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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ AutoMessage 3 32-Column ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Copyright 1994 Russell Holloway ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ March 1, 1994 ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ What Is AutoMessage 3 And How Can It Help Me? ║░░▓▓▓▓▓▓▓▓▓▓▓▓
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-
- AutoMessage 3 is a graphical message presentation system with graphics
- comparable to those used by local cable television systems. The program allows
- users to quickly enter messages of up to 999 lines which it then displays with
- professional results. Because the program is graphical, display characters are
- large, smooth, and legible from a distance (the display dimensions are 10 rows
- of text with 32 characters per row).
-
- Each line of the message is controlled independently and can be underlined,
- doubled in size, left, center, or right justified, shown at one of four speeds,
- and even be made to blink. In addition, each line can have one of sixteen
- colors for both the text and the background.
-
- Other display features include a choice of four fonts, title functions (where a
- top and/or bottom line can be left on the screen while the rest of the message
- scrolls), a pause message function (for pauses of up to 999 seconds), and a
- clear screen function.
-
- New to this version is the addition of 8 wipes and fades, the ability to show
- intermission effects at any point within a message, one new intermission effect
- (Twister), the ability to show more than one font per message, and various
- speed enhancements.
-
- Once a message is created, AutoMessage 3 has a myriad of display options. The
- program can show from 1 to 300 different messages per session. These messages
- can be displayed either randomly or alphabetically. You can show the messages
- continuously, for a specified number of times, or for a specified time limit.
- You can also specify a delay between messages. If you choose to have a delay
- between messages, the delay can be filled with one of seven possible
- intermission effects. These effects can be chosen so that the same effect
- appears each time, or so that a variety of effects appear in a random order.
- Since each effect is shown in its own box on the screen during the selection
- process, the user does not have to remember how each effect appears.
-
- AutoMessage 3 really shines when it comes to ease-of-use. All valid key choices
- remain on the screen at all times, messages can be previewed at any time during
- editing, and each line of text appears on the edit screen the way it will be
- when it is displayed in the message. In addition, the first few lines of each
- message are displayed when searching for a message filename, and the Escape key
- can be used to exit any situation.
-
- AutoMessage comes in two different "flavors." A 32-Column version (the version
- this documentation applies to,) and a 20-Column version. The 20-column version
- of the program is very similar to the 32-column version of AutoMessage. The
- only differences are that it permits 20 characters per row of text, and has
- five of its own special fonts. Both programs work in exactly the same way, so
- you don't have to learn how to use an entirely new program. Once you know one
- program, you know the other! The cost of this program is only $59.95, and you
- will get a coupon to purchase the other version for just $15.
-
-
- Just about anyone can find a use for AutoMessage 3. It is a powerful, flexible,
- easy-to-use tool. (On top of that, it's fun too!).
-
- Potential users include business that would like a message/advertising system
- for employees/customers/clients/patients/etc., educators who can use the
- program as an advanced flash-card system, office workers who can use the
- program as an informative screen-saver, and even home users who can use the
- program as an attention-getting notepad.
-
- AutoMessage is only limited by your imagination. It takes very little work to
- produce attractive, attention-getting messages. Once you begin using
- AutoMessage, you will find more and more ways to take advantage of its
- features.
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ Program Requirements ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓╚════════════════════════╝░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- To run this program, you must have 420 Kilobytes of free memory, and a VGA
- monitor and VGA video card. The program will run from a high-density floppy
- drive and will work with any MS-DOS compatible computer.
-
- The program has a limit of 300 messages. Each message can have up to 999
- lines, and each line can have up to 32 characters (each line can have 20
- characters in the 20-column version). The registered versions of the program
- do not have any restrictions, but this shareware version does not support the
- display of pictures between messages, ASCII text-to-message conversion, DOS
- DOS command-line playback of messages, or all 10 fonts.
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ What's New In Version 3? ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- New to this shareware version is the addition of 8 wipes and fades, the ability
- to show intermission effects at any point within a message, one new
- intermission effect (Twister), the ability to show more than one font per
- message, and various speed enhancements.
-
- The registered version shares the updates to the shareware version, and also
- supports a new high-speed GIF and PCX viewer. In addition, the registered
- version will let you show GIF, PCX, and FLI files at any point in a message.
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║ How Do I Register AutoMessage 3? ║░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
-
- If you find AutoMessage useful and continue to use it, you need to register it.
- The registration fee is only $59.95, and with registration you get a typeset
- manual, the latest unrestricted version of the program, free updates for a
- year, 5 more fonts (for a total of 10), the command-line Player program, the
- ASCII text-to-message Converter program, the ability to show GIF and PCX
- pictures as well as FLI animations as effects, and a coupon to purchase the
- 20-column version of the program for only $15.
-
- If you choose to purchase the 20-column version of the program, it costs just
- $59.95, and you get a coupon to purchase the standard 32-column program for only
- $15.
-
-
- I guarantee that if you purchase the software and you find a bug, the bug will
- be fixed immediately at no charge to you. If I am not able to repair the bug
- that you find, your money will be refunded, and you can keep the materials you
- received with registration.
-
- The fastest and most convenient way to register AutoMessage is to call our
- toll-free order line and use your credit card. Our credit card orders are
- processed through Public (software) Library. You may pay using your Master
- Card, Visa, American Express, or Discover Card. The toll-free number is
- 800-242-4775. If you are an overseas caller, the phone number is 713-524-6394.
- For the 32-column version, tell the operator you are purchasing product #10914.
- For the 20-column version, tell the operator you are purchasing product #10827.
- There is a $10 shipping charge if you are ordering from outside the US and
- Canada. If you would like to FAX you order, the number is 713-524-6398.
- Public (software) Library will also accept credit card orders through
- Compuserve Information Systems. Their CIS number is 71355,470.
-
- If you would prefer to mail your order, I have provided a couple of different
- ways to do so.
-
- ────────────────────────────────────────────────────────────────────────────────
-
- If you don't have a printer or don't want to worry with one, you have the
- option of just writing out the information and mailing it in.
-
- If you choose to write out the information, here is all that I need:
-
- Your Name:
- Your Mailing Address:
- Floppy Disk Size: (5.25" high density, 5.25" low density, 3.5" high
- density, or 3.5" low density)
- Number of Copies:
- Total Amount Enclosed:
- Which AutoMessage you want: 32-Column or 20-Column.
-
- ╒══════════════════════════════════════════════════════════╕
- │ The price for either version of AutoMessage is $59.95. │
- │ (Shipping for orders outside the US & Canada is $10) │
- ╘══════════════════════════════════════════════════════════╛
-
- Make your check or money order payable to: Russell Holloway
-
- The mailing address is: Russell Holloway
- P.O. Box 54225
- Lexington, KY 40555-4225
-
-
- -------------------------------------------------------------------------------
- The form can also be printed out at this point using Print Screen. Make sure
- that the form is aligned on the screen between the dashed line following these
- instructions and the dashed line following the form. Then, just press Shift
- and Print Screen at the same time and the form should be printed.
- -------------------------------------------------------------------------------
- Dial 800-242-4775 for credit card ORDERS ONLY! Or print and mail in this form.
- For the 32-column version, tell the operator you are purchasing product #10914.
- For the 20-column version, tell the operator you are purchasing product #10827.
- Other ORDER ONLY #s: Overseas 713-524-6394 : FAX 713-524-6398 : CIS 71355,470.
- DO NOT dial the above numbers for information! For INFO dial 606-263-2687.
-
- Your Name: ______________________________________________
-
- Your Mailing Address: ______________________________________________
-
- ______________________________________________
-
- ______________________________________________
- Floppy Disk Size: ( )3.5" High Density ( )3.5" Low Density
- ( )5.25" High Density ( )5.25" Low Density
- ┌───────────────────────────────────────────┐
- Number of Copies: _______ │ AutoMessage 32-column version $59.95 │
- │ AutoMessage 20-column version $59.95 │
- │ (Shipping outside the US & Canada is $10) │
- Total Amount Enclosed: $______ └───────────────────────────────────────────┘
- Which Version of AutoMessage? 32-Column 20-Column (Circle The One You Want.)
- -------------------------------------------------------------------------------
- Make your check or money order payable to: Russell Holloway.
-
- The mailing address is: Russell Holloway
- P.O. Box 54225
- Lexington, KY 40555-4225
-
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ How To Run AutoMessage │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ Setting Up AutoMessage │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓└────────────────────────┘░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- SETUP32 is run automatically the first time AutoMessage is started, or whenever
- the configuration file CONFIG32.DAT is missing. SETUP32 can also be run from
- the DOS prompt by typing SETUP32 and pressing Enter. You must be in the
- directory where the AutoMessage 32 files reside before you attempt to run
- SETUP32.
-
- When SETUP32 is run, it presents you with a screen that asks for your
- preferences on Justification, Screen Color, Text Color, Display Speed, and
- Display Font. Remember, you are not locked into these choices when you run
- AutoMessage; you can change them as you are writing or editing a message.
-
- The SETUP32 program shows exactly how your choices will look as you select them.
- This is the same way the lines will look when AutoMessage shows messages.
- However, when AutoMessage shows real messages, you have 10 lines of display
- with up to 32 characters on each line.
-
- Don't worry if you're not exactly sure how you want things to look the first
- time SETUP32 is run. If things aren't the way you want, simply exit AutoMessage
- and run the SETUP32 program again.
-
- The SETUP32 program will give you an initial indication of how AutoMessage
- works. You are given all possible choices on the screen at the same time, and
- you can immediately see the results of any changes that you make. Written
- instructions are really not necessary in most cases, and options do pretty much
- what you expect them to do.
-
- Next, we will assume that you have run the SETUP32 program and are now ready to
- begin using AutoMessage.
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┌──────────────────────┐▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ Starting AutoMessage │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓└──────────────────────┘░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- To start AutoMessage, first change to the disk drive and directory where the
- AutoMessage files reside. We will assume a directory called AUTOMESS on drive
- C:. If you used a different drive or directory when you installed the program,
- just substitute that drive and directory for C:\AUTOMESS.
-
- Now, to start running AutoMessage, just type AUTO32 and press Enter. If you
- get an error like BAD COMMAND OR FILE NAME, make sure that you are trying to
- run the program from the right disk drive and directory.
-
- If this is the first time that you have run AutoMessage, the program will
- automatically run the SETUP32 program. The SETUP32 program sets the defaults
- that AutoMessage uses during message creation. If you see the SETUP32 program
- screen, go back to the section titled The SETUP32 Program.
-
- If you have already run SETUP32, you should see a menu with four choices:
- 1) Show Messages, 2) Change Messages, 3) Create Messages, and 4) Exit Program.
- If you do not see this menu or the SETUP32 menu, read through the instructions
- under Starting AutoMessage again. If you do see this menu, go now to the
- following section titled Things To Remember.
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┌────────────────────┐▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ Things To Remember │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓└────────────────────┘░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- ────┐
- I:│ The first thing to remember is that just about any key that you are
- ────┘ allowed to press is marked on the screen. If the screen indicates that
- you are allowed to press function keys F1 through F4, then there will be no
- action when you press F5.
-
- The program is written this way because I know it will not be the only program
- that you run on your computer. There is no reason to have to remember the keys
- when the program is capable of displaying them on the screen for you. Leaving
- instructions off the screen does make for a prettier display, but after two or
- three uses, you really start wishing they were there.
-
- The only exceptions to the above rule are that you can press the Escape key to
- exit from the (Y)es, (N)o, or (C)ancel instructions, and in the Message Create
- section, you can press the Enter key instead of Escape to get out of the
- Message Format section.
-
- (It is also important to remember that when these instructions state that you
- should press Shift and a function key, e.g. Shift F6, make sure that you press
- and hold the Shift key while pressing the function key at the same time.)
-
- ────┐
- II:│ The second thing to remember is that the Escape key can be used whenever
- ────┘ you run into a problem. For instance, if you accidentally ask the
- program to save a message and you don't want to save, just press Escape to
- cancel. Repeatedly pressing Escape will eventually take you out to the opening
- menu from any screen you happen to be using.
-
- ────┐
- III:│ The third thing to remember is that this is a graphical program. While
- ────┘ this won't make much difference on computers from 20-megahertz 80386's
- and up, the program will run a little sluggishly on slower computers. If you
- are using an older computer, don't be surprised if the program seems to have
- stopped momentarily. It just takes longer to process graphical information
- than textual information. The program was written this way both to improve its
- general appearance, and to allow you to see exactly what you are doing as you
- are doing it.
-
- ────┐
- IV:│ The fourth thing to remember is that extended character codes are
- ────┘ accessed differently depending on what language version of DOS you are
- using. The program was written using the English version of DOS, so all the
- extended ASCII codes are accessed by holding down the Alt key and typing in
- the three letter extended ASCII code. For instance, to access the ¥ (yen)
- character, you would hold down the Alt key and enter 157 on the numeric
- keypad. Remember, you have to continue holding Alt while typing these numbers.
- Do not release the Alt key until you have typed all three numbers, or the
- results will be unpredictable. The codes associated with these keys differ
- depending on the language version of DOS, so you'll have to experiment to find
- the correct codes for your system. The program accepts codes from ASCII 128 to
- ASCII 175.
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┌────────────────────────┐▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ AutoMessage Main Menu. │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓└────────────────────────┘░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- After SETUP32 has been run and a configuration has been saved, AutoMessage will
- start by showing you the Main Menu.
-
- The Main Menu presents you with four choices: Show Messages, Change Messages,
- Create Messages, and Exit Program.
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┌────────────────┐▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ SHOW MESSAGES: │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓└────────────────┘░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 1: │ The only way to show messages you have already created in this
- ────────┘ shareware version is to use SHOW MESSAGES. When you select this
- option, the program checks the current directory for stored messages. If it
- does not find any, it informs you that you must first create a message and then
- takes you back out to the Main Menu.
-
- If the program finds one or more messages, it presents you with a list of these
- messages in a window at the right center of the screen. This menu will list
- the names of up to 50 messages at the same time. If more than 50 messages are
- found, you can list the names by using the cursor keys displayed on the screen.
-
- To aid in the selection of the proper messages for display, the first 22 lines
- of each message are shown in a window at the left side of the screen as you
- highlight them.
-
- To select a message for display, highlight it using the keys shown on the
- screen and then press the space bar. The box to the left of the message will
- then be highlighted in red. If you change your mind, just highlight the
- message again and press the Space Bar. The box will then turn to black and the
- message will no longer be selected. You can highlight as many of the messages
- as you want. You may also select or deselect all of the stored messages by
- pressing the F1 key.
-
- An added option as of version 2 is the QuickShow feature. This is a powerful
- addition that greatly simplifies the playback of messages from within the
- program. When you run the program for the first time, QuickShow will show the
- DEMO32 message continuously and use the RANDOM effect for intermissions.
- However, you can set up QuickShow virtually any way you want. To set up
- QuickShow, just go through Display Steps 1-5 like you usually do. When you get
- to Step 6, press F10 and everything you selected in Steps 1-5 will be stored.
- From this time on, whenever you press F10 in Display Step 1, these selections
- will be loaded and used for message playback. It is important to remember that
- if you delete a message that is being used by QuickShow, QuickShow will not
- work properly. If it so happens that you do delete a Message that QuickShow is
- set to display, you will have to set up QuickShow again.
-
-
- After you have selected the messages you want to display, press the Enter key
- to advance to STEP 2. If you press Enter and you haven't selected any
- messages, the program will take you back to STEP 1 where you can either select
- a message or return to the main menu.
-
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 2: │ At this stage you are asked about the order in which you would like
- ────────┘ to display your messages. There are only two choices, but their
- differences are important.
-
- F1-RANDOM │ will randomly display all of the messages you have selected,
- ──────────┘ playing them without repeating whenever possible.
-
- F2-ALPHABETICAL │ will alphabetically display all of the messages you have
- ────────────────┘ selected. Unless you have selected only 1 message, there is
- no possibility that a message will be displayed twice in a row. The
- alphabetical order is determined from the name of the message itself.
-
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 3: │ At this stage you select the number of times that you want to display
- ────────┘ the selected messages.
-
- F1-CONTINUOUS │ will continuously display your messages until you press a key.
- ──────────────┘
-
- F2-TIMED │ will display messages in random or alphabetical order until the
- ─────────┘ amount of time you have entered has elapsed, or until you press a
- key. You can enter a time of up to 999 Hours, 59 Minutes.
-
- F3-COUNTED │ will either display messages in random or alphabetical order the
- ───────────┘ number of times you have selected or until you press a key. Each
- message counts once, so if a message is displayed randomly twice, that counts
- as two messages.
-
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 4: │ At this stage, you select the amount of time you want to wait between
- ────────┘ messages. If you want messages to show with no break between them,
- just select a time delay of 0 Minutes, 0 Seconds. There will be some extra
- delay between messages depending on the size of the next message, and the speed
- of your computer.
-
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 5: │ In this step, you select the intermission effect that will be shown
- ────────┘ between messages. If you selected a time delay of 0 in the last
- step, this step will be skipped. If you want the screen to stay black between
- messages, select F1. If you want the program to randomly pick between the
- intermission effects, select F2. Otherwise, the program will show only the
- effect that you choose. For instance, if you select F3 Lines, the program will
- only show the Lines Intermission between messages. If you pick F2 (Random),
- each display will appear about 1 out of every 5 messages.
-
-
- ░░▒▒▓▒▒░░
- ────────┐
- STEP 6: │ In this step you review the choices that you have made. If all looks
- ────────┘ correct, just press Enter and the show will begin. If something is
- not right, press the Backspace key until you get to the step that will correct
- it. Pressing Escape at any time will take you back to the Main Menu.
-
- During display, you can press any key to stop. You will then be returned to
- Step 6. From here, you can exit to the Main Menu, restart the display, or
- change the display settings.
-
-
- As described in STEP 1:, QuickShow can be used here to store the selections
- that you have made in STEPS 1-5. Then, message display can start directly from
- STEP 1 just by pressing the F10 key. To use this feature, just make the
- selections that you want in STEPS 1-5. When everything is set the way you
- want, press the F10 key and the selections will be stored. The program will
- then give you a short sequence of tones and a message telling you that the
- QuickShow information has been successfully saved.
-
-
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓┌──────────────────┐▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ Create Messages: │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- To make a new message, first select Create Messages. When this option is
- selected, AutoMessage will first present you with a Master Format window. This
- window will give you a preview of the overall format of the message. You can
- change each line as you enter the message, but each line will default to this
- Master Format. You can go back and change the Master Format any time you want
- while you are entering the message. However, you should remember that any
- changes you make will effect the entire message. If you change the colors in
- the Master Format, each line in the message will then take on these new colors.
- The same holds true for any changes you make in display speed and
- justification. If, for example, you have a message with ten lines already
- entered and you make a Master Format change, each of these ten lines will take
- on this new format. This happens regardless of any changes you have already
- made to these lines.
-
- Since the Master Format initially takes on the values you saved using the SETUP
- program, you will not usually need to make any changes to this format. So,
- when you enter the Create Messages menu option, you will usually just need to
- press Enter or Escape immediately to start entering the message. However, this
- option will always be available if you want to make any changes.
-
- It is important to remember that each message is totally independent of any
- other messages. Any changes you make using the Master Format or the SETUP
- program will have no effect on messages you have already saved.
-
- There are different ways to access extended characters based on your language
- version of DOS. For English versions of DOS, the only way to access extended
- characters is through the numeric keypad. To access the ¥ (yen) character,
- you must hold down the Alt key while typing 157 on the numeric keypad. 157 is
- the ASCII code of ¥. This will only work if you hold down the Alt key while
- typing all three letters. If you release the Alt key before finishing, the
- results will be unpredictable. If you are using a foreign language version of
- DOS, some of the extended keys will appear on your keyboard. Most languages
- are directly compatible with ASCII. However, you may have to experiment to
- find the right combination to get the characters you want. Refer to your DOS
- manual for more information about extended characters. AutoMessage supports
- extended ASCII codes 128 to 175.
-
- We're now ready to start entering a message. Try entering a few characters and
- see how they look. For the purpose of speed, the program will let you keep
- typing as it draws characters at the bottom, so if it appears that the
- characters are disappearing, stop typing and they will quickly catch up.
-
- After you have typed a few characters, you can then see how some of the
- commands work (note that all possible commands are listed on the screen).
-
-
- Cursor Up:│ This key moves up the display by one line. When you reach the
- ──────────┘ first line, this key no longer has any effect.
-
-
- Cursor Down:│ This key moves the display down by one line. When you reach line
- ────────────┘ 999, this key no longer has any effect.
-
-
- Page Up:│ This key moves the display up by 15 lines. When you reach the first
- ────────┘ line, this key no longer has any effect.
-
-
- Page Down:│ This key moves the display down by 15 lines. When you reach line
- ──────────┘ 999, this key no longer has any effect.
-
-
- Delete:│ This key deletes the current line. Be careful - it doesn't ask
- ───────┘ whether or not you are sure you want to delete; it just does it.
-
-
- Insert:│ This key inserts a new line. It pushes any text below it down by one
- ───────┘ line and adds a new line that conforms to the settings made in the
- Master Format window.
-
-
- Home:│ This key takes you to line 1 of the message.
- ─────┘
-
-
- End:│ This key takes you to the last line you have edited.
- ────┘
-
-
- Esc:│ This key gets you out of Create Messages and takes you back to the Main
- ────┘ Menu. If the current message contains any text, you will be asked if you
- want to save the current message. If you do, press Y and follow the
- instructions. If you do not want to save, press N. Otherwise, press C or
- Escape again and you will return to the message without saving or exiting.
-
-
- F1: Justification│ This choice changes the justification of the text on the
- ─────────────────┘ screen. Try using this option a few times to see what
- occurs. Make sure that you refer to what happens in the preview window because
- this is exactly the way that the text will appear when the message is
- displayed. Remember, any changes you make with this option will effect only
- the line that you are currently editing. Any lines that have not yet been
- edited will default to the settings made in the Master Format window.
-
- Note that as you make changes with F1, the window just to the right of the
- Entry Window will indicate these changes. This window is also important for
- other functions because it reflects changes in Underline, Text Type, Font, and
- Speed.
-
-
- F2: Text Color│ This choice is fairly obvious. When you press F2, the text
- ──────────────┘ color on the current line changes. There are 16 possible text
- colors, but the program will not allow you to set a text color equal to the
- screen color (if you want the text color to equal the screen color you really
- want a blank line). The text color will cycle through all of its colors as
- long as you press F2. Any changes you make with this option will affect only
- the line that you are currently editing.
-
-
- F3: Screen Color│ This choice works in exactly the same way as the text color
- ────────────────┘ except that it changes the color of the text background. As
- with the text color, you cannot set the screen color to equal the text color.
- Again, any changes you make with this option will only affect the line that you
- are currently editing.
-
-
- F4: Display Speed│ This choice changes the display speed of the line you are
- ─────────────────┘ currently editing. Changes to this setting do not appear in
- the preview window. The speed varies from 100% to 25%. At 100%, the message
- will display as fast as the hardware in your computer and display card will
- allow. However, at 75% and below, the message text will display with a delay
- between each character. This decreased speed should be about the same
- regardless of the hardware used to display it.
-
- Try using this option a few times and then preview the results. You can then
- better judge what speed settings do what on your equipment. As usual, any
- changes you make with this option will only effect the line that you are
- currently editing.
-
-
- F5: Text Size│ This choice allows you to select Normal or Double sized text.
- ─────────────┘ This is a good effect for calling attention to a particular
- line. One thing to remember about this choice is that it cuts down on the
- number of lines that can be displayed on the screen at the same time. Normally,
- you can have 10 lines of text from top to bottom. However, since Double text
- is twice as high as Normal, it takes up twice as much screen space. Therefore,
- if every line is Double size, you can only have 5 lines of text on each screen.
- The width of the display is not affected, you will still have 32 characters per
- line. And again, any changes you make with this option will only effect the
- line that you are currently editing.
-
-
- F6: Underline Text│ This choice allows you to turn underline on and off. Both
- ──────────────────┘ Normal and Double sized text is underlined. The only thing
- to remember about this option is that if you select Blinking Text (F9), the
- underline does not blink, only the text it underlines. Once again, any changes
- you make with this option will only affect the line that you are currently
- editing.
-
-
- F7: Pause Display│ This option will stop the display for as many seconds as you
- ─────────────────┘ tell it to. When you press F7, it will examine the line on
- which you are currently working. If this line contains information, Pause
- Display will insert a line so that this information is not lost. If the line
- is blank, then Pause Display will simply replace it. If you fail to enter a
- number when Pause Display asks you for a delay time, it will default to 0
- seconds and have no effect on the message display. Pause Display is also used
- in conjunction with F9 (Blinking Text). To get text to blink, you must first
- select it with F9. This alone will not cause the text to blink. You must then
- issue a Pause Display. The text will not blink until the message reaches this
- pause. You can put the pause display on the line below the blinking text, or
- you can put it several lines below, just so long as the text that is to blink
- stays on the screen.
-
-
- F8: Clear Screen│ This option does just what it says. It clears off the screen
- ────────────────┘ and starts the display from the top. There are a couple of
- things to remember about this option though. If you have selected a Top Title
- (Shift F6), a Bottom Title (Shift F7), or both, Clear Screen will not affect
- them. Only text that is between the Top and/or Bottom Title will be cleared
- away. However, if you issue two Clear Screen commands in a row, the Top and/or
- Bottom Title will be cleared away. Also, Clear Screen clears the screen in the
- color of the default background color. If you want to clear the screen to a
- certain color, use the Shift-F3 function to select a wipe. Wipes perform the
- same function as two clear screen commands in a row, and will leave the color
- that was wiped with on the screen.
-
-
- F9: Blinking Text│ This option provides a way to make text on the screen blink
- ─────────────────┘ to attract special attention. Any text other than the Top
- and Bottom Titles can be made to blink; however, only one line on each screen
- can be made to blink at a time. Also, to get text to blink you must issue a
- Pause command (see F7 Pause Display for details) at least 1 line after the
- Blink command.
-
-
- F10: Next Font│ In this version of the program, 5 fonts are provided: Courier,
- ──────────────┘ Roman, Helv, Deco, and Vogue. The registered version adds
- another 5 fonts. You can see how each of the fonts will look by repeatedly
- pressing F10.
-
-
-
- (When the following sections refer to pressing Shift and a function key, i.e.
- Shift F3, remember to press and hold the Shift key while pressing the function
- key at the same time.)
-
-
- Shift F3: Special Effects│ This is a new option for version 3. This option
- ─────────────────────────┘ allows you to select various wipes and fades, as
- well as effects for display during message playback. In the registered
- version, you may also select a .GIF, .PCX, or .FLI file for display. This
- feature permits you to select either the number of seconds to display an
- effect, or the color you want to use for a wipe. You may also select a fade
- to black or a fade in from black. Remember, if you want to fade from black,
- you must first fade to black. For instance, to fade the opening screen of
- your message in, first fade the display to black, then display the opening
- text, then fade the display from black.
-
- It is important to remember that wipes and effects perform the same function
- as two Clear Screen commands in a row. In other words, if you have a Top
- and/or Bottom title, using wipes or effects will clear away these titles and
- give you the full screen to work with. Also, wipes will leave the wipe color
- on the screen. The Clear Screen command will only clear with the default
- background color. Therefore, if you want to clear the screen to a certain
- color, you need to use a wipe. Effects will clear the screen to the default
- color just like Clear Screen.
-
- The only special effects that do not change what is on the screen are the
- Fade In and Fade Out commands. These simply function to change the screen
- palette and do not modify screen contents.
-
-
- Shift F6: Make Top Title│ This option allows you to make a title that will stay
- ────────────────────────┘ at the top of the screen regardless of what happens
- with the rest of the message. Text is scrolled beneath the top title, and if a
- Clear Screen command is issued, only the text below this title is cleared away.
- To get rid of this top title, you must issue two Clear Screen commands in a
- row. This function works along with the Make Bottom Title (Shift F7). One
- thing to remember about this function is that whenever it is used in the
- message it will clear away the rest of the screen. The only exception is if
- you have a Bottom Title. Selecting a new Top Title will not clear away the
- current Bottom Title. Also, the Top (as well as the Bottom) Title is not
- affected by the Blinking Text command. All other commands work normally. You
- can issue the Make Top Title command whenever you want in a particular message.
- Just remember that it clears away all but the bottom title (if there is one)
- when it is issued.
-
-
- Shift F7: Make Bottom Title│ This option allows you to make a title that will
- ───────────────────────────┘ stay at the bottom of the screen regardless of
- what happens with the rest of the message. Text is scrolled above the Bottom
- Title, and if a Clear Screen command is issued, only the text above this title
- is cleared away. To get rid of this Bottom Title, you must issue two Clear
- Screen commands in a row. This function works along with the Make Top Title
- (Shift F6). One thing to remember about this function is that whenever it is
- used in the message it will clear away the rest of the screen. The only
- exception is if you have a Top Title.
-
- Selecting a new Bottom Title will not clear away the current Top Title. Also,
- the Bottom (as well as the Top) Title is not affected by the Blinking Text
- command. All other commands work normally. You can issue the Make Bottom
- Title command whenever you want in a particular message. Just remember that it
- clears away all but the Top Title (if there is one) when it is issued.
-
-
- Shift F8: Master Format│ This option allows you to change the current Master
- ───────────────────────┘ Format. It calls up the same screen that is presented
- when you first select Create Messages. This function works the same way when
- it is called from the message as it does when Create Messages is first
- selected. It is important to remember that any changes you make here effect
- the entire message. If you change the colors, all lines in the message are
- changed, including any lines you have already edited. The same goes for changes
- made in Justification and Display Speed.
-
-
- Shift F9: Save Message│ This option allows you to save the message you are
- ──────────────────────┘ currently editing. This option also comes up
- automatically when you press Escape to exit the message and the message
- contains information. The screen should then present you with any necessary
- instructions. It is a good idea to use a name that is indicative of the
- contents of the message so that you can find it more quickly. However, this is
- not absolutely necessary since all messages are automatically previewed before
- you load them back in.
-
-
- Shift F10: Preview Message│ This option allows you to preview the message you
- ──────────────────────────┘ are currently editing. This is the way the message
- will appear when displayed using the Show Messages selection from the Main
- Menu (except no intermission effects will be shown). The message will repeat
- until you stop it by pressing any key.
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│ Change Messages: │░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- This selection works essentially the same way as Create Messages. The only two
- exceptions are: A Load Message menu initially appears in place of the Master
- Format menu; and a Shift F5: Load Message choice appears on the screen.
-
- Since Change Messages differs so little from Create Messages, I will only
- document the two exceptions listed above. Just refer to the Create Messages
- section for information on all the other functions.
-
- When you first select Change Messages, you will be presented with a menu asking
- you what message you want to load. The directory is searched for all messages
- that have been saved, and then they are presented on a selection list. You can
- move up and down through this list like you move up and down through a message.
- All of the applicable keys are displayed on the screen, and no other keys have
- any function.
-
- You can get an idea of the contents of each message as you highlight it in the
- Load Menu. At the left of the screen in the Entry Window, a preview of the
- first fourteen lines of each message will appear. When you have highlighted
- the message you would like to edit, press Enter and the message will load.
-
-
- Shift F5:│ Pressing Shift and F5 brings up the Load Messages menu. This can be
- ─────────┘ done at any time during editing. This menu is the same as the one
- that first appears when you select Change Messages from the Main Menu. You
- should remember that if you load a new message with this function, it will
- first erase the message on which you are currently working. When you first
- press this button it will ask if you want to save your current message. If you
- select (N)o, the program will then erase the message you are currently editing.
- It will not erase it from the disk, but it will erase any changes you have
- made.
-