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- sampler s0 : register(s0);
- float4 p0 : register(c0);
- float4 p1 : register(c1);
-
- #define width (p0[0])
- #define height (p0[1])
- #define counter (p0[2])
- #define clock (p0[3])
- #define one_over_width (p1[0])
- #define one_over_height (p1[1])
-
- #define PI acos(-1)
-
- float4 main(float2 tex : TEXCOORD0) : COLOR
- {
- // don't look at this for too long, you'll get dizzy :)
-
- float4 c0 = 0;
-
- tex.x += sin(tex.x+clock/0.3)/20;
- tex.y += sin(tex.x+clock/0.3)/20;
-
- if(tex.x >= 0 && tex.x <= 1 && tex.y >= 0 && tex.y <= 1)
- {
- c0 = tex2D(s0, tex);
- }
-
- return c0;
- }
-