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PC World Komputer 1999 March B
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root.2
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X11
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Text File
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1998-08-19
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2KB
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55 lines
partial default xkb_symbols "basic" {
// Describes the differences between a very simple en_US
// keyboard and a very simple Slovak keyboard
name[Group1]= "Slovak";
key <AB01> { [ y , Y ] , [ greater ] };
key <AB02> { [ x , X ] , [ numbersign ] };
key <AB03> { [ c , C ] , [ ampersand ] };
key <AB04> { [ v , V ] , [ at ] };
key <AB05> { [ b , B ] , [ braceleft ] };
key <AB06> { [ n , N ] , [ braceright ] };
key <AB08> { [ comma , question ] , [ less ] };
key <AB09> { [ period , colon ] , [ greater ] };
key <AB10> { [ minus , underscore ] , [ asterisk ] };
key <AC02> { [ s , S ] , [ dstroke ] };
key <AC03> { [ d , D ] , [ Dstroke ] };
key <AC04> { [ f , F ] , [ bracketleft ] };
key <AC05> { [ g , G ] , [ bracketright ] };
key <AC08> { [ k , K ] , [ lstroke ] };
key <AC09> { [ l , L ] , [ Lstroke ] };
key <AC10> { [ ocircumflex , quotedbl ] , [ dollar ] };
key <AC11> { [ section , exclam ] , [ ssharp ] };
key <AD01> { [ q , Q ] , [ backslash ] };
key <AD02> { [ w , W ] , [ brokenbar ] };
key <AD06> { [ z , Z ] };
key <AD11> { [ uacute , slash ] , [ division ] };
key <AD12> { [ adiaeresis , parenleft ] , [ multiply ] };
key <AE01> { [ plus , 1 ] , [ asciitilde ] };
key <AE02> { [ lcaron , 2 ] , [ dead_caron ] };
key <AE03> { [ scaron , 3 ] , [ dead_circumflex ] };
key <AE04> { [ ccaron , 4 ] , [ dead_breve ] };
key <AE05> { [ tcaron , 5 ] , [ dead_abovering ] };
key <AE06> { [ zcaron , 6 ] , [ dead_ogonek ] };
key <AE07> { [ yacute , 7 ] , [ grave ] };
key <AE08> { [ aacute , 8 ] , [ dead_abovedot ] };
key <AE09> { [ iacute , 9 ] , [ dead_acute ] };
key <AE10> { [ eacute , 0 ] , [ dead_doubleacute ] };
key <AE11> { [ equal , percent ] , [ dead_diaeresis ] };
key <AE12> { [ dead_acute , dead_caron ] , [ dead_cedilla ] };
key <LALT> { [ Mode_switch , Multi_key ] };
key <LSGT> { [ ncaron , parenright ] , [ currency ] };
key <TLDE> { [ semicolon , dead_abovering ] };
// End alphanumeric section
// begin modifier mappings
modifier_map Shift { Shift_L };
modifier_map Lock { Caps_Lock };
modifier_map Control { Control_L };
modifier_map Mod3 { Mode_switch };
};