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status.h
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C/C++ Source or Header
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1998-03-25
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118 lines
// $Id: status.h,v 1.18 1998/03/25 12:46:39 zeller Exp $ -*- C++ -*-
// Interpret GDB output
// Copyright (C) 1996 Technische Universitaet Braunschweig, Germany.
// Written by Andreas Zeller <zeller@ips.cs.tu-bs.de>.
//
// This file is part of DDD.
//
// DDD is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// DDD is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with DDD -- see the file COPYING.
// If not, write to the Free Software Foundation, Inc.,
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// DDD is the data display debugger.
// For details, see the DDD World-Wide-Web page,
// `http://www.cs.tu-bs.de/softech/ddd/',
// or send a mail to the DDD developers <ddd@ips.cs.tu-bs.de>.
#ifndef _DDD_status_h
#define _DDD_status_h
#ifdef __GNUG__
#pragma interface
#endif
#include "strclass.h"
#include "bool.h"
#include "Delay.h"
#include "MString.h"
#include <X11/Intrinsic.h>
// Show MESSAGE in status window.
// If TEMPORARY is set, override locks and do not add to status history.
void set_status(string message, bool temporary = false);
// Same, but use an MString.
void set_status_mstring(MString text, bool temporary = false);
// Return current contents of status line
extern const MString& current_status();
// Status history
extern Widget status_history(Widget parent);
// Buttons and state
void set_buttons_from_gdb(Widget w, string& text);
void set_status_from_gdb(const string& text);
// True if last cmd came from GDB window
extern bool gdb_keyboard_command;
// True if asking `yes or no'
extern bool gdb_asks_yn;
// True if the next line is to be displayed in the status line
extern bool show_next_line_in_status;
// Number of messages to keep in status history
extern int status_history_size;
// Status lock
void lock_status(); // Place a lock on status
void unlock_status(); // Remove lock from status
void reset_status_lock(); // Remove all locks from status
// These are convenient for setting the status during a function
class _StatusMsg {
private:
string cause;
public:
string outcome;
_StatusMsg(const string& c)
: cause(c), outcome("done")
{
set_status(cause + "...");
}
virtual ~_StatusMsg()
{
set_status(cause + "..." + outcome + ".");
}
};
class StatusMsg: public _StatusMsg {
public:
StatusMsg(const string& c)
: _StatusMsg(c)
{
lock_status();
}
virtual ~StatusMsg()
{
unlock_status();
}
};
class StatusDelay: public StatusMsg, public Delay {
public:
StatusDelay(const string& c)
: StatusMsg(c)
{}
};
#endif // _DDD_status_h
// DON'T ADD ANYTHING BEHIND THIS #endif