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- Final Reality 1.01 - Readme.txt 28/01/1997
-
- Official Download sites are:
- http://www.finalreality.com and http://www.remedy-ent.com/fr/
-
- Please read this file carefully as it contains valuable information which
- could save you a lot of time.
-
- At the end of this file is a common Q&A, which is a list of the problems and
- solutions we are aware of. Please also check the Official FR web sites for
- more troubleshooting.
-
-
- WEB MASTERS: Please feel free to link to either web site!
-
- We hope you enjoy Final Reality.
-
- Regards,
- The Final Reality Development Team.
-
-
- UPDATED ISSUES IN FINAL REALITY 1.01
- ------------------------------------------------------------------------------
- - Because Final Reality 1.01 uses a newer version of the 3D engine,
- actual results might differ slightly from version 1.0 results. The update
- should not affect the ranking of 3D accelerators.
-
- - Fixed problems of FR crashing after Robots test with new 3Dfx drivers
- (should work now with all Voodoo & Voodoo Rush based cards)
-
- - Fixed problem with bilinear filtering not working on nVidia Riva128
- based cards.
-
- - Added on-the-fly reductions for additive and multiplicative transparency
- to alpha blending or stippled alpha and color keying.
-
- - Fixed problems with bilinear filtering in second mipmap level on all cards.
-
- - Adjusted gamma in textures for better brightness/contrast levels.
- (3Dfx owners, set your gamma to 1.00 from Display Properties).
-
- - Compressed some more textures to JPEG format for even smaller distribution
- size.
-
- - Should have fixed problems with "Z-Buffer hardware not found" error
- message.
-
- - Final Reality does not crash anymore if it does not find any Direct3D
- hardware accelerators.
-
- - Final Reality now handles the DDERR_INVALIDPIXELFORMAT error message.
-
- - Help (F1 key) during benchmark is now disabled.
-
- - The user gets a warning screen if the AGP test is started with a higher
- setting than what the available texture memory is, and the 3D accelerator
- can not swap textures during a scene.
-
- - Results now have a version check and results & database from Final Reality
- version 1.0 can not be used with the 1.01 version.
-
-
-
- TROUBLESHOOTING Q&A'S
- ------------------------------------------------------------------------------
- An up-to-date list of known problems and solutions is available at
- http://www.remedy-ent.com/fr, please check there for more information.
-
- Furthermore, if you find an undocumented problem, please submit it via the
- "Report bugs" facility on http://www.remedy-ent.com/fr/ and we will do our
- best to find a solution for you.
-
-
- Display Adapter problems:
-
- Q: Miscellaneous
- A: Get the newest drivers from your display card manufacturer.
-
- Q: Final Reality reports a GENERIC ERROR message or "No Direct3D hardware
- rendering platforms found" on my Hercules Stingray 128/3D. My
- Windows 95 desktop is in 32-bit color mode.
- A: Reduce your desktop color depth to 16-bit and Final Reality should work
- fine.
-
- Q: On PowerVR based cards Final Reality reports DDERR_OUTOFVIDEOMEMORY when
- trying to run the 3D tests.
- A: Your primary display adapter does not have sufficient amount of memory for
- frame buffers. Lower your desktop resolution and color depth to get
- Final Reality working.
-
- Q: Some polygons flicker on my 3D accelerator.
- A: This is very probably a driver problem, and might already have been
- corrected in newer drivers. Please download the newest drivers from
- your display card manufacturer.
-
- Q: I have an AGP computer and AGP display adapter but I don't get the "AGP
- detected" sign at the startup-screen.
- A: "AGP detected" appears only if your 3D accelerator can support using
- textures from the computer's system memory. Not all AGP-accelerators can
- do this. Also, for AGP to work, Windows 95 OSR 2.1 (version 1212) or newer
- is required. The version number can be found by right-clicking on
- "My Computer" on your desktop. OEM Service Release 2 (OSR2 version 1111 or
- 950B) can be updated to support AGP by applying the USB SUPPORT patch
- (available from your computer manufacturer).
-
- Q: I get very small results in the AGP test on my AGP 3D accelerator
- A: Your 3D accelerator probably does not support using textures from the
- computer's system memory. These accelerators have to swap textures to the
- video card memory during rendering, which is slow.
-
-
-
- General problems:
-
- Q: Whenever I try to display results, Final Reality crashes with an error:
- "An unsupported operation was attempted".
- A: Your Comctl32.dll version is too old. Download the new DLL and copy it to
- your Windows\System directory. You need to restart the computer in MS-DOS
- mode in order to copy the file. The alternate option is to install e.g.
- Microsoft Internet Explorer 3 or 4 which also install this DLL.
-
- Q: Miscellaneous problems, Final Reality does not start!
- A: Re-installing DirectX 5.0 may help. For example an older game might have
- installed an older version of DirectX on your computer.
-
- Q: Final Reality can't find my Direct3D hardware accelerator even though
- it did before.
- A: Direct3D hasn't been properly de-initialized or some program has
- installed an older version of DirectX. Restart your computer and try
- again. If necessary, re-install DirectX 5.0 or your display driver.
-
- Q: Some parts in Final Reality are too dark/bright on my computer!
- A: Try adjusting the gamma correction of your 3D card in the Display
- Properties. Or turn off the lights.
-
-
-
- Sound problems:
-
- Q: I am able to run FR without sound but it crashes with sound.
- A: Install the latest drivers for your sound card and try different kHz
- and 8-bit or 16-bit modes.
-
- Q: Sounds slow down in the end of the material show on my Pentium II.
- A: This is a driver problem that occurs only in those computers that have
- a 3Dfx-based accelerator installed. Wait for new drivers from your display
- card manufacturer.
-
- Q: There is too much bass in the music.
- A: Check your sound card and speaker treble / bass settings. Our music has
- enough attititude without extra accentuations.
-