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- /*
- video.h
-
- (c) 1999-2000 Till Harbaum
-
- T.Harbaum@tu-bs.de - http://www.ibr.cs.tu-bs.de/~harbaum/pilot
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- */
-
- #ifndef __VIDEO_H__
- #define __VIDEO_H__
-
- extern Boolean VideoGreyscaleOn(void);
- extern void VideoGreyscaleOff(void);
- extern void VideoDrawBackground(unsigned int y);
- extern void VideoDrawTitleBg(void);
- extern void VideoFlip(void);
- extern void VideoInitLevel(void);
-
- extern Boolean VideoSpriteCollide(int x1, int y1, int s1, int x2, int y2, int s2);
- extern Boolean VideoSpriteBgCollide(unsigned int ypos, int x, int y, int s);
- extern void VideoDrawSprite(int x, int y, int spr);
- extern void VideoDrawText(int x, int y, unsigned char *str);
- extern void VideoDrawPartialText(int x, int y, unsigned char *str,
- int xs, int xe, int ys, int ye);
-
- extern char *VideoSin, *VideoCos;
-
- /* foreground data */
- #define FG_EMPTY 0
- #define FG_FLASH0 6
- #define FG_FLASH1 7
- #define FG_FLASH2 8
- #define FG_FLASH3 9
-
- /* sprites */
- #define SPR_SHIP 0x00 // players ship
- #define SPR_BALL 0x01 // ball type enemy
- #define SPR_SHOT1 0x02 // single shot
- #define SPR_SHOT2 0x03 // double shot
- #define SPR_SHOT3 0x12 // tripple shot
- #define SPR_EXP_F 0x04 // explosion first
- #define SPR_EXP_L 0x08 // explosion last
- #define SPR_EBOMB 0x09 // enemies bomb
-
- /* Argon V logo */
- #define SPR_A 0x0a
- #define SPR_r 0x0b
- #define SPR_g 0x0c
- #define SPR_o 0x0d
- #define SPR_n 0x0e
- #define SPR_V 0x0f
-
- /* score */
- #define SPR_SCORE10 0x10
- #define SPR_SCORE100 0x11
-
- /* text cursor */
- #define SPR_CURSOR 0x13
- #define SPR_CUREXT 0x14
-
- #endif
-