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- sampler s0 : register(s0);
- float4 p0 : register(c0);
- float4 p1 : register(c1);
-
- #define width (p0[0])
- #define height (p0[1])
- #define counter (p0[2])
- #define clock (p0[3])
- #define one_over_width (p1[0])
- #define one_over_height (p1[1])
-
- #define PI acos(-1)
-
- float4 main(float2 tex : TEXCOORD0) : COLOR
- {
- float c0 = dot(tex2D(s0, tex), float4(0.299, 0.587, 0.114, 0));
-
- return c0;
- }
-