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/ PC World Komputer 1999 March B / SCO_CASTOR4RRT.iso / xcontrib / root / usr / X / lib / X11 / app-defaults / Xtetris / Xtetris~
Text File  |  1998-08-19  |  4KB  |  102 lines

  1. ?.eraseStipple:            stripe4
  2. ?.baseTranslations:        #override <Unmap>:Pause()
  3. *Background:            black
  4. *BorderColor:            white
  5. *Font:                -*-helvetica-bold-r-*-*-*-120-75-75-*-*-*-*
  6. *Frame*sensitive:        true
  7. *Frame.Buttons*width:        110
  8. *NewGame.fromVert:        Start
  9. *NewGame.label:            Reset
  10. *NewGame.baseTranslations:    #override <Btn1Down>,<Btn1Up>:NewGame() notify()
  11. *Pause.mapWhenManaged:        False
  12. *Pause.baseTranslations:    #override <Btn1Down>,<Btn1Up>:Pause()
  13. *Quit.fromVert:            NewGame
  14. *Quit.baseTranslations:        #override <Btn1Down>,<Btn1Up>:Quit() notify()
  15. *About.fromVert:        Quit
  16. *About.baseTranslations:    #override <Btn1Down>,<Btn1Up>: About()
  17. *Scores.fromVert:        About
  18. *Scores.baseTranslations:    #override <Btn1Down>,<Btn1Up>: Scores()
  19. *Start.resizable:        True
  20. *Start.baseTranslations:    #override <Btn1Down>,<Btn1Up>:Start()
  21. *Buttons.borderWidth:        0
  22. *Buttons.fromVert:        Status
  23. *Buttons.hSpace:        0
  24. *Buttons.vertDistance:        10
  25. *Buttons.width:            120
  26. *Canvas.fromHoriz:        TitleBar
  27. *Canvas.fromVert:        TitleBar
  28. *Canvas.sensitive:        True
  29. *Canvas.baseTranslations:    #override     <Expose>:Refresh()
  30. *Canvas.accelerators: #override     !Shift<Btn1Down>:RotateCCW() \n    !<Btn1Down>:MoveLeft() \n    !Shift<Btn3Down>:RotateCW() \n    !<Btn3Down>:MoveRight() \n    !Shift<Btn2Down>:Drop() \n    !<Btn2Down>:Drop() \n    <Key>space:Drop() \n    <Key>h:MoveLeft() \n    <Key>q:Quit() \n    <Key>p:Pause() \n    <Key>s:Start() \n    <Key>r:NewGame() \n    <Key>Left:MoveLeft() \n    <Key>j:RotateCW() \n    <Key>Down:RotateCW() \n    <Key>Begin:RotateCW() \n    <Key>k:RotateCCW() \n    <Key>Up:RotateCCW() \n    <Key>l:MoveRight() \n    <Key>Right:MoveRight()
  31. *Canvas.vertDistance:        -22
  32. *NextObject.borderWidth:    0
  33. *NextObject.fromHoriz:        TitleBar
  34. *NextObject.fromVert:        NextObjectLabel
  35. *NextObject.height:        64
  36. *NextObject.horizDistance:    -100
  37. *NextObject.width:        64
  38. *NextObject.baseTranslations:    #override     <Expose>:Refresh()
  39. *NextObjectLabel.Label:        Next Object
  40. *NextObjectLabel.borderWidth:    0
  41. *NextObjectLabel.fromVert:    TitleBar
  42. *NextObjectLabel.vertDistance:    20
  43. *NextObjectLabel.width:        120
  44. *Shadow.fromHoriz:        TitleBar
  45. *Shadow.fromVert:        Canvas
  46. *Shadow.height:            16
  47. *Shadow.width:            160
  48. *Shadow.baseTranslations:    #override     <Expose>:Refresh()
  49. *Status*borderWidth:        0
  50. *Status*displayCaret:        False
  51. *Status*resize:            True
  52. *Status.Game.string:        "            "
  53. *Status*width:            110
  54. *Status.Level.string:        Level:    0
  55. *Status.Rows.string:        Rows:    0
  56. *Status.Score.string:        Score:    0
  57. *Status.fromVert:        TitleBar
  58. *Status.left:            ChainLeft
  59. *Status.right:            ChainRight
  60. *Status.vertDistance:        120
  61. *Status.width:            120
  62. *TitleBar.Font:            -*-new century schoolbook-*-i-*-*-*-120-75-75-*-*-*-*
  63. *TitleBar.Label:        XTETRIS 2.5
  64. *TitleBar.foreground:        white
  65. *TitleBar.height:        20
  66. *TitleBar.width:        120
  67. *Object.Background:        black
  68. *ScoreText.font:        -*-fixed-medium-r-*-*-*-120-75-75-*-*-*-*
  69. ?.ScoreFrame*baseTranslations:    #override    <KeyPress>:Done()
  70. ?.AboutFrame*baseTranslations:    #override    <KeyPress>:Done()
  71. *AboutText.baseTranslations:    #override    <KeyPress>:Done()
  72. *customization:                        .c
  73. *Foreground:                wheat
  74. *Frame.Buttons*borderColor:        darkslategrey
  75. *Frame.Buttons.Pause.Background:    black
  76. *Frame.Buttons.Pause.Foreground:    red
  77. *Frame.Buttons.Start.Background:    black
  78. *Frame.Buttons.Start.Foreground:    green
  79. *Frame.Buttons.NewGame.Foreground:    yellow
  80. *Frame.Buttons.About.Foreground:    yellow
  81. *Frame.Buttons.Scores.Foreground:    yellow
  82. *Frame.Buttons.Quit.Foreground:        yellow
  83. *Frame.Canvas.background:        darkslategrey
  84. *Frame.Shadow.background:        darkslategrey
  85. *Frame.Status.Game.Foreground:        white
  86. *Frame.TitleBar.background:        skyblue
  87. *Frame.TitleBar.borderColor:        darkblue
  88. *object0.foreground:    grey
  89. *object0.background:    red
  90. *object1.foreground:    yellow
  91. *object1.background:    orange
  92. *object2.foreground:    grey
  93. *object2.background:    black
  94. *object3.foreground:    lightgrey
  95. *object3.background:    darkgreen
  96. *object4.foreground:    skyblue
  97. *object4.background:    darkblue
  98. *object5.foreground:    cyan
  99. *object5.background:    skyblue
  100. *object6.foreground:    magenta
  101. *object6.background:    blueviolet
  102.