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; Translated by : [Heo Jin Wook, Inha univ., Korea] ; ; Note for the translators : ; Please keep the original names for the games ! ; And translate only the text after the "=". Thanks ! ; If you have problems with some text, try to ; find out what it stands for in the game, and if you ; cant find a translation, please ask me ! ; You can test your work directly in Kyodai 8.x by ; launching the program. Please make sure the texts' size ; is relatively consistent (no line of 500 characters ;)) ; Thank you for your effort. Bye !!! [Translations] ; We start with the menu... Kyodai.File1.Caption = ╗⌡░╘└╙ Kyodai.LastPlayedGame1.Caption = ╕╢┴÷╕╖└╕╖╬ ╟▀┤° ░╘└╙ Kyodai.RandomSolitaireGame1.Caption = Solitaire (╣½└█└º) Kyodai.NewSpecificGame1.Caption = Solitaire (╞»┴ñ) Kyodai.MahJonggSolitaire2PlayerSingleComputer1.Caption = Solitaire (2-Player) Kyodai.NewArcadeMahjonggGame1.Caption = Rivers Kyodai.MahJonggMemoryNewGame1.Caption = Memory Kyodai.MahJonggClicks1.Caption = Clicks Kyodai.MahJonggSlider1.Caption = Slider Kyodai.MahJonggColumns.Caption = Hashira Kyodai.Exit1.Caption = ┴╛╖ß Kyodai.Play1.Caption = ╜╟╟α Kyodai.Undo1.Caption = ╡┌╖╬ Kyodai.GiveHint.Caption = ╚∙╞« Kyodai.Pause1.Caption = └╧╜├┴ñ┴÷ Kyodai.Shuffle1.Caption = ┼╕└╧ └º─í ╣┘▓┘▒Γ Kyodai.Stoppe.Caption = ┴ñ┴÷ Kyodai.Restart1.Caption = └τ╜├└█ Kyodai.Changeplayername.Caption = ╟├╖╣└╠╛ε └╠╕º Kyodai.Vertical.Caption = ╝÷┴≈╣µ╟Γ└╕╖╬╕╕ ┴ª░┼░í┤╔ Kyodai.Options1.Caption = ║╕▒Γ Kyodai.Invert.Caption = ╝▒┼├ ╣▌└ⁿ Kyodai.CoolMenu1.Caption = ─≡ ╕▐┤║ Kyodai.CoolMouse.Caption = ─≡ ╕╢┐∞╜║ Kyodai.CoolToolbar.Caption = ─≡ ┼°╣┘ Kyodai.FlatButtons.Caption = ─≡ ╣÷╞░ Kyodai.CoolStatus.Caption = ─≡ ╗≤┼┬ Kyodai.ViewAllLayouts.Caption = ╕≡╡τ ╖╣└╠╛╞┐⌠ ║╕▒Γ Kyodai.ShowFave.Caption = ┴±░▄╟╧┤┬ ╖╣└╠╛╞┐⌠╕╕ ║╕▒Γ Kyodai.ShowTime.Caption = │▓└║ ╜├░ú ║╕└╠▒Γ Kyodai.Moves.Caption = │▓└║ └╠╡┐ ║╕└╠▒Γ Kyodai.ShowNext.Caption = ┤┘└╜ ┼╕└╧ ║╕└╠▒Γ Kyodai.ShowHallFame.Caption = ╕φ┐╣└╟ └ⁿ┤τ ║╕└╠▒Γ Kyodai.ShowTitle.Caption = ╗≤╚▓ ╕╖┤δ ║╕└╠▒Γ Kyodai.ShowGirls.Caption = Manga ╝╥│α ║╕└╠▒Γ Kyodai.Toolbar1.Caption = ┼°╣┘ ║╕└╠▒Γ Kyodai.HightlightMode1.Caption = ░¡┴╢╟╧▒Γ Kyodai.Highlight1.Caption = ╛°└╜ Kyodai.Highlight2.Caption = └√╗÷ │╫╕≡ Kyodai.Highlight4.Caption = │∞╗÷ │╫╕≡ Kyodai.Highlight5.Caption = ├╗╗÷ │╫╕≡ Kyodai.Highlight3.Caption = ╗÷▒≥└╓┤┬ ┼╕└╧ Kyodai.HighlightSlider.Caption = Slider ░¡┴╢ Kyodai.ShowCurrentTile.Caption = ╟÷└τ ┼╕└╧ ║╕└╠▒Γ Kyodai.OnlyPossibleMoves.Caption = └╠╡┐ ░í┤╔ ┼╕└╧╕╕ Kyodai.Config.Caption = ╝│┴ñ Kyodai.Winnable.Caption = └╠▒µ╕╕╟╤ ╞╟ (└√╛ε╡╡ ╟╤ ╣µ╣²└╕╖╬) Kyodai.Shuffable.Caption = └╠▒µ╕╕╟╤ ┼╕└╧ └º─í ╣┘▓┘▒Γ (└√╛ε╡╡ ╟╤ ╣µ╣²└╕╖╬) Kyodai.EnableHall.Caption = ╜├░ú ├°┴ñ╟╧▒Γ (╕φ┐╣└╟ └ⁿ┤τ) Kyodai.Shadows.Caption = 3D ▒╫╕▓└┌╚┐░· ╚░╝║╚¡ Kyodai.GoCheckPause.Caption = ├╨┴í└╗ └╥╛·└╗ ╢º ░╘└╙ └╧╜├┴ñ┴÷ Kyodai.StartupGame.Caption = ╜├└█░· ╡┐╜├┐í ░╘└╙ ╜╟╟α Kyodai.ShowRomanized.Caption = ┼╕└╧┐í ╝²└┌┐═ ╣«└┌ ║╕└╠▒Γ Kyodai.StretchBackground.Caption = ╣Φ░µ╚¡╕Θ ┤├╕«▒Γ Kyodai.StartMusic.Caption = ╜├└█░· ╡┐╜├┐í └╜╛╟┐¼┴╓ Kyodai.EnableMOD.Caption = MOD ╡≡┴÷┼╗ └╜╛╟ ┐¼┴╓▒Γ ╚░╝║╚¡ Kyodai.PlaySounds.Caption = ╗τ┐ε╡σ ╚┐░· Kyodai.PlayMusic.Caption = └╜╛╟ ┐¼┴╓ Kyodai.Animations1.Caption = ┐í┤╧╕▐└╠╝╟ ╚┐░· Kyodai.AnimatePause.Caption = └╧╜├┴ñ┴÷┐═ ╜├└█╚¡╕Θ┐í╝¡ ▒╫╕«▒Γ Kyodai.Animate.Caption = ┼╕└╧└╗ ╜╫└╗ ╢º ▒╫╕«▒Γ Kyodai.AnimateTiles.Caption = Solitaire (2D)┐í╝¡ ┼╕└╧ ▒╫╕«▒Γ Kyodai.AnimateTileRivers.Caption = Rivers┐í╝¡ ┼╕└╧ ▒╫╕«▒Γ Kyodai.AnimateClicks.Caption = Clicks┐í╝¡ ╢│╛ε┴÷┤┬ ┼╕└╧ ▒╫╕«▒Γ Kyodai.AnimateSlider.Caption = Slider┐í╝¡ └╠╡┐╟╧┤┬ ┼╕└╧ ▒╫╕«▒Γ Kyodai.AnimateNext.Caption = Slider┐í╝¡ ╗⌡╖╬┐ε ┼╕└╧ ▒╫╕«▒Γ Kyodai.AnimateChain.Caption = Hashira┐í╝¡ ┐¼╝Γ╣▌└└ ▒╫╕«▒Γ Kyodai.AnimateCursor.Caption = ┼¼╕»╜├ ─≡─┐╝¡ ▒╫╕«▒Γ Kyodai.SlowFall.Caption = Hashira ╢│╛ε┴ⁿ ╝╙╡╡ (║╕┼δ) Kyodai.NormalFall.Caption = Hashira ╢│╛ε┴ⁿ ╝╙╡╡ (║ⁿ╕ú░╘) Kyodai.FastFall.Caption = Hashira ╢│╛ε┴ⁿ ╝╙╡╡ (╕┼┐∞ ║ⁿ╕ú░╘) Kyodai.Background.Caption = ╣Φ░µ╚¡╕Θ Kyodai.LoadBackground.Caption = ╡≡╜║┼⌐╖╬║╬┼═ ║╥╖»┐└▒Γ Kyodai.None1.Caption = ╛°└╜ (░φ┴ñ) Kyodai.Tileset.Caption = ┼╕└╧╕≡╛τ Kyodai.Load1.Caption = ╡≡╜║┼⌐╖╬║╬┼═ ║╥╖»┐└▒Γ Kyodai.Layout1.Caption = ╖╣└╠╛╞┐⌠ Kyodai.SelectLayout1.Caption = ╖╣└╠╛╞┐⌠ ╝▒┼├ Kyodai.CreateLayout1.Caption = ╖╣└╠╛╞┐⌠ ╕╕╡Θ▒Γ Kyodai.Editlayout1.Caption = ╖╣└╠╛╞┐⌠ ╞φ┴² Kyodai.Music.Caption = └╜╛╟ Kyodai.RandomMusic.Caption = └╜╛╟ (╣½└█└º) Kyodai.Help1.Caption = ╡╡┐≥╕╗ Kyodai.Contents1.Caption = │╗┐δ Kyodai.WhatsNew1.Caption = ┤▐╢≤┴° ┴í Kyodai.French1.Caption = ╡╡┐≥╕╗ (╟┴╢√╜║╛ε) Kyodai.ViewTiles1.Caption = ┼╕└╧ ║╕└╠▒Γ Kyodai.Register1.Caption = ╡ε╖╧ Kyodai.Halloffame1.Caption = ╕φ┐╣└╟ └ⁿ┤τ Kyodai.About1.Caption = ┤δ╟╧┐⌐... Kyodai.SliderHard1.Caption = Slider (╛ε╖┴┐≥) Kyodai.AnimateBackgroundHashira.Caption = Hashira┐í╝¡ ╣Φ░µ╚¡╕Θ ▒╫╕«▒Γ Kyodai.Moveboard2.Caption = Solitaire ║╕╡σ └╠╡┐ Kyodai.MenuLanguage.Caption = ╛≡╛ε ; -------------------------------------------------- ; Now we have the rest of the graphical elements.... ; -------------------------------------------------- Kyodai.LabelLayout.Caption = ╖╣└╠╛╞┐⌠ └╠╕º Kyodai.Label30.Hint = 144 ┼╕└╧▒ε┴÷ ╕╕╡Θ ╝÷ └╓╜└┤╧┤┘, ╢╟┤┬ 4└╟ ╣Φ╝÷╖╬ Kyodai.Label30.Caption = ┼╕└╧ Kyodai.Label3.Hint = └·└σ╟╧▒Γ └º╟╪╝¡┤┬ 2░│└╟ Free ┼╕└╧└╠ ╟╩┐Σ╟╒┤╧┤┘. Kyodai.Label3.Caption = Free ┼╕└╧ Kyodai.Label4.Hint = ╖╣└╠╛╞┐⌠└╗ └·└σ╟╧▒Γ └ⁿ┐í ╟╩┐Σ╟╤ ┼╕└╧└╟ ╝÷ Kyodai.Label4.Caption = ╟╩┐Σ Kyodai.TilesLeftPanel.Caption = ┼╕└╧ Kyodai.MovesLeftPanel.Caption = ┴ª░┼░í┤╔ Kyodai.TimePanel.Caption = ╜├░ú Kyodai.StatusPanel.Caption = ╗≤┼┬ Kyodai.ExplorerButton1.Hint = ╗⌡╖╬┐ε ░╘└╙ Kyodai.ExplorerButton2.Hint = └╠╡┐ ├δ╝╥ Kyodai.SetMusic.Hint = └╜╛╟ └╧╜├┴ñ┴÷ Kyodai.ExplorerButton3.Hint = ░í┤╔╟╤ ┐≥┴≈└╙ ║╕└╠▒Γ Kyodai.ShuffleButton.Hint = ┼╕└╧ └º─í ╣┘▓┘▒Γ Kyodai.PauseButton.Hint = ░╘└╙ └╧╜├┴ñ┴÷ Kyodai.HelpButton.Hint = ╡╡┐≥╕╗ :) Kyodai.ExitButton.Hint = │» ╣÷╕«┴÷ ╕╢╝╝┐Σ !! :( Kyodai.AboutButton.Hint = Naoki Haga :) Kyodai.HallFameButton.Hint = ├╓░φ ┴▀└╟ ├╓░φ :) Kyodai.LayoutButton.Hint = ╗⌡╖╬┐ε ╖╣└╠╛╞┐⌠ ╝▒┼├ Kyodai.Label1.Caption = ╚»┐╡╟╒┤╧┤┘! Kyodai.Label2.Caption = Kyodai┐í ┐└╜┼ ░╔ Kyodai.SpeedButton1.Hint = ┼╕└╧└╟ ╕Θ└╠ ╢╒╖┴└╓└╗ ╢º ░░└║ ╞╨│ó╕« ╕┬├▀╝╝┐Σ ! Kyodai.SpeedButton2.Hint = Rivers game - ░░└║ ┼╕└╧ │ó╕« ╕┬├▀╝╝┐Σ ! Kyodai.SpeedButton3.Hint = Memory game - ┴²┴▀╖┬ ╟Γ╗≤ ░╘└╙ ! Kyodai.SpeedButton4.Hint = Clicks - ╟╤╣°└╟ ┼¼╕»└╕╖╬ ╕≡┐⌐└╓┤┬ ┼╕└╧ ┴ª░┼ ! Kyodai.SpeedButton5.Hint = Slider - ┼╕└╧└╗ └╠╡┐╜├─╤ ╝▒└╕╖╬ ╕╕╡σ╝╝┐Σ ! Kyodai.SpeedButton6.Hint = Hashira - 3░│└╠╗≤└╟ ┼╕└╧└╗ ┴ª░┼╟╧▒Γ ! Kyodai.Label7.Caption = ░╘└╙ ╝│╕φ... Kyodai.SameGameButton.Caption = ╕╢┴÷╕╖ ╟├╖╣└╠╟▀┤° ░╘└╙└╕╖╬ └╠╡┐ Kyodai.BitBtn3.Caption = Rivers Kyodai.BitBtn5.Caption = Memory Kyodai.BitBtn1.Caption = Solitaire Kyodai.BitBtn2.Caption = 2-Players Kyodai.BitBtn7.Caption = Clicks Kyodai.Column.Caption = Hashira Kyodai.Slider.Caption = Slider Kyodai.Label22.Caption = ┤┘└╜ Kyodai.Label23.Caption = ┴í╝÷ Kyodai.Label24.Caption = ┴ª░┼╡╚ ┼╕└╧ Kyodai.Label25.Caption = ╖╣║º Kyodai.Editor1.Caption = ┴╛╖ß Kyodai.Saveandexit.Caption = └·└σ Kyodai.Saveasandexit.Caption = ┤┘╕Ñ └╠╕º└╕╖╬ └·└σ... Kyodai.Cancel1.Caption = ╟╪║╕▒Γ Kyodai.Cancel2.Caption = ┴╛╖ß Kyodai.MoveBoard1.Caption = ║╕╡σ └╠╡┐ Kyodai.Movetoleft1.Caption = ┐▐┬╩└╕╖╬ └╠╡┐ < Kyodai.Movetoright1.Caption = ┐└╕Ñ┬╩└╕╖╬ └╠╡┐ > Kyodai.Movetotop1.Caption = └º╖╬ └╠╡┐ /\ Kyodai.Movetobottom1.Caption = ╣╪└╕╖╬ └╠╡┐ \/ Kyodai.Redraw1.Caption = ┤┘╜├ ▒╫╕«▒Γ Kyodai.Back1.Caption = ╡┌╖╬ Kyodai.Hint3.Caption = ╚∙╞« Kyodai.Shuffle2.Caption = ┼╕└╧ └º─í ╣┘▓┘▒Γ Kyodai.Pause2.Caption = └╧╜├┴ñ┴÷ Kyodai.Layout2.Caption = ╖╣└╠╛╞┐⌠ Kyodai.Restart2.Caption = └τ╜├└█ Kyodai.Stop1.Caption = ┴ñ┴÷ Kyodai.StartatLevel11.Caption = Level 1┐í╝¡ ╜├└█ Kyodai.StartatLevel21.Caption = Level 2┐í╝¡ ╜├└█ Kyodai.StartatLevel31.Caption = Level 3┐í╝¡ ╜├└█ Kyodai.StartatLevel41.Caption = Level 4┐í╝¡ ╜├└█ Kyodai.StartatLevel51.Caption = Level 5┐í╝¡ ╜├└█ Kyodai.StartatLevel61.Caption = Level 6┐í╝¡ ╜├└█ Kyodai.StartatLevel71.Caption = Level 7┐í╝¡ ╜├└█ Kyodai.StartatLevel81.Caption = Level 8┐í╝¡ ╜├└█ Kyodai.StartatLevel91.Caption = Level 9┐í╝¡ ╜├└█ Kyodai.StartatLevel101.Caption = Level 10┐í╝¡ ╜├└█ ; ------------------------------------------------------ ; Now, the text within the other Kyodai windows......... ; ------------------------------------------------------ ; Registration Window RegForm.RegLabel1.Caption = ╡ε╖╧ ┴ñ║╕╕ª ▒Γ└╘╟╪ ┴╓╜╩╜├┐└, ▒╫╕«░φ │¬╝¡ └√┐δ╟╧▒Γ └º╟╪ ╡ε╖╧└╗ ┤¡╖» ┴╓╜╩╜├┐└ RegForm.RegLabel2.Caption = ╗τ┐δ└┌ └╠╕º RegForm.RegLabel3.Caption = (e.g. Naoki Haga) RegForm.RegLabel4.Caption = ╛╧╚ú RegForm.RegLabel5.Caption = (e.g. 0123456789) RegForm.RegButton.Caption = ╡ε╖╧ RegForm.Button1.Caption = ├δ╝╥ RegForm.Label18.Caption = ╡ε╖╧╟╪ ┴╓╜╩╜├┐└ ! RegForm.Label19.Caption = ┤τ╜┼└╟ ┬ⁿ┐⌐╕╕└╠ └·└╟ KYODAI ░│╣▀┐í ╡╡┐≥└╗ ┴┘ ╝÷ └╓╜└┤╧┤┘ ! RegForm.Label20.Caption = ╡ε╖╧└╗ ╟╧░╘ ╡╟╕Θ └╠╖»╟╤ ╡ε╖╧ ╕▐╝╝┴÷░í ┴ª░┼╡╟╕τ ┐╡▒╕└√└╬ ╣½╖ß ╛≈▒╫╖╣└╠╡σ╕ª ╣▐░╘ ╡╦┤╧┤┘... RegForm.Label1.Caption = GetSoftware.com ┐í╝¡ ┐┬╢≤└╬└╕╖╬ ╡ε╖╧╟╧╖┴╕Θ └╠░≈└╗ ┤¡╖» ┴╓╜╩╜├┐└ ; Random Seed Window RandomWindow.RandomPanel.Caption = ╣½└█└º ╣°╚ú RandomWindow.RandLabel1.Caption = ░╘└╙ ╣°╚ú╕ª ╝▒┼├╟╧╜╩╜├┐└ (1║╬┼═ 999,999,999▒ε┴÷) RandomWindow.BitBtn2.Caption = ╗⌡╖╬┐ε ╣½└█└º ░╘└╙ ╣°╚ú RandomWindow.BitBtn3.Caption = ╗⌡╖╬┐ε ╣°╚ú (┴ª╟╤ 0-9999) ; Help Window HelpForm.Help.Caption = ╡╡┐≥╕╗ HelpForm.Whatsnew.Caption = ┤▐╢≤┴° ┴í HelpForm.TabSheet3.Caption = └╠└ⁿ ╣÷└ⁿ HelpForm.TabSheet2.Caption = ░╘└╙ ▒╘─ó HelpForm.SeeTiles.Caption = ┼╕└╧ ╕≡╛τ ║╕▒Γ HelpForm.MenuItems.Caption = ╕▐┤║ HelpForm.TabSheet1.Caption = ╣«┴ª╟╪░ß FAQ HelpForm.French.Caption = Franτais HelpForm.SpeedButton1.Caption = Kyodai╖╬ ╡╣╛╞░í▒Γ HelpForm.BitBtn1.Caption = └╬╝Γ HallWindow.Label45.Caption = ╣╪└╟ ─▐║╕╣┌╜║┐í╝¡ ╖╣└╠╛╞┐⌠└╗ ╝▒┼├╟╪ ┴╓╝╝┐Σ. └╠ ╖╣└╠╛╞┐⌠└╕╖╬ 10░│└╟ ├╓░φ ┴í╝÷╕ª ╛≥░╘ ╡╦┤╧┤┘. └╠ ╞»┴ñ ╖╣└╠╛╞┐⌠└╟ ├╓░φ ┴í╝÷╕ª ┴÷┐∞╖┴╕Θ "┴í╝÷ ┴÷┐∞▒Γ" ╕ª ┤¡╖» ┴╓╜╩╜├┐└ . ░╘└╙┐í╝¡ └╠▒Γ░╘ ╡╟╕Θ, ╟├╖╣└╠╛ε └╠╕º└╗ ╜╟╜├░ú└╕╖╬ ╣┘▓▄ ╝÷░í └╓╜└┤╧┤┘. HallWindow.BitBtn1.Caption = ╚«└╬ HallWindow.PlayerPanel.Caption = ╟├╖╣└╠╛ε └╠╕º HallWindow.ResetButton.Caption = ┴í╝÷ ┴÷┐∞▒Γ HallWindow.Label21.Caption = ╝°└º HallWindow.Label22.Caption = ╟├╖╣└╠╛ε └╠╕º HallWindow.Label23.Caption = ╜├░ú HallWindow.Label24.Caption = ├▀░í╜├░ú HallWindow.Label46.Caption = │»┬Ñ HallWindow.BitBtn2.Caption = └╠╡┐ GameOverForm.Label1.Caption = ├α╟╧╟╒┤╧┤┘ ! GameOverForm.Label2.Caption = ╞╟└╗ │í│┬▒║┐Σ... GameOverForm.EnterFame.Caption = ╕φ┐╣└╟ └ⁿ┤τ┐í ┐└╕ú░╘ ╡╦┤╧┤┘ ! GameOverForm.FinalTime.Caption = ┤τ╜┼└╟ ├╓┴╛ ╜├░ú└║ 00:00 GameOverForm.BitBtn1.Caption = ░¿╗τ╟╒┤╧┤┘ ! ExtendedChoose.BitBtn1.Caption = ├δ╝╥ ExtendedChoose.BitBtn2.Caption = << ░¿├▀▒Γ ChooseLayout.Label1.Caption = └╠╕º : ChooseLayout.Label2.Caption = << ┴±░▄╟╧┤┬ ╞╟ ChooseLayout.Label3.Caption = └╠░═└║ ┴±░▄╟╧┤┬ ╞╟└╟ ╕«╜║╞«└╘┤╧┤┘. └º└╟ ╕«╜║╞« ╣┌╜║┐í╝¡ └╠░≈└╕╖╬ ▓°╛ε┤┘ │⌡▒Γ╕ª ╟╘└╕╖╬╜ß ╟╫╕±└╗ ├▀░í╜├┼│ ╝÷ └╓╜└┤╧┤┘. ╖╣└╠╛╞┐⌠└╟ ┴ª░┼┤┬ ▒╫ ╣▌┤δ└╟ ╣µ╣²└╕╖╬ ╟╧╕Θ ╡╦┤╧┤┘... ChooseLayout.Label4.Caption = ┼╕└╧└╟ ╝÷ : ChooseLayout.Label5.Caption = Free ┼╕└╧ : ChooseLayout.BitBtn1.Caption = ╝▒┼├╟╤ ╞╟ ╜╟╟α╟╧▒Γ ChooseLayout.BitBtn2.Caption = ├δ╝╥ ChooseLayout.BitBtn3.Caption = ╞φ┴² ChooseLayout.BitBtn4.Caption = ╗⌡╖╬┐ε ╞╟ ChooseLayout.BitBtn5.Caption = ║╕└╠▒Γ >> ChooseLayout.CheckBox1.Caption = ╟÷└τ ╣Φ░µ╚¡╕Θ░· ╟╘▓▓ ╣╠╕«║╕▒Γ AboutBox.BitBtn1.Caption = ╚«└╬ AboutBox.Order.Caption = ▒╕└╘ ┴╓╣« AboutBox.BitBtn2.Caption = ╗≤╚▓ ║╕▒Γ AboutBox.Copyright.Caption = ┴ª└█└┌ AboutBox.Comments.Caption = └╜╛╟┤π┤τ AboutBox.Label3.Caption = ┴ª ╗τ└╠╞«┐í╝¡ Kyodai└╟ ├╓╜┼╣÷└ⁿ░· ╝÷╕╣└║ └╧║╗ ╛╓┤╧╕▐└╠╝╟┐í ░ⁿ╟╤ └┌╖ß╕ª ├ú└╕╜╟ ╝÷ └╓╜└┤╧┤┘ : AboutBox.Label8.Caption = Rene-Gilles Deberdt (Naoki) AboutBox.Label9.Caption = Tanguy Matioszek (Tamura) AboutBox.Label11.Caption = Copyright ⌐ 1997-2000. All rights reserved. AboutBox.Label16.Caption = ┴ñ╜┼└√└╬ ┴÷┐°└╗ ╟╪┴╪ Helene, ╕≡╡τ ║ú┼╕ ┼╫╜║┼═╡Θ... ╣░╖╨, Kyodai╕ª ▒╕└╘╟╪ ┴╓╜┼ ╢╟╟╤ ╛╒└╕╖╬ ▒╕└╘╟╧╜╟ ╕≡╡τ ║╨╡Θ▓▓╡╡ ░¿╗τ╡σ╕│┤╧┤┘ ! AboutBox.Label17.Caption = Thanks to AboutBox.Label2.Caption = Kyodai └Ñ╗τ└╠╞«: AboutBox.Version.Caption = Naoki Haga's Mahjongg Solitaire AboutBox.Label4.Caption = Cyber Namida --- AboutBox.Label6.Caption = Miguel Samiez AboutBox.Label27.Caption = Naoki :-) AboutBox.Label7.Caption = ─│╕»┼═ ╡≡└┌└╠│╩ AboutBox.Label10.Caption = Zahara Medina ; ---------------------------------------------------------------------- ; Fourth part : New text... Listed (approximately) in addition order.... ; ---------------------------------------------------------------------- ; addition Kyodai.StretchTileset.Caption = ┼╕└╧╕≡╛τ ┤├╕«▒Γ Kyodai.LoadGame.Caption = ░╘└╙ ║╥╖»┐└▒Γ Kyodai.SaveGame.Caption = ░╘└╙ └·└σ Kyodai.AutoSave.Caption = └┌╡┐ └·└σ ╚░╝║╚¡ Kyodai.KeepRatio.Caption = ┼╕└╧ ╕≡╛τ└╟ ║╗╖í ║±└▓ └»┴÷ HelpForm.Misc.Caption = ▒Γ┼╕ Kyodai.FullScreen.Caption = ╟« ╜║┼⌐╕░ Kyodai.Problems.Caption = ╣«┴ª ? Kyodai.SetMainFont.Caption = ▒█▓├ ┴÷┴ñ Kyodai.TurtleFall.Caption = Hashira ┼╕└╧ ╢│╛ε┴ⁿ ╝╙╡╡ (┤└╕«░╘) AboutBox.Tilesets.Caption = ┼╕└╧╕≡╛τ ; v8.52 Kyodai.CoolBackgr.Caption = └⌐╡╡┐∞ ╣Φ░µ╚¡╕Θ Kyodai.CoolBackground.Caption = ░╘└╙ ╣Φ░µ╚¡╕Θ Kyodai.GradientTiles.Caption = ─≡ ┼╕└╧ ║╕╡σ Kyodai.HighQuality.Caption = ╟╧└╠ ─≈╕«╞╝ ┤├╕«▒Γ (┤└╕▓) ; v8.75 - ChangeBorders has been modified. Kyodai.ChangeBorders.Caption = ┼╕└╧ ║╕╡σ ; v9.0 Kyodai.Highlight3D.Caption = 3D ╕≡╡σ┐í╝¡└╟ ░¡┴╢ Kyodai.N3DOptions1.Caption = 3D Kyodai.N3D.Caption = 3D╖╬ └ⁿ╚» !! Kyodai.EnableGL.Caption = OpenGL DLLs ╚░╝║╚¡ Kyodai.Nicest.Caption = ╕≡╡τ ╚┐░· ─╤▒Γ (║╕▒Γ┴┴└╜) Kyodai.Fastest.Caption = ╕≡╡τ ╚┐░· ▓⌠▒Γ (║ⁿ╕º) Kyodai.TexturedTiles.Caption = ┐╧└ⁿ╚≈ ┼╪╜║├│╕╡╡╚ 3D ┼╕└╧ Kyodai.AntiAlias.Caption = ╛╚╞╝ ╛╦╕«╛ε╜╠ ├│╕«╡╚ ┼╪╜║├│ Kyodai.Cube3D.Caption = ╣Φ░µ╚¡╕Θ cube Kyodai.Animations3D.Caption = ▒╫╕«▒Γ ╚░╝║╚¡ Kyodai.Lighting.Caption = ╢≤└╠╞«┤╫ ╚░╝║╚¡ Kyodai.MarbleBorders.Caption = ┤δ╕«╝« ║╕╡σ Kyodai.TopTexture.Caption = ┼╕└╧╕Θ┐í ┼╪╜║├│ └√┐δ Kyodai.Progressive.Caption = ├■╕╢┤┘ ┤┘╕Ñ╗÷└╕╖╬ Kyodai.Benchmark3D.Caption = ║Ñ─í╕╢┼⌐ ║╕└╠▒Γ Kyodai.Contemplation.Caption = ░ⁿ┬√ ╕≡╡σ Kyodai.AnimationSpeed.Caption = 2D ▒╫╕«▒Γ ╝╙╡╡ Kyodai.AniSlow.Caption = ┤└╕▓ Kyodai.AniNormal.Caption = ║╕┼δ Kyodai.AniFast.Caption = ║ⁿ╕º Kyodai.AniUltra.Caption = ╕┼┐∞ ║ⁿ╕º Kyodai.AniLight.Caption = ║√╝╙╡╡ Kyodai.AnimationType.Caption = 2D ▒╫╕«▒Γ ┼╕└╘ Kyodai.AniNucleus.Caption = Nucleus Kyodai.AniClassic.Caption = Classic Kyodai.AniFuzzy.Caption = Fuzzy Kyodai.AniUnion.Caption = Union Kyodai.Small3D.Caption = └█└║ ┼╕└╧└╗ ╗τ┐δ╟╤ ░╘└╙┐í╝¡ 3D ║╕╡σ ╚░╝║╚¡ Kyodai.SetMainColor.Caption = ╕▐└╬ ╗÷▒≥ ╝│┴ñ Kyodai.SetEdgeColor.Caption = ░í└σ└┌╕« ╗÷▒≥ ╝│┴ñ Kyodai.EnableTopEdges.Caption = Enable Top Edges Kyodai.DeuxEtages.Caption = ╡╬╣Φ │⌠└╠ Kyodai.SmallSet.Caption = └█└║ ┼╕└╧ ; 9.21 Kyodai.Total.Caption = ╟« ╜║┼⌐╕░╝¡ ╕▐┤║ ░¿├π Kyodai.ShowMenu.Caption = ╕▐┤║ ║╕└╠▒Γ ; 9.42 Kyodai.Background1.Caption = ╣Φ░µ╚¡╕Θ Kyodai.NormalBack3D.Caption = ╣Φ░µ╚¡╕Θ (└╧╣▌) Kyodai.NoBack3D.Caption = ╣Φ░µ╚¡╕Θ ╛°└╜ Kyodai.Emphasize3D.Caption = 3D ╚┐░· ░¡┴╢ ; 9.99 Kyodai.Rotate1.Caption = ╚╕└ⁿ (Y-╣µ╟Γ) Kyodai.N64x64texture1.Caption = 64x64 texture Kyodai.N128x128texture1.Caption = 128x128 texture Kyodai.N256x256texture1.Caption = 256x256 texture Kyodai.N512x512texture1.Caption = 512x512 texture Kyodai.Static1.Caption = └╧╣▌ Kyodai.FollowMouseSlow.Caption = ─┐╝¡ ╡√╢≤░í▒Γ (┤└╕▓) Kyodai.FollowMouseNormal.Caption = ─┐╝¡ ╡√╢≤░í▒Γ (║╕┼δ) Kyodai.FollowMouseFast.Caption = ─┐╝¡ ╡√╢≤░í▒Γ (║ⁿ╕º) ; 10.00 Kyodai.RandomLayouts.Caption = ╣½└█└º ╖╣└╠╛╞┐⌠ Kyodai.Label8.Caption = ╣╠╡≡ Kyodai.Label9.Caption = ┐■└╠║Ω ; 11.21 Kyodai.Set3D.Hint = ║╕▒Γ ╕≡╡σ └ⁿ╚» (2D/3D) Kyodai.RandomLayouts.Caption = ╣½└█└º ╖╣└╠╛╞┐⌠ Kyodai.Widemenus.Caption = │╨└║ ╕▐┤║ Kyodai.Voodoo.Caption = Voodoo 1 ╣«┴ª ╟╪░ß Kyodai.Tx128.Caption = │⌠└║ ╟╪╗≤╡╡└╟ ┼╪╜║├│ Kyodai.Optimize3D.Caption = ╝╙╡╡ ├╓└√╚¡ Kyodai.MarbleTable.Caption = ┤δ╕«╝« ┼╫└╠║φ Kyodai.SpecialEffects.Caption = ╞»╝÷ ╚┐░· Kyodai.DateFormat.Caption = │»┬Ñ ╟ⁿ┼┬ Kyodai.DDMMYY.Caption = DD/MM/YY Kyodai.MMDDYY.Caption = MM/DD/YY Kyodai.Stretch.Caption = ┤├└╠▒Γ ┐╔╝╟ Kyodai.TilesetOptions.Caption = ┼╕└╧ ╕≡╛τ ┐╔╝╟ Kyodai.HashiraSpeed.Caption = Hashira ╝╙╡╡ Kyodai.NoSFX.Caption = ╛°└╜ Kyodai.EnvironmentMap.Caption = Environment Mapping Kyodai.BumpMapping.Caption = Bump Mapping ; ---------------------------------------------------------- ; Fifth and last part : the messages inside Kyodai's code... ; ---------------------------------------------------------- [Messages] External Layout = ┐▄║╬ ╖╣└╠╛╞┐⌠ PLAYER 1 = PLAYER 1 PLAYER 2 = PLAYER 2 GAME OVER -- Final Score : = GAME OVER -- Final Score : Game Over ! = Game Over ! New Layout = ╗⌡╖╬┐ε ╖╣└╠╛╞┐⌠ Level = ╖╣║º Score = ┴í╝÷ Time = ╜├░ú Malus = ├▀░í╡╚ ╜├░ú Rivers (Easy) = Rivers (╜¼┐≥) Rivers (Hard) = Rivers (╛ε╖┴┐≥) Memory (Easy) = Memory (╜¼┐≥) Memory (Hard) = Memory (╛ε╖┴┐≥) Clicks (Easy) = Clicks (╜¼┐≥) Clicks (Normal) = Clicks (║╕┼δ) Clicks (Hard) = Clicks (╛ε╖┴┐≥) Slider (Easy) = Slider (╜¼┐≥) Slider (Hard) = Slider (╛ε╖┴┐≥) Hashira = Hashira Mahjongg Hashira started. = Mahjongg Hashira ╜├└█╡╩. Mahjongg Memory started. = Mahjongg Memory ╜├└█╡╩. Mahjongg Clicks started. = Mahjongg Clicks ╜├└█╡╩. Mahjongg Slider started. = Mahjongg Slider ╜├└█╡╩. Mahjongg Rivers started. = Mahjongg Rivers ╜├└█╡╩. Two-Player Solitaire started. = Two-Player Solitaire ╜├└█╡╩. Game restarted. = ░╘└╙ └τ╜├└█╡╩. New game started. = ╗⌡╖╬┐ε ░╘└╙ ╜├└█╡╩. ; Captions for the other windows Choose a new layout... = ╗⌡╖╬┐ε ╖╣└╠╛╞┐⌠ ╝▒┼├... Board finished ! = ░╘└╙└╠ │í│╡╜└┤╧┤┘ ! Kyodai Help = Kyodai ╡╡┐≥╕╗ Hall of Fame = ╕φ┐╣└╟ └ⁿ┤τ Please Register ! = ╡ε╖╧ ╟╪┴╓╝╝┐Σ ! New Specific (Seed) Game = ╗⌡╖╬┐ε ░╘└╙ (╞»┴ñ ╣°╚ú ┴÷┴ñ) Can't find needed external DLL (npmod32.dll). Please install it in your Kyodai directory and retry. You can find it on the Kyodai website at : = ╟╩┐Σ╟╤ ┐▄║╬ DLL (npmod32.dll)╞─└╧└╗ ├ú└╗ ╝÷ ╛°╜└┤╧┤┘. ▒╫ ╞─└╧└╗ Kyodai ╡≡╖║┼Σ╕«┐í │╓░φ ┤┘╜├ ╜╟╟α╟╪ ┴╓╜╩╜├┐└. ▒╫░═└║ Kyodai └Ñ╗τ└╠╞«┐í╝¡ ├ú└╗ ╝÷ └╓╜└┤╧┤┘ : UNREGISTERED = UNREGISTERED Registration reminder = ╡ε╖╧ ╕▐╝╝┴÷ ; This is the text in the reminder... Please, remember to register ! = ╡ε╖╧ ╟╪┴╓╜╩╜├┐└ ! Only your participation can help me = ┤τ╜┼└╟ ┬ⁿ┐⌐╕╕└╠ └·└╟ continue to improve KYODAI for you ! = KYODAI ░│╣▀└╗ ┴÷╝╙╜├─╤┴▌┤╧┤┘ ! Registration will remove all these = ╡ε╖╧└╗ ╟╧░╘ ╡╟╕Θ └╠╖»╟╤ nasty reminders and give you access = ╡ε╖╧ ╕▐╝╝┴÷╕ª ┴ª░┼╟╧┐⌐┴╓╕τ ┐╡▒╕└√└╬ to perpetual FREE upgrades... Thank you ! = ╣½╖ß ╛≈▒╫╖╣└╠╡σ╕ª ┴ª░°╟╒┤╧┤┘... ░¿╗τ╟╒┤╧┤┘ ! ; Text under the tiles in the "View Tiles" menu... Craks (4 times each) = Craks (4 times each) Bamboos (4 times each) = ┤δ│¬╣½ (4 times each) Dots (4 times each) = ┴í (4 times each) Flowers (once each) = ▓╔ (once each) Seasons (once each) = ░Φ└² (once each) Winds (4 times each) = ╣┘╢≈ (4 times each) Dragons (4 times each) = ┐δ (4 times each) And the winner is... PLAYER 1 ! = ┐∞╜┬└┌┤┬... PLAYER 1 ! And the winner is... PLAYER 2 ! = ┐∞╜┬└┌┤┬... PLAYER 2 ! Same score for both players ! = ╡╬╕φ ┤┘ ░░└║ ┴í╝÷└╘┤╧┤┘ ! Your final score is = ┤τ╜┼└╟ ├╓┴╛ ┴í╝÷┤┬ Your final time is = ┤τ╜┼└╟ ├╓┴╛ ╜├░ú└║ You reached the top ! Great ! = ├╓░φ ▒Γ╖╧└╘┤╧┤┘ ! ▒▓└σ╟╧▒║┐Σ ! Registered to = Registered to Unregistered version - Please Register !!! = ╡ε╖╧╡╟┴÷ ╛╩└║ ╣÷└ⁿ - ╡ε╖╧╟╪ ┴╓╝╝┐Σ !!! Please choose a name for your layout file = ╖╣└╠╛╞┐⌠ ╞─└╧└╟ └╠╕º└╗ ╝▒┼├╟╪ ┴╓╝╝┐Σ Please choose a Background bitmap file = ╣Φ░µ╚¡╕Θ└╕╖╬ ╛▓└╧ ║±╞«╕╩ ╞─└╧└╗ ╝▒┼├╟╪ ┴╓╝╝┐Σ Please choose a Tileset bitmap file = ┼╕└╧ ╕≡╛τ ╞─└╧└╗ ╝▒┼├╟╪ ┴╓╝╝┐Σ LAY Layout files = ╖╣└╠╛╞┐⌠ ╞─└╧ Background files = ╣Φ░µ╚¡╕Θ ╞─└╧ Tileset files = ┼╕└╧ ╕≡╛τ ╞─└╧ ; These ones are followed by a file name and a question mark. This file already exists. Do you want to erase = └╠╣╠ ╞─└╧└╠ ┴╕└τ╟╒┤╧┤┘. ┴÷┐∞╜├░┌╜└┤╧▒ε Are you sure you want to erase = ┴ñ╕╗ ┴÷┐∞╜├░┌╜└┤╧▒ε Please confirm = ╚«└╬╟╪ ┴╓╝╝┐Σ Layout saved as "Temporary.lay". Click on "Edit layout" to call the layout editor and save it under a definitive name. = ╖╣└╠╛╞┐⌠└╠ "Temporary.lay" ╖╬ └·└σ╡╟╛·╜└┤╧┤┘. "╖╣└╠╛╞┐⌠ ╞φ┴²" └╗ ┼¼╕»╟╧┐⌐ ╖╣└╠╛╞┐⌠ ╞φ┴²▒Γ╕ª ║╥╖»┐┬ ╚─ ░ß┴ñ╡╚ └╠╕º└╕╖╬ └·└σ╟╧┐⌐ ┴╓╜╩╜├┐└. You haven't finished building the layout yet ! The "Tiles left" indicator must be a multiple of 4... = ╖╣└╠╛╞┐⌠└╟ ┴ª└█└╗ ╛╞┴≈ │í│╗┴÷ ╛╩╛╥╜└┤╧┤┘ ! "│▓└║ ┼╕└╧" └╠ 4└╟ ╣Φ╝÷╖╬ ╡╟╛ε └╓╛ε╛▀ ╟╒┤╧┤┘... This layout is not playable ! Please make more free moves... = └╠ ╖╣└╠╛╞┐⌠└║ ╜╟╟α└╠ ║╥░í┤╔╟╒┤╧┤┘ ! ┼╕└╧└╗ ┴╗ ┤⌡ ╕╕╡Θ╛ε ┴╓╝╝┐Σ... No more moves. Do you want to give up ? (If you reply Yes and made a good score, you'll enter the hall of fame. If you reply No, the game will go back one move) = ┤⌡ └╠╗≤ ┐≥┴≈└╧ ╝÷ ╛°╜└┤╧┤┘. ╞≈▒Γ ╟╧╜├░┌╜└┤╧▒ε ? (┐╣╢≤░φ ┤δ┤Σ╟╧╕Θ ┴┴└║ ┴í╝÷╕ª ▒Γ╖╧╟╥ ╝÷ └╓└╕╕τ, ╕φ┐╣└╟ └ⁿ┤τ┐í ┐└╕ú░╘ ╡╦┤╧┤┘. ╛╞┤╧┐└╢≤░φ ┤δ┤Σ╟╧╕Θ, ╟╤╣°└╟ └╠╡┐└╕╖╬ ░╘└╙└╠ ╡╟╡╣╛╞░⌐┤╧┤┘) If you want to change the game mode, you'll have to restart your game. Do you wish to continue ? = ░╘└╙ ╕≡╡σ╕ª ╣┘▓┘░φ ╜═└╕╕Θ, ░╘└╙└╗ └τ╜├└█ ╟╪╛▀ ╟╒┤╧┤┘. ░Φ╝╙╟╥▒ε┐Σ ? Vertical Variation = ╝÷┴≈ ║»╚¡ Specific Board started. Random Seed # = ╝▒┼├╟╤ ╞╟└╠ ╜├└█╡╩. ╣½└█└º ╣°╚ú # ; This one is for showing text like "Layout Traditional selected." Layout = ╖╣└╠╛╞┐⌠ selected. = ╝▒┼├╡╩. ; This one ends with a Kyodai version number ("for use with Kyodai 6.0"...) You are trying to play a layout intended for use with = You are trying to play a layout intended for use with ; This one end with a URL Please upgrade Kyodai at = Kyodai╕ª ╛≈▒╫╖╣└╠╡σ ╟╪┴╓╝╝┐Σ Tiles shuffled. = ┼╕└╧ └º─í ║»░µ╡╩. ; This one starts with a number new moves found. = ╗⌡╖╬┐ε └╠╡┐└╗ ├ú╛╥╜└┤╧┤┘. Tiles shuffled. 1 new move found. = ┼╕└╧└╠ ╣┘▓ε╛·╜└┤╧┤┘. ╟╧│¬└╟ ╗⌡╖╬┐ε └╠╡┐└╠ ░í┤╔╟╒┤╧┤┘. No moves found. Try to press Back a few times. = ┤⌡ └╠╗≤ └╠╡┐└╠ ║╥░í┤╔╟╒┤╧┤┘. ╡┌╖╬░í▒Γ ╣÷╞░└╗ ╕ε ╣° ┤¡╖»┴╓╝╝┐Σ. Tiles shuffled. 40 seconds penalty. = ┼╕└╧└╠ ╣┘▓ε╛·╜└┤╧┤┘. 40 ├╩░í ├▀░í╡╦┤╧┤┘. Please Note ! = ┴╓╕±╟╧╜╩╜├┐└ ! You are running the game in 256-color mode (or even worse). It is strongly recommended to switch to 16-bit or 24-bit color depth modes. Otherwise, you should should select No Background and a tileset with few colors. Thanks for listening ! = 256-color ╕≡╡σ(╚ñ└║ ┤⌡ │╖└║ ╕≡╡σ)╖╬ ╜╟╟α╡╟░φ └╓╜└┤╧┤┘. 16-bit or 24-bit color╖╬ ╣┘▓┘╜╟ ░═└╗ ▒╟╟╪╡σ╕│┤╧┤┘. ▒╫╖╕┴÷ ╛╩└╕╕Θ, ╣Φ░µ╚¡╕Θ└╗ ┴ª░┼╟╧░φ ┼╕└╧└╟ ╗÷╗≤└╗ ┴╗ ┤⌡ └√└║ ╗÷└╕╖╬ ╗τ┐δ╟╪╛▀╟╒┤╧┤┘. ╛Ω▒Γ╕ª ╡Θ╛ε ┴╓╝┼╝¡ ░¿╗τ╟╒┤╧┤┘! ; This one says "About Kyodai x.x" in the About Box... About = ┤δ╟╧┐⌐ This will launch your Web browser to the Kyodai registration page. Do you want to continue ? = └Ñ║Ω╢≤┐∞└·╕ª └╠┐δ╟╪ Kyodai ╡ε╖╧╞Σ└╠┴÷╖╬ └╠╡┐╟╒┤╧┤┘. ░Φ╝╙╟╥▒ε┐Σ ? You launched Kyodai for the first time ! ;-) = Kyodai ╕ª ├│└╜ ╜╟╟α╟╧╝╠╜└┤╧┤┘ ! ;-) You launched Kyodai twice ! ;-) = Kyodai ╕ª ╡╬╣° ╜╟╟α╟╧╝╠╜└┤╧┤┘ ! ;-) ; This one says "You launched Kyodai 3 times"... You launched Kyodai = Kyodai ╕ª ╜╟╟α╟╤ ╚╜╝÷┤┬ ╣° ! ;-) = ╣° ! ;-) PLEASE WAIT -- LOADING LAYOUTS = └ß╜├ ▒Γ┤┘╖┴ ┴╓╜╩╜├┐└ -- ╖╣└╠╛╞┐⌠ ╖╬╡∙ ┴▀ SORRY, NO MORE MOVES !! = └╠╖▒, ┤⌡ └╠╗≤ ┐≥┴≈└╧ ╝÷░í ╛°▒║┐Σ !! Do you really want to remove the Hall of Fame entries for this layout ? = └╠╣° ╞╟└╟ ╕φ┐╣└╟ └ⁿ┤τ┐í ▒Γ╖╧╡╚ ┴í╝÷╕ª ┴ñ╕╗ ┤┘ ┴÷┐∞╜├░┌╜└┤╧▒ε ? Thanks again ! You're now registered. = ░¿╗τ╡σ╕│┤╧┤┘ ! ╡ε╖╧╡╟╛·╜└┤╧┤┘. Sorry, wrong password. Please check out if you entered the user name and password exactly as I gave them to you. = ╞▓╕░ ╛╧╚ú└╘┤╧┤┘. ╕┬┤┬ ╛╧╚ú└╬ ┴÷ ┤┘╜├ ╟╤ ╣° ╚«└╬╟╪ ┴╓╜╩╜├┐└. ; This is the registration reminder shown when Kyodai is launched... Welcome to KYODAI MAHJONGG ! = KYODAI MAHJONGG┐í ┐└╜┼ ░╔ ╚»┐╡╟╒┤╧┤┘ ! If you like Mahjongg Solitaire games, I hope = ╕╢└█ ░╘└╙└╗ ┴┴╛╞╟╧╜┼┤┘╕Θ, you'll love this version. As a true fan, I worked = └╠╣° ╣÷└ⁿ└╗ ┴┴╛╞╟╧╜╟░╠┤╧┤┘. ┴°┴ñ╟╤ ╞╥└╕╖╬╜ß, for thousands of hours on it, trying to improve it = └╠ ░╘└╙└╗ ░│╣▀╟╧▒Γ └º╟╪ ╝÷╕╣└║ ╜├░ú└╗ ╕┼└╧░░└╠ └╧╟▀╜└┤╧┤┘. every day. If you like Kyodai, please register. = Kyodai╕ª ┴┴╛╞╟╧╜┼┤┘╕Θ , ╡ε╖╧╟╪┴╓╝╝┐Σ. First, you will get rid you of this message and = ├╣┬░, ░╘└╙ ╡╡┴▀└╟ └╠╖▒ ╕▐╝╝┴÷░í ┴ª░┼ ╡╦┤╧┤┘. all the reminders during the game, and it will = ╢╟╟╤ ▒╫░═└║ └·└╟ ░╘└╙ ░│╣▀┐í ╡╡┐≥└╠ ╡╟┤┬ └╧└╠▒╕┐Σ. help me improve it again. And you won't have to = ╣░╖╨ ┤┘└╜ ╣÷└ⁿ└╠ │¬┐═╡╡ pay anymore for the next versions to come ! = ┤⌡ └╠╗≤ ╡╖└╗ ┴÷║╥╟╥ ╟╩┐Σ░í ╛°╜└┤╧┤┘ ! Kyodai is my only income, so I won't be able to = Kyodai┤┬ └·└╟ └»└╧╟╤ ╝÷└╘┐°└╘┤╧┤┘, ▒╫╖╕▒Γ ╢º╣«┐í ╡ε╖╧ ┐Σ▒▌└╗ work on it forever if you don't pay the registration = ┴÷║╥╟╧┴÷ ╛╩└╕╕Θ ┴ª░í └╠ ░╘└╙└╟ ░│╣▀└╗ ░Φ╝╙╟╥ ╝÷░í ╛°╜└┤╧┤┘. fee. To find out how to register, just go to the Help = ╡ε╖╧╣µ╣²└╠ ╛╦░φ ╜═└╕╜├╕Θ, ╡╡┐≥╕╗ ╕▐┤║┐í╝¡, │╗┐δ└╗ menu, click on Contents, then Help, and follow the = ┼¼╕»╟╧╜┼ ╚─, ▒█└╗ └╨╛ε ║╕╝╝┐Σ, ┴÷╜├╗τ╟╫┤δ╖╬ ╟╧╜├╕Θ instructions. Thanks again, and enjoy this game ! = ╡╦┤╧┤┘. ┤┘╜├ ╟╤ ╣° ░¿╗τ╡σ╕│┤╧┤┘, └╠ ░╘└╙└╗ ┴±▒Γ╝╝┐Σ ! If you experience any problems, please read the = ╕╕╛α ╛ε╢▓ ╣«┴ª┴í└╠ ╣▀░▀╡╟╜├╕Θ, ╕▐└╧└╗ ║╕│╗▒Γ └ⁿ┐í help file extensively before sending a mail ! = ╡╡┐≥╕╗ ╞─└╧└╗ └┌╝╝╚≈ └╨╛ε║╕╝╝┐Σ ! And remember : Kyodai is 100% customizable ! = ▒╫╕«░φ ╟╤░í┴÷ : Kyodai┤┬ 100% └┌▒Γ ├δ╟Γ┐í ╕┬░╘ ╣┘▓▄ ╝÷░í └╓╜└┤╧┤┘ ! Make sure you read the help files and the menus ! = ╡╡┐≥╕╗ ╞─└╧░· ╕▐┤║╕ª └┌╝╝╚≈ ╚«└╬╟╧╝╝┐Σ ! ; New Text. Pause = └╧╜├┴ñ┴÷ Continue = ░Φ╝╙ Play = ╜╟╟α Please choose a name for your saved game = ░╘└╙ └·└σ└╗ └º╟╪ └╠╕º└╗ ░±╢≤┴╓╝╝┐Σ Please select the game to load = ║╥╖»┐├ ░╘└╙└╗ ╝▒┼├╟╪┴╓╝╝┐Σ Kyodai game files = Kyodai ░╘└╙ ╞─└╧ This saved game is optimised for = └·└σ╟╧╜┼ ░╘└╙└║ ┐⌐▒Γ┐í ├╓└√╚¡╡╟╛ε └╓╜└┤╧┤┘ ; This one is the "HALL OF FAME" you see in the purple panel... HALL OF = ╕φ┐╣└╟ FAME = └ⁿ┤τ ; Now here are the Help files of Kyodai. If you don't translate them, leave the lines ; as they are. If you have the courage to translate them, please change the lines from, ; for example, "misc.rtf = misc.rtf" to "misc.rtf = misc-de.rtf" for the German ; version. You can customize the names for the help files, but it would be in the users' ; interest to keep them simple by taking the original file name and adding a country code. kyodai.rtf = kyodai.rtf misc.rtf = misc.rtf menu.rtf = menu.rtf rules.rtf = rules.rtf trouble.rtf = trouble.rtf ; This selects a new character set for the current language. It is useful ; in case your language does not use the default English characters. To find your ; own charset code, select a new font in Kyodai, select its character set, then ; leave Kyodai, open the "Kyodai.ini" file and note the number in "FontCharset". LanguageCharset = 1 MOD music enabled. You need to restart before changes are applied. = MOD └╜╛╟└╠ ╚░╝║╚¡ ╡╟╛·╜└┤╧┤┘. ║»░µ└╗ └√┐δ╟╧╖┴╕Θ └τ╜├└█╟╧┐⌐╛▀ ╟╒┤╧┤┘. MOD music disabled. You need to restart before changes are applied. = MOD └╜╛╟└╠ ├δ╝╥ ╡╟╛·╜└┤╧┤┘. ║»░µ└╗ └√┐δ╟╧╖┴╕Θ └τ╜├└█╟╧┐⌐╛▀ ╟╒┤╧┤┘. OpenGL is not initialized. Do you want to enable it ? = OpenGL└╠ ├╩▒Γ╚¡ ╡╟┴÷ ╛╩╛╥╜└┤╧┤┘. ├╩▒Γ╚¡╟╥▒ε┐Σ ? You need to restart Kyodai before changes are applied. = ║»░µ└╗ └√┐δ╟╧╖┴╕Θ └τ╜├└█╟╧┐⌐╛▀ ╟╒┤╧┤┘. ; The End ! Thank you !