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- !!VP1.0
-
- # Vertex program use for applying shadow textures. 2D texture coordinates
- # are generated from vertex coordinates using the s and t texture planes
- # in constants c[41] and c[42].
- #
- # c[0]..c[3] contains the concatenation of the modelview and projection
- # matrices.
- # c[20] contains the color
- # c[41]..c[42] contain the texture transformation
-
- # Transform the vertex by the modelview matrix
- DP4 o[HPOS].x, c[0], v[OPOS];
- DP4 o[HPOS].y, c[1], v[OPOS];
- DP4 o[HPOS].z, c[2], v[OPOS];
- DP4 o[HPOS].w, c[3], v[OPOS];
-
- # Generate texture coordinates
- DP4 o[TEX0].x, c[41], v[OPOS];
- DP4 o[TEX0].y, c[42], v[OPOS];
-
- # Color
- MOV o[COL0], c[20];
-
- END
-