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PC World Komputer 1998 November
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pcwk_11_98a.iso
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Gry2
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RISINGLA
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RISING.INI
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INI File
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1997-12-23
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14KB
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898 lines
[MINE]
DEGAT=100,100,90,70,100,100,100,100,100,100,0,60,60,50,60,60,0,0,0,0,70,80,100,100,10,70,0
[SOLDAT]
DEGAT=20,20,10,10,20,40,40,40,40,40,0,5,5,5,5,5,0,0,0,0,10,20,25,30,5,5,2
RAYON=7
PORTEE=1
BLINDAGE=1
FATIGUE=3000
RECHARGE=20
TMPSRECRUTE=800
COUTPATATE=6
COUTROCHE=0
COUTPIECE=0
NAME=Swordsman (Help: 19,11)
[GARDIEN DU FEU]
DEGAT=40,40,35,35,40,40,40,40,40,40,0,25,20,25,25,20,0,0,0,0,20,5,35,40,5,30,15
RAYON=7
PORTEE=1
BLINDAGE=2
FATIGUE=3000
RECHARGE=50
TMPSRECRUTE=1000
COUTPATATE=5
COUTROCHE=1
COUTPIECE=0
NAME=Scorcher (Help: Chapter 13)
[CAPITAINE]
DEGAT=30,20,15,10,25,25,25,25,20,25,0,20,10,20,20,10,15,0,0,0,15,20,20,25,5,15,5
RAYON=8
PORTEE=8
BLINDAGE=2
FATIGUE=3000
RECHARGE=40
TMPSRECRUTE=1500
COUTPATATE=10
COUTROCHE=3
COUTPIECE=0
NAME=Captain (Help: 19,4)
[OURS DE COMBAT]
DEGAT=40,40,25,10,40,40,40,40,40,40,0,30,10,10,15,15,0,0,0,0,20,40,30,40,5,20,3
RAYON=7
PORTEE=4
BLINDAGE=3
FATIGUE=3000
RECHARGE=40
TMPSRECRUTE=1000
COUTPATATE=10
COUTROCHE=2
COUTPIECE=0
NAME=Killer (Help: Chapters 13,4)
[RHINO]
DEGAT=50,50,30,20,50,50,50,50,50,50,0,25,20,25,25,20,0,0,0,0,25,40,40,50,5,20,5
RAYON=10
PORTEE=8
BLINDAGE=3
FATIGUE=3000
RECHARGE=80
TMPSRECRUTE=1500
COUTPATATE=15
COUTROCHE=5
COUTPIECE=0
NAME=Stomper (Help: 4,25)
[PRETRE]
DEGAT=10,10,5,5,10,10,10,10,10,10,0,4,3,4,4,3,0,0,0,0,3,5,5,10,10,5,0
RAYON=5
PORTEE=1
BLINDAGE=1
FATIGUE=3000
RECHARGE=20
TMPSRECRUTE=4000
COUTPATATE=20
COUTROCHE=0
COUTPIECE=0
NAME=Druid
[FERMIER]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=1
BLINDAGE=0
FATIGUE=3000
RECHARGE=250
TMPSRECRUTE=500
COUTPATATE=4
COUTROCHE=0
COUTPIECE=0
NAME=Farmer (Help: 1,10)
[BATISSEUR]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=1
BLINDAGE=0
FATIGUE=3000
RECHARGE=100
TMPSRECRUTE=1000
COUTPATATE=6
COUTROCHE=0
COUTPIECE=0
NAME=Builder (Help: 3,2)
[MECANO]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=1
BLINDAGE=0
FATIGUE=3000
RECHARGE=50
TMPSRECRUTE=800
COUTPATATE=6
COUTROCHE=0
COUTPIECE=0
NAME=Mechanic (Help: press ESC)
[VOLEUR]
DEGAT=12,15,12,10,17,17,17,17,17,17,0,8,5,8,8,5,12,0,0,0,10,17,12,15,3,10,2
RAYON=10
PORTEE=10
BLINDAGE=1
FATIGUE=3000
RECHARGE=30
TMPSRECRUTE=1000
COUTPATATE=8
COUTROCHE=0
COUTPIECE=0
NAME=Archer (Help: 19,21)
[COLON]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=1
BLINDAGE=0
FATIGUE=3000
RECHARGE=1
TMPSRECRUTE=100
COUTPATATE=2
COUTROCHE=0
COUTPIECE=0
NAME=Settler (Help: 6,10)
[MESSAGER]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=1
BLINDAGE=0
FATIGUE=3000
RECHARGE=1
TMPSRECRUTE=150
COUTPATATE=2
COUTROCHE=0
COUTPIECE=0
NAME=Messenger (Help: 22,23)
[SPYDER]
DEGAT=30,30,20,15,30,30,30,30,30,30,0,15,5,15,20,5,0,0,0,0,10,30,30,30,5,15,3
RAYON=7
PORTEE=4
BLINDAGE=3
FATIGUE=3000
RECHARGE=35
TMPSRECRUTE=1200
COUTPATATE=8
COUTROCHE=0
COUTPIECE=4
NAME=Speeder (Help: 14,15)
[BUNKER]
DEGAT=10,10,7,10,10,10,10,10,10,7,0,10,5,10,5,3,0,0,0,0,4,5,5,7,2,5,5
RAYON=10
PORTEE=10
BLINDAGE=3
FATIGUE=3000
RECHARGE=100
TMPSRECRUTE=2000
COUTPATATE=10
COUTROCHE=0
COUTPIECE=5
NAME=Boomer
[RECOLTEUSE]
DEGAT=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
RAYON=5
PORTEE=1
BLINDAGE=3
FATIGUE=3000
RECHARGE=100
TMPSRECRUTE=1500
COUTPATATE=10
COUTROCHE=0
COUTPIECE=8
NAME=Reaper (Help: Chapter 1)
[PIEGEUR]
DEGAT=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
RAYON=5
PORTEE=4
BLINDAGE=3
FATIGUE=3000
RECHARGE=50
TMPSRECRUTE=1500
COUTPATATE=12
COUTROCHE=0
COUTPIECE=6
NAME=Bomber
[SUN]
DEGAT=50,50,40,30,80,80,80,80,50,80,0,30,10,30,30,20,0,0,0,0,20,60,50,80,15,35,5
RAYON=8
PORTEE=8
BLINDAGE=3
FATIGUE=3000
RECHARGE=45
TMPSRECRUTE=2000
COUTPATATE=20
COUTROCHE=0
COUTPIECE=10
NAME=Hellfire
[HELIPEDE]
DEGAT=40,40,40,40,40,40,40,40,40,40,0,35,10,30,30,20,0,0,0,0,20,30,70,60,5,40,3
RAYON=5
PORTEE=4
BLINDAGE=3
FATIGUE=3000
RECHARGE=50
TMPSRECRUTE=2500
COUTPATATE=20
COUTROCHE=0
COUTPIECE=5
NAME=Heliped (Help: 24)
[ZEEPELIN]
DEGAT=0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
RAYON=10
PORTEE=0
BLINDAGE=3
FATIGUE=3000
RECHARGE=1
TMPSRECRUTE=100
COUTPATATE=20
COUTROCHE=0
COUTPIECE=20
NAME=Balloon
[ARAIGNEE]
DEGAT=10, 50, 5, 5, 5, 20, 20, 20, 15, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 5, 0
RAYON=10
PORTEE=10
BLINDAGE=1
FATIGUE=3000
RECHARGE=3
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=ARAIGNEE
[FOURMI]
DEGAT=10, 50, 5, 5, 5, 20, 20, 20, 15, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 5, 0
RAYON=10
PORTEE=10
BLINDAGE=1
FATIGUE=3000
RECHARGE=2
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=FOURMI
[MASTAAR]
DEGAT=30,20,20,15,30,20,20,20,17,25,0,25,10,10,10,15,0,0,0,0,5,5,5,5,5,10,5
RAYON=7
PORTEE=1
BLINDAGE=1
FATIGUE=3000
RECHARGE=50
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=Basher
[LEZARD]
DEGAT=20,5,20,10,5,20,20,20,12,20,0,10,5,5,5,5,0,0,0,0,5,5,5,5,5,15,3
RAYON=7
PORTEE=4
BLINDAGE=1
FATIGUE=3000
RECHARGE=40
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=Raptor
[SANGLIER]
DEGAT=10,7,12,7,10,12,12,12,10,15,0,7,5,5,5,7,0,0,0,0,5,5,5,5,5,7,2
RAYON=8
PORTEE=8
BLINDAGE=1
FATIGUE=3000
RECHARGE=20
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=Hurler
[FOOTMAN]
DEGAT=7,7,5,5,7,12,12,12,10,15,0,7,5,5,5,5,0,0,0,0,5,5,5,5,5,5,2
RAYON=7
PORTEE=6
BLINDAGE=1
FATIGUE=3000
RECHARGE=15
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=Bukka
[TORTUE]
DEGAT=5,5,5,5,5,5,5,5,5,5,0,5,5,5,5,5,0,0,0,0,5,5,5,5,5,5,0
RAYON=10
PORTEE=10
BLINDAGE=1
FATIGUE=3000
RECHARGE=70
TMPSRECRUTE=100
COUTPATATE=15
COUTROCHE=0
COUTPIECE=0
NAME=Snapper
[PHARE]
TMPSCONSTRUCTION=200
COUTPATATE=12
COUTROCHE=4
COUTPIECE=0
LOGEMENT=2
NAME=Lighthouse
[CASERNE]
TMPSCONSTRUCTION=400
COUTPATATE=16
COUTROCHE=14
COUTPIECE=0
LOGEMENT=8
NAME=Barracks (Help: 3,9)
[SANCTUAIRE]
TMPSCONSTRUCTION=600
COUTPATATE=50
COUTROCHE=30
COUTPIECE=0
LOGEMENT=16
NAME=Sanctuary (Help: 12,10)
[CAVE]
TMPSCONSTRUCTION=100
COUTPATATE=10
COUTROCHE=6
COUTPIECE=0
LOGEMENT=2
NAME=Storehouse (Help: 1,2)
[CULTURE]
TMPSCONSTRUCTION=200
COUTPATATE=12
COUTROCHE=6
COUTPIECE=0
LOGEMENT=5
NAME=Culture (Help: 17,1)
[ATELIER]
TMPSCONSTRUCTION=300
COUTPATATE=30
COUTROCHE=20
COUTPIECE=0
LOGEMENT=8
NAME=Workshop (Help: 14)
[BIBLIOTHEQUE]
TMPSCONSTRUCTION=500
COUTPATATE=20
COUTROCHE=20
COUTPIECE=0
LOGEMENT=3
NAME=Library
[LABORATOIRE]
TMPSCONSTRUCTION=400
COUTPATATE=24
COUTROCHE=12
COUTPIECE=0
LOGEMENT=2
NAME=Laboratory (Help: Chapter 15)
[HANGAR]
TMPSCONSTRUCTION=500
COUTPATATE=12
COUTROCHE=8
COUTPIECE=0
LOGEMENT=8
NAME=Hangar (Help: 23)
[MUR]
TMPSCONSTRUCTION=15
COUTPATATE=1
COUTROCHE=2
COUTPIECE=0
LOGEMENT=0
NAME=Wall
[TOURCATAPULTE]
DEGAT=30,20,15,30,25,25,25,25,20,25,0,20,10,10,10,20,15,0,0,0,15,20,20,25,5,15,5
TMPSCONSTRUCTION=50
COUTPATATE=10
COUTROCHE=4
COUTPIECE=0
LOGEMENT=1
NAME=Tower catapult
[TOURCANON]
DEGAT=15,15,15,15,15,15,15,15,15,15,0,20,15,20,10,6,0,0,0,0,8,10,10,15,4,10,5
TMPSCONSTRUCTION=100
COUTPATATE=20
COUTROCHE=6
COUTPIECE=0
LOGEMENT=2
NAME=Tower canon
[HERSE]
TMPSCONSTRUCTION=60
COUTPATATE=4
COUTROCHE=8
COUTPIECE=0
LOGEMENT=0
NAME=Portcullis
[CIRQUE]
TMPSCONSTRUCTION=350
COUTPATATE=20
COUTROCHE=6
COUTPIECE=0
LOGEMENT=6
NAME=Circus (13,20)
[GARAGE]
TMPSCONSTRUCTION=350
COUTPATATE=24
COUTROCHE=16
COUTPIECE=0
LOGEMENT=4
NAME=Garage
[MONASTERE]
TMPSCONSTRUCTION=400
COUTPATATE=20
COUTROCHE=4
COUTPIECE=0
LOGEMENT=6
NAME=Temple
[MARCHE]
TMPSCONSTRUCTION=300
COUTPATATE=12
COUTROCHE=8
COUTPIECE=0
LOGEMENT=2
NAME=Market (Help: 22,23)
[CRISTAL]
TMPSCONSTRUCTION=300
COUTPATATE=16
COUTROCHE=6
COUTPIECE=0
LOGEMENT=0
NAME=Crystal
[HELIOPORT]
TMPSCONSTRUCTION=300
COUTPATATE=20
COUTROCHE=8
COUTPIECE=0
LOGEMENT=4
NAME=Heliport (Help: 24,20)
[HOSPI]
TMPSCONSTRUCTION=300
COUTPATATE=10
COUTROCHE=4
COUTPIECE=0
LOGEMENT=3
NAME=Hospital
[MONASTEREFUSION]
TMPSCONSTRUCTION=400
COUTPATATE=20
COUTROCHE=4
COUTPIECE=0
LOGEMENT=6
NAME=Fusion Temple
[TENTE]
TMPSCONSTRUCTION=300
COUTPATATE=10
COUTROCHE=4
COUTPIECE=0
LOGEMENT=6
NAME=Campaign tent
;
; Sortileges
;
[VISION]
RAYON=8
;duree en frame
DUREE=200
;Temps d'apprentissage en frame
APPRENTISSAGE=1500
COUTROCHE=4
COUTPATATE=6
COUTPIECE=0
COUTMANA=2
PORTEE=20
NAME=Vision
[PETRIFICATION]
RAYON=4
;duree en frame
DUREE=400
APPRENTISSAGE=2000
COUTROCHE=10
COUTPATATE=14
COUTPIECE=0
COUTMANA=2
PORTEE=10
NAME=Petrification
[MIROIR]
RAYON=0
;Step de perte de vie en frame
DUREE=20
APPRENTISSAGE=4000
COUTROCHE=16
COUTPATATE=30
COUTPIECE=0
COUTMANA=6
PORTEE=10
NAME=Mirror
[ARMURE]
RAYON=0
;duree en frame
DUREE=400
APPRENTISSAGE=3000
COUTROCHE=12
COUTPATATE=20
COUTPIECE=0
COUTMANA=4
PORTEE=10
NAME=Armour
[NOVA]
RAYON=0
;duree en frame
DUREE=10
APPRENTISSAGE=2000
COUTROCHE=10
COUTPATATE=16
COUTPIECE=0
COUTMANA=8
PORTEE=20
NAME=Nova
[AGRICULTURE0]
; Invention du fermier
COUT=1
MISSION=1
EFFET=0
PARAM1=1
PARAM2=5
APPARITION=1
[AGRICULTURE1]
; Invention de la culture
COUT=1
MISSION=1
EFFET=0
PARAM1=3
PARAM2=4
APPARITION=1
[AGRICULTURE2]
; AmΘlioration de la vitesse de recolte du fermier
COUT=7500
MISSION=1
; Code d'amelioration
EFFET=1
; Code de la vitesse de recolte
PARAM1=3
; Type de troupe α ameliorer (fermier)
PARAM2=5
; Amelioration α repercuter (15=1.5)
PARAM3=15
APPARITION=1
[AGRICULTURE3]
; AmΘlioration de la vitesse de recolte du fermier
COUT=7500
MISSION=1
; Code d'amelioration
EFFET=1
; Code de la vitesse de recolte
PARAM1=3
; Type de troupe a ameliorer (fermier)
PARAM2=5
; Amelioration α repercuter (20=2.0)
PARAM3=20
APPARITION=1
[AGRICULTURE4]
; Invention du cirque (automatique l'ours est invente)
COUT=10000
MISSION=1
EFFET=0
PARAM1=3
PARAM2=13
APPARITION=1
[AGRICULTURE5]
; Meilleur prix des colons (culture)
COUT=17000
MISSION=1
EFFET=1
; Code du prix
PARAM1=2
PARAM2=9
PARAM3=1
APPARITION=1
[AGRICULTURE6]
; Invention du rhino
COUT=12500
MISSION=1
EFFET=0
PARAM1=1
PARAM2=25
[AGRICULTURE7]
; Invention de la recolteuse
COUT=15000
MISSION=1
EFFET=0
PARAM1=1
PARAM2=13
[MILITAIRE0]
; Invention du soldat
COUT=200
MISSION=1
EFFET=0
PARAM1=1
PARAM2=0
APPARITION=1
[MILITAIRE1]
; Invention de la caserne
COUT=200
MISSION=1
EFFET=0
PARAM1=3
PARAM2=1
APPARITION=1
[MILITAIRE2]
; Puissance de combat
COUT=15000
MISSION=1
EFFET=1
PARAM1=5
PARAM2=30
; +1 aux degats
PARAM3=1
APPARITION=1
[MILITAIRE3]
; Invention de l'incendiaire
COUT=7500
MISSION=1
EFFET=0
PARAM1=1
PARAM2=1
APPARITION=1
[MILITAIRE4]
; Invention de la tour catapulte
COUT=10000
MISSION=1
EFFET=0
PARAM1=3
PARAM2=10
APPARITION=1
[MILITAIRE5]
; Portee de tir +1
COUT=12000
MISSION=1
EFFET=1
PARAM1=4
PARAM2=30
; Porte +1
PARAM3=1
APPARITION=1
[MILITAIRE6]
; Invention du voleur
COUT=12000
MISSION=1
EFFET=0
PARAM1=1
PARAM2=8
APPARITION=1
[MILITAIRE7]
; Cadence de tir x1.5
COUT=15000
MISSION=1
EFFET=1
PARAM1=3
PARAM2=30
PARAM3=15
APPARITION=1
[MILITAIRE8]
; Resistance des batiments
COUT=17000
MISSION=1
EFFET=2
PARAM1=6
PARAM2=30
PARAM3=15
APPARITION=1
[MILITAIRE9]
; Invention du speeder
COUT=22000
MISSION=1
EFFET=0
PARAM1=1
PARAM2=11
[MILITAIRE10]
; Blindage des vehicules
COUT=25000
MISSION=1
EFFET=1
; Armure supplementaire
PARAM1=6
PARAM2=30
PARAM3=1
[GENIECIVIL0]
; Invention du Batisseur
COUT=200
MISSION=1
EFFET=0
PARAM1=1
PARAM2=7
APPARITION=1
[GENIECIVIL1]
; Invention du Mecano
COUT=200
MISSION=1
EFFET=0
PARAM1=1
PARAM2=6
APPARITION=1
[GENIECIVIL2]
; Invention du Sanctuaire
COUT=200
MISSION=1
EFFET=0
PARAM1=3
PARAM2=2
APPARITION=1
[GENIECIVIL3]
; Invention de la cave
COUT=200
MISSION=1
EFFET=0
PARAM1=3
PARAM2=3
APPARITION=1
[GENIECIVIL4]
; Invention du Laboratoire
COUT=200
MISSION=1
EFFET=0
PARAM1=3
PARAM2=7
APPARITION=1
[GENIECIVIL5]
; Invention du Hangar
COUT=200
MISSION=1
EFFET=0
PARAM1=3
PARAM2=8
APPARITION=1
[GENIECIVIL6]
; Invention du Marche
COUT=1
MISSION=1
EFFET=0
PARAM1=3
PARAM2=16
APPARITION=1
[GENIECIVIL7]
; Invention du Mur d'enceinte
COUT=7500
MISSION=1
EFFET=0
PARAM1=3
PARAM2=9
APPARITION=1
[GENIECIVIL8]
; Vitesse construction x1.5
COUT=10000
MISSION=1
EFFET=1
PARAM1=8
PARAM2=7
PARAM3=15
[GENIECIVIL9]
; Invention de l'helioport (+ Zeepelin)
COUT=12000
MISSION=1
EFFET=0
PARAM1=3
PARAM2=18
[RELIGIEUX0]
; Invention du Pretre
COUT=5
MISSION=7
EFFET=0
PARAM1=1
PARAM2=4
APPARITION=7
[RELIGIEUX1]
COUT=5
MISSION=7
EFFET=0
PARAM1=1
PARAM2=4
APPARITION=7
[DIVERS]
DEGAT_NOVA_PETITE=40
DEGAT_NOVA_GRANDE=60
COUTNOVAPATATE=2
COUTNOVAROCHE=1
DEBITTOTALNOVA=50
FRAMENOVA=100
BONUSCAPITAINE=2
VEGETREPOUSSE=128
TEMPSPROPOSITION=100
TEMPSTRANSACTION=100
DELAYRECHARGECANON=100
DELAYRECHARGECATAPULTE=50
RAYONTOURELLEENGIN=10
RAYONTOURELLEBATIMENT=7
; Lettre de lecteur pour les FLCs (l'AVI est sur CD obligatoire pas de place en reseau :) )
CD=S: