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PC World Komputer 1999 March B
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SCO_CASTOR4RRT.iso
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xcontrib
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usr
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X
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lib
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X11
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app-defaults
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Xtetris
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Xtetris~
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1998-08-19
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4KB
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102 lines
?.eraseStipple: stripe4
?.baseTranslations: #override <Unmap>:Pause()
*Background: black
*BorderColor: white
*Font: -*-helvetica-bold-r-*-*-*-120-75-75-*-*-*-*
*Frame*sensitive: true
*Frame.Buttons*width: 110
*NewGame.fromVert: Start
*NewGame.label: Reset
*NewGame.baseTranslations: #override <Btn1Down>,<Btn1Up>:NewGame() notify()
*Pause.mapWhenManaged: False
*Pause.baseTranslations: #override <Btn1Down>,<Btn1Up>:Pause()
*Quit.fromVert: NewGame
*Quit.baseTranslations: #override <Btn1Down>,<Btn1Up>:Quit() notify()
*About.fromVert: Quit
*About.baseTranslations: #override <Btn1Down>,<Btn1Up>: About()
*Scores.fromVert: About
*Scores.baseTranslations: #override <Btn1Down>,<Btn1Up>: Scores()
*Start.resizable: True
*Start.baseTranslations: #override <Btn1Down>,<Btn1Up>:Start()
*Buttons.borderWidth: 0
*Buttons.fromVert: Status
*Buttons.hSpace: 0
*Buttons.vertDistance: 10
*Buttons.width: 120
*Canvas.fromHoriz: TitleBar
*Canvas.fromVert: TitleBar
*Canvas.sensitive: True
*Canvas.baseTranslations: #override <Expose>:Refresh()
*Canvas.accelerators: #override !Shift<Btn1Down>:RotateCCW() \n !<Btn1Down>:MoveLeft() \n !Shift<Btn3Down>:RotateCW() \n !<Btn3Down>:MoveRight() \n !Shift<Btn2Down>:Drop() \n !<Btn2Down>:Drop() \n <Key>space:Drop() \n <Key>h:MoveLeft() \n <Key>q:Quit() \n <Key>p:Pause() \n <Key>s:Start() \n <Key>r:NewGame() \n <Key>Left:MoveLeft() \n <Key>j:RotateCW() \n <Key>Down:RotateCW() \n <Key>Begin:RotateCW() \n <Key>k:RotateCCW() \n <Key>Up:RotateCCW() \n <Key>l:MoveRight() \n <Key>Right:MoveRight()
*Canvas.vertDistance: -22
*NextObject.borderWidth: 0
*NextObject.fromHoriz: TitleBar
*NextObject.fromVert: NextObjectLabel
*NextObject.height: 64
*NextObject.horizDistance: -100
*NextObject.width: 64
*NextObject.baseTranslations: #override <Expose>:Refresh()
*NextObjectLabel.Label: Next Object
*NextObjectLabel.borderWidth: 0
*NextObjectLabel.fromVert: TitleBar
*NextObjectLabel.vertDistance: 20
*NextObjectLabel.width: 120
*Shadow.fromHoriz: TitleBar
*Shadow.fromVert: Canvas
*Shadow.height: 16
*Shadow.width: 160
*Shadow.baseTranslations: #override <Expose>:Refresh()
*Status*borderWidth: 0
*Status*displayCaret: False
*Status*resize: True
*Status.Game.string: " "
*Status*width: 110
*Status.Level.string: Level: 0
*Status.Rows.string: Rows: 0
*Status.Score.string: Score: 0
*Status.fromVert: TitleBar
*Status.left: ChainLeft
*Status.right: ChainRight
*Status.vertDistance: 120
*Status.width: 120
*TitleBar.Font: -*-new century schoolbook-*-i-*-*-*-120-75-75-*-*-*-*
*TitleBar.Label: XTETRIS 2.5
*TitleBar.foreground: white
*TitleBar.height: 20
*TitleBar.width: 120
*Object.Background: black
*ScoreText.font: -*-fixed-medium-r-*-*-*-120-75-75-*-*-*-*
?.ScoreFrame*baseTranslations: #override <KeyPress>:Done()
?.AboutFrame*baseTranslations: #override <KeyPress>:Done()
*AboutText.baseTranslations: #override <KeyPress>:Done()
*customization: .c
*Foreground: wheat
*Frame.Buttons*borderColor: darkslategrey
*Frame.Buttons.Pause.Background: black
*Frame.Buttons.Pause.Foreground: red
*Frame.Buttons.Start.Background: black
*Frame.Buttons.Start.Foreground: green
*Frame.Buttons.NewGame.Foreground: yellow
*Frame.Buttons.About.Foreground: yellow
*Frame.Buttons.Scores.Foreground: yellow
*Frame.Buttons.Quit.Foreground: yellow
*Frame.Canvas.background: darkslategrey
*Frame.Shadow.background: darkslategrey
*Frame.Status.Game.Foreground: white
*Frame.TitleBar.background: skyblue
*Frame.TitleBar.borderColor: darkblue
*object0.foreground: grey
*object0.background: red
*object1.foreground: yellow
*object1.background: orange
*object2.foreground: grey
*object2.background: black
*object3.foreground: lightgrey
*object3.background: darkgreen
*object4.foreground: skyblue
*object4.background: darkblue
*object5.foreground: cyan
*object5.background: skyblue
*object6.foreground: magenta
*object6.background: blueviolet