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- AWARDS BY MAJOR SHAREWARE COMPANIES
-
- Shareware Magazine (SW) gave Capture the Flag their EDITORS CHOICE
- award. PsL (Public software Library) gave Capture the Flag their ONE OF
- THE BEST NEW PROGRAMS OF 1992 award. Public Brand Software gave Capture
- the Flag their TROPHY AWARD. Made THE AMISH OUTLAW'S 10 MOST WANTED
- list in early 1993.
-
- The following are unabridged reviews.
-
-
- ****** ELECTRONIC ENTERTAINMENT October 1994, page 63 ******
-
- "This wilderness version of hide-and-seek remains the most exquisite
- shareware strategy game for the PC. What makes it so great? Maybe it's
- the artful melding of high detail and ease of use. Maybe it's the
- sensible rules and pleasant controls. Or maybe it's the lovely artwork.
- This game is so intriguing that you won't want to stop playing."
-
-
- ****** COMPUTER PLAYER March 1995, page 39 ******
-
- "If you're tired of blasting aliens, slaying dragons and dogfighting Zeros
- in your other computer games, you'll want to take a look at Carr Software's
- Capture the Flag. This game is based on the popular children's game of the
- same name, in which two teams of players attempt to infiltrate the other
- team's territory and capture their hidden flag. Using a polished mouse-
- driven interface, you must guide the members of your team across a variety
- of terrain types, using a number of movement methods (crawling, walking
- or running) to reach your goal. The game is a strategy in the purest sense;
- no complex rules to learn or arcane tactical maxims to follow. It's
- easily the most original game design I've seen in years, and Carr has
- refined the program to its current level of polish. A number of features
- are new to this version, including a play-by-mail (and E-mail) option,
- new title screen art and a host of minor bug fixes. The biggest addition
- is the map builder, a program that lets you create your own custom game maps.
- With its novel game design, slick interface, extensive on-line help and
- addictive playability, Capture the Flag is a shareware gaming experience
- not to be missed."
-
-
- ****** COMPUTER GAMING WORLD (April 1993) ******
-
- MENTAL GYMNASTICS by Chuck Miller Page 95
- WITH FLAGS UNFURLED (sub title)
-
- "Another very popular shareware game is Carr Software's Capture the
- Flag. Based on the traditional outdoor diversion by the same name, this
- game pits the player against an opponent (human or computer) in an
- effort to capture the other's flag. The goal is simple enough --
- capture the enemy's flag before one's own flag is taken.
- Unlike most wargames, Capture the Flag is primarily a non-violent
- offering with a brief learning curve. There is no death or destruction;
- no one is ever killed. Like its namesake, enemy players are captured
- (in a cute animated, cartoon-style scuffle) and sent to "prison," a
- waiting zone, where they remain for the duration of the game (or a set
- number of turns). By nature of its design, this is an excellent game
- for children or adults who normally bypass computer wargames due to
- their predominantly complex and violent nature.
- Capture the Flag is very easy to play. Two small teams are deployed
- over an extensive battleground. Play is turn-based, each player moving
- his or her characters and assigning them individual commands until
- available movement points have been expended. The player's turn is then
- ended and the opponent's begins. Play continues in this fashion until
- one team captures the opponent's flag.
- The playing field itself is comprised of several well designed and
- varied terrain types, ranging from flat grasslands to forests, and even
- rocky badlands. In addition, a terrain editor is provided for
- constructing one's own battlegrounds. Graphics are of very good quality
- and provide an enjoyable gaming environment (the appearance is similar
- to that of a Windows-based product). Character animation during
- movement is smooth. Sound effects enhance the playing experience. The
- icon-driven interface is simple and very intuitive, so much so that what
- little instruction is needed for play is available through a built-in
- help feature. Overall, it is evident that care was taken in the
- development of this product, its presentation being of commercial
- quality.
- As it stands, Capture the Flag is an enjoyable diversion worthy of
- consideration, especially for budding computer strategists. It requires
- a 286 or better PC compatible system, VGA graphics (640 x 480 in 16
- colors) and 530K RAM. Ad Lib and Sound Blaster are supported, and a
- mouse is recommended."
-
-
- ****** COMPUTER GAMES STRATEGY PLUS (December 1992) ******
-
- CAPTURE THE FLAG: HITTING THEM ON THE BREAK by John Harrington, pg 32,33
-
- "We used to call it 'Run Outs' when I was a kid; that game where two
- teams of scruffy urchins maraud around fields and woodlands in search of
- each other's home base. A harmless enough pastime but not one I thought
- would be worth basing a computer game on. This game convinced me
- otherwise.
- As the title suggests, the idea is to capture the flag of the other
- player (computer or human). To do this each player deploys a small team
- of characters, each of whom is evaluated for his or her Agility,
- Movement, Stealth and Vision, over a large playing field. The
- 'battleground' consists of several excellently rendered terrain types
- ranging from woodlands to flat grass, and these affect both line of
- sight and movement. In other words this is a typical tactical level
- wargame.
- What's atypical about it is its potential appeal to non-wargamers.
- Not only is the subject matter essentially non-violent, but also the
- interface is incredibly easy to use and there is no rule book - all
- pertinent information is provided on a tutorial and pop-up help menus.
- The screen display is divided into two windows, one for the map and
- one for the character control and status panels. The map window can be
- scrolled in any direction simply by moving the mouse to the screen edge.
- Alternatively a zoom-in option, a la Silent Service, is available for
- more rapid navigation and is effected by placing a cursor on the global
- overview map and clicking. The global map also has several other uses.
- For instance, whilst those parts of the playing field not yet discovered
- are automatically blacked out (as one would expect), it is also possible
- to black out those parts of the field not currently visible to team
- members even if they have been previous explored. This is an invaluable
- aid in plotting movement (do aircraft carrier simulations have this
- feature, I wonder?), as are the small question marks which feature on
- the map in the last known location of an enemy unit.
- Inputting orders is ridiculously easy. First, move the cursor to
- the sidebar and click on a character icon. The main map will
- immediately zoom to that character's current location whilst the sidebar
- will display the character's remaining movement points and other skill
- ratings. Secondly, move the cursor to that character's desired
- destination and click. The computer automatically works out the
- quickest route, although sometimes it is preferable to choose an
- alternative route to avoid being seen.
- Usually each team will be divided into defenders and attackers. The
- attackers explore enemy territory while the defenders protect the flag
- which, once situated, cannot be moved. Although all the character
- skills are useful for both attacking and defending my attackers tend to
- have high movement factors (for exploring lots of territory and running
- away from pursuers) and reasonable stealth (to assist in sneaking past
- look-outs). Defenders need high agility ratings to capture opponents
- and good vision to spot enemies approaching.
- Captured characters have to return to their own territory and this
- may take several turns if they are caught deep in the opposition half.
- Although combined attacks are not possible, a succession of individual
- attacks will reduce the target's movement factor on his or her next
- turn, thereby limiting their ability to escape. The earlier in the
- movement phase characters attempts a capture, the more likely they are
- to be successful, so it is important to limit the prey's ability to run
- away.
- My only criticisms stem from the inflexibility of the set-up options
- at the game start. There is no opportunity to alter the computer's
- choice of flag location and neither is it possible to alter the skill
- profiles of the team members. However, I was only playing the shareware
- version of the game and it is possible that the full version of the
- software will address these problems, as it offers several other
- advanced features such as a map builder.
- Despite the absence of traditional whiz-bang wargame features like
- artillery, paratroops, or mutant camels, Capture the Flag offers a
- surprising number of tactical options which are, perhaps, more akin to
- football (aka soccer) than war.
- My own preferred strategy is to leave my best players in defense to
- capture opponents and then to launch a counter-attack whilst several
- opposition members are in limbo. This is known in football circles as
- 'hitting them on the break'.
- Whilst I would not claim it is a game that will keep the player up
- until the early hours of the morning, it is one which will fill many a
- lunch hour."
-
-
- ****** AP (Associated Press) December 1992 ******
-
- COMPUBUG - a weekly computer column by Larry Blasko. In most newspapers
- it appeared during the Christmas week of 1992.
-
- "Childhood outdoor games tend to end when having dignity becomes more
- important than roughhousing. It's a process called growing up, and it's
- generally thought to be terminal.
- By the time most of us realize that occasional wild fun -- maybe a
- game of flag football -- might be nice, doctors, insurance agents and
- spouses often cause us to rethink the idea.
- But if you won an IBM PC, there's an alternative for one outdoor
- game at least.
- Richard Carr of Carr Software has a shareware version of Capture the
- Flag that should bring back memories of your youth. (Shareware is a way
- of marketing software that lets you see if you like it before paying
- full price for it.)
- For those who skipped childhood or were never picked for field
- games, in Capture the Flag each team has a flag it tries to protect
- while trying to capture the opponent's flag. The game is played
- outdoors and involves running, jumping, hiding, plotting, tackling, torn
- clothes, skinned knees, bruises and other genuinely fun stuff.
- The software version needs a VGA color monitor and should be run on
- an AT - or better IBM PC or compatible. It supports a mouse and
- SoundBlaster audio cards. You can play against human or silicon
- opponents. Programming is top of the line, with thoughtful help and
- dialogue boxes and widely varied terrain.
- Team members have different strengths and weaknesses, and using them
- properly to accomplish the mission is an interesting exercise in light
- infantry tactics with no fatalities."
-
-
- ****** SHAREWARE MAGAZINE (March/April 1993) ******
-
- "Capture the Flag: Awesome "Lemmings" like game with really smooth
- animation that mimics the popular outdoor game of the same name. This
- is a turn-based game but the mouse control and animation are
- outstanding. Balance your tactics and control your players wisely in
- this soon-to-become-a-favorite game."
-