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Chip 2001 August - Disc 3
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chip_20018103_hu.iso
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amiga
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chiputil
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gg
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libnixppc.lha
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LibnixPPC-990408.lzx
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os-include
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Warp3D
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Warp3D_protos.h
Wrap
C/C++ Source or Header
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1993-08-28
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9KB
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104 lines
#ifndef WARP3D_GCCLIB_PROTOS_H
#define WARP3D_GCCLIB_PROTOS_H
#ifdef __PPC__
extern struct Library *Warp3DPPCBase;
#include <powerpc/warpup_macros.h>
/************************** Context functions ***********************************/
#define W3D_CreateContext(v1,v2) PPCLP2 (Warp3DPPCBase,-30,W3D_Context *, ULONG *,3,v1,struct TagItem *,4,v2)
#define W3D_CreateContextTags(v1, tags...) \
({ULONG _tags[] = { tags }; W3D_CreateContext((v1), (struct TagItem *)_tags);})
#define W3D_DestroyContext(v1) PPCLP1NR(Warp3DPPCBase,-36, W3D_Context *,3,v1)
#define W3D_GetState(v1,v2) PPCLP2 (Warp3DPPCBase,-42,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_SetState(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-48,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_Hint(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-294,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3)
/************************** Hardware/Driver functions ***************************/
#define W3D_CheckDriver() PPCLP0 (Warp3DPPCBase,-54,ULONG )
#define W3D_LockHardware(v1) PPCLP1 (Warp3DPPCBase,-60,ULONG, W3D_Context *,3,v1)
#define W3D_UnLockHardware(v1) PPCLP1NR(Warp3DPPCBase,-66, W3D_Context *,3,v1)
#define W3D_WaitIdle(v1) PPCLP1NR(Warp3DPPCBase,-72, W3D_Context *,3,v1)
#define W3D_CheckIdle(v1) PPCLP1 (Warp3DPPCBase,-78,ULONG, W3D_Context *,3,v1)
#define W3D_Query(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-84,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_GetTexFmtInfo(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-90,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_GetDriverState(v1) PPCLP1 (Warp3DPPCBase,-306,ULONG, W3D_Context *,3,v1)
#define W3D_GetDestFmt() PPCLP0 (Warp3DPPCBase,-384,ULONG )
#define W3D_GetDrivers() PPCLP0 (Warp3DPPCBase,-402,W3D_Driver ** )
#define W3D_QueryDriver(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-408,ULONG, W3D_Driver *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_GetDriverTexFmtInfo(v1,v2,v3) PPCLP3(Warp3DPPCBase,-414,ULONG, W3D_Driver *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_RequestMode(v1) PPCLP1 (Warp3DPPCBase,-420,ULONG, struct TagItem *,3,v1)
#define W3D_RequestModeTags(tags...) \
({ULONG _tags[] = { tags }; W3D_RequestMode((struct TagItem *)_tags);})
#define W3D_TestMode(v1) PPCLP1 (Warp3DPPCBase,-438,W3D_Driver *, ULONG,3,v1)
/************************** Texture functions ***********************************/
#define W3D_AllocTexObj(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-96,W3D_Texture *, W3D_Context *,3,v1,ULONG *,4,v2,struct TagItem *,5,v3)
#define W3D_AllocTexObjTags(v1, v2, tags...) \
({ULONG _tags[] = { tags }; W3D_AllocTexObj((v1), (v2), (struct TagItem *)_tags);})
#define W3D_FreeTexObj(v1,v2) PPCLP2NR(Warp3DPPCBase,-102, W3D_Context *,3,v1,W3D_Texture *,4,v2)
#define W3D_ReleaseTexture(v1,v2) PPCLP2NR(Warp3DPPCBase,-108, W3D_Context *,3,v1,W3D_Texture *,4,v2)
#define W3D_FlushTextures(v1,v2) PPCLP1NR(Warp3DPPCBase,-114, W3D_Context *,3,v1)
#define W3D_SetFilter(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-120,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2,ULONG,5,v3,ULONG,6,v4)
#define W3D_SetTexEnv(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-126,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2,ULONG,5,v3,W3D_Color *,6,v4)
#define W3D_SetWrapMode(v1,v2,v3,v4,v5) PPCLP5 (Warp3DPPCBase,-132,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2,ULONG,5,v3,ULONG,6,v4,W3D_Color *,7,v5)
#define W3D_UpdateTexImage(v1,v2,v3,v4,v5)PPCLP5(Warp3DPPCBase,-138,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2,void *,5,v3,ULONG,6,v4,ULONG *,7,v5)
#define W3D_UpdateTexSubImage(v1,v2,v3,v4,v5,v6,v7) PPCLP7 (Warp3DPPCBase,-372,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2,void *,5,v3,ULONG,6,v4,ULONG *,7,v5,W3D_Scissor *,8,v6,ULONG,9,v7)
#define W3D_UploadTexture(v1,v2) PPCLP2 (Warp3DPPCBase,-144,ULONG, W3D_Context *,3,v1,W3D_Texture *,4,v2)
#define W3D_FreeAllTexObj(v1,v2) PPCLP1 (Warp3DPPCBase,-378,ULONG, W3D_Context *,3,v1)
/************************** Drawing functions ***********************************/
#define W3D_DrawLine(v1,v2) PPCLP2 (Warp3DPPCBase,-150,ULONG, W3D_Context *,3,v1,W3D_Line *,4,v2)
#define W3D_DrawPoint(v1,v2) PPCLP2 (Warp3DPPCBase,-156,ULONG, W3D_Context *,3,v1,W3D_Point *,4,v2)
#define W3D_DrawTriangle(v1,v2) PPCLP2 (Warp3DPPCBase,-162,ULONG, W3D_Context *,3,v1,W3D_Triangle *,4,v2)
#define W3D_DrawTriFan(v1,v2) PPCLP2 (Warp3DPPCBase,-168,ULONG, W3D_Context *,3,v1,W3D_Triangles *,4,v2)
#define W3D_DrawTriStrip(v1,v2) PPCLP2 (Warp3DPPCBase,-174,ULONG, W3D_Context *,3,v1,W3D_Triangles *,4,v2)
#define W3D_Flush(v1) PPCLP1 (Warp3DPPCBase,-312,ULONG, W3D_Context *,3,v1)
#define W3D_DrawLineStrip(v1,v2) PPCLP2 (Warp3DPPCBase,-390,ULONG, W3D_Context *,3,v1,W3D_Lines *,4,v2)
#define W3D_DrawLineLoop(v1,v2) PPCLP2 (Warp3DPPCBase,-396,ULONG, W3D_Context *,3,v1,W3D_Lines *,4,v2)
/************************** Effect functions ************************************/
#define W3D_SetAlphaMode(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-180,ULONG, W3D_Context *,3,v1,ULONG,4,v2,W3D_Float *,5,v3)
#define W3D_SetBlendMode(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-186,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3)
#define W3D_SetDrawRegion(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-192,ULONG, W3D_Context *,3,v1,struct BitMap *,4,v2,int,5,v3,W3D_Scissor *,6,v4)
#define W3D_SetDrawRegionWBM(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-300,ULONG, W3D_Context *,3,v1,W3D_Bitmap *,4,v2,W3D_Scissor *,5,v3)
#define W3D_SetFogParams(v1,v2,v3) PPCLP3 (Warp3DPPCBase,-198,ULONG, W3D_Context *,3,v1,W3D_Fog *,4,v2,ULONG,5,v3)
#define W3D_SetLogicOp(v1,v2) PPCLP2 (Warp3DPPCBase,-288,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_SetColorMask(v1,v2,v3,v4,v5) PPCLP5 (Warp3DPPCBase,-204,ULONG, W3D_Context *,3,v1,W3D_Bool,4,v2,W3D_Bool,5,v3,W3D_Bool,6,v4,W3D_Bool,7,v5)
#define W3D_SetPenMask(v1,v2) PPCLP2 (Warp3DPPCBase,-318,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_SetCurrentColor(v1,v2) PPCLP2 (Warp3DPPCBase,-360,ULONG, W3D_Context *,3,v1,W3D_Color *,4,v2)
#define W3D_SetCurrentPen(v1,v2) PPCLP2 (Warp3DPPCBase,-366,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_SetScissor(v1,v2) PPCLP2NR(Warp3DPPCBase,-426, W3D_Context *,3,v1,W3D_Scissor *,4,v2)
#define W3D_FlushFrame(v1) PPCLP1NR(Warp3DPPCBase,-432, W3D_Context *,3,v1)
/************************** ZBuffer functions ***********************************/
#define W3D_AllocZBuffer(v1) PPCLP1 (Warp3DPPCBase,-216,ULONG, W3D_Context *,3,v1)
#define W3D_FreeZBuffer(v1) PPCLP1 (Warp3DPPCBase,-222,ULONG, W3D_Context *,3,v1)
#define W3D_ClearZBuffer(v1,v2) PPCLP2 (Warp3DPPCBase,-228,ULONG, W3D_Context *,3,v1,W3D_Double *,4,v2)
#define W3D_ReadZPixel(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-234,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,W3D_Double *,6,v4)
#define W3D_ReadZSpan(v1,v2,v3,v4,v5) PPCLP5 (Warp3DPPCBase,-240,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4,W3D_Double *,7,v5)
#define W3D_SetZCompareMode(v1,v2) PPCLP2 (Warp3DPPCBase,-246,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_WriteZPixel(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-348,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,W3D_Double *,6,v4)
#define W3D_WriteZSpan(v1,v2,v3,v4,v5,v6) PPCLP6 (Warp3DPPCBase,-354,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4,W3D_Double *,7,v5,UBYTE *,8,v6)
/************************** StencilBuffer functions *****************************/
#define W3D_AllocStencilBuffer(v1) PPCLP1 (Warp3DPPCBase,-252,ULONG, W3D_Context *,3,v1)
#define W3D_ClearStencilBuffer(v1,v2) PPCLP2 (Warp3DPPCBase,-258,ULONG, W3D_Context *,3,v1,ULONG *,4,v2)
#define W3D_FillStencilBuffer(v1,v2,v3,v4,v5,v6,v7) PPCLP2 (Warp3DPPCBase,-264,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4,ULONG,7,v5,ULONG,8,v6,void *,9,v7)
#define W3D_FreeStencilBuffer(v1) PPCLP1 (Warp3DPPCBase,-270,ULONG, W3D_Context *,3,v1)
#define W3D_ReadStencilPixel(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-276,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG *,6,v4)
#define W3D_ReadStencilSpan(v1,v2,v3,v4,v5) PPCLP5 (Warp3DPPCBase,-282,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4,ULONG *,7,v5)
#define W3D_SetStencilFunc(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-210,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4)
#define W3D_SetStencilOp(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-324,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4)
#define W3D_SetWriteMask(v1,v2) PPCLP2 (Warp3DPPCBase,-330,ULONG, W3D_Context *,3,v1,ULONG,4,v2)
#define W3D_WriteStencilPixel(v1,v2,v3,v4) PPCLP4 (Warp3DPPCBase,-336,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4)
#define W3D_WriteStencilSpan(v1,v2,v3,v4,v5,v6) PPCLP6 (Warp3DPPCBase,-342,ULONG, W3D_Context *,3,v1,ULONG,4,v2,ULONG,5,v3,ULONG,6,v4,ULONG *,7,v5,UBYTE *,8,v6)
#endif /* __PPC__ */
#endif /* POWERPC_GCCLIB_PROTOS_H */