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- BoulderMan by Julian Scott, copyright 1998 Seimitsu Software
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- Version 1.0
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- Traverse the levels, collecting enough diamonds to exit to the next level
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- Controls
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- Use Up, Down Left and Right keys, Push and Pause.
- Define your own keys in the options screen.
- You may also use the top, left, right and bottom portions of the play area
- with your fingers or a stylus to move those directions
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- Pressing a direction key will move your player in that direction, unless he
- is blocked by an obstacle.
- Holding down the push button and pressing a direction will either move an
- obstacle, collect a diamond, or clear the dirt from the adjacent square.
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- You must collect enough diamonds (as shown in the left of the panel) for
- the door to appear to the next level. When you have collected enough diamonds,
- The blank areas in the map will flash with the door symbol to tell you to exit.
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- Diamonds collected are worth a different amount of points per level, and those
- collected after the exit appears are usually worth more.
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- Bonus lives are awarded every 1000 points
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- Every fifth level is a bonus screen. If you exit it you are awarded an extra
- life. If you die on a bonus screen, you dont lose a life.
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- Obstacles
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- Collect the Diamonds
- Move the Boulders.
- Watch out for flys and fireflys.
- Pushing a boulder onto a fly will explode it
- Pushing a boulder onto a firefly will explode it, generating nine diamonds
- Explode flys near to walls to remove the walls.
- Slime will expand. Use boulders to suffocate it, and turn it into diamonds
- Pushing a boulder through a magic wall will activate it. It only lasts for
- a limited time, so watch out. If there is space below a magic wall, the boulders
- will turn into diamonds as they pass through.
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- You may find you are unable to complete a level, because you are blocked in, etc.
- In that case, Pause the game then press the Push button to restart the level
- (and lose a life)
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- Options
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- Difficulty 1-5
- The levels layout changes with the difficulty level, so there are effectively
- 100 different levels
- If you pass through level T, you go back to level A with a higher difficulty setting
- Sound -
- Toggle sound on/off. The game runs slightly faster with no sound.
- Smooth Scroll -
- Turn this on if you have enough light, for a more pleasant experience
- If there isn't much light, then this might be too blurred.
- Speed -
- Change the overall speed of the game from 0 (slowest) to 10 (fastest)
- depending upon your preferences. (have a go on 10, it's quite funny)
- Register -
- If you register the game you will receive your personalised registration code
- choose this option to enable all registered features.
- Remap Keys -
- Choose your own key layout
- Reset hiscore -
- Someone set a score you can't beat? then reset it here.
- Default -
- Reset all options to their default setings.
- Level -
- Choose your starting level, from A,F,K,or P. (every 5)
- Pen Mode-
- Absolute or Relative
- Absolute means the screen works like a joystick centered at the middle of the
- screen. Push in the direction you want to go.
- Relative means relative to the BoulderMan- point to his right to make him go
- right, his left to go left, etc.
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- V1.0 indroduces Palm IIIx and Palm V compatability
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- Thank you for playing BoulderMan
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- Note: Unregistered version has 2 difficulty levels and five levels only!
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- Don't forget to register.
- at http://www.pilotgear.com
- or http://www.seimitsu.demon.co.uk/pilotprogs.htm
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- Whether you like the game or not, why not review it at :
- http://www.eurocool.com