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-
- DESKTOP PAINT 256 VERSION 1.5
- ████████████████████████████████████████
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-
- If you like this program, please register it!
-
- Registered users of this software are entitled to phone support,
- notification of upgrades and good karma. When you register
- Desktop Paint 256 we'll send you a copy of the latest version.
- We'll also send you a copy of the Desktop Paint toolkit disk,
- which will provide you with more fonts, tools to help you convert
- still more fonts and several other ancilary programs to enhance
- Desktop Paint 256. Please tell us the version number of your copy
- of Desktop Paint 256 when you register. Our address can be found
- at the end of this file.
-
- Complete details of registration can be found later in this
- document in the section on registration.
-
- NOTE: German users of Desktop Paint 256 should contact our German
- distributor, PD-SERVICE-LAGE, Postfach 1743, D-4937 Lage, West
- Germany. A German language version of the package is available
- from them as well.
-
- NOTE: British users of Desktop Paint 256 should contact our UK
- distributor, The Public Domain & Shareware Library Ltd.,
- Winscombe House, Beacon Road, Crowborough, Sussex, TN6 1UL,
- England, telephone 0892 663298, FAX 0892 667473, BBS 0892 661149.
-
- NOTE: Australian users of Desktop Paint 256 should contact our
- Australian distributor, Budgetware, P.O. Box 496 Newtown NSW
- 2042. Phone (02) 519-4233 FAX (02) 516-4236.
-
- NOTE: French users of Desktop Paint 256 should contact our French
- distributor, DP Tool Club, 102 rue des fusilles, 59650 Villeneuve
- d'Ascq, France, telephone (33) 20 56 55 33, fax (33) 20 56 55 25.
- A French language version of the software is available from them.
-
- NOTE: We now have a bulletin board system. See the section on
- contacting Alchemy Mindworks for more information.
-
-
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-
-
- CONTENTS
- ███████████████████
-
- Introduction
-
- Hardware requirements
-
- Configuration
-
- Running Desktop Paint 256
-
- A word about mice
-
- A word about memory
-
- A word about picture memory
-
- A word about colour
-
- A (rude) word about TIFF files
-
- What all the screen bits are called
-
- The Menus
- The Desk menu
- File menu
- Edit menu
- Gadgets menu
- Text menu
-
- The Toolbox
- Selector (the scissors)
- Airbrush (ozone friendly spray paint)
- Text (the big T tool)
- Line
- Eraser (the pencil end)
- Rectangle
- Filled rectangle
- Fill (paint roller)
- Ellipse
- Filled ellipse
- Undo
- Brush (the paintbrush)
- Zoom (the magnifying glass)
- Gradient
- Eyedropper tool
- Blank tool
-
- Using the palette and the colour selector
-
- Command line switches
-
- Fonts
-
- Managing resources
- Using RMOVER
- Common resource types
-
- Features coming in the next release
-
- DesqView, QEMM and other environments
-
- Contacting Alchemy Mindworks Inc.
-
- Registration
-
- Source code availability and books
-
- Bundling Desktop Paint 256
-
- Shareware distributors
-
- Other Alchemy Mindworks shareware
-
- Revision History
-
- Legal Dogma
-
-
- INTRODUCTION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint 256 is a full colour bitmapped paint program
- written to use the extended resolution of super VGA cards. It
- features a mouse driven user interface, full colour manipulation
- and drawing tools and a choice of popular image file formats.
-
- Desktop Paint 256 supports the following image file formats:
-
- - PCX (As used by ZSoft's PC Paintbrush)
- - GIF (As used by CompuServe)
- - IFF/LBM (As used by Electronic Arts' Deluxe Paint)
- - TIFF
-
- Note that Desktop Paint 256 will work with image files having
- between two and 256 colours. However, if you're working with two
- colour... monochrome... graphics, you'll find that our monochrome
- Desktop Paint package is better for handling them. It's faster,
- requires much less memory and has tools designed for monochrome
- applications.
-
- Desktop Paint 256 is a paint program, rather than a drawing
- program. It does not support GEM, Corel Draw, Designer, DXF or
- EPS files.
-
- Unlike many other paint programs, Desktop Paint 256 features
- complete EMS and XMS support. It will handle enormous images...
- pictures which unpack into several megabytes... if you have
- sufficient expanded or extended memory in your system. Note that
- you must have at least 300 kilobytes of EMS or XMS to edit a 640
- by 480 pixel picture under Desktop Paint 256.
-
-
- HARDWARE REQUIREMENTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You can theoretically run Desktop Paint 256 on an 8088 based
- system, although it will be very slow and cumbersome. We
- recommend at least an 80286 system. An 80386 or 80486 system will
- improve its performance considerably.
-
- Desktop Paint 256 requires a Microsoft compatible mouse and
- driver and one of the following super VGA display adapters:
-
- - Paradise card (256K or more on board)
- - ATI VGA Wonder card (256K or 512K on board)
- - Headland Video7 or 1024i card (256K or 512K on board)
- - Tseng Labs 3000 series based cards (256K or more on board)
- - Trident 8900 series based cards (256K or more on board)
-
- Cards which are genuinely compatible with these cards are also
- suitable... for example, there are numerous cards which use the
- Western Digital chip set and are thus effectively Paradise cards.
- The OEM VGA cards supplied with Dell computers behave as Paradise
- cards, for example.
-
- There are quite a few Tseng Labs based super VGA cards, all of
- which should work with Desktop Paint 256 as long as they use a
- 4000 series chip set.
-
- The Trident drivers have been tested with Trident cards using the
- 8900 series chip set. It's possible they won't work with older
- series chips.
-
- Desktop Paint 256 does not run in the "standard" 320 by 200 pixel
- VGA mode.
-
- You should have a full 640 kilobytes of main memory to run
- Desktop Paint 256... you can get by with as little as 384
- kilobytes if you will be working exclusively with very small
- images, but it's not recommended.
-
- For practical purposes, you will probably want to have some extra
- memory in your system... either expanded (EMS) memory or extended
- (XMS) memory. In order to work on 640 by 480 pixel images... a
- commonly found size... a minimum of 300 kilobytes of available
- extra will usually be required to use all the features of Desktop
- Paint 256.
-
- You may be able to get by with no extra memory if you'll be
- working with smaller files. See the discussion about memory later
- in this document.
-
- If you wish to use Desktop Paint 256 with graphics files in
- formats other than those it currently supports, we recommend that
- you get a copy of Graphic Workshop, which will convert among
- virtually all of the popular image file formats. See the end of
- this file for more information about Graphic Workshop.
-
-
- CONFIGURATION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint 256 will not run until it has been configured.
- Among other things, configuring it supplies it with a driver that
- will suit your particular display card. You must know your
- display card type before you configure Desktop Paint 256... the
- configuration program cannot figure it out for you.
-
- Here are the names of the drivers supplied with Desktop Paint and
- the display cards they correspond to:
-
- PARA400.DRV - Paradise Plus (256K on board)
- PARA480.DRV - Paradise Professional (512K on board)
- PARD400.DRV - Paradise D series with 256K on board
- PARD480.DRV - Paradise D series with 512K on board
- PARD600.DRV - Paradise D series with 512K on board
- PARD768.DRV - Paradise D series with 1024K on board
- ATI400.DRV - ATI VGA Wonder card (256K on board)
- ATI480.DRV - ATI VGA Wonder card (512K on board)
- HEAD400.DRV - Headland Video 7 (256K on board)
- HEAD480.DRV - Headland Video 7 or 1024i (512K on board)
- TSNG400.DRV - Tseng Labs with 256K on board
- TSNG480.DRV - Tseng Labs with 512K or more on board
- TSNG600.DRV - Tseng labs with 512K or more on board
- TSNG768.DRV - Tseng labs with 1024K on board
- TRDNT400.DRV - Trident cards with 256K on board
- TRDNT480.DRV - Trident cards with 512K or more on board
-
- The numbers in the file names tell you the screen dimensions
- supported by the driver in question:
-
- ????400 - 640 by 400 pixels
- ????480 - 640 by 480 pixels
- ????600 - 800 by 600 pixels
- ????768 - 1024 by 768 pixels
-
- Note that the 1024 by 768 pixel drivers are pretty hard to use at
- the moment, as the screen fonts get pretty tiny at this
- resolution. The next release of the software will use larger
- fonts in the higher resolution drivers.
-
- You should place the following files in the directory you plan to
- keep Desktop Paint 256 in.
-
- - DTP256.EXE The program
- - DTP.RES Fonts and other resources
- - DTPCINST.EXE The installer
- - EXAMPLE.GIF A picture file
- - *.DRV The appropriate driver
-
- Note: The DTP.RES file provided with Desktop Paint 256 is
- identical to the one used by monochrome Desktop Paint, and the
- two programs can share the same DTP.RES file. Those resources
- specific to one will be ignored by the other. You can install
- both programs in the same directory and save a few hundred
- kilobytes of disk space if you like by giving them a common copy
- of DTP.RES.
-
- To configure Desktop Paint 256, run DTPCINST.EXE. It must reside
- in the same directory as DTP256.EXE. You will see a screen like
- this one:
-
- Desktop Paint 256 installer version 1.5 RUN TIME DEFAULTS
-
- Default file type: PCX
- PCX file extension: PCX
- GIF file extension: GIF
- IFF/LBM file extension: LBM
- TIFF file extension: TIF
- Extra memory: DOS
- EMS/XMS overhead (kilobytes): 256
- Default printer: PostScript 100 DPI
- Default New width: 640
- Default New depth: 480
- Drive map: ABCDEFGH
- Path to DTP.RES:
- Screen driver path: DRIVR256.DRV
- Default smudge value: 3
- TIFF colour: COLOUR
- TIFF grey expansion: NO
- Registered name: [ Unregistered ]
- Registration code: 00000
-
-
- You can change the values in any field by cursoring down to it
- and hitting Enter.
-
- Here's a quick overview of what the fields in the installer do.
-
-
- DEFAULT FILE TYPE
- ────────────────────────
- This line sets the default file type which Desktop Paint 256 will
- initially use to open and save files with. Keep hitting Enter
- until the one you want appears.
-
-
- PCX FILE EXTENSION
- ─────────────────────────
-
- GIF FILE EXTENSION
- ──────────────────────────
-
- IFF/LBM FILE EXTENSION
- ──────────────────────────────
-
- TIFF FILE EXTENSION
- ───────────────────────────
- These lines allow you to change the file extensions with which
- Desktop Paint 256 will look for each of its image file types. You
- can usually leave these alone.
-
-
- EXTRA MEMORY
- ───────────────────
- Set this line to tell Desktop Paint 256 whether you have EMS or
- XMS memory available. Make sure you set this to EMS or XMS if you
- have extra and want to work with large pictures. Make sure you
- choose the appropriate type of extra memory for your system or
- Desktop Paint 256 may crash.
-
-
- EMS/XMS OVERHEAD (KILOBYTES)
- ───────────────────────────────────
- This line tells Desktop Paint 256 how much free DOS memory to leave
- if it has EMS or XMS available. If this value is set to 256... two
- hundred and fifty-six kilobytes... any picture which would leave
- less than 256 kilobytes of free DOS memory were it to be loaded
- would instead be loaded into extra memory. If EMS or XMS are not
- enabled, this value is ignored. You can probably leave this value
- alone initially.
-
- Increase this number if you start running into memory problems in
- Desktop Paint 256 when you're editing large files and you have
- EMS or XMS.
-
-
- DEFAULT PRINTER
- ──────────────────────
- This line sets the default printer. Do not set it to "Dot matrix"
- unless you will have a PDRV resource loaded into DTP.RES, as
- described below.
-
-
- DEFAULT NEW WIDTH
- ────────────────────────
- This line sets the default width value which appears in the New
- box in Desktop Paint 256. This setting can be overridden from
- within Desktop Paint 256.
-
-
- DEFAULT NEW DEPTH
- ────────────────────────
- This line sets the default depth value which appears in the New
- box in Desktop Paint 256. This setting can be overridden from
- within Desktop Paint 256.
-
-
- DRIVE MAP
- ────────────────
- This is a string which should contain all the letters of the
- legal hard and floppy drives on your system. It should have no
- spaces or extraneous characters. This string is not checked for
- validity. Change this to suit your system.
-
-
- PATH TO DTP.RES
- ───────────────────────
- This should be the complete DOS path to the directory where
- DTP.RES will be located on your system. It should include the
- drive letter and a trailing backslash. For example,
-
- C:\PAINT\
-
- This string is not checked for validity. If you get it wrong,
- Desktop Paint 256 will not run.
-
- With this string set correctly, you can run Desktop Paint 256 from
- anywhere on your hard drive and still have it find its resource
- file. Change this to suit your system.
-
-
- SCREEN DRIVER PATH
- ─────────────────────────
- This must be a complete path to the screen driver for your
- display card. For example, if you will be using a Paradise
- Plus card... the driver for which is PARA400.DRV... and the
- driver will be in the directory \DTP on drive C, you would fill
- in C:\DTP\PARA256.DRV in this field.
-
- This field must be correctly filled in for Desktop Paint 256 to
- boot up. Its initial contents are a dummy driver name.
-
-
- SMUDGE VALUE
- ───────────────────
- This affects the amount of diffusion the smudge function will
- impose on a selected image fragment. It can range from 1 through
- 6, where 1 will produce the least amount of smudging. This
- setting can be overridden from within Desktop Paint 256.
-
-
- TIFF COLOUR
- ──────────────────
- This setting determines whether TIFF files written to disk from
- Desktop Paint 256 will be colour or grey scale pictures. This
- setting can be overridden from within Desktop Paint 256.
-
-
- TIFF GREY EXPANSION
- ──────────────────────────
- This setting determines whether TIFF files written to disk from
- within Desktop Paint 256 will have linear grey scales or expanded
- ones. See the section on TIFF files for more information about
- how to use this function. This setting can be overridden from
- within Desktop Paint 256.
-
-
- REGISTRATION NAME
- ────────────────────────
-
- REGISTRATION NUMBER
- ──────────────────────────
- When you register Desktop Paint 256, we'll send you back a number.
- Enter your name in the registration name field exactly as it was
- when you registered Desktop Paint 256 and your registration number in
- the next field. Upper and lower case matter. This will disable
- the beg notice at the end of Desktop Paint 256. If your name contains
- characters with accents or other non-English characters, please
- read ACCENT.DOC for instructions for entering them into the
- Registration name field.
-
-
- RUNNING DESKTOP PAINT 256
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Once you've configured Desktop Paint 256 with DTPCINST.EXE, type
- DTP256. When the program has loaded you'll see a grey screen with
- a menu bar at the top. Click on one of the menu items to pull
- down a menu. Drag the mouse pointer to the menu item you wish to
- select and release it. The function you've chosen will pop up.
- (Chances are you already know how to work a menu bar.)
-
- Note that on mice with more than one button, Desktop Paint 256
- expects you to use the left one for clicking in controls and
- such.
-
- To open a file, you must first tell Desktop Paint 256 which of its
- file types you want to deal with using the File Type box of the
- File menu. It comes set up to default to GIF files... you might
- have changed this when you configured it.
-
- Select the File Type item from the File menu and set the file
- type you wish to use. Next, select the Open item and select the
- file you want to Open. If you want to start from scratch, select
- the New item instead. The New function comes set up to default to
- creating 640 by 480 pixel files. You can type in different values
- if you like, and these default values can be changed with the
- installer program.
-
- A work area will open on your screen. If the picture you want to
- work on is too big to fit on the screen all at once, scroll bars
- will appear to allow you to move the work area over your picture.
-
- If you wish to open a different picture, you must first select
- Close from the file menu to close your current picture and then
- select New or Open.
-
- You can return to DOS at any time by selecting Quit from the File
- menu.
-
- You can run Desktop Paint 256 and load a file into it with one
- command from the DOS prompt. For example, if you wanted to edit a
- file called PICTURE.GIF, you could do this
-
- C>DTP256 PICTURE.GIF
-
- This would run Desktop Paint 256 and load the picture as if it had
- been loaded with the Open command from the File menu.
-
- Desktop Paint 256's dialog boxes will respond to the keyboard. If you
- hit the Enter key when a dialog box is visible, the box will
- respond as if you had clicked in the "Ok" box. If you hit Esc it
- will respond as if you had clicked in the "Cancel" box, assuming
- there is one.
-
-
- A WORD ABOUT MICE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint 256 is driven by the driver of a Microsoft or
- Microsoft-compatible mouse.
-
- Most Microsoft-compatible mice, such as the Logitech mice, have
- complete implementations of the driver and will not prove to be a
- problem with Desktop Paint 256. Some very economical mice do not.
- Among the problems caused by incompatible mice are erratic mouse
- movement, a jumping cursor, occasional system crashes, random
- screen colours and, occasionally, absolute refusal by Desktop
- Paint 256 to boot up, claiming that it can't find your mouse
- driver.
-
- If any of this happens to you, you will probably find that
- getting a copy of the real Microsoft MOUSE.COM mouse driver and
- replacing the one for your mouse with it will solve the problem,
- and will make anything else you use your mouse with work a bit
- better as well. There are a very few clone mice which are
- sufficiently peculiar as to be unrecognizable by the Microsoft
- mouse driver. These mice will not work with Desktop Paint 256.
-
- You can usually find the latest version of the Microsoft mouse
- driver on bulletin boards.
-
-
- A WORD ABOUT MEMORY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint 256 is forever calling for and releasing blocks of
- memory. Each time it opens a window, displays a picture or an
- icon, responds to a mouse click and so on, it calls for at least
- a bit of memory.
-
- If you hear a beep when you ask Desktop Paint 256 to do something,
- this usually indicates that it could not find enough memory to do
- what you asked it. This may be because you're running it in
- restricted memory, or because most of your memory is occupied by
- a picture.
-
- If possible, you should not run Desktop Paint 256 from a shell
- program, or shelled out of another application, as this will
- reduce the amount of memory it has available for its own use.
-
- In very cramped memory situations, you can free up a bit of
- memory by unselecting an area of your drawing if one is currently
- selected. Selecting things will be dealt with later in the
- discussion of the Selector tool.
-
- Note that if you attempt to quit Desktop Paint 256 and there
- isn't enough memory to open the window that asks "Do you want to
- quit?", Desktop Paint 256 will assume that you do and return you
- immediately to DOS. As such, you can't actually get trapped in
- it.
-
-
- A WORD ABOUT PICTURE MEMORY
- ──────────────────────────────────
- A 256 colour picture is stored in Desktop Paint 256 with one byte
- of memory for each pixel of the picture. Thus, you can figure out
- how much memory is needed for basic storage by simply multiplying
- the dimensions together. A 640 by 480 pixel picture needs 307,200
- bytes of memory, or 300 kilobytes.
-
- On a system with absolutely no resident programs or device
- drivers loaded... a rare thing... you can just load such a
- picture into Desktop Paint 256 using nothing but DOS memory.
- There will, however, be no memory left over to run the menus or
- do anything with the drawing tools. A 640 by 400 line picture
- fares a bit better... you can actually work with one to a limited
- extent using nothing but DOS memory.
-
- Desktop Paint is primarily intended for use as a full colour
- paint program. It will edit pictures having fewer than 256
- colours, but with a slight memory catch. Having fewer colours
- does not allow a picture to take up any less memory under Desktop
- Paint 256. Thus, a sixteen colour picture is still stored with
- one byte per pixel, and a 16 colour picture will occupy exactly
- the same amount of memory as a 256 colour picture of the same
- dimensions. The same is true for a monochrome picture.
-
- A monochrome picture of 576 by 720 pixels... the dimensions of a
- MacPaint file... will occupy about 50 kilobytes under the
- monochrome version of Desktop Paint and about 400 kilobytes under
- Desktop Paint 256. As was mentioned above, Desktop Paint 256 will
- handle monochrome pictures if you insist, but it's not the ideal
- tool for it.
-
-
- A WORD ABOUT COLOUR
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- A VGA card in one of its 256 colour modes can display 256 unique
- colours drawn from a palette of a quarter of a million. This
- presents a program like Desktop Paint 256 with a bit of a
- problem. Assuming that there are 256 colours in the picture you
- want Desktop Paint 256 to work with... that is, that all the
- available screen colours are spoken for... Desktop Paint 256
- would be left with nothing to draw its menus, icons and other
- paraphernalia in.
-
- Desktop Paint 256 gets around this problem by finding five
- "system" colours in the palette of each picture it loads. The
- ideal system colours are the ones it uses when there's no file in
- memory, that is, white, black and three levels of grey. When a
- picture has been loaded, it finds the colours in the picture's
- 256 colour palette which are as close as possible to its ideal
- system colours and uses these. Thus, for example, "white" might
- actually be bright green if bright green happens to be the
- lightest colour in the picture you want to work with.
-
- This could be a problem if you were to load in a picture of a
- sand dune or a tar pit, for example, wherein all 256 colours were
- nearly identical. In practice, this rarely happens.
-
- Unlike some commercial paint programs, Desktop Paint 256 will not
- arbitrarily remap a few colours in your picture to create
- suitable colours for its menus. Nor will it assume that the
- extreme ends of the palette are also the the extremes of the
- palette's colours. You'll never wind up with black text on a
- black screen unless all the colours in your picture's palette are
- black.
-
- Here's another word about colour. A VGA card only has six bit
- colour registers. Colour image files define colours with eight
- bit values. This means that, for example, a VGA card can only
- display 64 unique levels of red, while an image file can specify
- 256 levels. When a VGA card gets hold of an image file, then,
- each group of four consecutive eight bit levels of red would be
- mapped to one six bit level for the VGA card.
-
- This means that you can theoretically draw with more colour
- resolution than your screen can show you.
-
- This can be important in working with grey scale TIFF files. A
- VGA card can only display 64 levels of grey, whereas a grey scale
- TIFF file of the type Desktop Paint 256 can work with can hold
- 256 levels. You will find, for example, that a gradient which
- runs from black to white will have noticeable bands on your
- screen, but that the bands will not be particularly noticeable
- when you print the file.
-
- Here's yet another word about colour. Each pixel of an image is
- actually a number corresponding to one of the 256 available
- colours. If you define two different colours as being the same
- shade of bright blue, they will look identical but they'll be
- two different colours to Desktop Paint 256.
-
-
- A (RUDE) WORD ABOUT TIFF FILES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The TIFF standard was originally devised jointly by Aldus and
- Microsoft in order to infuriate all the programmers in the
- world to such an extent that they'd take up stone carving or
- Morris dancing, leaving Aldus and Microsoft with little
- competition. While this strategy cannot be said to have been
- wholly successful, TIFF files remain vexing little beasts none
- the less.
-
- There are nine million or so ways to create a TIFF file, with
- more being devised every day. No two applications which generate
- them do so in the same way. As such, few applications exist which
- can claim to be able to successfully unpack all TIFF files.
-
- Desktop Paint 256 is not one of these. It can only work with a
- very small percentage of TIFF files. Specifically, it will import
- TIFF files having one or eight bits per pixel, the latter in
- either in full colour or as grey scale files. It will handle TIFF
- files which have been packed using no compression or using run
- length compression, but not ones which employ some of the more
- exotic compression methods, such as Huffman encoding, CCITT FAX
- compression, LZW compression and so on.
-
- The principal use of the TIFF file handling of Desktop Paint 256
- is to allow it to serve as a graphic front end for such programs
- as Ventura Publisher, PageMaker and Corel Draw. The TIFF files it
- creates are suitable for use in these applications. No promises
- are extended for other applications which purport to read TIFF
- files.
-
- Likewise, if your scanner's TIFF files won't read into Desktop
- Paint... or files from other sources which export in the TIFF
- format... you've probably encountered some of the nasties.
-
- You might want to get a copy of our Graphic Workshop package if
- you'll be working with TIFF files. It can read a wider variety of
- them, and it will help you analyze TIFF files to see how they're
- structured.
-
- You can have Desktop Paint 256 write TIFF files either in colour
- or as grey scale files. Colour files will preserve colour
- information in the same way the other colour formats Desktop
- Paint 256 support do. Grey scale TIFF files are specifically
- intended to be used by applications which import pictures for
- printing as halftones on a black and white PostScript laser
- printer.
-
- If you import a colour GIF file into Desktop Paint 256, for
- example, and save it as a TIFF file with the grey scale option
- enabled, all the colours will be replaced with appropriate shades
- of grey.
-
- Grey scale files usually look a bit flat when they're printed.
- For this reason, there's a second TIFF option which will allow
- you to "expand" the TIFF grey scale to make it more contrasty when
- you save a TIFF file to disk. You should enable TIFF grey scale
- expansion if the TIFF files you're saving will be imported into
- an application which will ultimately print them. You should
- disable this option if you're saving grey scale TIFF files which
- you will later load back into Desktop Paint 256 for further
- modification.
-
- Note that the setting of the TIFF grey scale option will be
- ignored if Desktop Paint 256 will be writing colour TIFF files
- rather than grey scale ones. It will also be ignored when you're
- working with monochrome... one bit per pixel... TIFF files.
-
- You can set up these two TIFF options through DTPCINSTL,
- described above. You can override them with the appropriate
- command line switches, as discussed later on, and with the
- Override box in the File menu from within Desktop Paint 256.
-
-
- WHAT ALL THE SCREEN BITS ARE CALLED
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This is a twenty second overview of what all the screen objects
- will be referred to as. You can probably skip most of this.
-
- The white line at the top of the screen is the menu bar.
-
- The box at the left is the toolbox.
-
- The place where your picture appears is the work space.
-
- The box at the bottom with all the coloured tiles in it is the
- palette.
-
- The box to the left of the palette is the colour selector. This
- is the bit you probably shouldn't skip. The left side of the
- palette selector is the current foreground colour. The right side
- is the current background colour. The foreground colour is
- manipulated with the left mouse button. The background colour is
- manipulated with the right mouse button.
-
-
- THE MENUS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The easiest way to go through the functions of Desktop Paint 256
- is to look at its menus and toolbox. Here's a quick overview of
- the menus, starting from the left edge of the screen.
-
- Note that many of the menu items have keyboard equivalents. This
- is indicated by a diamond and a letter, the diamond representing
- the Alt key. For example, if you wish to select the Open
- function, you may do so by either selecting it from the file menu
- or by holding down the Alt key and hitting O.
-
- Some menu items may be printed in grey type, rather than in
- black. These are disabled. Items are disabled because it's
- inappropriate to use them at the moment. For example, you would
- not be able to select the Print item until there was a picture in
- Desktop Paint 256 to print.
-
-
- THE DESK MENU
- ────────────────────
-
- Clipboard
- ---------------
- This function lets you see the most recent fragment cut or copied
- from a picture. The Clipboard is a holding area for bits of
- images. In the Clipboard window, the current contents of the
- Clipboard will be displayed padded out with black if they're too
- small to fill the window or cropped if they're too big. This is
- only how the image is displayed in the window, and will not
- affect it when it's pasted into your picture.
-
- You can import and export small image files into and out of the
- Clipboard in the current file format, as set by the File Type
- item of the File menu. The dimensions of imported files must be
- fairly modest... certainly no larger than those of your current
- drawing area. The Clipboard will complain if attempt to import a
- picture which it considers to be too large.
-
- You can change the file type to import pictures in a file type
- other than that of the picture you're working on. For example, to
- import a small PCX file into the Clipboard while you're working
- on a larger TIFF file, load the TIFF file, select File Type from
- the File menu and select PCX. Select Clipboard from the Desk menu
- and click on Import. Select the PCX file you wish to import. Once
- you've closed the Clipboard window, you can use the Paste item of
- the Edit menu to paste the imported picture into your drawing.
- We'll discuss cutting and pasting in greater detail in the Edit
- menu section.
-
- If you import a fragment into the clipboard which originally came
- from a picture other than the one you're currently working on,
- there will be a bit of a palette problem. Your main picture will
- have a 256 colour palette and your imported fragment will have a
- different 256 colour palette. As a VGA card can't deal with two
- palettes at once, each colour in the imported picture will be
- replaced with the colour which most closely matches it from the
- palette of your main picture.
-
- This colour "remapping" may or may not have a noticeable effect
- on the colours of your imported fragments, depending upon how
- much alike the colour palette of your main picture and fragments
- imported into the clipboard are.
-
-
- Screen save
- -----------------
- If you select Screen Save, a file dialog box will pop up allowing
- you to capture the current screen into an image file of the
- current type. The capture will not include the dialog box or the
- mouse cursor.
-
- You can also capture the screen to a file by hitting Alt 1. This
- allows you to capture the screen when a menu is visible, a window
- is open and so on.
-
-
- About
- -----------
- The About box will tell you what version of Desktop Paint 256 you're
- using, as well as how much memory you have free at the moment.
- Note that is only conventional DOS memory... it does not include
- any EMS or XMS you may have on hand. It also displays the driver
- name.
-
-
- FILE MENU
- ────────────────
-
- New
- ---------
- The New function allows you to create a blank drawing of any
- size... at least, of any size you have memory for. The smallest
- dimension a drawing can have is thirty-two pixels on a size. The
- largest is 32,767 pixels. Note that a drawing 32,767 pixels
- square would require well over a thousand megabytes of EMS or XMS
- to contain it. You cannot create a new drawing which occupies
- more memory than you have.
-
-
- Open
- ----------
- The Open function will load a drawing from your disk into Desktop
- Paint. You must have the file type set appropriately before you
- select Open. The same minimum and maximum file sizes apply to
- Open as they do to New. You can't open a file if there's one
- currently visible in Desktop Paint 256... you must close your
- existing file first.
-
-
- Close
- -----------
- The Close function disposes of an existing drawing and prepares
- Desktop Paint 256 to have a different drawing opened or created.
-
-
- Save
- ----------
- The Save function will save your current drawing back to the disk
- under the current file name. If you have started your drawing
- from scratch with New, you must first select Save As to assign it
- a file name.
-
-
- Save As
- -------------
- The Save As function allows you to save your drawing under a new
- file name. The file type will be the current file type, as set by
- the File Type function.
-
-
- Print
- -----------
- The Print function will print your current drawing to a laser or
- dot matrix printer. Desktop Paint 256 supports PostScript and
- LaserJet compatible laser printers in four resolutions. Note that
- even though your printer may have three hundred dot per inch
- resolution, you can still print to it at a lower resolution.
- Selecting, for example, one hundred dot per inch resolution will
- cause the picture to be printed larger.
-
- Pictures printed to PostScript printers will be output as screen
- halftones. Other devices... LaserJets and dot matrix printers...
- will print your pictures as dithers. If you use a colour print
- driver such as PAINTJET.RES, your pictures will be printed in
- dithered colour.
-
- Desktop Paint 256 prints to dot matrix and ink jet printers
- through a special driver resource called a PDRV, which lives in
- DTP.RES. There is a PDRV installed in the distribution version of
- Desktop Paint 256 for an Epson FX-80, which is emulated by most
- dot matrix printers. This option will be visible as the ninth
- printer in the print box list.
-
- If you don't need dot matrix support you can remove the PDRV from
- DTP.RES to save a bit of disk space, memory and to shorten the
- time it takes Desktop Paint 256 to boot up. Managing resources
- will be discussed later in this file.
-
- If there is no PDRV available, the ninth printer will be
- unavailable.
-
- If you have a Hewlett-Packard PaintJet or Kodak Diconix Color 4
- printer, you can replace the Epson print driver with
- PAINTJET.RES, included with this package, and print in colour.
- The colours will be dithered down to what a four colour printer
- can manage, but the results look pretty reasonable.
-
- You can select the number of copies to be printed. The number can
- range from 1 through 99. Note that this value only affects output
- to laser printers. Printing to an external printer driver will
- only print one copy at a time no matter how the Copies value is
- set.
-
-
- Overrides
- ---------------
- This item will allow you to fine tune some of the default values
- for Desktop Paint. Anything you change in the Overrides box will
- stay changed for the rest of your current session in Desktop
- Paint 256.
-
- The New values affect the default size for images created by the
- New menu item. The smudge value affects the degree of fuzziness
- caused by the Smudge command of the Edit menu, to be discussed
- shortly. The posterize level setting determines how the posterize
- function will work, to be discussed shortly. The TIFF options
- have been discussed.
-
-
- Get Info
- --------------
- This will allow you to look at any image file of the currently
- selected file type and see how big it is, how much memory it will
- require to edit, how many colours it has and so on.
-
-
- File Type
- ---------------
- The File Type function will allow you select the file format for
- use in subsequent file operations. The current choices are
- PCX, GIF, IFF/LBM and TIFF. Note that you can load a file from
- one format, change the file type and then save it in another. The
- current file type setting affects Save, Save As, Open, Get Info
- and the import and export functions of the Clipboard.
-
-
- Quit
- ----------
- The Quit function returns you to DOS.
-
-
- EDIT MENU
- ────────────────
-
- Copy
- ----------
- The Copy function is only active when an area of your drawing has
- been selected using the Select tool... the scissors. When
- selected, the Copy function will copy the contents of the
- selected area into the Clipboard.
-
-
- Cut
- ---------
- The Cut function behaves like Copy except that it will fill the
- selected area with white and unselect it.
-
-
- Paste
- -----------
- The Paste tool is only active if there's something in the
- Clipboard. It will paste the current contents of the Clipboard
- into the upper left corner of the drawing window. It will be
- selected, and you can move it to where you want it to be. If you
- hold down the control key while pasting, the pasted fragment will
- be transparent.
-
-
- Clear
- -----------
- The Clear function behaves like the Cut function except that it
- doesn't copy the selected area to the Clipboard. It just fills
- it with the background colour and unselects it.
-
-
- Invert
- ------------
- The Invert function is only active when an area of your drawing
- has been selected. It inverts all the pixels in the selected area
- to their approximate negative colour values. Note that in
- choosing a negative colour value, Desktop Paint must find the
- ideal colour and then locate a palette colour which more or less
- matches it. As such, inverting an area twice will return the area
- to more or less normal colours, but you'll usually notice some
- colour shift.
-
-
- Flip Horizontal
- ---------------------
- The Flip Horizontal function is only active when an area of your
- drawing has been selected. It flips the selected area right to
- left.
-
-
- Flip Vertical
- -------------------
- The Flip Vertical function is only active when an area of your
- drawing has been selected. It flips the selected area top to
- bottom.
-
-
- Rotate (90, 180 and 270)
- ------------------------------
- These three functions are only active when an area of your
- drawing has been selected. They rotate the selected area by the
- specified amounts.
-
-
- Scaling
- -------------
- The Scaling function is only active when an area of your
- drawing has been selected. It scales the selected portion of your
- drawing to your choice of sizes... a dialog box will pop up
- asking for a scaling factor. The scale factor can range from .1
- (ten percent of your original) to 10 (one thousand percent of
- your original) assuming that the scaled fragment will actually
- fit in the drawing window. You can specify different horizontal
- and vertical scaling factors by selecting the "Anamorphic" box.
- If this box is not selected, clicking in the most recently
- changed value will copy it to the other value.
-
-
- Stain
- -----------
- The Stain function is only active when an area of your drawing
- has been selected. It causes all the pixels in the selected area
- which are of the foreground colour to be replaced by the
- background colour.
-
-
- Smudge
- ------------
- The Smudge function is only active when an area of your drawing
- has been selected. It will blur the image within the selected
- area. You can control the degree of blurring by adjusting the
- Smudge value in the Overrides box, or permanently through
- DTPCINST.EXE.
-
-
- Soften
- ------------
- The soften function is only active when an area of your drawing
- has been selected. It will soften the image within the selected
- area. The softening is fairly subtle. It's also fairly processor
- intensive, and softening areas of moderate size will take a
- while. As such, a wait window will open while the soften function
- is working to indicate how much longer the process will require.
- Softening is very useful for reducing the effect of moire
- patterns which occur when screened pictures are scanned.
-
-
- Posterize
- ---------------
- The posterize function is only active when an area of your drawing
- has been selected. It will map all the colours in the selected
- area to a fixed number of colour steps, as set by the posterize
- level value. This can be set to a default value when you
- configure Desktop Paint 256 and adjusted with the Overrides item
- of the File menu.
-
-
- Sharpen
- -------------
- The sharpen function is only active when an area of your drawing
- has been selected. It will sharpen the image within the selected
- area. Sharpening is also fairly processor intensive, and
- sharpening areas of moderate size will take a while. As such, a
- wait window will open while the sharpen function is working to
- indicate how much longer the process will require.
-
-
- GADGETS MENU
- ───────────────────
-
- Gradient
- --------------
- The Gradient function allows you set the characteristics of the
- gradients which are drawn by the Gradient tool, to be described
- shortly.
-
-
- Set Line
- --------------
- The Set Line function selects the current drawing line width and
- colour. The current choice for line width are one, two or three
- pixels. You can also select no thickness, which is useful if you
- want to draw a filled rectangle, ellipse or gradient with no line
- around it.
-
-
- Set Fill
- --------------
- The Set Fill function lets you decide whether rectangles and
- ellipses will be filled with the foreground or background colour.
-
-
- Grid
- ----------
- The Grid function allows you to turn the magnetic grid on and
- off, and to set its spacing. When the grid is switched on, the
- mouse will snap to the nearest grid point when you draw things,
- allowing you to accurately position lines, rectangles, ellipses
- and so on.
-
-
- Palette
- -------------
- The Palette function will allow you to change the whole colour
- palette of your picture, that is, to make all the colours more
- red, or brighter, for example. You can change the colour values
- by up to half their range in either direction.
-
- This function is intended to allow you to fine tune the colour
- balance of a picture. Note that if you really crank things up or
- down, you can lighten or darken the palette so much as to make it
- impossible to see the controls. In this case, hit Esc to return
- things to normal.
-
- The Reset button will restore the palette to its state before you
- started playing with the sliders.
-
- Note that once you click on Ok in the Palette box, you can't undo
- the changes you've made to the palette.
-
-
- TEXT MENU
- ────────────────
-
- Font Size
- ---------------
- The Font Size function selects the size in which the current font
- will be drawn. It will also tell you what the current font is,
- just in case you forget. When Desktop Paint 256 first boots, the
- current font is the first one in the Font menu and the current
- size is the smallest size that font is available in.
-
-
- Left, Centre and Right
- ----------------------------
- These functions set the direction that text will be drawn.
-
-
- Font menu
- ---------------
- The Font menu will only appear if there are some fonts in
- DTP.RES. Desktop Paint 256 comes with three fonts initially,
- these being Swiss, Dutch and Courier. Swiss corresponds to ITC
- Helvetica and Dutch corresponds to Times Roman. Courier looks
- like typewriter type. Various sizes of Swiss and Dutch are
- available.
-
- Selecting a font from the Font menu will make it the current text
- font when you next use the text tool. A check mark will appear
- next to the name of the current font in the font menu.
-
-
- THE TOOLBOX
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The toolbox will appear at the left side of your screen when you
- have opened or created a drawing file. The currently active tool
- will be inverted. You can select a new tool by clicking on it.
-
-
- SELECTOR (THE SCISSORS)
- ──────────────────────────────
- The Selector tool allows you to select areas of your drawing.
- Selected areas can be transformed using the tools in the Edit
- menu.
-
- You can move a selected area by placing the mouse cursor in it,
- holding down the left button and dragging it to its new location.
-
- If you hold down the left shift key while you select an area, the
- original image below the selected area will be left behind, and a
- copy made to appear in the selected box. If you do not, the image
- below the selected area will be filled with white.
-
- You can cause a selected area to become a permanent part of your
- drawing by clicking outside it. The selection box will go away.
- This is called "deselecting".
-
- If you paste an image fragment into your drawing, it will appear
- in the upper left corner of your drawing window and behave as if
- it had been selected with the left shift key held down.
-
-
- AIRBRUSH (OZONE FRIENDLY SPRAY PAINT)
- ────────────────────────────────────────────
- The Airbrush tool will allow you to spray random areas of colour
- pixels in your drawing window. The longer you leave the mouse in
- one place and held down, the blacker the area will become. As
- with all tools, selecting the airbrush tool and painting with the
- left mouse button will paint in the foreground colour. The right
- button will paint in the background colour.
-
-
- TEXT (THE BIG T TOOL)
- ────────────────────────────
- The Text tool will allow you to draw text in your picture using
- the currently selected font, font size and direction. The text
- will emanate from wherever you click in the drawing window. A
- vertical text cursor will indicate where the next character will
- appear.
-
- If you hit Enter when you are typing text, the cursor will move
- down a line.
-
- You cannot draw text if part of the text would appear outside the
- drawing window.
-
- Text is always drawn in the foreground or background colour,
- depending upon which mouse button you use.
-
-
- LINE
- ───────────
- The Line tool allows you to draw lines. The thickness of the
- lines is set by the Set Line function in the Gadgets menu. The
- colour will be determined by the mouse button you use to draw
- with. As there is no sense in drawing a line with no thickness,
- the line thickness will default to a thin line if you have it set
- to no thickness.
-
- You can constrain lines to be perfectly horizontal, vertical or
- diagonal by holding down the left shift, right shift or alt key
- respectively.
-
-
- ERASER (THE PENCIL END)
- ──────────────────────────────
- The Eraser tool allows you to erase areas of your drawing. Eased
- areas will be filled with the current background colour. The left
- mouse button will generate a small eraser. The right mouse button
- will generate a bigger eraser.
-
-
- RECTANGLE
- ────────────────
-
- FILLED RECTANGLE
- ───────────────────────
- The Rectangle tool draws rectangles... seems pretty obvious,
- doesn't it... Rectangles will be drawn in the current line
- thickness in the colour selected by the mouse button you choose.
- They will be hollow if you select the hollow rectangle tool and
- filled with the current fill colour... as set in the Set Fill
- item of the Gadgets menu... if you select the filled rectangle
- tool.
-
- You can constrain rectangles to be perfect squares by holding
- down the Alt key.
-
-
- FILL (PAINT ROLLER)
- ──────────────────────────
- The Fill tool performs a "flood" or "bucket" fill using the
- current foreground or background colour based on the mouse button
- you use to set it off.
-
- The fill tool likes to fill closed areas. If the area you attempt
- to fill has a hole in its periphery, the paint will leak out and
- fill the area outside it, too. The Undo tool is very useful when
- you're using the Fill tool.
-
-
- ELLIPSE
- ────────────────────
-
- FILLED ELLIPSE
- THE ELLIPSE TOOL DRAWS ELLIPSES. IN FACT, DUE TO A LIMITATION IN
- THE CURRENT ELLIPSE ALGORITHM, YOU'LL SEE A RECTANGLE AS YOU DRAW
- THE ELLIPSE AND AN ELLIPSE ONLY AFTER YOU RELEASE THE MOUSE
- BUTTON. ELLIPSES WILL BE DRAWN IN THE CURRENT LINE
- THICKNESS IN THE COLOUR SELECTED BY THE MOUSE BUTTON YOU CHOOSE.
- THEY WILL BE HOLLOW IF YOU SELECT THE HOLLOW ELLIPSE TOOL AND
- FILLED WITH THE CURRENT FILL COLOUR... AS SET IN THE SET FILL
- ITEM OF THE GADGETS MENU... IF YOU SELECT THE FILLED ELLIPSE
- TOOL.
- ────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
- ─────────────────────────
-
- You can constrain ellipses to be perfect circles by holding
- down the Alt key.
-
-
- UNDO
- ───────────
- The Undo tool will undo the last thing you did and then select
- whatever tool you were using before you selected undo. Changes to
- your drawing cease to be undo-able after you save the drawing,
- scroll the drawing or draw something else.
-
- A note about undo: The undo works by copying the appropriate part
- of the picture you're working on from its buffer onto the screen
- when you click on the undo tool, thus wiping out the changes you
- want to undo. Obviously, this will wipe out everything since the
- last time the buffer was updated from the screen.
-
- In a monochrome paint program, such as the monochrome version of
- Desktop Paint, it's practical to update the buffer just prior to
- each drawing operation. As such, you can undo single operations.
-
- Because of the amount of data involved in a full colour picture,
- this isn't practical under Desktop Paint 256. As such, the buffer
- is updated when you click on a scroll bar, when you change tools
- and when you save a picture to disk.
-
- If you draw three rectangles in succession and then click on the
- undo tool, all three rectangles will vanish. To make your current
- drawing non-undoable, click on the a scroll bar or temporarily
- change tools.
-
-
- BRUSH (THE PAINTBRUSH)
- ─────────────────────────────
- The Brush tool allows you to draw free form lines in the line
- colour corresponding to the mouse button you're using and in the
- currently selected line width.
-
-
- ZOOM (THE MAGNIFYING GLASS)
- ──────────────────────────────────
- The Zoom tool allows you to zoom in on a section of your drawing
- and make pixel by pixel changes to it. When the zoom window is
- open, clicking in the enlarged area with the left mouse button
- will draw in the current foreground colour. The right button will
- draw in the background colour. You can select new colours by
- clicking in the palette.
-
- You can also select colours from the zoom box image. If you hold
- down the left shift key while the zoom box is open and click on
- a pixel in the enlarged image fragment, the current foreground
- colour will be set to the colour of that pixel. The same thing
- goes for the right mouse button and the background colour.
-
- The Zoom tool allows you to wash colours. If you hold down the
- Alt key and draw in the enlarged image fragment, the pixel under
- the mouse will change to a colour which is tinted with the
- current foreground or background colour, depending upon which
- mouse button you hold. This process is can be a bit
- unpredictable, as the colour chosen for the wash must come from
- the existing colour palette, which may not have very good matches
- for some intermediate colours. You'll probably want to experiment
- with this a bit.
-
- You can Undo zoomed changes if you don't like them after you've
- closed the Zoom box.
-
-
- GRADIENT
- ───────────────
- The Gradient tool draws rectangles which will be filled with a
- graduated grey tone, the details of which are defined in the Set
- Gradient function of the Gadgets menu. The area will be
- surrounded by a line as defined in the Set Line function of the
- Gadgets menu. You can have a no thickness line if you like.
-
- Gradients are useful for giving areas a three dimensional
- appearance.
-
- Gradients run from the current foreground colour to the current
- background colour. Using the Gradient box in the Gadgets menu,
- you can decide whether gradients should run vertically or
- horizontally.
-
- The Gradients box also allows you to select how gradients will be
- formed. Colour mapping creates a hypothetical gradient which
- makes a smooth transition between the two extreme colours, and
- then selects colours from the current palette which best match
- the ones it has mathematically arrived at.
-
- Dithering creates a gradient by dithering between the two extreme
- colours.
-
- In most cases, colour mapping will not work well in colour
- pictures as there will not be a sufficient selection of colours
- to create an attractive gradient. Colour mapping looks great in
- grey scale pictures. If you're working with a colour image,
- select the dithering option for gradients.
-
-
- EYEDROPPER TOOL
- ──────────────────────
- The eyedropper tool allows you to change the current foreground
- and background drawing colours by picking colours from within
- your picture. If you select the eyedropper tool and click in the
- work space with the left mouse button, the foreground colour will
- change to the colour of the pixel under the mouse cursor. If you
- click with the right button, the background colour will change.
-
-
- BLANK TOOL
- ─────────────────
- This tool doesn't do anything. It's a space filler because at the
- moment there are an odd number of tools implemented in Desktop
- Paint 256, and the toolbox looked funny with one icon missing.
-
-
- USING THE PALETTE AND THE COLOUR SELECTOR
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- All the available colours are displayed at the bottom of your
- screen in the palette box. Clicking on one with the left mouse
- button will make it the current foreground colour. Clicking on
- one with the right mouse button will make it the current
- background colour.
-
- If you click in one of the colour tiles of the colour selector...
- the box to the left of the palette... a window will appear to
- allow you to change the percentages of red, green and blue light
- which make up the colour in question.
-
- As has been discussed, there are five colours which Desktop Paint
- 256 selects for use as "system" colours, colours which it uses to
- draw its windows, buttons and so forth. You can edit these if you
- happen to select one, but the colour adjustment window will warn
- you that you're meddling with a system colour.
-
- The Test button will tell you how many times a specific colour
- has been used in your picture. It's not uncommon to find scanned
- images with unused colours, usually at the ends of their
- palettes. If you have to create a custom colour... to add some
- text to a picture, for example... you should try to find an
- otherwise unused colour.
-
-
- COMMAND LINE SWITCHES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You can use command line switches when you run Desktop Paint 256
- to temporarily adjust the settings which DTPCINST configures.
- Each command line switch is of the form /XXX, a slash and three
- letters. Multiple switches should be separated by spaces.
-
- These are the current command line switches.
-
- /DOS - disable EMS or XMS
- /EMS - enable EMS
- /XMS - enable XMS
- /PCX - default to PCX files
- /GIF - default to GIF files
- /IFF - default to IFF/LBM files
- /TIF - default to TIFF files
- /TCL - Create colour TIFF files
- /TCG - Create grey TIFF files
- /TXP - Expand TIFF grey scale
- /TXN - Do not expand TIFF grey scale
-
-
- FONTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀
- Assuming that you have fonts installed in DTP.RES, the Font menu
- will appear in Desktop Paint 256 and you'll be able to type text into
- your pictures. Desktop Paint 256 comes with a basic selection of
- fonts, and you can add more to it.
-
- Fonts are large, and a whole family of fonts can easily cause
- DTP.RES to swell by a few hundred kilobytes.
-
- There is no commercial source of proportional bitmapped fonts for
- PC applications per se. Instead, Desktop Paint 256 allows you to
- utilize fonts from other sources. Specifically, you can convert
- bitmapped fonts from GEM applications such as Ventura Publisher,
- from Microsoft Windows 3 FNT files and from Macintosh FONT and
- NFNT resource files. Once converted, these fonts can be added to
- Desktop Paint 256.
-
- If you downloaded Desktop Paint 256 from a bulletin board, you'll
- probably be able to find a wealth of suitable fonts there too.
-
- There are three separate programs to do these conversions,
- GEM2FONT, MAC2FONT and WIN2FONT respectively. There is also a
- program called SEEFONT which will allow you to look at samples of
- the fonts you've converted to see what they're like.
-
- The basic Desktop Paint 256 package does not include these
- tools... it's arguably big enough as it stands. Registered users
- will be sent the toolkit disk with these programs on it as well
- as an assortment of additional fonts ready to add to DTP.RES.
-
- The font toolkit also includes the source code and instructions
- to write your own assembly language dot matrix printer driver
- PDRV resource, should you feel like doing so.
-
-
- MANAGING RESOURCES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You do not have to understand one word of the next section to use
- Desktop Paint 256. You can skip it with impunity if you like.
-
- The DTP.RES file is a list of resources. Resources are unrelated
- bits of data and code which Desktop Paint 256 might need. These could
- have been kept as separate files, but keeping them all in DTP.RES
- makes them easier to manage, requires less space on your hard
- drive and allows Desktop Paint 256 to get at them more rapidly.
-
- Desktop Paint 256 looks at DTP.RES when it first boots up... assuming
- that it's there at all. If Desktop Paint 256 can't find DTP.RES, it
- simply doesn't use any of the things it expects to find as
- resources, such as fonts.
-
- All of the resources which might be in DTP.RES are optional. If
- you don't want to deal with resources or you like Desktop Paint 256
- as it is, just skip this section.
-
- These are the resource types which Desktop Paint 256 will recognize
- in DTP.RES.
-
- FONT - screen fonts
- MENU - alternate menus
- PDRV - dot matrix printer driver
- CMAP - alternate default colour map (palette)
- VGAD - a screen driver stored in a resource
-
- Some or all of these may be present in DTP.RES, depending on how
- you want to configure Desktop Paint 256.
-
-
- USING RMOVER
- ───────────────────
- In order to work with resources you'll need RMOVER.EXE, which is
- included with the package. RMOVER allows you to add resource
- files together, to extract resources from a file, to delete
- resources from a file and to list all the resources in a file.
-
-
- Listing resources
- -----------------------
- Let's begin with the simplest function of RMOVER, listing the
- resources in a resource file. DTP.RES is a resource file. To see
- what was in it, you would do this.
-
- RMOVER DTP /L
-
- You would see something like the following list for the DTP.RES
- file which comes with the distribution version of Desktop Paint 256.
-
-
- Resource mover version 1.0 - copyright (c) 1990 Alchemy Mindworks Inc.
- ----------------------------------------------------------------------
- Description: Extracted resource
- 33 resource(s)
- _____________________
- Rsrc 0000 - type:BTMP - number 000000012 - 08004 bytes
- Rsrc 0001 - type:PDRV - number 000000000 - 00348 bytes
- Rsrc 0002 - type:FONT - number 000000000 - 02471 bytes Swiss 8pt #2
- Rsrc 0003 - type:FONT - number 000000001 - 02971 bytes Swiss 9pt #2
- Rsrc 0004 - type:FONT - number 000000002 - 03535 bytes Swiss 10pt #2
- Rsrc 0005 - type:FONT - number 000000003 - 04045 bytes Swiss 11pt #2
- Rsrc 0006 - type:FONT - number 000000004 - 04559 bytes Swiss 12pt #2
- Rsrc 0007 - type:FONT - number 000000005 - 05897 bytes Swiss 14pt #2
- Rsrc 0008 - type:FONT - number 000000006 - 07391 bytes Swiss 16pt #2
- Rsrc 0009 - type:FONT - number 000000007 - 09077 bytes Swiss 18pt #2
- Rsrc 0010 - type:FONT - number 000000008 - 11135 bytes Swiss 20pt #2
- Rsrc 0011 - type:FONT - number 000000009 - 13599 bytes Swiss 22pt #2
- Rsrc 0012 - type:FONT - number 000000010 - 15575 bytes Swiss 24pt #2
- Rsrc 0013 - type:FONT - number 000000011 - 20891 bytes Swiss 28pt #2
- Rsrc 0014 - type:FONT - number 000000012 - 30731 bytes Swiss 36pt #2
- Rsrc 0015 - type:FONT - number 000000013 - 01875 bytes Dutch 6pt #14
- Rsrc 0016 - type:FONT - number 000000014 - 02519 bytes Dutch 8pt #14
- Rsrc 0017 - type:FONT - number 000000015 - 03215 bytes Dutch 9pt #14
- Rsrc 0018 - type:FONT - number 000000016 - 03425 bytes Dutch 10pt #14
- Rsrc 0019 - type:FONT - number 000000017 - 04113 bytes Dutch 11pt #14
- Rsrc 0020 - type:FONT - number 000000018 - 04631 bytes Dutch 12pt #14
- Rsrc 0021 - type:FONT - number 000000019 - 06023 bytes Dutch 14pt #14
- Rsrc 0022 - type:FONT - number 000000020 - 07815 bytes Dutch 16pt #14
- Rsrc 0023 - type:FONT - number 000000021 - 09293 bytes Dutch 18pt #14
- Rsrc 0024 - type:FONT - number 000000022 - 11665 bytes Dutch 20pt #14
- Rsrc 0025 - type:FONT - number 000000023 - 13939 bytes Dutch 22pt #14
- Rsrc 0026 - type:FONT - number 000000024 - 16355 bytes Dutch 24pt #14
- Rsrc 0027 - type:FONT - number 000000025 - 21885 bytes Dutch 28pt #14
- Rsrc 0028 - type:FONT - number 000000026 - 30735 bytes Dutch 36pt #14
- Rsrc 0029 - type:FONT - number 000000027 - 01875 bytes Swiss 6pt #2
- Rsrc 0030 - type:FONT - number 000000028 - 03839 bytes Courier 12pt #102
- Rsrc 0031 - type:FONT - number 000000029 - 09049 bytes Courier 20pt #102
- Rsrc 0032 - type:FONT - number 000000030 - 12425 bytes Courier 24pt #102
-
-
- Deleting resources
- ------------------------
- This is how you would delete a resource from DTP.RES with RMOVER.
- Let's delete the PDRV resource. This has resource number zero.
-
- RMOVER DTP /D /TPDRV /N0
-
- The /D switch tells RMOVER to delete a resource, /T switch tells
- it the type of the resource to delete and the /N switch tells it
- the number of the resource to delete.
-
- Do not delete the EXIT or REGN resources.
-
-
- Extracting resources
- --------------------------
- This is how you would extract a resource from DTP.RES, that is,
- to copy it from DTP.RES to a separate resource file of its own.
- Extracted resources live in resource files having one resource.
- You could later add such a resource to another resource file. In
- this example, we'll extract the PDRV resource. Note that this
- will not delete it from DTP.RES.
-
- RMOVER DTP /E /TPDRV /N0 /FEPSNFX80.RES
-
- The /T and /N switches work as before. The /E switch tells RMOVER
- to extract a resource. The /F switch tells it the name of the
- file to put the extracted resource in. This file...
- EPSNFX80.RES... will be deleted if it exists and a new one
- created.
-
-
- Adding resources
- ----------------------
- This is how you would add a resource to DTP.RES. In this example
- we'll add COLOUR.CMP to DTP.RES. This is an alternate default
- palette which will be used if you use the New function of the
- File menu.
-
- RMOVER DTP /A /FCOLOUR.CMP
-
- The /A switch tells RMOVER to add a resource. Note that all the
- resources in the file indicated by the /F switch will be added to
- DTP.RES.
-
- NOTE: RMOVER can quite easily delete resources you might want to
- keep if you give it erroneous instructions. Keep a backup copy of
- your resource files while you're working with it.
-
-
- COMMON RESOURCE TYPES
- ────────────────────────────
- Here's what each of these resources does and how to work with
- them.
-
- Make sure as you work with DTP.RES that you keep a copy of the
- original DTP.RES file which comes with Desktop Paint 256 so you can
- start over if you find you've deleted something you might want.
-
-
- The FONT Resources
- ------------------------
- Each font which will be available in Desktop Paint 256 must have a
- separate resource. Thus, if you have Dutch in seven sizes, there
- will be seven FONT resources for Dutch. A complete discussion of
- fonts is available in FONTS.DOC, which comes with the font
- toolkit discussed above.
-
- Note that Desktop Paint 256 can function without any fonts in
- DTP.RES at all. If you have no need of the text capabilities in
- Desktop Paint 256 and you want it to boot up more rapidly, remove
- all the fonts from DTP.RES.
-
-
- The MENU Resources
- ------------------------
- You can add MENU resources to DTP.RES to change the names of the
- menu items in Desktop Paint 256. The AMERTEXT.RES file included with
- Desktop Paint 256 is an example of such a menu. It replaces the Text
- menu in Desktop Paint 256 with one in which the spelling of "Centre"
- is American, that is, "Center". Add AMERTEXT.RES to DTP.RES if
- you want to make this change.
-
- The Desktop Paint 256 package does not come with a resource file
- editor, which is what you would need to create further custom
- menus. Registered users of the software can contact us for more
- information about modifying resources like this if they wish.
-
-
- The CMAP Resource
- -----------------------
- When you create a new picture with Desktop Paint 256, the default
- palette has 256 shades of grey. However, if a different default
- palette is stored in DTP.RES as a CMAP resource, it will be used
- instead. One comes with Desktop Paint 256 in the file
- PALETTE.RES. If you register Desktop Paint 256 and get the font
- toolkit, you'll find a utility called PCX2CMAP.EXE which will
- allow you to create your own CMAP resources.
-
-
- The PDRV Resource
- -----------------------
- If you want to be able to print to a dot matrix or ink jet
- printer you'll need a PRDV resource in your DTP.RES file. There's
- one in the default DTP.RES to support the Epson FX-80, which is
- emulated by most other dot matrix printers. If you want to drive
- a printer which does not emulate the Epson FX-80, or you wish to
- use a higher resolution mode of a more sophisticated printer, you
- must create a new PDRV resource for your printer, delete the
- existing PRDV resource from DTP.RES and put your PRVR in its
- place.
-
- If you wish to use PAINTJET.RES to drive a PaintJet compatible
- colour ink jet printer, delete the existing PDRV resource from
- DTP.RES and add PAINTJET.RES using RMOVER.
-
- A discussion of printer drivers and the creation thereof can be
- found in the Desktop Paint 256 font toolkit, described earlier.
-
-
- The VGAD Resource
- -----------------------
- Rather than specify a screen driver in DTPCINST, you can add it
- as a resource to DTP.RES, which will make Desktop Paint 256 boot
- up a little quicker and leave you with one fewer file to keep
- track of. In order to convert a DRV file into a resource, you'll
- need BIN2RES.EXE, which is provided with the font toolkit.
-
-
- FEATURES COMING IN THE NEXT RELEASE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you register Desktop Paint 256 you'll be notified of the next
- major release of the software. Among the things we're working on
- are:
-
- - An irregular area selector tool
- - Fill with gradient
- - Editable brushes
- - Brush with image fragments
- - Text with gradients
- - Text effects
- - Free rotation
- - Polygon tool
- - More colour special effects
- - More file formats supported
-
- We are also most interested in suggestions from registered users.
-
-
- DESQVIEW, QEMM AND OTHER ENVIRONMENTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Desktop Paint 256 has not been written to run under DesqView, and
- in most cases will not do so reliably. In practical terms,
- software must be specifically written to be DesqView-aware if it
- is to work under DesqView, and in the case of Desktop Paint 256
- the speed and memory penalties involved in doing so were
- prohibitive.
-
- One of the frequent problems which Desktop Paint 256 runs up
- against is QEMM, the Quarterdeck memory manager. Its extended
- memory interface does not appear to be fully compatible with that
- of HIMEM.SYS, the standard XMS memory manager which Desktop Paint
- 256 was written to look for. If you set up Desktop Paint 256 to
- use extended memory and you have QEMM installed to manage your
- extended memory, you may encounter problems with large files.
-
- Because of the way Desktop Paint 256 uses memory, we don't
- recommend running it under multi-tasking or task switching
- environments, with the exception of Windows 3. Things like
- DesqView, Double DOS, GeoWorks and such may cause it to
- misbehave.
-
-
- CONTACTING ALCHEMY MINDWORKS INC.
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We hope you'll contact us to register Desktop Paint 256... see
- the section about registering Desktop Paint 256 elsewhere in this
- document.
-
- You can contact us by mail by writing to us at:
-
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- We will attempt to answer questions from unregistered users who
- write to us to the extent that their answers are needed for you
- to fully determine whether Desktop Paint 256 will suit your
- requirements.
-
- We can also be reached through the Alchemy Mindworks bulletin
- board. It's available twenty-four hours a day at (416) 729-4609.
- As of this writing, the protocol was 300, 1200 or 2400 baud, or
- 9600 baud v.32bis, eight data bits, no parity and one stop bit.
-
- In the UK the latest versions of our software can be download from
- PDSL on 0892 661149 (v22,22bis), 667090 (HST), 667091 (DSHST)
- settings as above.
-
- The bulletin board always has the most recent versions of all our
- shareware on it, plus bug fixes, drivers and other relevant
- information. It only exists to support Alchemy Mindworks'
- shareware... it does not have a general file area.
-
- If you encounter problems with a file, you're welcome to upload
- the errant file to our bulletin board. Actually, you can upload
- any picture files you like to the board... we enjoy getting
- pictures.
-
- If you have a question about Desktop Paint 256, feel free to
- leave it on the bulletin board. We try to answer all questions
- within twenty-four hours. Note that you must call back to
- retrieve your answer... please don't ask us to phone you or to
- leave the answer on another bulletin board.
-
- Registered users of Desktop Paint 256 will receive our voice
- number for immediate technical support. The voice number is only
- available for use from 10:00am to 5:00pm EST. If you call and get
- our answering machine... it does happen... please leave us a
- message or call back later. We are only able to return long
- distance calls if we can call you collect. In this regard, please
- note that as of this writing Canada has a very peculiar
- electronic voice mail collect call system... if the phone
- company's computer starts talking when you pick up the phone,
- it's probably us returning your call.
-
- We ask that in contacting us you appreciate that we are a small
- company with limited resources. If you have not registered
- Graphic Workshop we will not tell you to go to hell, but please
- don't ask us for half an hour of free technical support.
-
-
- REGISTRATION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you like this program and find it useful, you are requested to
- support it by registering the software. This will entitle you to
- telephone support, notification of updates, a free copy of the
- latest version of Desktop Paint 256 and other worthwhile things.
- It will also avail you of a registration number to shut off the
- closing beg notice and counter. More to the point, though, it'll
- make you feel good. We've not infested the program with excessive
- beg notices, crippled it or had it verbally insult you after ten
- days. We trust you to support Desktop Paint 256 if you like it.
-
- If you want to see additional features in Desktop Paint 256...
- your VGA card or printer supported, mayhaps... register your
- software. If we had an Arcturian mega-dollar for everyone who has
- said they'd most certainly register their copy if we'd add just
- one more thing to it, we could buy ourselves a universe and
- retire.
-
- Oh yes, should you fail to support this program and continue to
- use it, a leather winged demon of the night will tear itself,
- shrieking blood and fury, from the endless caverns of the nether
- world, hurl itself into the darkness with a thirst for blood on
- its slavering fangs and search the very threads of time for the
- throbbing of your heartbeat. Just thought you'd want to know
- that.
-
- In the UK our address is:
-
- PDSL
- Winscombe House
- Beacon Road
- CROWBOROUGH
- East Sussex
- TN6 1UL
- tel 0892 663298
- fax 0892 667473
-
- If you have a FAX number, please include it in your registration.
- We're hoping to be able to handle notification of future updates
- of Desktop Paint 256 by FAX where we can. This is both
- considerably faster and a lot cheaper than mail.
-
-
-
- CANADIAN USERS
- ─────────────────────
- The registration fee for Desktop Paint 256 is $40.00 (CDN) plus
- seven percent GST, or $42.80. If you live in Ontario, please add
- eight percent PST to this, for a total of $45.80. We sincerely
- regret collecting this tax on behalf of several levels of
- government which will only squander it. If you sincerely regret
- having to pay it, we urge you to express your regret by voting in
- the next federal and provincial elections.
-
-
- AMERICAN USERS
- ─────────────────────
- The registration fee for Desktop Paint 256 is $40.00 (US). The
- exchange on US funds pretty well covers the extra postage to the
- States.
-
-
- PAYING BY CREDIT CARD
- ────────────────────────────
- We can accept payment by Visa & Mastercard only. We need your card number
- and expiry date and the name which appears on your card. We also
- need written authorization to debit your account for the
- specific amount you're sending us.
-
-
- SOURCE CODE AVAILABILITY AND BOOKS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- It isn't.
-
- After considerable meditation and several bad experiences, we
- have decided not to release the source code for Desktop Paint
- 256. We do license parts of it for specific applications... if
- you want more information about using some of the functions of
- Desktop Paint 256 in your software, please contact us.
-
- If you're interested in writing programs which use graphics,
- you'll find everything you need to know in "Bitmapped Graphics",
- by Steven William Rimmer. It's published by TAB Books, (TAB book
- 3558). It features code to pack and unpack MacPaint, IMG, PCX,
- GIF and TIFF files, as well as chapters on screen drivers,
- dithering and printing.
-
- An additional book on this subject, "Supercharged Bitmapped
- Graphics", (TAB Book 4102), will be available in mid-1992. It
- discusses the GIF 89a, WordPerfect, BMP, IFF/LBM, TGA, MSP, 24-
- bit PCX and colour TIFF file formats, as well as such subjects as
- colour dithering and colour printing.
-
- If you'd like to write applications which use menus, icons,
- windows and all the other paraphernalia of a graphical user
- interface, you might find the book "PC Graphical User Interfaces"
- handy. It's published by TAB Books (TAB Book 3875). It includes
- the C source for a complete graphical user interface library,
- related code to manage fonts and bitmaps and a tiny paint
- program.
-
- A complete discussion of graphic file formats for use in word
- processing documents and desktop publishing chapters can be found
- in The Graphic File Toolkit, by Steve Rimmer, published by
- Addison-Wesley, available in mid-1992. This is an invaluable
- reference for anyone who wants to use graphic files but does not
- want to become a programmer in the process.
-
- If your local bookstore doesn't have these books, they can be
- mail or phone ordered from Christies of Cookstown, P.O. Box 392,
- Cookstown, Ontario L0L 1L0, Canada. Their phone number is (705)
- 458-1562. It has a FAX machine on it after hours. As of this
- writing, they're open seven days a week.
-
-
- BUNDLING DESKTOP PAINT 256
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you'd like to include Desktop Paint 256 with your product,
- please get in touch with us. We have several ways to help you do
- this so your users get the most out of Desktop Paint 256 and we
- don't have to set our leather winged demon of the night on 'em.
-
-
- SHAREWARE DISTRIBUTORS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We receive numerous requests for copies of Desktop Paint 256 from
- shareware distributors and we don't have the facilities to send
- out disks in response to all of them.
-
- We can provide you with a disk containing copies of our larger
- shareware applications for $10.00 (US). Alternately, you can
- download the current versions of our applications from
- CompuServe in the GRAPHSUPPORT forum or from our bulletin board
- at (416) 729-4609. You can also order them from one of the larger
- distributors we use, such as Public Brand Software, 3750 Kentucky
- Avenue, Indianapolis, IN 46241. They always have the current
- versions of our programs.
-
- If you obtain current copies of our shareware, you have our
- permission to distribute it under the following terms.
-
- - That nothing be added to, deleted from or changed in the
- archive files which contain our packages. This includes adding
- ZIP file comments to them.
-
- - That our shareware is not included in or bundled with other
- hardware or software without our written permission.
-
- - That no printed documentation regarding our shareware is
- included with the package without our written permission.
-
- - That hard copy explaining that our packages are shareware is
- included with the disks.
-
- You do have our permission to copy the ZIP files from our quad
- density disk to multiple lower density disks for distribution.
-
-
- OTHER ALCHEMY MINDWORKS SHAREWARE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The following are the other shareware packages we have available
- as of this writing. Our newsletter, available for the asking,
- will list all the current ones.
-
-
- GRAPHIC WORKSHOP
- ───────────────────────
- This is the last word in image programs. It converts, prints,
- views, dithers, transforms, flips, rotates, scales, crops, colour
- adjusts, scans, quantizes and wreaks special effects on MacPaint,
- GEM/Ventura IMG, PCX, GIF, TIFF, WPG, MSP, IFF/LBM, BMP, Halo
- CUT, Targa and EPS files. It drives CGA, Hercules, EGA, VGA and
- pretty well all super VGA cards. It will drive PostScript and
- LaserJet Plus laser printers, colour PostScript printers, colour
- inkjets and most dot matrix printers. It features batch
- processing, extended and expanded memory support, an intuitive
- user interface and easy to follow menus. It allows you to convert
- colour image files into superb black and white clip art for
- desktop publishing, among other things.
-
-
- GRAPHIC WORKSHOP FOR WINDOWS
- ───────────────────────────────────
- Offering the same functionality as Graphic Workshop for DOS, the
- Windows implementation of this package offers a traditional
- Windows interface, multitasking and lots of things to click on.
- It converts, prints, views, dithers, transforms, flips, rotates,
- scales, crops, colour adjusts, scans, quantizes and wreaks
- special effects on MacPaint, GEM/Ventura IMG, PCX, GIF, TIFF,
- WPG, MSP, IFF/LBM, BMP, Halo CUT, Targa and EXE picture files.
- Graphic Workshop for Windows will display and print on any card
- and printer respectively that can be driven by Windows. It
- features batch processing, an intuitive user interface and easy
- to follow menus. It allows you to convert colour image files into
- superb black and white clip art for desktop publishing, among
- other things. Registered users of Graphic Workshiop for Windows
- will also receive a copy of GWS Camera, our fast, friendly
- Windows screen capture.
-
-
- IMAGE GALLERY
- ────────────────────
- Image Gallery is a visual database to help you keep track of a
- large number of image files quickly and effectively. It will
- create database files... galleries... of any combination of
- bitmapped image files, displaying them as small ``thumbnail''
- images. You can search a gallery visually or by key words.
- Each entry in a gallery supports key word and comment fields, as
- well as the dimensions, location and other specifics of each
- image. You can also print all or part of a gallery, producing
- hard copy catalogs of your images when you need them. Image
- Gallery requires no extended or expanded memory. It will run with
- any VGA card. It uses a Microsoft compatible mouse and will drive
- any PostScript or LaserJet Plus compatible laser printer. It will
- read all the image file types that Graphic Workshop supports.
-
-
- DESKTOP PAINT
- ─────────────────────
- Desktop Paint is a powerful monochrome paint package fine tuned
- for use with desktop publishing applications. It will read and
- write MacPaint, Ventura IMG, PCX, WordPerfect WPG and TIFF image
- files. It has EMS and XMS support to handle images of virtually
- any size, an intuitive user interface and a wide selection of
- image creation and manipulation tools. Desktop Paint can utilize
- fonts from many other sources, including Ventura Publisher,
- Macintosh FONT and NFNT resources and Windows FNT files. Desktop
- Paint 256 requires a Microsoft-compatible mouse.
-
-
- GRAFCAT RELEASE THREE
- ────────────────────────────
- GrafCat prints a visual catalog of your image files, with
- fifteen or sixteen pictures to a page, depending on the image
- orientation you choose. It supports all the file types that
- Graphic Workshop handles, and will drive any PostScript or
- LaserJet Plus compatible laser printer, including LaserJet II and
- LaserJet III series printers. This is a complete re-write of
- GrafCat... it now supports a file finder screen like the one in
- Graphic Workshop and numerous print options.
-
-
- GIFINFO
- ──────────────
- GifInfo creates catalog files from your GIF collection, allowing
- you to store fifty or more miniature full colour representations
- of GIF files on a single quad floppy.
-
-
- STORYTELLER
- ──────────────────
- Storyteller is a hypertext program with a mouse driven graphical
- user interface which will allow you to create reports, manuals
- and interactive fiction, among other things, which has a tree
- structure. Each page of a Storyteller document can lead to
- related sub-pages, which can in turn have their own sub-sub
- pages, and so on. It looks slick and is exceedingly user
- friendly. Storyteller requires a Microsoft-compatible mouse.
-
- If you can't obtain them from the usual sources of shareware,
- they're available from us for $40.00 each preregisterd. They're
- also all available for downloading from our bulletin board at
- (416) 729-4609.
-
-
- REVISION HISTORY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Version 1.5 - Fixed a bug in the scaling function which caused
- Desktop Paint 256 to go into never-never land from time to time,
- and one in the bucket fill that occasionally had similar results.
-
- Version 1.4 - Fixed a bug in the way files with between thirty-
- two and one hundred and twenty-eight colours were created with
- the New function. Added drivers for Tseng Labs and Trident cards.
- Added a box to ask "Do you want to close?". Added colour printing
- for four colour devices. A driver for the Hewlett-Packard
- PaintJet and Kodak Diconix Color 4 printers is included.
-
- Version 1.3 - Fixed several minor bugs, including one in the
- Paste function which caused black lines to appear around some
- pasted fragments. Also improved the GIF decoder. Interlaced
- monochrome images are now handled correctly. Fixed a bug which
- allowed pixels outside the picture area to be edited with the
- zoom function.
-
- Version 1.2 - Added extended (XMS) memory support for Windows
- users. Added colour washes to the Zoom window. Fixed an
- inconsistency in the way the select box works when a picture is
- saved.
-
- Version 1.1 - Added the Sharpen effect, added double clicking to
- the file selector box.
-
- Version 1.0 - Desktop Paint 256 wanders out into the infinite
- cosmos seeking destiny.
-
-
- LEGAL DOGMA
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The author assumes no responsibility for any damage or loss
- caused by the use of these programs, however it comes down. If
- you can think of a way a picture program can cause you damage
- or loss you've a sneakier mind than mine.
-
- All the trademarks used herein are registered to whoever it is
- that owns them. This notification is given in lieu of any
- specific list of trademarks and their owners, which would not be
- as inclusive and would probably take a lot longer to type.
-
- Desktop Paint 256 is a trademark of Alchemy Mindworks Inc.
-
- That's it...
-
-