home *** CD-ROM | disk | FTP | other *** search
/ PC World Komputer 1999 January / pcwk_01_1999.iso / Tajnepp / Ragepro2 / 3d.gif < prev    next >
Graphics Interchange Format  |  1998-11-01  |  12KB  |  501x409  |  8-bit (21 colors)
Labels: dialog box | monitor | sky | window
OCR: Options Some of these options best with specific version of the drivers The disable wait for V- -Sync option works best on 5.11 Options Disable Wait for V-Sync (Does not help triple buffered games] When playing full-screen games the drrrre wait for a vertical sunc signal I before starting the next frame This can result in wasted time pue hence lower framerates. However, YOU new notice texture 'tearing Use 5-6-5 Graphics modes rather than 5-5-5 ones Basically the drrrre use 1F colour rather than 16 bit colour when are in a16 bit colour apow This forces 16 bit colour r modes which op not have such an obvious dithering effect. This does not have any impact on the OpenGL drivers Use Blockwrite [May disable linear frame buffer Needs SGRAM] This means to write 64 bytes the drrrr only has to ssei ...