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CallNode.C
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C/C++ Source or Header
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1998-11-23
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5KB
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233 lines
// $Id: CallNode.C,v 1.10 1998/11/23 17:43:18 zeller Exp $
// VSL function calls
// Copyright (C) 1995 Technische Universitaet Braunschweig, Germany.
// Written by Andreas Zeller <zeller@ips.cs.tu-bs.de>.
//
// This file is part of DDD.
//
// DDD is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// DDD is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with DDD -- see the file COPYING.
// If not, write to the Free Software Foundation, Inc.,
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// DDD is the data display debugger.
// For details, see the DDD World-Wide-Web page,
// `http://www.cs.tu-bs.de/softech/ddd/',
// or send a mail to the DDD developers <ddd@ips.cs.tu-bs.de>.
char CallNode_rcsid[] =
"$Id: CallNode.C,v 1.10 1998/11/23 17:43:18 zeller Exp $";
#ifdef __GNUG__
#pragma implementation
#endif
#include "assert.h"
#include "VSLLib.h"
#include "VSLNode.h"
#include "CallNode.h"
#include "VSEFlags.h"
#include "ConstNode.h"
#include "VSLDef.h"
DEFINE_TYPE_INFO_1(CallNode, VSLNode)
// CallNode
bool CallNode::matchesAll = false;
// Dump function name
void CallNode::dump(ostream& s) const
{
s << func_name();
if (VSEFlags::include_list_info)
s << *_arg;
else
if (_arg->isArgNode())
s << "(" << *_arg << "...)";
else
s << *_arg;
}
// ...as tree
void CallNode::_dumpTree(ostream& s) const
{
s << "\"" << func_name() << "\", ";
_arg->dumpTree(s);
}
// Evaluate function
const Box *CallNode::_eval(ListBox *arglist) const
{
// Evaluate arg
const Box *myarg = _arg->eval(arglist);
if (myarg == 0)
return 0;
// Call function
const Box *box = call((Box *)myarg);
((Box *)myarg)->unlink();
return box;
}
// Optimization
// In general, all these apply the optimization on the function arguments
int CallNode::resolveDefs(VSLDef *cdef, bool complain_recursive)
{
return arg()->resolveDefs(cdef, complain_recursive);
}
int CallNode::resolveSynonyms(VSLDef *cdef, VSLNode ** /* node */)
{
// assert (this == *node);
return arg()->resolveSynonyms(cdef, &arg());
}
int CallNode::foldOps(VSLDef *cdef, VSLNode ** /* node */)
{
// assert (this == *node);
return arg()->foldOps(cdef, &arg());
}
int CallNode::inlineFuncs(VSLDef *cdef, VSLNode ** /* node */)
{
// assert (this == *node);
return arg()->inlineFuncs(cdef, &arg());
}
int CallNode::instantiateArgs(VSLDef *cdef, VSLNode ** /* node */,
VSLNode *values[], unsigned base, unsigned n)
{
// assert(this == *node);
return arg()->instantiateArgs(cdef, &arg(), values, base, n);
}
void CallNode::countArgNodes(VSLDef *cdef, int instances[],
unsigned base, unsigned n)
{
arg()->countArgNodes(cdef, instances, base, n);
}
void CallNode::compilePatterns(VSLDef *cdef) const
{
arg()->compilePatterns(cdef);
}
void CallNode::uncompilePatterns(VSLDef *cdef) const
{
arg()->uncompilePatterns(cdef);
}
int CallNode::countSelfReferences(VSLDef *cdef, VSLDefList *deflist)
{
return arg()->countSelfReferences(cdef, deflist);
}
int CallNode::resolveName(VSLDef *cdef, VSLNode ** /* node */, string& name,
unsigned id)
{
// assert(this == *node);
return arg()->resolveName(cdef, &arg(), name, id);
}
int CallNode::_resolveNames(VSLDef *cdef, unsigned base)
{
return arg()->resolveNames(cdef, base);
}
int CallNode::_reBase(VSLDef *cdef, unsigned newBase)
{
return arg()->reBase(cdef, newBase);
}
string CallNode::firstName() const
{
return arg()->firstName();
}
// Fold constants
int CallNode::foldConsts(VSLDef *cdef, VSLNode **node)
{
assert (this == *node);
int changes = 0;
// Apply on all aguments
changes += arg()->foldConsts(cdef, &arg());
// If still non-constant, return
if (!isConst())
return changes;
// Otherwise: evaluate function, avoiding all side effects
sideEffectsProhibited = true;
sideEffectsOccured = false;
const Box *result = eval(0);
if (result)
{
assert(!sideEffectsOccured);
// Replace CallNode by constant
if (VSEFlags::show_optimize)
{
cout << "\n" << cdef->longname() << ": foldConsts: replacing\n"
<< *this << '\n';
cout.flush();
}
*node = new ConstNode((Box *)result);
if (VSEFlags::show_optimize)
{
cout << "by " << **node << "\n";
cout.flush();
}
changes++;
// Delete old CallNode and its subtree
delete this;
}
sideEffectsProhibited = false;
return changes;
}
// Debugging
// Representation invariant
bool CallNode::OK() const
{
assert (VSLNode::OK());
assert (_arg && _arg->OK());
return true;
}