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Chip: Special Di Besten Simulation
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Chip_Special-Die_besten_Simulationen.iso
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GRAFIK
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ENVISAGE
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EVID.LZH
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ANIMATOR.HK1
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Text File
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1993-07-31
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2KB
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102 lines
I String_insert_state
O zoom_out
I zoom_in
# re-center
C draw-camera-view
D show-arrow-directions
~ un-used
~ un-used
~ un-used
~ **
~ **
H show-status-line
H show-camera-FOV
H show-light-cones
~ 14
~ 15
~ 16
~ 17
~ 18
~ 19
~ +Load 2
~ Anim-Template
~ Anim
~ Save-Anim
~ +Export 2
~ Anim-Script
~ Frame-Script
M Modeler
K Keyframer
~ Viewer
~ +Spawn-Module 4
~ Player
~ Recorder
~ Dismantler
~ Go-to-DOS
~ +Execute 6
~ Go_to_Modeler
~ Go_to_Renderer
~ Go_to_Viewer
~ Go_to_Player
~ Go_to_recorder
~ Go_to_dismantler
Q Quit
~ Add-Actor
~ Delete-Actor
~ Add-Costume
~ Delete-Costume
~ Add-Effect
~ Select-by-name
~ Selected-info
Z Show-Actor-Axes
' Snap-To-Cursor
, Place-Cursor
G Grabber
R Rotator
X Sizer
~ Pose-Skeleton
E Edit-On/Off
~ Subdivide
~ Delete_point
= Pick_Next_Point
- Pick_Last_Point
[ Cursor_to_start
] Cursor_to_end
~ Cursor_to_point
~ Velocity-graph
~ Position-graph
~ Add_Position_Key
~ Add_Rotation_Key
~ Add_Scale_Key
~ Add_T/L_Position
~ Add_T/L_Rotation
~ Add_T/L_Scale
~ Next-Key
~ Last-Key
F First-Frame
P Previous-frame
N Next-Frame
L Last-Frame
W Play-Bounded
~ Play-3D
~ Make-Preview
~ Play-Preview
~ Free-Preview
~ Render-Frame
~ Show-Frame
~ Draw-Bounded
~ Draw-Selected
~ Draw-Deselected
~ Draw-All
~ Lock-Bounded
/ Grid-On/Off
~ Define-Grid
~ Restore-view
~ Full-World-view
+ Swap-View-Point
~ Set-Screen-colors
~ Feedback
~ Screen-Help
? Menus-Help
~ Icons-Help