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PC World Komputer 1998 April B
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Pcwk4b98.iso
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Gry
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DARKREIG
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DefTxt
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TRNEFF.TXT
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1997-10-28
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299 lines
; $Header: /Dark Reign Version/Dark/Deftxt/TRNEFF.TXT 7 17/06/97 10:00 Tmott $
;
; Default terrain EFFECTS definition file
;
; Terrain effects are from 0..7
; Overlay effects are 8,
;
; 2 - Building
; 3 - Impassable rock/wall
; 5 - passable to all units, 25% speed
SetTerrainOffense(0 -1 Z0 10)
DefineEffectType(Wheel 100 2)
{
SetEffect(0 -1 0 6)
SetEffect(1 -1 100 6)
SetEffect(2 -1 100 6)
SetEffect(3 -1 100 6)
SetEffect(4 -1 25 6)
SetEffect(5 -1 25 6)
SetEffect(6 -1 25 6)
SetEffect(7 -1 25 6)
SetEffect(8 -1 200 6)
SetEffect(9 -1 200 6)
SetEffect(10 -1 100 6)
SetEffect(11 -1 100 6)
SetEffect(12 -1 100 6)
SetEffect(13 -1 100 6)
SetEffect(14 -1 100 6)
SetEffect(15 -1 100 6)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 0 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 6)
SetEffect(16 6 50 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Wheelf 100 2)
{
SetEffect(0 -1 20 6)
SetEffect(1 -1 100 6)
SetEffect(2 -1 100 6)
SetEffect(3 -1 100 6)
SetEffect(4 -1 25 6)
SetEffect(5 -1 25 6)
SetEffect(6 -1 25 6)
SetEffect(7 -1 25 6)
SetEffect(8 -1 200 6)
SetEffect(9 -1 200 6)
SetEffect(10 -1 100 6)
SetEffect(11 -1 100 6)
SetEffect(12 -1 100 6)
SetEffect(13 -1 100 6)
SetEffect(14 -1 100 6)
SetEffect(15 -1 100 6)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 0 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 6)
SetEffect(16 6 50 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Wheela 100 2)
{
SetEffect(0 -1 0 9)
SetEffect(1 -1 100 9)
SetEffect(2 -1 100 9)
SetEffect(3 -1 100 9)
SetEffect(4 -1 25 9)
SetEffect(5 -1 25 9)
SetEffect(6 -1 25 9)
SetEffect(7 -1 25 9)
SetEffect(8 -1 200 9)
SetEffect(9 -1 200 9)
SetEffect(10 -1 100 9)
SetEffect(11 -1 100 9)
SetEffect(12 -1 100 9)
SetEffect(13 -1 100 9)
SetEffect(14 -1 100 9)
SetEffect(15 -1 100 9)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 0 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 9)
SetEffect(16 6 50 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Track 100 2)
{
SetEffect(0 -1 0 6)
SetEffect(1 -1 100 6)
SetEffect(2 -1 100 6)
SetEffect(3 -1 100 6)
SetEffect(4 -1 50 6)
SetEffect(5 -1 50 6)
SetEffect(6 -1 25 6)
SetEffect(7 -1 25 6)
SetEffect(8 -1 150 6)
SetEffect(9 -1 150 6)
SetEffect(10 -1 100 6)
SetEffect(11 -1 100 6)
SetEffect(12 -1 100 6)
SetEffect(13 -1 100 6)
SetEffect(14 -1 100 6)
SetEffect(15 -1 100 6)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 0 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 6)
SetEffect(16 6 100 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Foot 100 3)
{
SetEffect(0 -1 0 9)
SetEffect(1 -1 100 9)
SetEffect(2 -1 100 9)
SetEffect(3 -1 100 9)
SetEffect(4 -1 50 9)
SetEffect(5 -1 50 9)
SetEffect(6 -1 50 9)
SetEffect(7 -1 50 9)
SetEffect(8 -1 150 9)
SetEffect(9 -1 150 9)
SetEffect(10 -1 100 9)
SetEffect(11 -1 100 9)
SetEffect(12 -1 100 9)
SetEffect(13 -1 100 9)
SetEffect(14 -1 100 9)
SetEffect(15 -1 100 9)
; special effects
SetEffect(16 0 95 2)
SetEffect(16 1 60 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 9)
SetEffect(16 6 0 0)
SetEffect(16 7 60 2)
}
DefineEffectType(Hover 100 3)
{
SetEffect(0 -1 100 3)
SetEffect(1 -1 100 3)
SetEffect(2 -1 100 3)
SetEffect(3 -1 100 3)
SetEffect(4 -1 100 3)
SetEffect(5 -1 100 3)
SetEffect(6 -1 25 3)
SetEffect(7 -1 25 3)
SetEffect(8 -1 100 3)
SetEffect(9 -1 100 3)
SetEffect(10 -1 100 3)
SetEffect(11 -1 100 3)
SetEffect(12 -1 100 3)
SetEffect(13 -1 100 3)
SetEffect(14 -1 100 3)
SetEffect(15 -1 100 3)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 60 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 3)
SetEffect(16 6 20 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Hovers 100 3)
{
SetEffect(0 -1 100 9)
SetEffect(1 -1 100 9)
SetEffect(2 -1 100 9)
SetEffect(3 -1 100 9)
SetEffect(4 -1 100 9)
SetEffect(5 -1 100 9)
SetEffect(6 -1 100 9)
SetEffect(7 -1 100 9)
SetEffect(8 -1 100 9)
SetEffect(9 -1 100 9)
SetEffect(10 -1 100 9)
SetEffect(11 -1 100 9)
SetEffect(12 -1 100 9)
SetEffect(13 -1 100 9)
SetEffect(14 -1 100 9)
SetEffect(15 -1 100 9)
; special effects
SetEffect(16 0 0 0)
SetEffect(16 1 60 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 100 9)
SetEffect(16 6 20 2)
SetEffect(16 7 0 0)
}
DefineEffectType(Flying 100 3)
{
SetEffect(0 -1 100 9)
SetEffect(1 -1 100 9)
SetEffect(2 -1 100 9)
SetEffect(3 -1 100 9)
SetEffect(4 -1 100 9)
SetEffect(5 -1 100 9)
SetEffect(6 -1 100 9)
SetEffect(7 -1 100 9)
SetEffect(8 -1 100 9)
SetEffect(9 -1 100 9)
SetEffect(10 -1 100 9)
SetEffect(11 -1 100 9)
SetEffect(12 -1 100 9)
SetEffect(13 -1 100 9)
SetEffect(14 -1 100 9)
SetEffect(15 -1 100 9)
; special effects
SetEffect(16 0 100 8)
SetEffect(16 1 100 8)
SetEffect(16 2 100 8)
SetEffect(16 3 100 8)
SetEffect(16 4 0 0)
SetEffect(16 5 100 9)
SetEffect(16 6 100 8)
SetEffect(16 7 100 8)
}
DefineEffectType(LeggedDroid 100 3) ;; Percent speed , max slope
{
SetEffect(0 -1 0 9)
SetEffect(1 -1 100 9)
SetEffect(2 -1 100 9)
SetEffect(3 -1 100 9)
SetEffect(4 -1 50 9)
SetEffect(5 -1 50 9)
SetEffect(6 -1 50 9)
SetEffect(7 -1 50 9)
SetEffect(8 -1 150 9)
SetEffect(9 -1 150 9)
SetEffect(10 -1 100 9)
SetEffect(11 -1 100 9)
SetEffect(12 -1 100 9)
SetEffect(13 -1 100 9)
SetEffect(14 -1 100 9)
SetEffect(15 -1 100 9)
; special effects
SetEffect(16 0 80 2)
SetEffect(16 1 60 2)
SetEffect(16 2 100 2)
SetEffect(16 3 0 0)
SetEffect(16 4 0 0)
SetEffect(16 5 25 9)
SetEffect(16 6 90 2)
SetEffect(16 7 20 2)
}
DefineEffectType(Fixed 0 0)
{
}