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- *** STARLORD SHIPS AND VESSELS ***
-
- There are three separate types of ships to be encountered in the game STAR-
- LORD as follow:
-
- Imperial Vessels - These ships are represented as green objects similar
- to bases with a tail on the map and viewing screen. There are five
- Empire ships: the Anarion, Excalibur, Nargothrond, Orolan, and Sil-
- maril. All of these ships (as all ships in the game) have the exact
- same capabilities. These are summarized below.
-
- SHIELDS - Each vessel is equipped with Impact Absorption (Type
- IA-VII) shields. The shields, so long as they are at
- all operational and raised, will absorb any destructive
- force contacting the ship. The energy used to absorb
- this force is taken from the ship's supply of crytal.
- The shields are automatically programmed to cease
- operation if the ship's supply of crystal becomes equal
- to or less than 25 units.
-
- COMPUTER - The Ship's computer is one of the most vital pieces of
- equipment aboard your vessel. It is used specifically
- for long range scanning and target calculations. Computer
- capacity must be greater than 25% for either of these
- options to function, the lower 25% of computer capacity
- being reserved for life support and navigation functions.
-
- WARP DRIVE - This is the ship's primary mode of propulsion. The
- Warp Drive engines cause the ship to move through space
- at a rate of five units per move. These engines are among
- the most efficient engines currently available, however
- their efficiency decreases proportionally as they become
- damaged.
-
- IMPULSE ENGINES - The is the ship's secondary mode of propulsion.
- Use of the Impulse engines propels the ship through space
- at a a rate of 1 unit per move. As with the Warp Drive,
- these engines decrease in efficiency as they become damaged.
-
- HULL - The hull of your ship is made of a special Titanium Crystal al-
- loy allowing it to sustain the force of 1000 hit points be-
- fore losing its integrity. Once its integrity is compromised
- your vessel becomes unable to support life, and your ship is
- immediately destroyed.
-
- BEAM WEAPON - Your ship is equipped with high power Laser-Plasma beam
- weapons. The use of these weapons requires crystal at a rate
- determined by distance from the target. Its range is the
- range of your viewing screen, and it's power decreases as
- the range increases.
-
- TORPEDOES - The ship is also equipped with Nucleophotonic torpedoes.
- The ship's maximum complement of torpedoes is 10. These
- generally cause more damage than the beam weapon, however
- they are very unstable and tend to misfire quite often.
- Their strength also decreases proportionally as the dis-
- tance from the target increases.
-
- NOTE: the impact force of both weapons is calculated by
- what they hit. Your ship may be adjacent to an enemy and
- still not cause much damage because the force of the weapon
- may have been directed against some non-vital enemy system.
-
- COMMLINK - The commlink is the ship's primary link with everything
- exterior to the hull, however the most often used feature
- of the commlink is the TRANSFER command, which teletransports
- commanders from ship to ship. In order for this command to
- function, the commlink must be greater than 75% capacity.
-
- SHUTTLES - Your vessel is equipped with four torpedo bays, however,
- Imperial Fleet Command has not yet made a decision as to
- what type of shuttle is to be installed on Imperial Vessels.
-
- Once an Imperial Vessel is destroyed it must either be refitted or
- removed from active service. If you are commanding a vessel which
- is destroyed your mission will automatically be ended. You must then
- restart STARLORD and follow instructions concerning refit. It is pos-
- sible to refit ships from the command screen, but this information is
- extremely confidential and left to the discovery of each individual
- commander. Refitting an Imperial Vessel at the beginning of the game
- costs 2500 E/C units and may under certain circumstances cost more.
- Beginning a game with a destroyed vessel may also cause demotion and
- heavy fines.
-
- Rebel Vessels - At any one time there will be a maximum of five rebel
- vessels active in the sector you are operating in: the Gargoyle, Mordred,
- Jihad, Kashmir, and Rasputin. Since these are vessels stolen from the
- Empire, they have the same capabilities as the ships you command. These
- ships can be destroyed in the same way yours can be, however it seems
- after they are destroyed they have a tendency to return to active ser-
- vice. This is true whether you capture the vessel and deliver it to
- Starbase or not. Imperial Fleet Intelligence has learned that what
- actually happens is that other vessels are stolen from the Empire, then
- renamed according to what rebel ships have been destroyed.
-
- Neutral Vessels - These vessels pose no threat to the Empire. If they
- are towed to an Imperial Installation, the commander of the tow vessel
- is granted an efficiency bonus.