefineWeapon(MechanicRepair)
{
SetMovement(Linear)
SetAnimation(eolaspr0_animation)
SetAttributes(0 1 0 10 2000)
SetSpeed(1000.0 2.0 1000.0 1)
SetOffense(R1 -5 0)
CanOnlyShootNonHumans()
CanShootGroundUnit()
}
DefineWeapon(SelfDestruct1)
{
SetMovement(SelfDestruct)
SetAttributes(0 1 0 1 1) ; range, maxammo, firedelay, energypershot
SetHitExplosion(eoplsex1_explosion)
SetOffense(E3 150 70)
SetSelfDestruct(0 0 100 100)
CanShootGroundUnit()
CanShootBuilding()
SetFireSound(gxexpoc1.wav 80)
CanShootGround()
}
DefineWeapon(NoWeapon)
{
SetMovement(Linear)
SetAttributes(0 10 0 10 1) ; range, maxammo, firedelay, energypershot
SetSpeed(1000.0 2.0 1000.0 1)
SetOffense(M3 0 0)
CanShootGroundUnit()
CanShootBuilding()
CanShootGround()
CanShootFlyer()
}