002 = Our FARMERS have made scythes...now they can harvest more quickly....
003 = Our FARMERS are working at top speed !
004 = Thanks to new CIRCUS techniques, *we can train KILLERS !
005 = Now that we've improved our soup, *recruiting SETTLERS will cost less...
006 = DISCOVERY: Now the circus trains RHINOCERI, as well as BEARS.
007 = DISCOVERY: We have the know-how to manufacture REAPERS, which are much more productive than farmers.*Alas, before we can make any reapers, we have to discover the WORKSHOP!
102 = Our fighting power has increased...
103 = Fire has become our best weapon: *The SCORCHER is ready to blaze!
104 = Invention of the TOWER CATAPULT. This will strengthen our defenses...
105 = Intensive training will allow our UNITS* to extend their range...
106 = Become an ARCHER (or thief)...*...training is now available for the army !
107 = Practice makes perfect! Our army is shooting faster than ever...
108 = Our buildings have been reinforced...
109 = DISCOVERY: Now we can build a WORKSHOP, which can manufacture vehicles.*The only vehicle you can build is the SPYDER: fast and effective!
110 = DISCOVERY: Improved vehicle armor! So the SPYDER performs better!
206 = The MARKET will allow us to trade! *The MESSENGER will be our representative!
207 = The WALL will improve our passive defense*(graffiti is forbidden!)
208 = DISCOVERY: Our BUILDERS can now make buildings faster!
209 = DISCOVERY: From the HELIPORT, we can make HELIPEDS. The sky's the limit!*Plus, a free balloon is included.
303 = We have better VEHICLES !* Storage capacity has reached its limit!
304 = We have discovered the mystical VISION, thanks to intense meditation!
305 = The DRUIDS have increased their MANA...
306 = We have discovered a PETRIFICATION spell, thanks to our crystal ball!
400 = The RED CLAN are now your allies !
401 = The YELLOW CLAN are now your allies !
402 = The GREEN CLAN are now your allies !
403 = The RED CLAN are no longer your allies!!!
404 = Your alliance with the YELLOW CLAN is broken !!!
405 = The GREEN CLAN are no longer your allies!!!
406 = The RED CLAN rejects the alliance...
407 = The YELLOW CLAN rejects the alliance...
408 = The GREEN CLAN rejects the alliance...
409 = The RED CLAN has been eliminated!
410 = The YELLOW CLAN has been eliminated!
411 = The GREEN CLAN is no more!
500 = We have discovered the MAGIC CRYSTAL !
501 = Our THIEF has succeeded!
502 = The attempted robbery fails!!!
601 = Your opponent interrupts the MARKET !!!
602 = Our turn to deliver !...
603 = Delivery successful !!
604 = Delivery time has elapsed !!!
605 = An enemy MESSENGER has arrived!...
606 = Our MESSENGER has arrived!...
1000 = Swordsman: Show me a target, and I'll attack. But take my advice: 1) Hurry and build*a storehouse, for food and stone. 2) Next, send a settler from the sanctuary to activate it.
1001 = Scorcher: I am a warrior. Show me a target and I'll attack! Like any unit, I can become *an ordinary settler upon my return to the sanctuary. To make new warriors, build a barracks!
1002 = Not available.
1003 = Killer: Grr! Like other units, I need to eat! The food graph is in the circle above.*When it's black, I have no food left. If food is near (a storehouse will do), I'll go there myself!
1004 = Not available.
1005 = Farmer: For automatic harvest, keep CTRL key down, click on a field (green arrow), then click *on destination (red arrow), e.g., the storehouse, (info should appear). Release the CTRL key.
1006 = Mechanic: I collect scrap metal, which is necessary to manufacture vehicles.*To automate scrap metal collection, follow the same steps as for a farmer.
1007 = Builder: I can: 1) Build: click on the building under construction at the bottom left.*2) Mine stones: do the same as for a farmer, except that instead of a field, there's a mine.
1008 = Archer/Thief: I can: 1) Shoot from a distance, 2) steal goods/technology from the enemy:*click on the resource/technology icon at bottom left, then on the enemy storehouse, or laboratory.
1009 = Settler: I have to enter a new building for it to function. Note: Crop Center lets you attract*more Settlers. All units (Farmer, Swordsman, etc.) become ordinary settlers in the sanctuary!
1010 = Messenger: I can: 1) Negotiate alliances, by going to another clan's sanctuary,* 2) propose a trade with another clan . More info in Chapter 23 of Help.
1011 = Speeder: Though I'm the only available military vehicle in this demo, I'm really useful!
1012 = Not available.
1013 = Reaper: I'm a lot more efficient than the farmer.
1014 = Not available.
1015 = Not available.
1016 = Heliped: Flight unit.
1017 = Balloon: To put selected units into the balloon, click on its shadow.*To get them out, double-click on the balloon itself.
1018 = Not available.
1019 = Not available.
1020 = Not available.
1021 = Not available.
1022 = Not available.
1023 = Not available.
1024 = Not available.
1025 = Stomper: I'm really powerful, even more so than my pal, Killer!
1100 = Not available.
1101 = Barracks: Send settlers here to make soldiers, scorchers, or archers out of them.
1102 = Sanctuary: Here, settlers train as farmers, builders, or mechanics. The blue squares on the left*tell how many settlers are in the sanctuary. To get one out, double-click on the sanctuary.
1103 = Storehouse: Food, stones, & scrap metal are kept here. When assigning a farmer here, make sure*storehouse info shows you've selected the storehouse, otherwise he'll drop his sacks elsewhere!
1104 = Crop Center: You can store food here, too, but its purpose is to attract new settlers. Once it*has been built, and activated by a settler, assign a farmer here instead of to the storehouse.
1105 = Workshop: This is where vehicles are manufactured.
1106 = Not available.
1107 = Laboratory: This is where settlers search for new technologies. You can discover a maximum*of 2 technologies during this demo, in the field you selected at the beginning of the game.
1108 = Hangar: This is where units and resources are stored during a trade.* Trading is not very useful in this demo.
1109 = Protective wall: this is just an obstacle to make your enemy take a detour!*Reminder: you can get extra information by pressing ESC, then selecting "Objective and Help"!
1110 = The Catapult: fires automatically on any enemy within range.
1111 = Not available.
1112 = Not available.
1113 = Circus: This is where animal combat units (killers and stompers) are trained.
1114 = Not available.
1115 = Not available.
1116 = Market: This building is essential for trading and for forming alliances (messengers).
1117 = Not available.
1118 = Heliport: Flight units are made here. Comes with a free balloon!