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- # MODEL 'rope_looker.3do' created from 'L:\grimtech\anim\p08_01a\p08_01a_tech_980316\SCENES\rope_looker.l3d in VISUAL mode with ver4.65.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 3
-
- 0: rope_tie06.MAT
- 1: rope_tie05.MAT
- 2: rope_tie04.MAT
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.333469
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000000 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 4
-
-
- # Mesh definition
- MESH 0
-
- NAME null19
-
- RADIUS 0.000000
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 0
-
- # num: x: y: z: i:
-
-
- TEXTURE VERTICES 0
-
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
-
-
- FACES 0
-
- # num: material: type: geo: light: tex: extralight: verts:
-
-
- FACE NORMALS
-
- # num: x: y: z:
-
-
- # Mesh definition
- MESH 1
-
- NAME cube2_90
-
- RADIUS 0.056064
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 6
-
- # num: x: y: z: i:
- 0: -0.000040 0.049696 0.005073 0.000000
- 1: -0.010118 0.049695 -0.005073 0.000000
- 2: -0.000029 -0.049695 0.005073 0.000000
- 3: -0.010107 -0.049697 -0.005073 0.000000
- 4: 0.010107 0.049697 -0.005005 0.000000
- 5: 0.010118 -0.049695 -0.005005 0.000000
-
-
- TEXTURE VERTICES 6
-
- 0: 16.000000 -0.999680
- 1: 30.333441 -0.666880
- 2: 30.333441 -127.000320
- 3: 16.666559 -127.000320
- 4: 1.333440 -0.666880
- 5: 1.000000 -127.333122
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.003412 -0.000000 0.999994
- 1: 0.100254 0.989817 0.101051
- 2: -0.003412 -0.000000 0.999994
- 3: 0.100254 0.989817 0.101051
- 4: 0.100254 0.989817 0.101051
- 5: 0.100254 0.989817 0.101051
-
-
- FACES 2
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 0 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
- 1: 0 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -0.709515 -0.000079 0.704690
- 1: 0.704690 0.000078 0.709515
-
-
- # Mesh definition
- MESH 2
-
- NAME cube2_8_15
-
- RADIUS 0.056064
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 6
-
- # num: x: y: z: i:
- 0: -0.000034 0.049695 0.005073 0.000000
- 1: -0.010113 0.049695 -0.005073 0.000000
- 2: -0.000034 -0.049695 0.005073 0.000000
- 3: -0.010113 -0.049695 -0.005073 0.000000
- 4: 0.010113 0.049695 -0.005005 0.000000
- 5: 0.010113 -0.049695 -0.005005 0.000000
-
-
- TEXTURE VERTICES 6
-
- 0: 16.333441 -0.666880
- 1: 31.333441 -0.666880
- 2: 30.666559 -127.000320
- 3: 17.000000 -127.333122
- 4: 0.666560 -0.666880
- 5: 1.000000 -127.333122
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.003362 0.000000 0.999994
- 1: 0.100374 0.989805 0.101051
- 2: -0.003362 0.000000 0.999994
- 3: 0.100374 0.989805 0.101051
- 4: 0.100374 0.989805 0.101051
- 5: 0.100374 0.989805 0.101051
-
-
- FACES 2
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 1 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
- 1: 1 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -0.709480 0.000000 0.704726
- 1: 0.704726 0.000000 0.709480
-
-
- # Mesh definition
- MESH 3
-
- NAME cube2_9_15
-
- RADIUS 0.056064
-
- GEOMETRYMODE 4
- LIGHTINGMODE 3
- TEXTUREMODE 0
-
-
- VERTICES 6
-
- # num: x: y: z: i:
- 0: -0.000034 0.049695 0.005073 0.000000
- 1: -0.010112 0.049695 -0.005073 0.000000
- 2: -0.000034 -0.049695 0.005073 0.000000
- 3: -0.010112 -0.049695 -0.005073 0.000000
- 4: 0.010113 0.049695 -0.005005 0.000000
- 5: 0.010113 -0.049695 -0.005005 0.000000
-
-
- TEXTURE VERTICES 6
-
- 0: 17.666559 -0.999680
- 1: 30.666559 -0.666880
- 2: 31.000000 -127.000320
- 3: 17.333441 -127.000320
- 4: 1.000000 -0.666880
- 5: 0.000000 -127.333122
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: -0.003387 0.000000 0.999994
- 1: 0.100364 0.989806 0.101051
- 2: -0.003387 0.000000 0.999994
- 3: 0.100364 0.989806 0.101051
- 4: 0.100364 0.989806 0.101051
- 5: 0.100364 0.989806 0.101051
-
-
- FACES 2
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 2 0x0001 4 3 0 0.0000 4 0, 0 1, 1 3, 2 2, 3
- 1: 2 0x0001 4 3 0 0.0000 4 4, 4 0, 0 2, 3 5, 5
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: -0.709515 0.000000 0.704690
- 1: 0.704726 0.000000 0.709480
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 4
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 null19
- 1: 0x0000 0x00001 1 0 2 -1 1 0.000000 0.000000 0.000000 90.000000 0.000000 0.000000 -0.000269 0.049573 0.002380 cube2_90
- 2: 0x0000 0x00001 2 1 3 -1 1 0.000000 0.103918 0.000000 0.000000 0.000000 0.000000 -0.000266 0.050274 0.002380 cube2_8_15
- 3: 0x0000 0x00001 3 2 -1 -1 0 0.000000 0.099651 0.000000 0.000000 0.000000 0.000000 -0.000266 0.049700 0.002380 cube2_9_15
-