home *** CD-ROM | disk | FTP | other *** search
- // Rhino light definition file for POV-Ray 3.1 and up
- //
- // Variables you can use in the material definitions for lights:
- // rh_location = light location
- // rh_color = light color
- // rh_layercolor = layer color of the light
- // rh_radius = spotlight radius
- // rh_falloff = spotlight falloff
- // rh_point_at = spotlight target
-
- #declare rh_pointlight = light_source {
- rh_location
- color rh_color
- }
-
- #declare rh_spot = light_source {
- rh_location
- color rh_color
- spotlight
- point_at rh_point_at
- radius rh_radius
- falloff rh_falloff
- tightness 10
- }
-
- //this is here to make sure scenes made for BMRT also work
- #declare rh_spotlight = light_source {
- rh_location
- color rh_color
- spotlight
- point_at rh_point_at
- radius rh_radius
- falloff rh_falloff
- tightness 10
- }
-
- //this is here to make sure scenes made for BMRT also work
- #declare distantlight = light_source {
- rh_location
- color rh_color
- spotlight
- point_at rh_point_at
- radius rh_radius
- falloff rh_falloff
- tightness 10
- }