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- INSTALLING
- X-MEN THE RAVAGES OF APOCALYPSE
-
- Installation
-
- X-MEN THE RAVAGES OF APOCALYPSE requires the full, registered
- version of Quake« to run.
-
- Once Quake« has been installed, you can install X-MEN: THE
- RAVAGES OF APOCALYPSE DEMO in Windows« 95; Extract the xmendemo.zip,
- then simply double-click theSetup.exe icon. In DOS, type
- Install.bat from the directory you extracted to. You must install
- X-MEN: THE RAVAGES OF APOCALYPSE before you can play it.
-
- Starting a Game
-
- The installation will create a group and icons within the start
- menu of Windows 95, and create an icon on your desktop.
-
- Click on the X-MEN: THE RAVAGES OF APOCALYPSE (demo) icon to start
- the Game Launcher.
-
- On the opening screen, choose your version of Quake from DOS
- Quake, WIN Quake, GL Quake or Verite Quake.
-
- You can immediately enter the game by clicking on the Single-Play
- button.
-
- You can also click on:
-
- LOAD: to load a saved game
-
- INTRO: to view the X-MEN: RAVAGES OF APOCALYPSE CyberComic intro.
-
- CREDITS: to view the credits
-
- MULTI-PLAY: to setup a Multi-player game
-
- Clicking on the Multi-player button will take you to the Multi-
- player screen. Here you can choose your character, level and
- Multi-play mode.
-
- Note: make sure you have "always run" turned on in the options
- menu before playing X-MEN: THE RAVAGES OF APOCALYPSE.
-
- Enhanced Multi-player Options:
-
- In a Multi-player game, one computer must act as the Server, and
- all the others as Clients. It is the Server who will have the
- choice of Multi-player modes and the level used. The modes are
- "Powers only" or "All weapons".
-
- "Powers only" mode allows only your character's special powers.
- Each character has 2 unique powers. This is a true test to see
- who is the best X-Man.
-
- "All weapons" mode allows both the single-play weapons and your
- character's unique powers.
-
- Steps:
-
- 1. Choose your character by clicking on the left and right
- arrows.
- 2. Choose Server or Client.
- 3. If you choose Server, choose Multi-play mode and Level.
- 4. Type in your name in the space provided.
- 5. Click on Play to enter the game.
-
-
- The Story
-
- Prologue
-
- In the aftermath of Onslaught the world is a fragile place. Human
- and mutant defenses alike are spent, and unlikely to be
- replenished any time soon. Many of the world's greatest defenders
- and heroes have died while defending against Onslaught, the
- Fantastic Four, the Avengers, to name a few.
-
- A team of heroes at the very heart of the problem, the X-Men are
- licking their wounds, hoping that they will have a chance to
- recoup before facing any new threats. Unfortunately for them they
- are not going to get any such luxuries.
-
- Apocalypse, one of the X-Men's most challenging adversaries of
- recent years, has been planning and waiting for this day, a day
- when he will have the opportunity to take over the world with
- little or no opposition.
-
- Using a Mystery Ally's technology, Apocalypse has created a
- cloning device, a formidable weapon in the wrong hands.
-
- Exercising his long held belief that only the strong will
- survive, Apocalypse set about capturing the X-Men to use as
- guinea pigs for his cloning device, for with an army of mutant X-
- clones no one would be able to oppose him in his quest of
- ultimate domination.
-
- Both enemies working together manage to ambush and capture the X-
- Men with relatively little bloodshed. Apocalypse wastes no time
- in setting up the cloning device and starts to create his army,
- cloned from the X-Men.
-
- Apocalypse has just discovered the likely possibility that there
- is someone who has been following his movements. Someone who has
- his own agenda, who, like himself, doesn't permit anything to get
- in their way. This mysterious onlooker is known as Magneto, the
- Master of Magnetism.
-
- Magneto, while no friend of the X-Men and even less an ally to
- the human population, cannot allow Apocalypse to succeed in his
- quest, for Magneto alone will rule the world. If Apocalypse
- becomes world dominator, Magneto's plans will all have been for
- naught.
-
- Magneto has been working on a way to thwart Apocalypse, not just
- to stop him, but to destroy him for good. Weeks spent in his high
- tech laboratories, months spent in planning will soon see the
- light of day. Whether these plans succeed or fail will soon be
- decided...
-
- Chapter 1
-
- You wake up in a cold sweat. You vaguely remember nightmarish
- dreams of pain and agony, bright lights and cold rooms. You shake
- your head and slowly sit up, still groggy with sleep. You look at
- your surroundings for the first time and a stab of white hot fear
- hits you. All you can see is white tiled walls with a metal slab
- on which you've been asleep. You look down to your hands, your
- hand...no, you seem to have some sort of metallic covers over
- your hands. Starting to shake now with fear, you notice a mirror
- on the far side of the room. You slowly walk over to it, unsure
- if you really want to look into it. You pick it up. Not knowing
- your own strength, you crush it.
-
- You remember a dream. You were so sure it was a dream. You
- remember a buried lust for power fatefully exposed.
-
- What you see makes you feel nauseous, your head spins, your
- vision fades. Just before you pass out you manage to scream out,
- "WHAT HAVE YOU DONE TO ME...?"
-
- To find out how the story ends, start playing X-MEN: THE RAVAGES
- OF APOCALYPSE.
-
- Goal of the Game
-
- Skill
-
- The X-Men Mansion has different paths for each level of Skill you
- wish to play.
-
- Easy: This is meant for little kids and grandmas.
-
- Normal: Most people should start Quake at Normal Skill.
-
- Hard: The X-Men start to show why they're the best at what they
- do.
-
- Nightmare: Good luck, bub.
-
- COMMANDS, MENU & CONSOLE
-
- Keyboard Commands
-
- Press F1 (the Help key) or select the Help option from the Main
- Menu to get a list of keyboard commands.
-
- NOTE: Help lists the default keys. If you've customized your
- configuration, Help won't be totally accurate anymore.
-
- The Main Menu
-
- Press the Escape key to pop up the Main Menu. While you are in
- the menu, the game is paused. The Main Menu is pretty much self-
- explanatory, but if you have questions, README.TXT explains all.
-
- TIP: X-MEN: THE RAVAGES OF APOCALYPSE saves your current key
- configuration when you quit, so that next time you play, you have
- the same configuration.
-
- Console
-
- Press the "~" (tilde) key to bring down the console. As with the
- Main Menu, when the console is down, a single player game is
- paused. A wide variety of esoteric commands can be entered at
- the console. If your keyboard has no "~" (tilde), the Options
- submenu from the Main Menu has a "Go To Console" selection. The
- README.TXT file contains advanced Console commands.
-
- Type "Logan" to set GOD mode.
-
- Type "Ammo" to load up with 100 units of each type of ammo.
-
-
- THE GAME
-
- The X-Men Mansion
-
- You will start in the Xavier Institute for Higher Learning,
- otherwise known as the X-Men Mansion. It is modeled on the real
- Mansion as seen in "THE SURVIVAL GUIDE TO THE X-MEN MANSION." You
- will need to find a way to leave the Mansion to start your quest,
- a gateway to finding Apocalypse.
-
- The Fortress of Apocalypse
-
- You will start out at the base of the pyramid that Apocalypse has
- converted into his fortress. As you move further through the
- fortress you will notice the scenery changing as you get closer
- to Apocalypse's Chamber.
-
- These levels will be full of traps, mazes, and puzzles. There
- will be areas where you will have a chance to destroy a whole
- room full of X-clones, but on the whole it will be much more
- strategic. There will be many secret rooms, and many of the traps
- one would expect to find in a pyramid.
-
- You will need to pick up a hidden weapon component in each level.
- These components will eventually join together to make a weapon
- powerful enough to defeat Apocalypse. When the player has found
- the component, Magneto will appear to you as a hologram,
- explaining its use, or giving some strategy hint, or merely
- offering support.
-
- The Downfall of Sinister Plans
-
- You will start in the war-torn world, with Apocalypse's mystery
- ally holding out beneath the ground in his guarded fortress. Your
- goal is to find this mysterious ally of Apocalypse and defeat
- him.
-
- By this stage, the world's defenses have been trying to battle
- the X-clones, so everywhere is war-torn and damaged. Gateway will
- be on hand at the right times to teleport you closer and closer
- to Apocalypse's mystery ally.
-
- Gateway is an Australian aborigine with the superhuman ability to
- create a teleportational "gateway" from one location to another.
- He is an ally of the X-Men.
-
- The player will need to pick up a hidden weapon component in each
- level. These components will eventually join together to make a
- weapon powerful enough to defeat the villainous enemy. When the
- player has found the component, Magneto will appear as a
- telepathically based hologram, explaining its use, or giving some
- strategy hint, or merely offering support.
-
- Ending Level:
-
- Once you finish a level, you'll find Gateway who will teleport
- you to the next level. You will have the same health, armor and
- ammo on entering a level as you had before you left the previous
- one.
-
- Ending an Episode
-
- At the end of Episode One, The Fortress of Apocalypse, having
- defeated Apocalypse, you will be transported to the next location
- on your mission to find Apocalypse's mysterious ally.
-
- You will notice, unfortunately, after you materialize in Episode
- Two, The Downfall of Sinister Plans, that you are stripped of the
- armor and ammunition you had acquired up to this point.
-
-
- YOUR NEW ENVIRONMENT
-
- New Weapons in X-MEN: THE RAVAGES OF APOCALYPSE
-
- Power Fist (Knuckles o' hurtin'):
-
- The Power Fist is your pathetic attempt at fighting the X-clones
- if you have run out of all other ammunition.
-
- Shotgun (Body Buster):
-
- The Shotgun fires 2 shells at a time, causing a fair bit of
- damage for a full hit. It also has quite a hefty kickback and
- takes a short time to reload.
-
- Chain-gun (Ammo Eater):
-
- The Chain-gun fires many shells in close succession, causing fast
- damage. This is a very good all-purpose weapon, although it chews
- through the ammo.
-
- The chain-gun will fire in bursts as it heats up and needs to
- cool down. The longer you use it, the longer it will take to cool
- down.
-
- Plasma Cannon (3rd Degree):
-
- The Plasma Cannon weapon fires a fairly fast barrage of plasma
- bolts. This is a good all-purpose weapon.
-
- Flame-thrower (Bacon-Maker):
-
- The Flame-thrower fires a sustained flame that kills quickly, but
- uses a lot of ammo.
-
- You will laugh yourself silly when you see what this baby does to
- an X-clone.
-
- Orb-launcher (Ping-Pong gun):
-
- The Orb-launcher fires bouncing, exploding orbs. These bounce a
- few times before exploding, or explode on impact with a living
- entity. This is a variation on the classic grenade launcher.
-
- Dual Rocket-launcher (Geminizer):
-
- The Rocket-launcher fires two mini rockets which individually
- home in on an enemy. The rockets also avoid walls if they can,
- creating some spectacular visuals. You can also use these to see
- if any X-clones are hiding in the shadows.
-
- Nuclear Energy Radiation Dispatcher (They Go Boom!):
-
- The N.E.R.D. can be the most damage-inflicting weapon. This needs
- to be powered up to full strength, but if you hold it at full
- strength for too long it will start taking health points off.
- Wipe out a room full of X-clones in a single blast!
-
-
-
- New Ammo in X-MEN: THE RAVAGES OF APOCALYPSE
-
- Shells:
-
- For the Shotgun and Chain-gun. A small container holds 60.
-
- Plasma:
-
- For the Plasma Cannon and the Flame-thrower. A small container
- holds 50 packets.
-
- Rockets:
-
- For the Orb-launcher and the Rocket-launcher. The Orb-launcher
- actually takes the core out of the rockets and fires that. A
- small container holds 10.
-
- Atomic energy:
-
- For the Atom of Death. A small container holds 24 units of pure
- death.
-
-
-
- New Powerups in X-MEN: THE RAVAGES OF APOCALYPSE
-
- Armor:
-
- There are 3 different strengths of armor. Grabbing one of these
- will definitely increase your lifespan.
-
- Supercharge:
-
- Adds 100 energy points onto your current energy value. Your
- electronics can only handle a certain amount so the extra will
- start leaking out until you reach 100 energy points.
-
- Rapid Fire:
-
- Increases the speed of your weapons or powers. This also stops
- any delays caused by heating up or reloading.
-
- Superpower:
-
- Increases each weapon to double its damage points.
-
- Ruby of Cyttorak:
-
- Makes you invulnerable, but because this is an artificial
- reproduction of the ruby, its effects are only temporary.
-
- New Characters in X-Men: Ravages in Apocalypse
-
- The X-Clones:
-
- Archangel X-clone:
-
- Archangel has metallic wings from which he shoots metal Feathers.
- Might as well give up on using those rockets as his wings make
- very good shields, too.
-
- Beast X-clone:
-
- Beast has no equal when it comes to gymnastic ability. While he's
- bounding after you, you gotta avoid his flying fists and earth-
- shattering shock wave punch -- all at the same time as he's
- dodging your favorite weapons!
-
- Bishop X-clone:
-
- Bishop enjoys shooting BIG guns. He also has the ability to fire
- deadly energy from his bare hands. You'd better find something to
- hide behind when Bishop's around. His invulnerability to energy
- weapons makes killing him that much more difficult.
-
- Cannonball X-clone:
-
- Cannonball's ability to fly with an indestructible blast shield
- surrounding him means that you'd better get real good at running.
- Even when he's not flying, you don't want to let this one get too
- close.
-
- Cyclops X-clone:
-
- Cyclops only has to open his eyes to produce a dangerously
- accurate laser beam. But look out if you dodge his laser, 'cause
- this sucker ricochets right back atcha.
-
- Gambit X-clone:
-
- Gambit has the ability to charge static objects with kinetic
- energy, causing the object to explode on impact. He is also
- expert at close combat using his staff.
-
- Iceman X-clone:
-
- Iceman mercilessly throws short bursts of small ice shards, and
- look out for his super ice blast that will freeze you, allowing
- him to move in and attack while you're helpless.
-
- Phoenix X-clone:
-
- Phoenix's telepathic and telekinetic abilities make her one
- dangerous opponent. In between dodging telekinetic projectiles
- and her attempts to lift you up with her mind, you are assaulted
- with an indefensible psychic crunch.
-
- Psylocke X-clone:
-
- Psylocke is a telepath with an uncanny ability for the martial
- arts. She also has her psychic blade. This is a concentrated
- psychic attack taking the form of a blade appearing from her
- wrist.
-
- Rogue X-clone:
-
- Rogue's ability to fly, her superhuman strength and resistance to
- injury make her one formidable foe. She'll punch you into next
- week if you let her.
-
- Storm X-clone:
-
- Storm's ability to control the weather wreaks havok with your
- fragile demeanor. She can not only throw you around with gusts of
- wind, but lightning is also at her command.
-
- Wolverine X-clone:
-
- Wolverine has retractable claws which along with unparalleled
- perseverance make a scary combination. His healing factor plays a
- major part in his favorite activity - hunting you down!
-
-
-
- New Environment Hazards and Effects in X-MEN: THE RAVAGES OF
- APOCALYPSE
-
- Added to the existing environmental hazards are:
-
- Lightning:
-
- Look out for Lightning or else you'll be struck down where you
- stand. Lightning can come in many forms, all of it detrimental to
- your survival.
-
- Flame traps:
-
- Try to avoid or get out quick or you'll end up as Wolverine's
- snack.
-
- Laser trip wires:
-
- Keep an eye out for the laser emitters. Walking between them is
- asking for sweet release. You can shoot to destroy them, but
- don't be too close when you do.
-
- Steam:
-
- Watch out for steam leaking from pipes or vents; it can be
- scalding hot.
-
- Tech dudes:
-
- These mostly harmless minions of Apocalypse can sometimes run to
- hit an alarm or switch if you don't get to 'em first.
-
- Destructible walls and doors:
-
- Keep a lookout for clues that a wall or door, or even a computer,
- can be blown away. Rockets and orbs make the best mess of these.
-
- MULTI-PLAYER ACTION
-
- X-MEN: THE RAVAGES OF APOCALYPSE fully supports multi-player
- mode. There are 5 new levels designed specifically for multi-
- players.
-
- Multi-play :
-
- Multi-play is quite different from what you may be used to
- because of the different characters available, each character
- having different powers, and because in All weapons mode, you
- start with all of the unique weapons, needing only to pick up
- ammunition.
-
- In Multi-play if you scorch someone with the flame-thrower, you
- will reduce them to a skeleton. As a skeleton the only thing you
- can do is run. If the skeletal player is able to get back up to
- 100 Energy points, they will be restored to full health.
-
- Each character has 2 powers available, which hitting the "1" key
- or the "?" key will toggle.
-
- There are two modes of Multi-play : All weapons or Powers only.
-
- All weapons:
-
- Allows all characters to use the weapons featured in single-play
- as well as their individual powers.
-
- Powers only:
-
- Disables all the single-player weapons and ammunition, leaving
- only each character's unique powers (of which each character has
- 2). This pits X-Men against X-Men with only their individual,
- unique powers at their disposal. This is a very exciting
- experience. It takes a while, but once you have mastered the
- subtleties of each character's powers, there is no turning back.
-
- Team Play:
-
- Team play is a variation on what you may be used to, as the
- character you choose determines your team. All the players using
- the same character will be on the same team. If you have the Team
- Color Rules set to "No Friendly Fire" you won't be able to damage
- the other players on your team.
-
- To set up, run, or join a multi-player game, use the Launcher's
- Multi-play setup or the Main Menu Multi-player option.
-
-
-
- CREDITS
-
- Zero Gravity
-
- Jonn Gorden (Jonny) Project Director, Game design, 3D modeling,
- graphics
-
- Ryan Feltrin (Ridah) Lead programmer
-
- Development team
-
- James Elson Producer
-
- Programming: Seth Jaslow (CL2)
-
- Levels:
-
- start Brent "Drizzt" McLeod
- Jimmy "EvlG" Sieben ("Blackbird hangar")
- Jim "H2H" Elson (polishing & finishing)
-
- x1m1 Mattias "Preacher" Konradsson
-
- x1m2 Travis "Talmand" Almand
-
- x1m3 Rob Whitney
-
- x1m4 Jeremy "Terata" Statz
- Jim "H2H" Elson (polishing & finishing)
-
- x1m5 Wright "MrBunyan" Bagwell
-
- x1end Wright "MrBunyan" Bagwell
-
- x1m6 Jeff "Nataz" Kaczorowski & Jim "H2H" Elson
-
- x2m1 Brian "Wendigo" Hess
-
- x2m2 Jimmy "EvlG" Sieben
-
- x2m3 Ryan "BabelFish" Freebern
- Jim "H2H" Elson (polishing & finishing)
-
- x2m4 Derek "Lombard" Barr & Tim "Venery" McConnell
- Jim "H2H" Elson (polishing & finishing)
-
- x2m5 Mackey "Avatar" McCandlish
-
- x2end Mackey "Avatar" McCandlish
-
- xdm1 Mattias "Preacher" Konradsson
-
- xdm2 Derek "Lombard" Barr & Tim "Venery" McConnell
-
- xdm3 Rob Whitney
-
- xdm4 Brian "HaremKing" Ball
-
- Textures:
-
- Vanessa Bell (Modesty)
- Dudley Bryan (Gryphon)
- Brian J. Ball (Haremking)
- Chris Greenhaw (Derelict)
- James Elson (H2H)
- Brett Adam McMahon (Bmoney)
-
-
-
- Sounds:
-
- Dudley Bryan (Gryphon)
- Ryan Feltrin (Ridah)
- Josh Martell (cRum)
- Scott Parrish (Faust)
-
- Developed in cooperation with Wraithcorp personnel:
-
- Jim "H2H" Elson
- Chris "Derelict" Greenhaw
- Brian "Wendigo" Hess
- Josh "cRum" Martel
- Mackey "Avatar" McCandlish
- Scott "Faust" Parrish
- Jimmy "EvlG" Sieben
-
- Marvel Entertainment Group, Inc.
- www.marvel.com
-
- Paul D. Kallis, Ph.D. Senior Vice President, Marvel Interactive
-
- David McElhatten Executive Producer
-
- Peter Kelley Vice President, Programming
-
- Suzanne Gaffney Beason Senior Editor
-
- Dan Buckley Senior Director Marketing
-
- Rita Prospero Project Manager
-
- John Cerilli Editorial Manager
-
- Box Cover Art
-
- Joe Madureira Pencils
-
- Tim Townsend Inks
-
- Steve Buccellato Colors
-
- X-MEN: THE RAVAGES OF APOCALYPSE CyberComic
-
- Larry Hama Writer
-
- Daerick Gross Penciler
-
- Atomic Paintbrush Digital Finisher
-
- Comicraft Letterer
-
- Garry Schafer Multimedia Producer
-
- Tracy Flynn Michael Redding Pete Jograj Multimedia Developers
-
- Julio Soto Assistant Editor
-
- Suzanne Gaffney Beason Editor
-
- Bob Harras Editor in Chief
-
-
- The CyberComic multimedia presentation is made with Macromedia.
- Director Copyright 1994, 1996 Macromedia, Inc.
-
- Soundtrack: Method of the W.O.R.M. Copyright and Performance,
- 1997 MotWORM/GrimmWerks For more soundtrack information:
- www.grimmwerks.com/MotWORM
-
- Quake is a registered trademark of id Software, Inc.
-
- X-MEN: The Ravages of Apocalypse and the X-Men characters are
- trademarks of and Copyright ⌐ 1997, Marvel Interactive, Inc. All
- rights reserved.
-
- Wraithcorp is a trademark of Wraith Corporation.
-
- Some portions Copyright ⌐ 1997, Zero Gravity Entertainment. All
- rights reserved.
-
- Some portions Copyright ⌐ 1997, Wraith Corporation. All rights
- reserved.
-
- It is an offence to decompile the X-Men:The Ravages of Apocalypse code
- and/or to redistibute it, or any other files, in any form.