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Chip 1998 February
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00105_Script_XVI_Rol
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Text File
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1987-04-11
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1KB
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47 lines
on exitframe
put the top of sprite 2 into T
put the bottom of sprite 3 into U
put the height of cast (the castNum of sprite 2) into H
put 1+(the top of sprite 4)-H into D
puppetSprite 2,1
puppetSprite 39,1
puppetSprite 40,1
if T <= D then
put D into T
set the locH of sprite 39 = 226
set the locH of sprite 40 = 9000
else if T >= U then
put U into T
set the locH of sprite 39 = 9000
set the locH of sprite 40 = 226
else
set the locH of sprite 39 = 226
set the locH of sprite 40 = 226
end if
set the locV of sprite 2 = T
cursore
if rollover(2) then
put the mouseWord into MW
put the castNum of sprite 2 into MC
put word MW of field MC into SS
if SS="MonaáLisΩ," then
nRsec MW, 21, "F_Sx_AB.pic"
else if SS="LucasáCranach,"then
nRsec MW, 22, "F_Dx_AB.pic", 1
else if SS="Rafael" then
nRsec MW, 23, "F_Dx_AB.pic"
else if SS="SebastianoádeláPiombo," then
nRsec MW, 24, "F_Dx_AB.pic", 1
else if SS="KaroláV." then
nRsec MW, 25, "F_Sx_AB.pic", 1
else if SS="KaplicyáSyksty±skiej." then
nRsec MW, 26, "F_Dx_AB.pic"
else if SS="Bachusa" then
nRsec MW, 27, "F_Dx_AB.pic", 1
end if
end if
go the frame
end