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- Race!
- by Carl Erikson
-
- (C) Copyright 1989 Carl Erikson
- All rights reserved
-
- This disk contains Race! that runs on the IBM PC, XT, AT, and 100%
- compatibles. Since Race! is being distributed through the shareware
- system, feel free to copy this program and give it to your friends.
- If you plan to use this game beyond a test period of 10 days, you
- are obligated to register with the author. This registration fee can
- be as low as $5.00 so I hope I am not asking too much. This program
- or the registered documentation (see below) cannot be duplicated or
- sold for commercial profit without the written consent of the
- author. This program or the registered documentation cannot be given
- away or sold in connection with any other commercial product without
- the written consent of the author.
-
- Carl Erikson
- 310 Edgemeer Place
- Oberlin, Ohio 44074
-
-
- Disclaimer:
-
- The author assumes absolutely no responsibility for any damages
- that are inadvertently caused by this program. There is no way Race!
- could damage a system but I have to protect myself. In other words,
- I hope this does not scare anyone away from playing Race!.
-
-
- Notes about documentation:
-
- This file is not meant to be the complete documentation for
- Race!. It is instead a file to be used to get the user started in
- running Race!. To get the complete documentation for this program,
- you must register with the author. At the end of this brief
- documentation are the instructions on how to register.
-
-
- Requirements for Race!:
-
- A Color Graphics Adapter and color monitor (Enhanced Graphics
- Adapter is optional) are required. A Hercules Graphics Adapter might
- be able to run Race! if a CGA simulator is purchased. Race! requires
- MS-DOS or PC-DOS 2.0 or later.
-
-
- Description of Race!:
-
- Race! is a game of miniature car racing. The cars can
- accelerate, decelerate, or turn through the race courses while many
- obstacles block their progress including walls, slopes, gates,
- tornadoes, and gas slicks. The more tracks a car successfully
- completes, the better the car becomes in areas such as acceleration,
- speed, traction, and helicopter speed. Also, Race! lets the user
- design his own race tracks on which the cars compete.
-
-
- Getting started:
-
- At the command line, type 'RACE' if the CGA version is being
- played, or type 'EGARACE' if the EGA version is being played. Once
- this is done, the screen should have the main menu along the left
- side of the screen and a red rectangle around the right side of the
- screen. This red rectangle is the track area, or the playing field
- where all the cars will race. To work the menus in Race!, you must
- type the key in the parentheses in order to enact that command. For
- example, if the screen had 'E(X)it' written on it, you could press
- 'x' or 'X' to exit that part of the program. Also, whenever the
- program expects input from the keyboard, an underline cursor will
- appear. The user must type the desired number or name and press
- enter.
-
-
- Main menu:
-
- The main menu consists of the following options: (R)ace,
- (M)ake, (S)et, and E(X)it.
-
- (R)ace option:
- This option lets the user or users compete in a miniature
- racing contest. The program firsts asks you how many human cars will
- be racing. There are always four contestants in the races so if you
- choose (1) human player, there will be three computer cars competing
- against you. If you choose (0) human players, Race! will enter a
- demo mode with four computer cars racing. This can be exited by
- pressing 'x' or 'X'. Next, you must specify on which track you want
- to race on. There are nineteen tracks, 1 through 19, on the disk that
- can be played. Then, the racing will start! Each car can accelerate,
- decelerate, turn right, and turn left. The controls are listed
- below:
-
- CGA: Red/W EGA: Red
- Up Arrow
- ^
- Left Arrow<->Right Arrow
- v
- Down Arrow
-
- CGA: Wht/B EGA: Blue
- 2
- ^
- Q<->E
- v
- W
-
- CGA: Wht/R EGA: Green
- 6
- ^
- T<->U
- v
- Y
-
- CGA: Blu/R EGA: Yello
- L
- ^
- ,<->/
- v
- .
-
- During the race, there are two kinds of things that your car can
- pick up. The first is a number and this adds points to your score.
- The second is a wrench which gives you one bonus point. Also while
- you are racing, beware of gas slicks and tornadoes for they will
- put you into a nasty spin. After crossing the finish line for the
- specified laps set in the configuration data (see below) the
- winners may be given bonus abilities if they have three or more
- bonus points. They can increase their acceleration, maximum speed,
- traction, or helicopter speed (how long it will take after a crash
- for the helicopter to bring in your new car). At the end of a car's
- career, it might qualify for the high score list. If it does, you
- can input three initials to identify yourself or your car. Note that
- if you are playing against the computer cars, they will get tougher
- as you survive more tracks. Also, after each race, you are given the
- option to let in a new human player or to exit the game.
-
- (M)ake option: This option is used to make courses. Its commands are
- explained thoroughly in the registered documentation (see below on
- how to register).
-
- (S)et option: This option lets you change the configuration data for
- Race!. You are given the option of changing the number of laps (1
- through 9) per race, the delay factor (used for faster or slower
- machines to get the right game speed, 1 through 29999), and the
- sound (whether it will be on or off). You can also initialize the
- high scores with the initialize command.
-
- E(X)it option: Exits the program. The E(X)it command is used to get
- out of many parts of the Race! program.
-
-
- Registering:
-
- There are three different ways to register. The first way is to
- send $5.00. This will make you a registered Race! user and it will
- get you the registered documentation and news of any updates to
- Race!. The second way is to send $10.00. This will make you a
- registered Race! user and it will get you the registered
- documentation, news of any updates to Race!, and a disk with 40
- extra tracks to be used by the Race! game. The third way is to send
- $15.00. This will make you a registered Race! user and it will get
- you the registered documentation, news of any updates to Race!, and
- a disk with 80 extra tracks to be used by the Race! game. Be sure to
- send your address and your name when you register.
-
-
- Extra track disks:
-
- If you register by paying $15.00, you will automatically
- get both sets of the extra track disks. If you register by paying
- $10.00, you will get the first set of the extra track disks. If you
- register by paying $5.00, you will not get any extra track disks.
- These extra track disks can be bought separately from the
- registration packages. They cost $5.00 each and have 40 tracks
- apiece. Only registered users can buy these extra track disks. If you
- decide you want to buy an extra track disk, specify whether you want
- the first set or the second set. If you decide to buy both, then all
- 80 of the tracks will be on the disk. Be sure to send your address
- and your name if you decide to buy extra track disks.
-
-
- File limit:
-
- Since there is a limit to the number of files that can be on
- a 360K drive, the maximum 99 tracks will not fit on the disk without
- a file error occurring. There are a couple of things to do to get
- around this. In all cases, you should backup the original disk. If
- you only have CGA, you can erase all files beginning with 'EGA' by
- typing at the command line, 'erase EGA*.*'. If you have EGA and you
- see no use in keeping the CGA version, you can erase these files:
- RACE.EXE, RACE.FNT, RACE.SHP, CGA.BGI. To do this you must type 'erase
- RACE.EXE', 'erase RACE.FNT', 'erase RACE.SHP', and 'erase CGA.BGI' at
- the command line. These two options should barely let the maximum of 99
- tracks fit on the Race! disk. If you have a hard drive or a high density
- drive, you can use as many files as you want so this will not be a
- problem.
-
-
- Final words:
-
- Thanks for supporting the shareware system and have a great
- time with Race!.
-
-
- Send registration fees to:
-
- Carl Erikson
- 310 Edgemeer Place
- Oberlin, Ohio 44074