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GSSTATE.C
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C/C++ Source or Header
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1994-07-27
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/* Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved.
This file is part of Aladdin Ghostscript.
Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
or distributor accepts any responsibility for the consequences of using it,
or for whether it serves any particular purpose or works at all, unless he
or she says so in writing. Refer to the Aladdin Ghostscript Free Public
License (the "License") for full details.
Every copy of Aladdin Ghostscript must include a copy of the License,
normally in a plain ASCII text file named PUBLIC. The License grants you
the right to copy, modify and redistribute Aladdin Ghostscript, but only
under certain conditions described in the License. Among other things, the
License requires that the copyright notice and this notice be preserved on
all copies.
*/
/* gsstate.c */
/* Miscellaneous graphics state operators for Ghostscript library */
#include "gx.h"
#include "memory_.h"
#include "gserrors.h"
#include "gsstruct.h"
#include "gzstate.h"
#include "gscspace.h"
#include "gscolor2.h"
#include "gscoord.h" /* for gs_initmatrix */
#include "gscie.h"
#include "gxcmap.h"
#include "gzht.h"
#include "gzline.h"
#include "gzpath.h"
/* Imported values */
/* The following should include a 'const', but */
/* the Watcom compiler won't accept it. */
extern /*const*/ gx_color_map_procs *cmap_procs_default;
/* Forward references */
private gs_state *alloc_gstate(P3(gs_memory_t *, const gs_state *,
client_name_t));
private int alloc_gstate_contents(P1(gs_state *));
private void free_gstate_contents(P1(gs_state *));
private void copy_gstate_contents(P2(gs_state *pto, const gs_state *pfrom));
/* The structure for allocating (most of) the contents of a gstate */
/* all at once. The typedef is in gzstate.c. */
struct gs_state_contents_s {
gx_path path;
gx_clip_path clip_path;
gx_line_params line_params;
gs_halftone halftone;
gx_device_halftone dev_ht;
gs_color_space color_space;
gs_client_color ccolor;
gx_device_color dev_color;
};
/* Enumerate the pointers in a graphics state, other than the ones */
/* that point to the gs_state_contents. */
#define gs_state_do_ptrs(m)\
m(0,saved) m(1,ht_cache) m(2,contents)\
m(3,cie_render) m(4,black_generation) m(5,undercolor_removal)\
m(6,transfer.red) m(7,transfer.green) m(8,transfer.blue)\
m(9,transfer.gray)\
m(10,cie_joint_caches) m(11,pattern_cache) m(12,font) m(13,root_font)\
m(14,show_gstate) /*m(---,device)*/ m(15,client_data)
#define gs_state_num_ptrs 16
/* Enumerate the pointers to the gs_state_contents. */
#define gs_state_do_contents_ptrs(m)\
m(0,path) m(1,clip_path) m(2,line_params) m(3,halftone) m(4,dev_ht)\
m(5,color_space) m(6,ccolor) m(7,dev_color)
#define gs_state_num_contents_ptrs 8
public_st_gstate();
/* Components of the graphics state */
gs_private_st_composite(st_gstate_contents, gs_state_contents,
"gs_state_contents", state_contents_enum_ptrs, state_contents_reloc_ptrs);
public_st_transfer_map();
private_st_line_params();
/* GC procedures for gs_state */
#define gsvptr ((gs_state *)vptr)
private ENUM_PTRS_BEGIN(gs_state_enum_ptrs) return 0;
#define e1(i,elt) ENUM_PTR(i,gs_state,elt);
gs_state_do_ptrs(e1)
case gs_state_num_ptrs: /* handle device specially */
*pep = gx_device_enum_ptr(gsvptr->device);
break;
#undef e1
ENUM_PTRS_END
private RELOC_PTRS_BEGIN(gs_state_reloc_ptrs) {
byte *cont = (byte *)gsvptr->contents;
uint reloc;
#define r1(i,elt) RELOC_PTR(gs_state,elt);
gs_state_do_ptrs(r1)
#undef r1
gsvptr->device = gx_device_reloc_ptr(gsvptr->device, gcst);
reloc = cont - (byte *)gsvptr->contents;
#define r1(i,elt)\
gsvptr->elt = (void *)((byte *)gsvptr->elt - reloc);
gs_state_do_contents_ptrs(r1)
#undef r1
} RELOC_PTRS_END
#undef gsvptr
/* GC procedures for gs_state_contents */
#define cptr ((gs_state_contents *)vptr)
private ENUM_PTRS_BEGIN_PROC(state_contents_enum_ptrs) {
gs_ptr_type_t ret;
#define next_comp(np, st, e)\
if ( index < np ) { ret = (*st.enum_ptrs)(&cptr->e, sizeof(cptr->e), index, pep); goto rx; }\
index -= np
#define last_comp(np, st, e)\
return (*st.enum_ptrs)(&cptr->e, sizeof(cptr->e), index, pep)
next_comp(st_path_max_ptrs, st_path, path);
next_comp(st_clip_path_max_ptrs, st_clip_path, clip_path);
next_comp(st_line_params_max_ptrs, st_line_params, line_params);
next_comp(st_halftone_max_ptrs, st_halftone, halftone);
next_comp(st_device_halftone_max_ptrs, st_device_halftone, dev_ht);
next_comp(st_color_space_max_ptrs, st_color_space, color_space);
next_comp(st_client_color_max_ptrs, st_client_color, ccolor);
last_comp(st_device_color_max_ptrs, st_device_color, dev_color);
#undef next_comp
rx: if ( ret == 0 )
{ /* A component ran out of pointers early. */
/* Just return a null so we can keep going. */
*pep = 0;
return ptr_struct_type;
}
return ret;
ENUM_PTRS_END_PROC }
private RELOC_PTRS_BEGIN(state_contents_reloc_ptrs) {
(*st_path.reloc_ptrs)(&cptr->path, sizeof(gx_path), gcst);
(*st_clip_path.reloc_ptrs)(&cptr->clip_path, sizeof(gx_clip_path), gcst);
(*st_line_params.reloc_ptrs)(&cptr->line_params, sizeof(gx_line_params), gcst);
(*st_halftone.reloc_ptrs)(&cptr->halftone, sizeof(gs_halftone), gcst);
(*st_device_halftone.reloc_ptrs)(&cptr->dev_ht, sizeof(gx_device_halftone), gcst);
(*st_color_space.reloc_ptrs)(&cptr->color_space, sizeof(gs_color_space), gcst);
(*st_client_color.reloc_ptrs)(&cptr->ccolor, sizeof(gs_client_color), gcst);
(*st_device_color.reloc_ptrs)(&cptr->dev_color, sizeof(gx_device_color), gcst);
} RELOC_PTRS_END
#undef cptr
/* ------ Operations on the entire graphics state ------ */
/* Allocate and initialize a graphics state. */
private float
null_transfer(const gs_state *pgs, floatp gray)
{ return gray;
}
gs_state *
gs_state_alloc(gs_memory_t *mem)
{ register gs_state *pgs =
alloc_gstate(mem, (gs_state *)0, "gs_state_alloc");
if ( pgs == 0 )
return 0;
pgs->saved = 0;
/* Initialize things not covered by initgraphics */
gx_path_init(pgs->path, mem);
gx_cpath_init(pgs->clip_path, mem);
/* The following is a hack for the GC. */
pgs->clip_path->list.container_offset =
offset_of(gs_state_contents, clip_path.list);
pgs->ht_cache = gx_ht_alloc_cache(mem,
ht_cache_default_max_tiles,
ht_cache_default_max_bits);
{ /* It would be great if we could use statically initialized */
/* structures for the levels and bits arrays, */
/* but that would confuse the GC. */
uint *levels =
(uint *)gs_alloc_bytes(mem, sizeof(uint),
"gs_state_alloc(ht levels)");
gx_ht_bit *bits =
(gx_ht_bit *)gs_alloc_bytes(mem, sizeof(gx_ht_bit),
"gs_state_alloc(ht bits)");
pgs->dev_ht->order.width = pgs->dev_ht->order.height =
pgs->dev_ht->order.num_levels =
pgs->dev_ht->order.num_bits = 1;
levels[0] = 1;
pgs->dev_ht->order.levels = levels;
bits[0].offset = 0;
bits[0].mask = 0;
pgs->dev_ht->order.bits = bits;
pgs->dev_ht->order.cache = 0;
pgs->dev_ht->components = 0;
}
pgs->pattern_cache = 0;
gs_sethalftonephase(pgs, 0, 0);
/* Initialize things so that gx_remap_color won't crash. */
gx_set_black(pgs);
pgs->overprint = 0;
pgs->black_generation = 0;
pgs->undercolor_removal = 0;
pgs->cmap_procs = cmap_procs_default;
gs_nulldevice(pgs);
gs_setalpha(pgs, 1.0);
gs_settransfer(pgs, null_transfer);
gs_setflat(pgs, 1.0);
gs_setstrokeadjust(pgs, 1);
pgs->font = 0; /* Not right, but acceptable until the */
/* PostScript code does the first setfont. */
pgs->root_font = 0; /* ditto */
pgs->in_cachedevice = pgs->in_charpath = 0;
pgs->show_gstate = 0;
pgs->level = 0;
pgs->fill_adjust = float2fixed(0.25);
pgs->client_data = 0;
if ( gs_initgraphics(pgs) < 0 )
{ /* Something went very wrong */
return 0;
}
return pgs;
}
/* Set the client data in a graphics state. */
/* This should only be done to a newly created state. */
void
gs_state_set_client(gs_state *pgs, void *pdata,
const gs_state_client_procs *pprocs)
{ pgs->client_data = pdata;
pgs->client_procs = *pprocs;
}
/* Get the client data from a graphics state. */
void *
gs_state_client_data(const gs_state *pgs)
{ return pgs->client_data;
}
/* Free a graphics state */
int
gs_state_free(gs_state *pgs)
{ free_gstate_contents(pgs);
gs_free_object(pgs->memory, pgs, "gs_state_free");
return 0;
}
/* Save the graphics state */
int
gs_gsave(gs_state *pgs)
{ gs_state *pnew =
gs_alloc_struct(pgs->memory, gs_state, &st_gstate, "gs_gsave");
if ( pnew == 0 )
return_error(gs_error_VMerror);
*pnew = *pgs;
if ( alloc_gstate_contents(pgs) < 0 )
{ *pgs = *pnew; /* undo partial alloc */
gs_free_object(pgs->memory, pnew, "gs_gsave");
return_error(gs_error_VMerror);
}
copy_gstate_contents(pgs, pnew);
/* Make pnew, not pgs, have the newly-allocated client data. */
{ void *pdata = pgs->client_data;
pgs->client_data = pnew->client_data;
pnew->client_data = pdata;
}
pgs->saved = pnew;
if ( pgs->show_gstate == pgs )
pgs->show_gstate = pnew->show_gstate = pnew;
pgs->level++;
if_debug2('g', "[g]gsave -> 0x%lx, level = %d\n",
(ulong)pnew, pgs->level);
return 0;
}
/* Restore the graphics state. */
int
gs_grestore(gs_state *pgs)
{ gs_state *saved = pgs->saved;
void *pdata = pgs->client_data;
void *sdata;
if_debug2('g', "[g]grestore 0x%lx, level was %d\n",
(ulong)saved, pgs->level);
if ( !saved ) return gs_gsave(pgs); /* shouldn't happen */
sdata = saved->client_data;
if ( saved->pattern_cache == 0 )
saved->pattern_cache = pgs->pattern_cache;
/* Swap back the client data pointers. */
pgs->client_data = sdata;
saved->client_data = pdata;
if ( pdata != 0 && sdata != 0 )
(*pgs->client_procs.copy)(pdata, sdata);
free_gstate_contents(pgs);
*pgs = *saved;
if ( pgs->show_gstate == saved )
pgs->show_gstate = pgs;
gs_free_object(pgs->memory, saved, "gs_grestore");
return (pgs->saved == 0 ? gs_gsave(pgs) : 0);
}
/* Restore to the bottommost graphics state. Also clear */
/* the halftone caches, so stale pointers don't survive a restore. */
int
gs_grestoreall(gs_state *pgs)
{ int code;
if ( !pgs->saved ) /* shouldn't happen */
return gs_gsave(pgs);
while ( pgs->saved->saved )
{ int code = gs_grestore(pgs);
if ( code < 0 )
return code;
}
code = gs_grestore(pgs);
if ( code < 0 )
return code;
gx_ht_clear_cache(pgs->ht_cache);
return code;
}
/* Allocate and return a new graphics state. */
gs_state *
gs_gstate(gs_state *pgs)
{ gs_state *pnew = alloc_gstate(pgs->memory, pgs, "gs_gstate");
if ( pnew == 0 ) return 0;
copy_gstate_contents(pnew, pgs);
pnew->saved = 0;
return pnew;
}
/* Copy one previously allocated graphics state to another. */
int
gs_copygstate(gs_state *pto, const gs_state *pfrom)
{ /* This is the same as currentgstate. */
return gs_currentgstate(pto, pfrom);
}
/* Copy the current graphics state to a previously allocated one. */
int
gs_currentgstate(gs_state *pto, const gs_state *pgs)
{ /* We have to copy both the scalar and composite parts */
/* of the state. */
gs_state sgs;
sgs = *pto;
*pto = *pgs;
/* Put back the composite part pointers. */
#define gcopy(element)\
pto->element = sgs.element
gcopy(contents);
if ( pto->pattern_cache == 0 )
gcopy(pattern_cache);
gcopy(path);
gcopy(clip_path);
gcopy(line_params);
gcopy(halftone);
gcopy(dev_ht);
gcopy(color_space);
gcopy(ccolor);
gcopy(dev_color);
gcopy(cie_render);
gcopy(black_generation);
gcopy(undercolor_removal);
gcopy(transfer.red);
gcopy(transfer.green);
gcopy(transfer.blue);
gcopy(transfer.gray);
gcopy(device);
gcopy(client_data);
#undef gcopy
copy_gstate_contents(pto, pgs);
return 0;
}
/* Restore the current graphics state from a previously allocated one. */
int
gs_setgstate(gs_state *pgs, const gs_state *pfrom)
{ /* The implementation is the same as currentgstate, */
/* except we must preserve the saved pointer and the level. */
gs_state *saved = pgs->saved;
int level = pgs->level;
int code = gs_currentgstate(pgs, pfrom);
if ( code < 0 ) return code;
pgs->saved = saved;
pgs->level = level;
return 0;
}
/* Get the allocator pointer of a graphics state. */
/* This is provided only for the interpreter. */
gs_memory_t *
gs_state_memory(const gs_state *pgs)
{ return pgs->memory;
}
/* Get the saved pointer of the graphics state. */
/* This is provided only for Level 2 grestore. */
gs_state *
gs_state_saved(const gs_state *pgs)
{ return pgs->saved;
}
/* Swap the saved pointer of the graphics state. */
/* This is provided only for save/restore. */
gs_state *
gs_state_swap_saved(gs_state *pgs, gs_state *new_saved)
{ gs_state *saved = pgs->saved;
pgs->saved = new_saved;
return saved;
}
/* Swap the memory pointer of the graphics state. */
/* This is provided only for the interpreter. */
gs_memory_t *
gs_state_swap_memory(gs_state *pgs, gs_memory_t *mem)
{ gs_memory_t *memory = pgs->memory;
pgs->memory = mem;
return memory;
}
/* ------ Operations on components ------ */
/* Reset most of the graphics state */
int
gs_initgraphics(register gs_state *pgs)
{ int code;
gs_initmatrix(pgs);
if ( (code = gs_newpath(pgs)) < 0 ||
(code = gs_initclip(pgs)) < 0 ||
(code = gs_setlinewidth(pgs, 1.0)) < 0 ||
(code = gs_setlinecap(pgs, gs_cap_butt)) < 0 ||
(code = gs_setlinejoin(pgs, gs_join_miter)) < 0 ||
(code = gs_setdash(pgs, (float *)0, 0, 0.0)) < 0 ||
(code = gs_setgray(pgs, 0.0)) < 0 ||
(code = gs_setmiterlimit(pgs, 10.0)) < 0
) return code;
return 0;
}
/* setflat */
int
gs_setflat(gs_state *pgs, floatp flat)
{ if ( flat <= 0.2 ) flat = 0.2;
else if ( flat > 100 ) flat = 100;
pgs->flatness = flat;
return 0;
}
/* currentflat */
float
gs_currentflat(const gs_state *pgs)
{ return pgs->flatness;
}
/* setstrokeadjust */
int
gs_setstrokeadjust(gs_state *pgs, int stroke_adjust)
{ pgs->stroke_adjust = stroke_adjust;
return 0;
}
/* currentstrokeadjust */
int
gs_currentstrokeadjust(const gs_state *pgs)
{ return pgs->stroke_adjust;
}
/* ------ Internal routines ------ */
/* Allocate a graphics state object and its contents, */
/* optionally initializing it from an existing object. */
/* Return 0 if the allocation fails. */
private gs_state *
alloc_gstate(gs_memory_t *mem, const gs_state *pold, client_name_t cname)
{ gs_state *pgs = gs_alloc_struct(mem, gs_state, &st_gstate, cname);
if ( pgs == 0 ) return 0;
if ( pold != 0 )
*pgs = *pold;
else
pgs->cie_render = 0,
pgs->black_generation = 0,
pgs->undercolor_removal = 0,
pgs->transfer.red = pgs->transfer.green =
pgs->transfer.blue = pgs->transfer.gray = 0,
pgs->cie_joint_caches = 0,
pgs->client_data = 0;
pgs->memory = mem;
if ( alloc_gstate_contents(pgs) < 0 )
{ gs_free_object(mem, pgs, cname);
return 0;
}
return pgs;
}
/* Allocate the contents of a graphics state object. */
/* Return -1 if the allocation fails. */
/* Note that the contents have been smashed in this case. */
private int
alloc_gstate_contents(register gs_state *pgs)
{ gs_memory_t *mem = pgs->memory;
static const char cname[] = "alloc_gstate_contents";
gs_state_contents *cont =
gs_alloc_struct(mem, gs_state_contents, &st_gstate_contents, cname);
if ( cont == 0 ) return -1;
pgs->contents = cont;
#define gset(element)\
pgs->element = &cont->element;
gset(path);
gset(clip_path);
gset(line_params);
gset(halftone);
gset(dev_ht);
gset(color_space);
cont->color_space.type = &gs_color_space_type_DeviceGray; /* for cs_adjust_counts */
gset(ccolor);
gset(dev_color);
#undef gset
/* Only allocate one transfer map if none exist. */
if ( pgs->transfer.gray == 0 )
{ rc_alloc_struct_0(pgs->transfer.gray, gx_transfer_map,
&st_transfer_map, mem, goto uty, cname);
pgs->transfer.gray->proc = null_transfer;
pgs->transfer.gray->values[0] = frac_0;
}
rc_increment(pgs->transfer.gray);
#define gtalloc(element)\
if ( pgs->element == 0 )\
pgs->element = pgs->transfer.gray;\
rc_increment(pgs->element)
gtalloc(transfer.red);
gtalloc(transfer.green);
gtalloc(transfer.blue);
#undef gtalloc
if ( pgs->client_data != 0 )
{ if ( (pgs->client_data =
(*pgs->client_procs.alloc)(mem)) == 0
)
goto ud;
}
rc_increment(pgs->cie_render);
rc_increment(pgs->black_generation);
rc_increment(pgs->undercolor_removal);
rc_increment(pgs->cie_joint_caches);
return 0;
/* Undo partial allocations if an allocation failed. */
#define gunalloc(element)\
rc_decrement(pgs->element, mem, cname)
ud: gunalloc(transfer.gray);
gunalloc(transfer.blue);
gunalloc(transfer.green);
gunalloc(transfer.red);
uty: gs_free_object(mem, cont, cname);
return -1;
#undef gunalloc
}
/* Free the contents of a graphics state, but not the state itself. */
private void
free_gstate_contents(gs_state *pgs)
{ gs_memory_t *mem = pgs->memory;
static const char cname[] = "free_gstate_contents";
#define gfree(element, pstype)\
gs_free_object(mem, pgs->element, cname)
gx_path_release(pgs->path);
gx_cpath_release(pgs->clip_path);
rc_decrement(pgs->cie_joint_caches, mem, cname);
rc_decrement(pgs->transfer.gray, mem, cname);
rc_decrement(pgs->transfer.blue, mem, cname);
rc_decrement(pgs->transfer.green, mem, cname);
rc_decrement(pgs->transfer.red, mem, cname);
rc_decrement(pgs->undercolor_removal, mem, cname);
rc_decrement(pgs->black_generation, mem, cname);
rc_decrement(pgs->cie_render, mem, cname);
cs_adjust_counts(pgs, -1);
if ( pgs->client_data != 0 )
(*pgs->client_procs.free)(pgs->client_data, mem);
gs_free_object(mem, pgs->contents, cname);
#undef gfree
}
/* Copy the composite parts of a graphics state. */
private void
copy_gstate_contents(gs_state *pto, const gs_state *pfrom)
{ gs_memory_t *mem = pto->memory;
static const char cname[] = "copy_gstate_contents";
/* It's OK to decrement the counts before incrementing them, */
/* because anything that is going to survive has a count of */
/* at least 2 (pto and somewhere else) initially. */
cs_adjust_counts(pto, -1);
*pto->contents = *pfrom->contents;
cs_adjust_counts(pto, 1);
#define rccopy(element)\
rc_assign(pto->element, pfrom->element, mem, cname);
if ( pfrom->pattern_cache != 0 )
pto->pattern_cache = pfrom->pattern_cache;
rccopy(cie_joint_caches);
rccopy(transfer.gray);
rccopy(transfer.blue);
rccopy(transfer.green);
rccopy(transfer.red);
rccopy(undercolor_removal);
rccopy(black_generation);
rccopy(cie_render);
#undef rccopy
if ( pfrom->client_data != 0 )
(*pfrom->client_procs.copy)(pto->client_data, pfrom->client_data);
gx_path_share(pto->path);
gx_cpath_share(pto->clip_path);
}