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PC World Komputer 1998 November
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pcwk_11_98a.iso
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Gry2
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RISINGLA
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WORLD
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MONDE01.TXT
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Text File
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1997-12-22
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343 lines
MISSION OBJECTIVE:
You are the Blue clan leader.
Your mission is to find and
destroy your enemy, the Red Clan.
IMPORTANT:
Start by building a storehouse.
Trade, and try to form an alliance.
F1, F2, F3, and F4: game speed control
Right button: deselects unit.
Stone is found in the mines.
For info while playing: press ESC.
TO START PLAYING:
1) Choose line of research on the right
(Agriculture, Engineering or Military )
2) Click on bottom right of this frame
(Continued on next page)
DIFFERENCE BETWEEN THE DEMO
AND THE VERSION FOR SALE:
Demo has just one mission
(the 'real' game has 30).
Only around 30% of the units, buildings
and vehicles are available on demo.
Technology research limited to
2 breakthroughs out of over 70.
Magic units, spells, and magic
experiments are not available in demo.
Very limited diplomacy.
Trade limited to a single player.
No cinematic sequences.
No music.
(Continued on next page)
HELP DURING THE GAME
There are two types of help:
1) Messages appear automatically
at the bottom of your screen.
2) Messages appear on the screen,
next to the item selected, and
indicate the pertinent Help chapters.
For example:
When you select a farmer, the message
says: Farmer (Help: 1, 10)
This means that if you want more
information on the farmer, press ESC,
then select "Objective and Help",
and see chapters 1 and 10.
(Continued on next page)
HELP (chapters 1 - 25)
1
GATHERING FOOD
Select a farmer, hold the CTRL button
down, click on an area with vegetables
or food: the green arrow will turn red,
then click on the destination box
(the storehouse, or crop center in
general), and, finally, release the CTRL
button.
Important: Be precise when you
designate, say, the storehouse as a
destination: Make sure that the
storehouse info (blue squares) appears,
indicating that the storehouse is
indeed the desired destination.
(Continued on next page)
2
GATHERING STONES
Select a builder, keep the CTRL key
pressed down, click on the entrance to a
mine, (the green key will turn red), then
click on the destination box
(the storehouse in general),
and release the CTRL key.
3
BUILDING
Select a builder, and
click on the building symbol desired
at bottom left.
To render the finished building
operational, you must assign it a settler.
(Continued on next page)
4
SELECTING A GROUP
(click left, and move mouse):
Hold the mouse's left button down,
and move the mouse in the shape of a
square.
All the units inside the square
will be selected.
5
DESELECTING A UNIT OR BUILDING
(click right)
Click with the right-hand mouse button,
on the element currently selected.
(Continued on next page)
6
ACTIVATING A BUILDING
(Sending a settler)
A newly constructed building
must be made operational
by sending at least one settler.
7
REMOVING A SETTLER
(double-click on the building)
If you double-click on a building,
a settler will come out.
(Continued on next page)
8
TO FIND OUT HOW MANY
SETTLERS ARE IN A BUILDING
Select a building: the number of squares
of light on the side show how many
settlers are currently in the building.
9
COST OF A BUILDING
Select a builder, and move the mouse
to the building to be constructed.
On the right you will see how much
food/stones are needed to build it.
If you don't have the necessary
resources, you cannot build it.
(Continued on next page)
10
RECYCLING A UNIT
(in the sanctuary)
Select the unit, and send it to the
sanctuary. It will then become an
ordinary settler.
11
FEEDING THE UNITS
(the 'E' key)
A selected unit's food reserves
are indicated by the circle
which appears beside it.
When the circle is completely black,
the unit is hungry.
It will automatically feed itself
(Continued on next page)
where food may be found nearby
(the storehouse, for example).
If there is no food available close by,
you will have to take it somewhere
where there is food.
To make your units eat, select the units
to be fed, and press the 'E' key.
They will go eat, if possible.
12
"MANUFACTURING" A FARMER,
BUILDER, OR MECHANIC
Select the sanctuary, and click
on the icon for the unit you
want to train at the bottom right.
Note: you need at least one
settler available in the sanctuary.
(Continued on next page)
13
" MANUFACTURING "
NEW MILITARY UNITS
(barracks or circus)
Select one or the other, and click
on the icon for the unit you want
to train at the bottom left.
Note: You need at least one settler
available in the building.
14
MANUFACTURING VEHICLES
(Workshop). Note: the workshop will
only be available for military research,
Select the workshop and click on
the vehicle icon at the bottom left.
(Continued on next page)
15
RESEARCH
(Laboratory)
As soon as you have built a laboratory
and assigned at least one settler to it,
you may begin research in the area you
selected at the outset of your mission.
After a while, a message will appear,
indicating you have discovered a new
technology.
You can discover a maximum of 2
breakthroughs in this demo.
Tip: Once the 2 technologies discovered,
Sell your Laboratories:
Select Laboratory, press DEL
and clic left.
(Continued on next page)
16
COLLECTING SCRAP METAL
(Mechanic)
Select a mechanic, keep the CTRL key
pressed down, click on scrap metal,
then on the destination
(usually the storehouse),
release the CTRL key.
17
"GENERATING" NEW SETTLERS
(Crop Center)
Build a crop center. Some farmers will
then have to provide it with food.
After a while, new settlers will
appear in the crop center.
(Continued on next page)
18
MOVING A UNIT
Select the unit and click on the
desired target.
19
MAKING A UNIT FIGHT
Select a unit, and click on the
desired target.
20
RECYCLING A BUILDING
(SUPPR key and left click)
Select a building, keep the SUPPR key
pressed, and left click.
(Continued on next page)
21
THEFT OF RESOURCES OR
TECHNOLOGY
(Archer/Thief)
Select an Archer/thief, click on the
bottom left icon corresponding to what
you want to steal. Finally, point to
another clan's laboratory if you have
decided to steal technology.
Finally, point to another clan's cave
if you have decided to steal resources.
There is no guarantee that you will
succeed in stealing, but you will
always lose your archer.
(Continued on next page)
22
PROPOSING AN ALLIANCE
(Market and Messenger):
In this demo, it is impossible
to form an alliance, the object being
to destroy the red clan.
If you wish to verify this,
make a messenger from the market,
and send him to the red clan's sanctuary.
The red clan will reject
your offer of an alliance.
(Continued on next page)
23
HOW TO TRADE:
Trading is not necessary in this demo,
but if you wish to trade
with the red clan, here's how:
Make a market, then a hangar,
and finally, a messenger
from the market. Send the
messenger to the enemy market,
and make your offer. In the event
of agreement, you have a limited
amount of time in which
to fill your hangar with the proceeds
of the trade with the other clan.
(Continued on next page)
24
BUILDING FLIGHT UNITS
(Heliport)
If you have chosen research
in "Civil Engineering",
you may discover the technology
for flying machines.
If you build a heliport,
a balloon will be delivered free,
and you will be able to make helipeds.
To put units in or take them out
of the balloon, click on its shadow.
(Continued on next page)
25
KEYBOARD SHORTCUTS
TAB: display the mini card or not.
CTRL + a number: store a unit group
in memory.
SHIFT + number: retrieve the unit group.
+/-: increase/decrease the window.
'E' key: make the selected units feed
themselves.
F1/F2/F3/F4: change game speed.
Arrows: scroll the screen.
ENTER: focus the game on the last
unit attacked.
SPACE: display life points and food
graphs for all units.
----------THE END-----------