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GSCOLOR.C
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C/C++ Source or Header
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1994-07-31
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/* Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved.
This file is part of Aladdin Ghostscript.
Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
or distributor accepts any responsibility for the consequences of using it,
or for whether it serves any particular purpose or works at all, unless he
or she says so in writing. Refer to the Aladdin Ghostscript Free Public
License (the "License") for full details.
Every copy of Aladdin Ghostscript must include a copy of the License,
normally in a plain ASCII text file named PUBLIC. The License grants you
the right to copy, modify and redistribute Aladdin Ghostscript, but only
under certain conditions described in the License. Among other things, the
License requires that the copyright notice and this notice be preserved on
all copies.
*/
/* gscolor.c */
/* Color and halftone operators for Ghostscript library */
#include "gx.h"
#include "gserrors.h"
#include "gsstruct.h"
#include "gscspace.h"
#include "gsccolor.h"
#include "gxdcconv.h"
#include "gxdevice.h" /* for gx_color_index */
#include "gxcmap.h"
#include "gzstate.h"
/* Define the standard color space types. */
extern cs_proc_remap_color(gx_remap_DeviceGray);
extern cs_proc_remap_color(gx_remap_DeviceRGB);
const gs_color_space_type
gs_color_space_type_DeviceGray =
{ gs_color_space_index_DeviceGray, 1,
gx_init_paint_1, gx_remap_DeviceGray, gx_no_install_cspace,
gx_no_adjust_cspace_count, gx_no_adjust_color_count,
gx_no_cspace_enum_ptrs, gx_no_cspace_reloc_ptrs
},
gs_color_space_type_DeviceRGB =
{ gs_color_space_index_DeviceRGB, 3,
gx_init_paint_3, gx_remap_DeviceRGB, gx_no_install_cspace,
gx_no_adjust_cspace_count, gx_no_adjust_color_count,
gx_no_cspace_enum_ptrs, gx_no_cspace_reloc_ptrs
};
/* Structure descriptors */
public_st_color_space();
public_st_client_color();
/* Initialize colors with 1, 3, or 4 paint components. */
/* (These are only used by setcolorspace.) */
void
gx_init_paint_1(gs_client_color *pcc, const gs_color_space *pcs)
{ pcc->paint.values[0] = 0.0;
}
void
gx_init_paint_3(gs_client_color *pcc, const gs_color_space *pcs)
{ pcc->paint.values[2] = 0.0;
pcc->paint.values[1] = 0.0;
pcc->paint.values[0] = 0.0;
}
/* Null color space installation procedure. */
int
gx_no_install_cspace(gs_color_space *pcs, gs_state *pgs)
{ return 0;
}
/* Null reference count adjustment procedures. */
void
gx_no_adjust_cspace_count(const gs_color_space *pcs, gs_state *pgs, int delta)
{
}
void
gx_no_adjust_color_count(const gs_client_color *pcc, const gs_color_space *pcs, gs_state *pgs, int delta)
{
}
/* GC procedures */
#define pcs ((gs_color_space *)vptr)
private ENUM_PTRS_BEGIN_PROC(color_space_enum_ptrs) {
return (*pcs->type->enum_ptrs)(pcs, size, index, pep);
ENUM_PTRS_END_PROC }
private RELOC_PTRS_BEGIN(color_space_reloc_ptrs) {
(*pcs->type->reloc_ptrs)(pcs, size, gcst);
} RELOC_PTRS_END
#undef pcs
/* Force a parameter into the range [0.0..1.0]. */
#define force_unit(p) (p < 0.0 ? 0.0 : p > 1.0 ? 1.0 : p)
frac gx_color_unit_param(P1(floatp));
/* Forward declarations */
void load_transfer_map(P3(gs_state *, gx_transfer_map *, floatp));
/* setgray */
int
gs_setgray(gs_state *pgs, floatp gray)
{ if ( pgs->in_cachedevice ) return_error(gs_error_undefined);
cs_adjust_counts(pgs, -1);
pgs->ccolor->paint.values[0] = gray;
pgs->color_space->type = &gs_color_space_type_DeviceGray;
gx_unset_dev_color(pgs);
return 0;
}
/* currentgray */
float
gs_currentgray(const gs_state *pgs)
{ const gs_client_color *pcc = pgs->ccolor;
switch ( pgs->color_space->type->index )
{
case gs_color_space_index_DeviceGray:
return pcc->paint.values[0];
case gs_color_space_index_DeviceRGB:
return frac2float(color_rgb_to_gray(
float2frac(pcc->paint.values[0]),
float2frac(pcc->paint.values[1]),
float2frac(pcc->paint.values[2]),
pgs));
case gs_color_space_index_DeviceCMYK:
return frac2float(color_cmyk_to_gray(
float2frac(pcc->paint.values[0]),
float2frac(pcc->paint.values[1]),
float2frac(pcc->paint.values[2]),
float2frac(pcc->paint.values[3]),
pgs));
default:
return 0.0;
}
}
/* sethsbcolor */
int
gs_sethsbcolor(gs_state *pgs, floatp h, floatp s, floatp b)
{ float rgb[3];
color_hsb_to_rgb(force_unit(h), force_unit(s), force_unit(b), rgb);
return gs_setrgbcolor(pgs, rgb[0], rgb[1], rgb[2]);
}
/* currenthsbcolor */
int
gs_currenthsbcolor(const gs_state *pgs, float pr3[3])
{ float rgb[3];
gs_currentrgbcolor(pgs, rgb);
color_rgb_to_hsb(rgb[0], rgb[1], rgb[2], pr3);
return 0;
}
/* setrgbcolor */
int
gs_setrgbcolor(gs_state *pgs, floatp r, floatp g, floatp b)
{ gs_client_color *pcc = pgs->ccolor;
if ( pgs->in_cachedevice ) return_error(gs_error_undefined);
cs_adjust_counts(pgs, -1);
pcc->paint.values[0] = r;
pcc->paint.values[1] = g;
pcc->paint.values[2] = b;
pcc->pattern = 0; /* for GC */
pgs->color_space->type = &gs_color_space_type_DeviceRGB;
gx_unset_dev_color(pgs);
return 0;
}
/* currentrgbcolor */
int
gs_currentrgbcolor(const gs_state *pgs, float pr3[3])
{ const gs_client_color *pcc = pgs->ccolor;
switch ( pgs->color_space->type->index )
{
case gs_color_space_index_DeviceGray:
pr3[0] = pr3[1] = pr3[2] = pcc->paint.values[0];
break;
case gs_color_space_index_DeviceRGB:
pr3[0] = pcc->paint.values[0];
pr3[1] = pcc->paint.values[1];
pr3[2] = pcc->paint.values[2];
break;
case gs_color_space_index_DeviceCMYK:
{ frac frgb[3];
color_cmyk_to_rgb(
float2frac(pcc->paint.values[0]),
float2frac(pcc->paint.values[1]),
float2frac(pcc->paint.values[2]),
float2frac(pcc->paint.values[3]),
pgs, frgb);
pr3[0] = frac2float(frgb[0]);
pr3[1] = frac2float(frgb[1]);
pr3[2] = frac2float(frgb[2]);
} break;
default:
pr3[0] = pr3[1] = pr3[2] = 0.0;
}
return 0;
}
/* setalpha */
int
gs_setalpha(gs_state *pgs, floatp alpha)
{ pgs->alpha = (gx_color_value)(force_unit(alpha) * gx_max_color_value);
gx_unset_dev_color(pgs);
return 0;
}
/* currentalpha */
float
gs_currentalpha(const gs_state *pgs)
{ return (float)pgs->alpha / gx_max_color_value;
}
/* settransfer */
/* Remap=0 is used by the interpreter. */
int
gs_settransfer(gs_state *pgs, gs_mapping_proc tproc)
{ return gs_settransfer_remap(pgs, tproc, 1);
}
int
gs_settransfer_remap(gs_state *pgs, gs_mapping_proc tproc, int remap)
{ gx_transfer *ptran = &pgs->transfer;
/* We can safely decrement the reference counts */
/* of the non-gray transfer maps, because */
/* if any of them get freed, the rc_unshare can't fail. */
rc_decrement(ptran->red, pgs->memory, "gs_settransfer");
rc_decrement(ptran->green, pgs->memory, "gs_settransfer");
rc_decrement(ptran->blue, pgs->memory, "gs_settransfer");
rc_unshare_struct(ptran->gray, gx_transfer_map, &st_transfer_map,
pgs->memory, goto fail, "gs_settransfer");
ptran->gray->proc = tproc;
ptran->red = ptran->gray;
ptran->green = ptran->gray;
ptran->blue = ptran->gray;
ptran->gray->rc.ref_count += 3;
if ( remap )
{ load_transfer_map(pgs, ptran->gray, 0.0);
gx_unset_dev_color(pgs);
}
return 0;
fail: rc_increment(ptran->red);
rc_increment(ptran->green);
rc_increment(ptran->blue);
return_error(gs_error_VMerror);
}
/* currenttransfer */
gs_mapping_proc
gs_currenttransfer(const gs_state *pgs)
{ return pgs->transfer.gray->proc;
}
/* ------ Non-operator routines ------ */
/* Set up black for writing into the character cache. */
void
gx_set_black(gs_state *pgs)
{ gx_device_color *pdc = pgs->dev_color;
gs_client_color *pcc = pgs->ccolor;
pcc->paint.values[0] = 0.0;
pcc->pattern = 0; /* for GC */
pgs->color_space->type = &gs_color_space_type_DeviceGray;
color_set_pure(pdc, 1);
}
/* Force a parameter into the range [0..1], */
/* and convert to a frac. */
frac
gx_color_unit_param(floatp fval)
{ if ( fval <= 0.0 )
return frac_0;
else if ( fval >= 1.0 )
return frac_1;
else
return float2frac(fval);
}
/* ------ Internal routines ------ */
/* Load one cached transfer map. */
/* This is exported for gscolor1.c. */
void
load_transfer_map(gs_state *pgs, gx_transfer_map *pmap, floatp min_value)
{ gs_mapping_proc proc = pmap->proc;
frac *values = pmap->values;
frac fmin = float2frac(min_value);
int i;
for ( i = 0; i < transfer_map_size; i++ )
{ float fval = (*proc)(pgs, (float)i / (transfer_map_size - 1));
values[i] =
(fval < min_value ? fmin :
fval >= 1.0 ? frac_1 :
float2frac(fval));
}
}