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Chip 2001 Mobile
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bubblet
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changes.txt
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2000-05-30
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3KB
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Changes from 1.5
================
- added the ability to generate codes based on statistics! (see the bubblet
web site for a high score board at http://www.oopdreams.com/bubblet)
- reworked multiplayer games ... to start a multiplayer game now use the
"Multi Game" menu item under the Game menu
- added "Strategy Attack" turn-based multiplayer game style
- added bubble bursting graphics!
- increased volume when playing on a IIIc's quiet speaker
- the last move in a game no longer flashes a quick status update
- shifter and megashift styles no longer have the slight pause at
the end of a game
- button width change in stats form
Changes from 1.4
================
- color support!
- now uses a database to store prefs, game state, etc. instead of
saved/unsaved preferences
- now uses buffered graphics to speed up (300% or so) the rendering
- now handles frmUpdateEvent properly (refreshes screen under Palm OS 3.5+)
- will not display time when tapping titlebar on Palm OS 3.5+
- changed the look of the about form and added the time to expire
for the unregistered version
- added a preference to display your averages with a decimal (for
those big gamers with thousands of games played)
- very minor stats form layout changes
- removed "Placement x 10" status message
- removed expire form totally from the registered version code base
- removed "to to" from End Game confirm form (thanks Steve!)
Changes from 1.3
================
- added a 'Guest Mode' preference to allow guests to play without
affecting hard-earned statistics
- added the ability to replay games and track your best score for
that game layout
- now has a multiplayer mode for 2-4 players
- tapping in the title tab will display the current time
- sped up game startup/restore by a bit
- added a bit of combo checking code in the restore game function
- moved button label change code for startup restore-game and new-game
to a pre form draw section so it won't be a visible change
- minor layout shifts/fixes
- changed registration scheme from key to reg/unreg version
- no-beam bit set for reg ver
- small registered/expiration fix
Changes from 1.2
================
- added another game style, called megashift, which is a mix
between continuous and shifter modes
- "Next" bubble sets no longer cycle through a predetermined
group of 25 sets
Changes from 1.1
================
- now has another game style, called shifter, where bubbles not only
sift down on empty space after lower bubbles have been bursted, but
also shift over to the right to occupy empty space
- modified randomization routine for continuous mode
Changes from 1.0
================
- now has another game style, called continuous, where new randomly
generated columns replace fully bursted columns of bubbles...game
style is an option found in the preferences form
- can now set Bubblet to pop up a confirmation dialog when the 'End
Game' button is pressed (option is turned off by default)
- undo ability is added for registered users
- new popup for unregistered attempts to use registered features
- entering an incorrect key will now also give a message in the status