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- g#check marks
- # &A is set true on completion of Part 1
- # &B is true for Part 2, &C for Part 3, and &D for Part 4
- #(NOTE: &f is true only while Part 4 is running, to
- # indicate which paths to take through Parts 1-3, and
- # is set back to false when you re-enter the menu)
- if &A=0 then skip 4
- puppet sprite 21 true
- set spriteid [21] = A52
- set spriteink [21]=1
- if &B=0 then skip 4
- puppet sprite 22 true
- set spriteid [22] = A52
- set spriteink [22]=1
- if &C=0 then skip 4
- puppet sprite 23 true
- set spriteid [23] = A52
- set spriteink [23]=1
- if &D=0 then exit
- puppet sprite 24 true
- set spriteid [24] = A52
- set spriteink [24]=1BÀát