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PC World Komputer 1998 April B
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DAMAGE.TXT
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1997-10-28
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5KB
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269 lines
;
; Damage Table File
;
; Format:
;
; DeclareOffenses()
; {
; _list_of_offense_categories_
; }
;
;
; DefineVulnerability( _DefenseClass_ _DefaultVulnerability%_ _DefaultVariation%_ _CriticalHit%_ )
; {
; _Offense_ _Vulnerability%_ _Variation%_ _CriticalHit%_
; ...
; }
;
; NOTE: If Offense has no category (ie. Z instead of Z1), the defense entries
; apply to all categories of that offense
;
;
; A1 is the air defence laser, used on ImpMAD and AntiAircraftSite
;
; B1 is the suicide bomber's bomb
; B2 is the artillery shell
;
; C1 is the Construction MAD's chaff attack
;
; E1 is the rail gun
; E2 is the laser rifle/pistol
; E3 is the plasma cannon
; E4 is the tachyon cannon
; E5 is the electro shock
;
; G1 is the neutron weapons
;
; H1 is the medic's healing weapon
; H2 is the mechanic's repairing weapon
;
; K1 is the normal grenade
; K2 is the Artillery Blast
;
; M1 is the air to ground missile
; M2 is the air to air missile
; M3 is the PolyAcid
; M4 is the ground to air missile
;
; R1 is the mechanic's repair
; R2 is the construction crew's repair
;
; S1 is the sniper rifle
; S2 is the shredder
;
; V1 is the offense for the vortex (temporal rift)
; W1 is the offense for the Seismic Wave
DeclareOffenses()
{
A1 B1 B2 C1 E1 E2 E3 E4 E5 F1 G1 G2 G3 H1 K1 K2 M1 M2 M3 M4 R1 R2 S1 S2 V1 W1 Z0
}
DefineVulnerability(ToughHuman 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 100 10 0
E2 100 10 0
E3 100 10 0
E4 100 10 0
E5 100 10 0
S1 100 10 0
F 100 30 0
G1 100 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 100 10 0
M4 100 10 0
K1 90 5 2
K2 100 10 0
R2 0 0 0
Z0 0 0 0
}
DefineVulnerability(ToughHumanWet 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 100 10 0
E2 100 10 0
E3 100 10 0
E4 100 10 0
E5 100 10 0
S1 100 10 0
F 100 30 0
G1 100 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 100 10 0
M4 100 10 0
K1 90 5 2
K2 100 10 0
R2 0 0 0
Z0 80 0 0
}
DefineVulnerability(PowerHuman 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 100 10 0
E2 100 10 0
E3 100 10 0
E4 100 10 0
E5 100 10 0
S1 100 10 0
F 100 30 0
G1 100 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 100 10 0
M4 100 10 0
K1 90 5 2
K2 100 10 0
R2 0 0 0
Z0 0 0 0
}
DefineVulnerability(PowerHumanWet 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 100 10 0
E2 100 10 0
E3 100 10 0
E4 100 10 0
E5 100 10 0
S1 100 10 0
F 100 30 0
G1 100 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 100 10 0
M4 100 10 0
K1 90 5 2
K2 100 10 0
R2 0 0 0
Z 80 0 0
}
DefineVulnerability(FlyingArmour 100 10 0)
{
G1 100 10 0
C1 100 10 0
M2 100 10 0
E2 50 10 0
E3 50 10 0
A1 100 10 0
R2 0 0 0
S2 0 0 0
Z0 0 0 0
}
DefineVulnerability(TankPlating 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 200 10 0
E2 50 10 0
E3 75 10 0
E4 100 10 0
E5 150 10 0
S1 10 10 0
F 100 30 0
G1 150 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 250 10 0
M4 100 10 0
K1 90 5 2
K2 75 10 0
R2 0 0 0
S2 0 0 0
Z0 0 0 0
}
DefineVulnerability(TankPlatingWet 100 10 0)
{
A1 50 10 0
B1 100 0 0
C1 0 0 0
E1 200 10 0
E2 50 10 0
E3 75 10 0
E4 100 10 0
E5 150 10 0
S1 10 10 0
F 100 30 0
G1 150 10 0
G2 80 10 3
M1 100 10 0
M2 100 10 0
M3 250 10 0
M4 100 10 0
K1 90 5 2
K2 75 10 0
R2 0 0 0
S2 0 0 0
Z 80 0 10
}
DefineVulnerability(BuildingArmour 50 10 0)
{
C1 0 0 0
R2 0 0 0
S2 0 0 0
S1 10 10 0
A1 25 10 0
B1 50 0 0
B2 65 0 0
E1 70 10 0
E2 50 10 0
E3 40 10 0
E4 40 10 0
E5 40 10 0
F 50 30 0
G1 50 10 0
G2 40 10 3
M1 50 10 0
M2 50 10 0
M3 50 10 0
M4 50 10 0
K1 45 5 2
K2 50 10 0
Z0 0 0 0
}
DefineVulnerability(SuperArmour 0 0 0)
{
C1 0 0 0
R2 100 0 0
S2 0 0 0
Z0 0 0 0
}
DefineVulnerability(SuperArmour2 0 0 0)
{
C1 0 0 0
R2 0 0 0
S2 0 0 0
Z0 0 0 0
}